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• Kyuuten Rallis - Vongola_Hasayo
• Ceri - Rune_Alchemist
• Illedrith Adrasia - Lord Sawsaw2
• Allison Leinart - Lmpkio
• Odinn Wierike - j8cob
• Klisa Bay - KiltmanBagz
• Hans Grimm - hatakekuro
• Ria Tsurara - Masaki Haruna
• Ethan Larcia - Vulkan





• Travis Zeigler - Zeroth
• Sun A. Platinna - GrafRoy Zeppeli
• Rei Miyamoto - Inertia
• Amaterasu Lee - Salrynn
• Vega Ashworth - Sho Minazuki
• Kyvirn Xaesos - Raijinslayer


The Sky And The Earth

Luna Crescente

A sizable village surrounded by a crescent shakes lake. Waterways flow freely alongside the streets and the people are highly festive. It's position as a sort of crossroads between major cities makes it a merchants paradise. However, the towns most famous for housing two wizard guilds whose rivalry has earned them recognition, respect and a bit of infamy.


Harpy's Wing

Harpy's Wing was founded in order to provide those who have lost their homes a new nest and a place to belong. Harpy's Wing believes in the strength of a guild as a collected force and encourages the harmony between wizards and magic.




Golem's Hand

Golem's Hand was founded more recently in aftermath of a dark guild's assault on Luna Crescente. While Harpy's Wing was able to defeat them the town did not come out of the ordeal unscathed. Viewing themselves as the sole protector of Crescente, Golem's Hand believes in the strength of the individual adding another stone brick to the defensive wall of the town. They have high respect for the art of magic but view it as more of a tool and focus on the strength of one's body in order to escape reliance on one's magic.





Story Thus Far

S&E focuses on the rivalry between the guilds of Harpy's Wing and Golem's Hand. Two of the strongest guilds in Fiore, they've been feuding for quite some time. It doesn't help that their guild halls both reside in Luna Crescente, Golem's Hand near the middle of the town and Harpy's Wing just outside. With differing ideals and passionate members, both guilds are eager to prove which is stronger in the next Grand Magic Games~!

Character Sheet



Rules

1. BE ACTIVE. Keep things moving, keep things flowing. If your going to be absent either write your characer out of a scene or let those involved know how long you'll be gone as to not hinder progression.

2. NO GODMODDING. I'm sure just about every RP has this rule but there are still those people. Do not control other characters without consent from the player and write your character with knowledge they should not possess.

3. For the time being 1 character per player. This is to keep things manageable and from getting crowded.

4. Characters are allowed 2 magics max. Custom magic will require the approval of the GM and/or Co-GMs.

5. HAVE FUN!!!
I'm not a fan of having a lot of chess piece characters that I can move around for plot convenience and this isn't a straight PvP RP. It's about the adventure and how chars develop in more than just power. I prefer all interaction with chars of all variations. It's a much more engaging experience to interact with a mentor or sempai like chars when there's someone on the other end fully invested in playing that char. Plus, just because they start off with at a higher level doesn't mean there's no where to go or that others can't catch up. I understand your find concern so the four spots can be for newly appointed S classes. That way the gap isn't too huge. I of course plan to have other s classes as npc as well as the guild masters. Besides the GMG is going to be a long way off leaving plenty of time for everyone to get plenty stronger. I hope I've put your worries at ease~
@Zeroth
Everything seems all good. As soon as I get the ooc up you can throw him straight into the char tab~
@GrafRoy Zeppeli

SOMETHING I'VE BEEN MEANING TO MENTION IS THERE ARE TWO SPOTS IN BOTH GUILDS FOR S CLASS WIZARDS. SO FOUR AVAILABLE S CLASS SPOTS
To answer your first question that sort of thing depends on the magic. To answer this here, custom magic is fully welcome but will need to be run by me and/or the soon-to-be co-gms. Secondly, as I myself am have only watched the anime up to the Natsu vs. Sting and Rogue fight and have yet to start reading the manga (really gotta get on that) this will be basically an AU. However, if there are elements that anyone would like to discuss about including we can.
@Zeroth
Welcome happy to have you all~
@Weird Tales
@Inertia
@Rune_Alchemist

Can't wait~
@Poke

So with this much interest I believe there's currently room for one more so I'll get started on the ooc.
Nice to see you again~
@j8cob

Sure I don't see anything wrong with that as long as we have a diverse use of magic and not just slayers. I trust everyone here to be as creative as they can~
@Masaki Haruna

Go right ahead I'd love hear them. If you'd like to be a co-gm that would be a big help ^.^
@Poke
Harpy's Wing


Harpy's Wing was founded in order to provide those who have lost their homes a new nest and a place to belong. Harpy's Wing believes in the strength of a guild as a collected force and encourages the harmony between wizards and magic.

Golem's Hand


Golem's Hand was founded more recently in aftermath of a dark guild's assault on Luna Crescente. While Harpy's Wing was able to defeat them the town did not come out of the ordeal unscathed. Viewing themselves as the sole protector of Crescente, Golem's Hand believes in the strength of the individual adding another stone brick to the defensive wall of the town. They have high respect for the art of magic view as more of a tool and focus on the strength of one's body in order to escape reliance on one's magic.




Sorry this took awhile, I ended up falling asleep ^.^; If anything you think is missing from the CS please tell me.
Working on it
@hatakekuro

Thank you, I'm not using that one but it gave me an idea for another
@Lmpkio
Chars are allowed two magics within reason.
@hatakekuro

Can you help me find a suitable emblem for Golem's Hand? I'm having a bit of trouble...
@Lmpkio
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