Avatar of Vor
  • Last Seen: 8 yrs ago
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    1. Vor 8 yrs ago

Status

Recent Statuses

8 yrs ago
I'm a firm believer that all the weird stuff that has gone down in 2016 so far is a direct result of Leo winning the Oscar. Timeline's fucked yo.
8 likes
8 yrs ago
Fuck Skyrim, just get Enderal
2 likes
8 yrs ago
If fantasy was reality, our minds would probably come up with some new weird shit, because it would be too boring. That's how we humans are.
7 likes
8 yrs ago
In every day, there are 1,440 minutes. That means I have 1,440 daily opportunities to procrastinate like the lazy bastard that I am.
4 likes
8 yrs ago
TAMW you're the only one in the office not on vacation, have no work to do or RP's to write for and you're just standing there thinking WTF to do with your life
1 like

Bio

STATUS: Taking a break from RP'ng and sorting out my life. May be back some day, who knows?

----------------------
24 year old dude living in Sofia, Bulgaria. I'm a studying for a bachelor's degree in informatics and I work as a programmer. I'm not much of a sports person, but I enjoy swimming and biking, although I have less and less time for them these days it seems. I also love travelling and generally discovering new peoples and cultures. I have a weak spot for video games and even though I don't have much free time, I usually manage to sneak in an hour or two when the opportunity presents itself :P

Naturally, I love reading and writing. My favourite genres of books are sci-fi (especially the New Wave era) and fantasy, although I don't like limiting myself, so I pretty much read anything. Same goes for music, I love classic rock and metal, but I listen to a lot of techno, minimal, trance, hip-hop...whatever really, as long as it "sounds right" to me.

I don't consider myself a very good writer to be honest and I'm always eager to learn new writing techniques and styles. That's why I love RP boards, in the past they've helped me improve tremendously, not only specifically for writing, but for everyday English as well. Hence why I tend to view RP's as a challenge and I enjoy getting into the deep end. The RP's themselves have to be character-driven to get me going, I view the setting (fantasy/sci-fi/modern/whatever) as just a backdrop for the real important thing - character development. Everything else is just fluff.

I'm always eager to hear out ideas for RP's or just talk about writing, literature and other assorted bullshit. Just hit me up!

Most Recent Posts

Phew, last few days were busy and I only now had time to read your post, good job! I'm beginning work on a reply, you can expect it around the same time as usual - Tuesday/Wednesday.
@Vor Using my powers as a Co-GM, I will say that your sheet is certainly done and can be posted into the Character tab; a fine sheet, and you've got everything pretty much spot on when it comes to the lore. Well done, sir.


Thank you, thank you. I'll hold of from posting it in the character tab, gonna do a final edit tomorrow as I saw some typos and other stuff that needs fixing. But first - sleep!
*tumbleweed rolls by*
*prods thread with a stick*

Hey guys, what's happening?

I realise our GM might be busy, but what about the rest of you? It's been eleven days since our last IC post, eleven days! We have 15 character sheets and only 9 people have posted in the IC, seriously? Come on, that's almost half the group that hasn't posted yet and we're on the very first post of the thread!

Look, I know RL's a bitch and we're all busy, but it's not like you have to write a novel. The scene has been set, you just need to introduce your character in a couple of paragraphs so that we can get to know them. How hard can that be? Do you mean to tell me that over these past eleven days, not one of you has has had one free hour to sit down and type out a post? I'm among the slowest writers I know and even I could do that.

Sorry for the rant, but I just find it immensely annoying that everyone was super pumped up for the RP in the OOC and in the interest check and now that the actual time to RP has come we've got nothing but silence. We've got an amazing cast of characters, we've got a great plot shaping up and the setting is fucking cool - what's not to like?!
Phew, posted! I know I said I'd post yesterday, but since I haven't slept, it still counts as Tuesday, right? :P
The Black Citadel was without a doubt one of the most magnificent things he had seen in his entire life. Steam and water turned huge wheels, which propelled various machines of all shapes and sizes, while rows upon rows of cannons were stacked next to the smithies and caused the ground to shake when they were tested on the firing range. It also happened to be the ugliest, noisiest and most unwelcoming places he'd had the dubious pleasure of exploring. These Charr were deadly serious all the time, each one occupied with patrolling, forging weapons, training in their combat fields and Gods knew what else apart from having any fun. Damn it, was this a city or a military camp?

He'd been wandering in the downpour for the past couple of hours, still not certain where he was supposed to find a place to stay. Most locals he encountered didn't even stop to answer his questions and the ones that did had a few choice words directed at humans. The Charr had been ancestral foes of the humans for centuries and these last few years of peace were not enough to mend those prejudices - to say that they hated Garret and those like him would be putting it mildly. The feeling was, of course, mutual, but Garret was the guest here, so he strived to be on his best behaviour.

All of this had given him plenty of time to think and consider his options. That Sylvari woman at the gate had been very blunt and forthcoming, which was both a relief and a shock to Garret. Relief because someone had finally given them some details and shock because the extent of what he had gotten himself into had just become painfully clear. Hauling crates and dealing with doylaks was one thing, but going up against an Elder Dragon of all things was quite a different matter. Aye, he knew that he was signing up for this back in Divinity's Reach but at the time the threat appeared so distant and unreal. And yet, the woman spoke about it as a matter of fact, as if considering the possibility that it actually was real.

Actually, come to think of it, that Sylvari might be more unpleasant than the Black Citadel itself. She was commanding and haughty, strutting around like she owned the place. Garret had hoped that the two had been leading their caravan would assume charge or, perhaps, somebody else. But no, he was stuck with a cold-hearted bitch that threatened to leave stragglers behind. Just great, that's what it was.

With every passing minute he regretted his decision to come here more and more. Should he just leave? He was supposed to report to the Sylvari, but why should he? These damned Orders were supposed to provide them with at least some form of shelter after a month of lugging their baggage around, but they hadn't even taken care of that. What sort of organisation was that? By Balthazar's hairy balls, he didn't even know what Order had hired him, how was he supposed to report to anyone?!

Occupied with such grim thoughts, Garret kept walking through the darkening city, until he eventually came upon a tavern. A statue of a fearsome Charr towered over the entrance, holding a huge bow that must have been as tall as a man. Since Garret was tired of being cold, wet and miserable, he decided to try his chances here and walked through the door.

He was greeted by sounds not unlike the ones in human taverns, only here the music sounded more like battle marches and the raucous laughter was replaced by raucous...growls? When he set foot inside, all heads turned toward him at once, making him feel like he was a particularly interesting create that had crawled out from under a rock. Well, these overgrown cats could go to hell for all he cared, Garret hadn't always been a wagon driver, so if they thought they could intimidate him with a few harsh stares, they could guess again.

The lone human walked over to what he supposed was the bar, where a grey-haired Charr had narrowed its eyes on him. He was a bit shocked to realise that she was female, judging by the way her hair was braided and how her features appeared somewhat softer than those of the males. Still, she towered over him and seemed just as tough and muscular as the rest of them. Garret coughed politely before raising his voice to speak.

"Hello, I was wonderi-"

"We don't serve your kind here" she snarled at him "you humans are too weak to appreciate a proper Charr drinking hole!"

"I'm not here to drink..." Garret sighed, but he was interrupted before he could continue.

"Then what the hell are you doing here, pink-skin?"

"If you'd just let me talk, I might be able to explain."

That's when he felt a big, hairy hand clench his shoulder. He turned around and a saw a much larger Charr, a male no doubt about it, with reddish fur, huge horns and a fearsome set of teeth jutting out from his mouth. An even more wicked-looking sword was strapped to his side.

"This one giving you problems, Karra?" He said in a deep, rumbling voice.

"I don't need your help to deal with this runt," she retorted, "he was just about to leave."

Garret gritted his teeth, trying to get a rein on his emotions, but to no avail. He considered himself a calm man, but the ,month-long march, coupled with that blasted Sylvari mouthing off at the gate and now these bloody Charr…It was too damned much.

“I wasn’t about to leave.” He told them, his voice taking on a threatening edge. “I want a fucking room to stay the night and a pint of ale to wet my throat. I’ve got coin.”

He proceeded to take out his coin pouch and placed it on the bar, but at the same time the male Charr slammed his palm over his hand, trapping it under a layer of fur and muscle.

“You insolent scum,” he leaned in closer to Garret, spittle flying from his mouth that reeked of alcohol, “you know how many humans I killed in the last war? You know how my ancestors torched this pathetic kingdom to the ground and routed your cowardly armies?”

“Best leave now, pink-skin,” the innkeeper said, her smile revealing her sharp fangs, “you don’t want to rile up Scaarin.”

The Charr’s grip on his hand tightened, producing an audible crunch, a little more of this and he was likely to have a shattered hand among the list of things he hated about today. A familiar sensation shot up through his veins, the thrill of the adrenaline rushing through his body. Aye, Garret hadn’t always been a wagon driver, he had been a soldier once and he had fought his fair share of centaurs. They were dumber than Charr, but just as big, if not stronger.

“Or what?” Garret shouted “I’ve had enough of your furry bastards! Are you all talk are you going to back those threats?”

Silence descended upon the room and the tension grew so thick that one could cut it with a knife. The male Charr, trembling with anger, let go of his hand and looked him straight in the eye.

“You’ve got three seconds before I take your head off. One…”

Garret returned the gaze and remained unflinching. This was it – his plan would either work and he’d get a bed or his head was going to decorate the fireplace, which meant he wouldn’t have to suffer this blasted existence any longer. Seemed like a fair deal, either way you looked at it.

“Two…”

Scaarin’s long claws did seem capable of slicing him to shreds, the Charr wouldn’t even reach for his sword, Garret was certain. The way the Charr’s arms hung at the ready indicated that. At least, that’s what he hoped – it was hard to tell with these felines.

“Three!”

As expected, the beast swiped a clawed hand in his direction, but Garret was faster. He ducked under it and reached for the big Charr’s sword, drawing it from its scabbard. Another blow came in his direction, but he spun around before his opponent had a chance to react. Garret went low, slicing the tendons behind the Charr’s knee, effectively hamstringing him. A bestial roar followed as Garret’s opponent went to one knee and tried to turn around.

And again, Garret was faster. The sword in his hands was already at the Charr’s neck when their gazes met. If the room had been silent before, it was now as quiet as a graveyard. The shocked expression on the innkeeper’s face almost compensated all the shite Garret had to endure today. Almost.

“You wanted a fight? There’s you fucking fight!” he cried out, voice thick with anger. “I just wanted a damned bed, but no – you Charr always have to fight something! And what’s this talk of ancestors, eh? My own great-great grandparents lived here and fled after you bastards summoned that firestorm from the sky, because you couldn't beat them in a fair fight. Should I avenge them, here and now, is that what you want?!”

He pressed the sword into the Charr’s throat, drawing blood to prove his point. Their gazes held each other for a moment, which seemed to stretch on for an infinity, but then Garret threw the sword aside and offered his hand.

“Fuck history and fuck wars. That’s all in the past.”

The Charr, Scaarin, eventually accepted his hand and allowed himself to be hoisted to his feet. Two other Charr came to accompany him back to his table, where his leg was bandaged and another drink was poured. Everyone went back to their business, as if two patrons hadn’t just tried to murder each other before their eyes.

“You’ve got guts, pink-skin, I’ll give you that,” the innkeep, Karra, said, “but don’t think you can drink any of our ale, it’s too strong for you. Wait here.”

Garret sat there, the realisation of what he’d just done finally dawning on him. He looked around, trying to see if anyone was contemplating revenge on him, but he saw nothing. Even the big, angry Scaarin was merrily drinking and talking with his companions, the events of a couple of minutes ago already forgotten. In a way, by fighting and proving his mettle, Garret had earned his place here. That’s how he felt it, at least. The Charr were thought too much of themselves to directly admit it.

Karra returned with a cask of ale, bearing a familiar marking. Lion’s Arch!

“Here, this one’s on the house” she said, as she poured him a pint, “room’s on the left, take this key.”

Garret downed the pint in one go and then took the offered key.

“Don’t think it’s anything much,” Karra continued, “no fancy beds that you humans like, you’ll sleep on the ground and I’ll hear no complaints from you!”

Garret nodded. He ordered another pint and paid for it and the room, after which he departed to his quarters. It was indeed very sparsely-decorated, with a small window, a straw mat and a broken piece of glass that was supposedly a mirror. There was a chair as well, where he could leave his clothes, but that was it. In short, the room was as severe as the Charr that had built it.

He wasn’t one to complain, however. After months of sleeping under the stars, this looked like the Queen’s chambers to him. He tossed his cloak on the chair, took off his traveller’s boots and lied down on the mat, where he discovered a coarse blanket waiting for him. It wasn’t much, but it was more than sufficient.

His mind sorted through the events of the day. After they had been given their orders, the wagon-drivers had decided to set up a makeshift camp outside the city walls. Garret, of course, would have none of it and had decided to seek a proper place to stay, along with a few other brave souls. He hoped those men hadn’t gotten into any fights, because they were decidedly less prepared to handle them than he was. Ah well, he wasn’t their mother, no sense worrying over them…

Whatever other thoughts came to his mind were quickly forgotten, as the exhaustion that had piled up for weeks finally overcame him. Thoughts and worries were cast aside, replaced by the calmness of a deep, dreamless sleep.
Here's my sheet, I think everything's done, unless I've missed something or gotten it wrong from a lore perspective (which is a possibility).


If you feel the combat in D&D is too long, why are you even playing D&D in the first place? I mean, that's kinda the whole point of the whole thing - gathering items, levelling your character, making them stronger for the fights ahead.

Making everyone have 1 HP and lowering the damage to 1 seems pointless and over-simplified to me. Consider this, it will make having different weapons redundant, wielding a dagger will be the same as wielding a two-handed greatsword. Also, how are you going to balance spells? By your logic, a level 1 magic missile will do as much damage as a 3rd level fireball. What's the point in leveling a character then or having different classes and play styles?

Seems to me like you're better off just switching the format. If you want to RP, you can remove most of the gameplay systems and just settle for a singe dice roll to determine success/failure. Alternatively, there are more narrative focused rulesets that have significantly faster combat than D&D, Savage Worlds and Edge of the Empire (my personal favourite) to name a few.

Orun Greystone




Race: Orc (Grey Orc)

Gender: Male

Age: 22 (about mid 20's by human standards)

Class: Cleric

Stats:

Strength: 16 (+3)
Dexterity: 9 (-1)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 16 (+3)
Charisma: 8 (-1)

Physical Description:
Being a Grey Orc, Orun's features are less bestial than those of his more common cousins and his leathery skin is a greenish grey. His wide face, with a prominent jawline and a snub nose is not exactly pleasant to look at and the two tusks jutting from his mouth give him a savage appearance. This is in contrast to his focused eyes, a pair of amber orbs that gleam with intelligence. Like others of his race, Orun has an affinity for facial decorations and his ears are pierced by a multitude of earrings, not to mention a steel ring hanging from his nose. He sometimes braids his black hair, but it usually flows freely down his shoulders, tucked behind his pointy ears.

Orun stands at an impressive seven feet and is heavily muscled, with thick arms and a powerful chest. Most cups and utensils appear child-like in his large hands, which are not particularly deft. His long, sturdy legs provide him with a striding gait and those with shorter limbs are often forced to run in order to catch up with him. Mottled patches of lighter grey fur dot his body, most prominently around his back and forearms. While it is a rare sight to see Orun bare-chested, if one were to do so they would immediately notice a number of scars, as well as a sizable collection of tattoos, each one a rune or sigil associated with Kelemvor.

Armor/Attire: Orun dresses in the priestly robes of Kelemvor's Church, coloured in a sombre shade of grey and completely unadorned, without any trims or frills. Over them he wears a plain steel breastplate with a gorget and a skirt of chainmail, which provides some protection for the lower body. Steel pads protect his elbows and shoulders, though his knees and shins are left unarmoured for greater freedom of movement. During heavy fighting Orun dons a steel helmet with a distinctive T-shaped opening for the mouth and eyes, but it usually dangles unused from the straps of his backpack. A pair of sturdy traveller's boots complete his attire and they are without a doubt one of his most prized possessions. The orc's armour has no ornamentation save for a set of scales engraved on the chest.

Equipment
  • Symbol of Kelemvor: Finely-wrought silver scales depicting Kelemvor, Lord of the Dead. Orun would never willingly part with them.
  • Two-handed morningstar: A massive morningstar with a long oaken shaft, tailored for Orun's bigger proportions. Due to its length it also doubles as a walking stick.
  • Prayer book: A leather-bound tome containing prayers, rituals and teachings of Kelemvor.
  • Journal: A small book in which Orun records the details of his travels. The handwriting is surprisingly neat, considering the owner's thick fingers.
  • Scroll Case: A wooden case that holds a number of scrolls, both magical and mundane ones.
    - Deny Death Scroll: Perhaps the most valuable of the scrolls in his possession, it allows one to preserve those who have suffered injury in a sort of suspended animation, preventing further harm from outside injuries or poisons.
  • Backpack: A backpack suited for travelling, with many compartments and straps. It contains items useful for the road, such as flint and steel, a pan, two pots, torches and an assortment of miscellaneous items. Fastened to it are his waterskin, bedroll and a a length of rope.


Mental Description/Personality:
Orun is very devout and his service to Kelemvor shapes every aspect of his life. He does not put much stake in the structured hierarchy of the Church, but instead acts something akin to a tribal shaman, communing with Kelemvor through dreams and other such portents. By orcish standards he is immensely stoic and, despite his fearsome appearance and physical strength, dislikes violence. If there is a way to solve a situation without resorting to weapons, Orun will deign to seek it out, as surprising as it may seem to those who do not know him. That is not to say that he won't knock some sense into people if they stubbornly refuse to listen!

Despite his priestly upbringing Orun is still very much an orc. He speaks his mind and has little regard for concepts such as social status or rank, the only laws he respects are those laid out by Kelemvor. He cares little for how he is perceived by others and is not swayed by flowery words or promises. Though even-tempered for an orc, certain things such as dishonesty or mishandling of the dead are sure to rile him up, in which case he can become quite intimidating. Orun doesn't believe in personal wealth, has no desire to drink or partake in other earthly pleasures, but has a soft spot for tales and is always interested in hearing new ones.

Like most orcs, Orun is slow to make friends and rarely seeks the chance to do so. Sullen and serious, he does not make for the most interesting conversation partner. Even those who've known him for longer may find him hard to deal with at times, especially since the notion of apologising is completely foreign to him. Nevertheless, he is a stalwart companion and once' he's given his support to a cause it's impossible to deter him.

Goals: Spread Kelemvor's word, collect tithes for the Church, destroy undead and their foul masters.

Background/History:
Orun was born to one of the scattered orc tribes roaming the lands east of the Moonsea. Unlike their mountainous cousins, these Grey Orcs tended to avoid conflict with the more civilised races and instead eked out a meagre existence by living off the land and occasionally raiding their neighbouring tribes. It made for a grueling childhood, as infants were expected to mature quickly so that they could help the tribe. Orun was no exception and would likely have lived and died an early death in those wildlands if not for a strange occurrence.

Orun's tribe had the misfortune of raiding a necromancer's abode while the owner was away. When he returned in the midst of the raid, the necromancer was outraged and cast a curse on the tribe, sending their own ancestors to torment them. It would have been the end of them if not for the timely intervention of two Kelemvorites, who had been hunting the necromancer for their own reasons. They broke the curse and eventually killed the necromancer, but not before one of them lost his life. Despite their aversion for humans the orcs had no choice but to recognise the priest as the tribe's saviour and so they were indebted to him.

The priest declared that one of Kelemvor's own had died for them, in turn they had to give up one of their tribe to maintain the balance. Orun just so happened to be the youngest child and he was eagerly offered to the priest so that he could be sacrificed to the Lord of the Dead. It was a trade they were more than willing to make, after all, what was the life of one little orc compared to that of the entire tribe? To their surprise, the priest did not sacrifice the child, but told them that he would be taken back to Kelemvor's temple.

The young orc, barely seven at the time, was brought to one of the Great Guide's temples in the cold lands of Damara, where he was initiated into the order and began his training as an acolyte. It was hard going at first, but Orun proved to be surprisingly adaptive and took after a life of spirituality easily. Although he never quite lost that inherent orcish wildness, he was a dutiful student and impressed his tutors with his keen mind and lust for knowledge. That is how Orun passed the majority of his life, living in the secluded temple and travelling to the nearby villages with the older priests when someone's last rites needed to be administered.

When he became a fully-ordained priest Orun was expected to follow the orders of his elders and to go where the Church needed him. He was sent to a smaller temple in southern Damara, where he had to minister to the needs of the locals and to watch over the nearby cemeteries. Orun endured this monotonous lifestyle for about a year, after which he packed his things and left the temple, despite his brothers' protests.

With no particular goal in mind Orun travelled west, searching for restless dead and adventure worthy of his patron's cause. This is how he eventually found himself in Hulburg, in the desolate lands of Thar, where he had heard undead were a common sighting and a plague upon its towns and villages.

Other Notes:
  • Orun earned the moniker "Greystone" on account of his solemn personality and physical size. The other acolytes would joke that he looked like a big grey stone and once some of the local villagers caught wind of it it, the name stuck. For his part, Orun has embraced it.
  • He speaks Common and Orcish freely and possesses some knowledge of Dwarvish, due to his use of the Dethek script (in which Orcish is also written).
  • While he does not lust after gold, he always demands payment for services rendered, which he takes as a tithe on behalf of his god. The coin are held separately in a special pouch, which he then deposits in the first shrine or temple of Kelemvor he comes across.
  • Though still a member of Kelemvor's Church, Orun is considered a pariah and even a renegade by the branch in Damara. If he should ever return there he'll have some explaining to do.
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