Personality: Rolf isn't very easy to rouse. He's not easily excited or upset, always in a state of constant mellow contentedness, unless he's out at sea, where he feels even more at peace than usual. Even when excited, Rolf simply will act, and doesn't care much for speaking unless it's important or if someone talks to him first. He's not antisocial, but always seems to be either spaced out or preoccupied. His mind is always racing, and if he's on land he's typically daydreaming of the rolling waves of the endless ocean.
It's hard for Rolf to be compassionate or understanding, even with pokemon or people he's known all his life. Unless talking about his findings or giving advice on subjects he knows a thing or two about- fishing, surfing, sailing, and navigation, mostly- he responds curtly and without much hubbub. Despite his perhaps detached attitude, and his habit of not paying attention to the things around him more often than not if he's not on his boat, he loves to be able to assist others, feeling that it gives him some sort of association to others if he's useful or at the very least to ease his troubled conscience.
His entire life built up of the moral that actions speak louder than words, Rolf never learned to consult with others before jumping into his next course of action. Perhaps it was both his parents being firefighteres, or perhaps his strong sense of adventure and independence, but he is quick to make impulsive decisions, not feeling guilt until they are underway or long after.
History: Growing up, Rolf showed a growing interest in learning, though he was distinerested in books and only applied himself to observation. He loved exploring the tide pools near his home town most of all, though he didn't like to fun into any pokemon while he enjoyed nature. He never really had any kind of affinity towards pokemon. Even from a young age, Rolf would avoid petting the pokemon that lived in the houses of so many of his friends and relatives, and he was always grateful his parents kept their pokemon either in their balls or outside in the yard. Rolf found his mom's growlithe and dad's houndour they kept as guard animals charming, but more than anything else they were just tools of the trade.
Both of his parents worked for the Udella Town Fire Department, and their fire type canines were useful in carrying out search-and-rescue operations. He would always go on long walks on the beach with them, but was wary of petting them too affectionately or spending too much time around the fire pokemon. When questioned over his strange behavior, Rolf couldn't give a straight answer. Aside from walking around the beach and around town, the child didn't really appear to be interested to do much, instead content with lounging around and living his life to a routine that never changed. He didn't really seem to show extraordinary passion in anything, though he seemed happy enough.
That was, everything except sailing. Like some other of the relatively well-off families of beach towns, Rolf's family sometimes chartered a boat to go out to small oceanic excursions. There was something about the sea breeze and the deep blue surrounding him that Rolf loved. Once they had taken him to the ocean for the first time, around age eight, it was all he would talk about. His parents chartered boats so often, he became well-acquainted with most of the sailors, even picking up a few pointers from them here and there. Eventually, he thought he had the gist of maneuvering a ship, but his parents refused to allow him to obtain a licence because of the dangerous hordes of jellicent and frillish that were rumored to make boats disappear if people traveled too far out in flimsy ships. When he was fourteen, Rolf rebelled for the first time by applying for his Boating License exam, and -even worse- passing it.
Though he was initially in a lot of trouble, he was otherwise good-natured and well behaved (or, at the very least, disinterested enough in school to not cause any trouble,) so his parents eventually caved and bought him a small skipper boat, on the condition he would always bring a more experienced sailor with him. This was also due to the fact that pokemon were required to be brought on ship, to ward off hostile wild pokemon, but Rolf wasn't all too interested in owning one. Why bother, when other people could take guard duty while he was at the helm? Soon, sailing became his life. He would wake early in the morning and spend entire nights out on the water, never venturing far, but soon strange weather began to wrack all of Unova, including little Undella Town.
He was sixteen when, amidst a storm, Rolf and his supervisor were washed up onto a sandbank far north of Unova. There, it was foggy, and accounts differ on what happened. The rain was coming down hard, so maybe it was in his eyes, they said. Maybe you imagined it all, they said. They all agreed that there was a horde of jellicent that crowded around them, ready to drag them all down underwater to the hellish 'castle' of theirs built of sunken ships and decorated with the remains of fallen humans. In the shadow of evening, through a rainstorm and a veil of fog, Rolf saw a large pokemon, looking to be made out of slime, rise from the depths of the ocean. It was upon later reasearch that he learned that the pokemon called Goodra looked a lot like the mysterious creature.
It was too dark to make out colors, except for the glowing green of its eyes. In addition, it appeared to be bioluminescent, having illuminated spots along its back and tail. It could have very well could have been a Goodra; but wild goodra or its kin had never been spotted within the premises of Unova. More than that, though, the goodra towered high over them, the size of a skyscraper. Several hundred feet tall at maximum, it stomped and thrashed around their ship, the wake of its havoc pushing them closer, back to Undella Town.
From that day, he couldn't stop thinking about what he had seen. Concerned that he would spend days reasearching without sleeping or eating, his parents enlisted him in a program to assist some nearby pokemon researchers who were studying the locale, hoping that it would sate him. It did not. Rolf couldn't help going on his boat, the S.S. Summer Wind, every time there was a storm, if only to recreate the situation on which he first encountered the pokemon. He spent hours floating around the sandbanks, even though there were many dangerous pokemon in the area. He couldn't stop thinking that he had discovered something- be it a new pokemon or simply a strange mutation- and he wanted to find out exactly what.
The experience changed a lot about him. No longer were pokemon part of the everyday; there were so many things that he couldn't figure out. He was so sure that all pokemon had been researched and documented, because of the vast information troves that were kept in databases around the world. Yet, even as he searched everywhere, there was no documentation of anything that was close to what he had seen that night. He was interested in pokemon, especially the potential that what he had seen as a potential hybrid of Goodra and something else.
To this end, he became much more excited about pokemon, copying experiments he had seen or read about with the local wildlife and even the pokemon he had at home- he had never applied for a trainer's license in Unova, as the trainer life didn't appeal to him since he would be spending a lot of time away from his beloved boat, so he simply kept the pokemon sated with food. He made sure to document his findings, and even uploaded a few of his findings onto his blog, though there wasn't much that he found.
Once he turned seventeen, he was out of school and told his parents that he wanted to research pokemon for the rest of his life. Thinking he was being irrational, they asked him to think about joining the Firefighter's Academy, but he remained adamant that he needed some time to chase after his own future. Relenting, they allowed him to leave on the S.S. Summer Wind with a friend, their plan to sail to Castelia and find jobs there, hopefully being accepted into a university. Rolf was unable to sail his ship alone because he still hadn't ever obtained his Unovan Trainer Card.
On the voyage, his partner fell asleep and Rolf saw a large shadow underneath the ship. Risking everything, he followed it, until it led him straight into a storm. Everything went black, until he awoke in a hospital bed. The police told him he wasn't in any trouble, but they found him lying unconscious on the beach without any Fordis identification and worried that he was the victim of a crime. In fact, they hadn't found him with any items at all, and he had been out cold for several days. They were also persistent that there was no trace of any other castaway or any kind of undocumented boat.
What happened to his traveleing companion and his ship? What could have been the mysterious shadow that he was chasing? Curious and panicked at his situation, but not wanting to prove his parents right, Rolf decided to find some clean clothes and explore the foreign region- in the town called Estoria City. Besides, maybe starting off as a fresh-faced trainer wouldn't be a bad way to start his life.
Preferred Starter: Buizel
Name: Pinwheel Level: 5 Gender: Male Ability: Swift Swim- Moves faster when wet Moveset: -Sonic boom -Growl -Me First
Personality: Rolf isn't very easy to rouse. He's not easily excited or upset, always in a state of constant mellow contentedness, unless he's out at sea, where he feels even more at peace than usual. Even when excited, Rolf simply will act, and doesn't care much for speaking unless it's important or if someone talks to him first. He's not antisocial, but always seems to be either spaced out or preoccupied. His mind is always racing, and if he's on land he's typically daydreaming of the rolling waves of the endless ocean.
It's hard for Rolf to be compassionate or understanding, even with pokemon or people he's known all his life. Unless talking about his findings or giving advice on subjects he knows a thing or two about- fishing, surfing, sailing, and navigation, mostly- he responds curtly and without much hubbub. Despite his perhaps detached attitude, and his habit of not paying attention to the things around him more often than not if he's not on his boat, he loves to be able to assist others, feeling that it gives him some sort of association to others if he's useful or at the very least to ease his troubled conscience.
His entire life built up of the moral that actions speak louder than words, Rolf never learned to consult with others before jumping into his next course of action. Perhaps it was both his parents being firefighteres, or perhaps his strong sense of adventure and independence, but he is quick to make impulsive decisions, not feeling guilt until they are underway or long after.
History: Growing up, Rolf showed a growing interest in learning, though he was distinerested in books and only applied himself to observation. He loved exploring the tide pools near his home town most of all, though he didn't like to fun into any pokemon while he enjoyed nature. He never really had any kind of affinity towards pokemon. Even from a young age, Rolf would avoid petting the pokemon that lived in the houses of so many of his friends and relatives, and he was always grateful his parents kept their pokemon either in their balls or outside in the yard. Rolf found his mom's growlithe and dad's houndour they kept as guard animals charming, but more than anything else they were just tools of the trade.
Both of his parents worked for the Udella Town Fire Department, and their fire type canines were useful in carrying out search-and-rescue operations. He would always go on long walks on the beach with them, but was wary of petting them too affectionately or spending too much time around the fire pokemon. When questioned over his strange behavior, Rolf couldn't give a straight answer. Aside from walking around the beach and around town, the child didn't really appear to be interested to do much, instead content with lounging around and living his life to a routine that never changed. He didn't really seem to show extraordinary passion in anything, though he seemed happy enough.
That was, everything except sailing. Like some other of the relatively well-off families of beach towns, Rolf's family sometimes chartered a boat to go out to small oceanic excursions. There was something about the sea breeze and the deep blue surrounding him that Rolf loved. Once they had taken him to the ocean for the first time, around age eight, it was all he would talk about. His parents chartered boats so often, he became well-acquainted with most of the sailors, even picking up a few pointers from them here and there. Eventually, he thought he had the gist of maneuvering a ship, but his parents refused to allow him to obtain a licence because of the dangerous hordes of jellicent and frillish that were rumored to make boats disappear if people traveled too far out in flimsy ships. When he was fourteen, Rolf rebelled for the first time by applying for his Boating License exam, and -even worse- passing it.
Though he was initially in a lot of trouble, he was otherwise good-natured and well behaved (or, at the very least, disinterested enough in school to not cause any trouble,) so his parents eventually caved and bought him a small skipper boat, on the condition he would always bring a more experienced sailor with him. This was also due to the fact that pokemon were required to be brought on ship, to ward off hostile wild pokemon, but Rolf wasn't all too interested in owning one. Why bother, when other people could take guard duty while he was at the helm? Soon, sailing became his life. He would wake early in the morning and spend entire nights out on the water, never venturing far, but soon strange weather began to wrack all of Unova, including little Undella Town.
He was sixteen when, amidst a storm, Rolf and his supervisor were washed up onto a sandbank far north of Unova. There, it was foggy, and accounts differ on what happened. The rain was coming down hard, so maybe it was in his eyes, they said. Maybe you imagined it all, they said. They all agreed that there was a horde of jellicent that crowded around them, ready to drag them all down underwater to the hellish 'castle' of theirs built of sunken ships and decorated with the remains of fallen humans. In the shadow of evening, through a rainstorm and a veil of fog, Rolf saw a large pokemon, looking to be made out of slime, rise from the depths of the ocean. It was upon later reasearch that he learned that the pokemon called Goodra looked a lot like the mysterious creature.
It was too dark to make out colors, except for the glowing green of its eyes. In addition, it appeared to be bioluminescent, having illuminated spots along its back and tail. It could have very well could have been a Goodra; but wild goodra or its kin had never been spotted within the premises of Unova. More than that, though, the goodra towered high over them, the size of a skyscraper. Several hundred feet tall at maximum, it stomped and thrashed around their ship, the wake of its havoc pushing them closer, back to Undella Town.
From that day, he couldn't stop thinking about what he had seen. Concerned that he would spend days reasearching without sleeping or eating, his parents enlisted him in a program to assist some nearby pokemon researchers who were studying the locale, hoping that it would sate him. It did not. Rolf couldn't help going on his boat, the S.S. Summer Wind, every time there was a storm, if only to recreate the situation on which he first encountered the pokemon. He spent hours floating around the sandbanks, even though there were many dangerous pokemon in the area. He couldn't stop thinking that he had discovered something- be it a new pokemon or simply a strange mutation- and he wanted to find out exactly what.
The experience changed a lot about him. No longer were pokemon part of the everyday; there were so many things that he couldn't figure out. He was so sure that all pokemon had been researched and documented, because of the vast information troves that were kept in databases around the world. Yet, even as he searched everywhere, there was no documentation of anything that was close to what he had seen that night. He was interested in pokemon, especially the potential that what he had seen as a potential hybrid of Goodra and something else.
To this end, he became much more excited about pokemon, copying experiments he had seen or read about with the local wildlife and even the pokemon he had at home- he had never applied for a trainer's license in Unova, as the trainer life didn't appeal to him since he would be spending a lot of time away from his beloved boat, so he simply kept the pokemon sated with food. He made sure to document his findings, and even uploaded a few of his findings onto his blog, though there wasn't much that he found.
Once he turned seventeen, he was out of school and told his parents that he wanted to research pokemon for the rest of his life. Thinking he was being irrational, they asked him to think about joining the Firefighter's Academy, but he remained adamant that he needed some time to chase after his own future. Relenting, they allowed him to leave on the S.S. Summer Wind with a friend, their plan to sail to Castelia and find jobs there, hopefully being accepted into a university. Rolf was unable to sail his ship alone because he still hadn't ever obtained his Unovan Trainer Card.
On the voyage, his partner fell asleep and Rolf saw a large shadow underneath the ship. Risking everything, he followed it, until it led him straight into a storm. Everything went black, until he awoke in a hospital bed. The police told him he wasn't in any trouble, but they found him lying unconscious on the beach without any Fordis identification and worried that he was the victim of a crime. In fact, they hadn't found him with any items at all, and he had been out cold for several days. They were also persistent that there was no trace of any other castaway or any kind of undocumented boat.
What happened to his traveleing companion and his ship? What could have been the mysterious shadow that he was chasing? Curious and panicked at his situation, but not wanting to prove his parents right, Rolf decided to find some clean clothes and explore the foreign region- in the town called Estoria City. Besides, maybe starting off as a fresh-faced trainer wouldn't be a bad way to start his life. Preferred Starter: Buizel
Name - Level - Gender - Ability - Moveset
N/a
n/a
n/a
N/A
n/a
After writing this up I realized 1. I'll never be satisfied with his CS 2. typing when tired should be outlawed
@AbysmalDemon Lol alright I worded that strangely. I meant that he wasn't sure what kind of pokemon to choose but I cleared that up now and will have him posted once I'm done formatting! :D
Wild Whimsicott Appeared! What Will Roleplayer Do?
-Check
You spot Whimsicott. Peering at it, you are able to infer a few things. First of all, it appears to be searching for fellow roleplayers. Not just anyone will do. In fact, Whimsicott seems like it's looking only for players who are already have a good deal of experience under their belt. It doesn't have to be roleplaying; as long as one is fairly confident in their writing skills, they can easily handle anything that's thrown at them. Proper grammar and the like are all mandatory, but typos and bad days are nothing to be ashamed of. Whimsicott isn't the harshest critic, either, it would just prefer to play with people that have similar writing and creative ability. You can tell that Whimsicott has only been roleplaying for 6 years. As long as you pretty much have the fundamentals of the English language down, Whims will be happy to play with you!
At second glance, you realize Whimsicott is kind of a dork, but worry not! Under normal circumstances, Whims will not refer to themselves in the third person. The melodramatic format of their interest check was simply because they couldn't seem to get inspired to type an interest check until things got freaky. If you venture to engage this monster, you must be prepared for an onslaught of puns, dark humor, character development, and world building. Though Whims is all for being your friend, they value their privacy and will protect it with their life! Aside from letting you know they operate on Pacific Standard Time, they will not disclose any personal information whatsoever such as age, sex, email, etc, and will hope you can understand. It goes without saying that you will not be prodded for any sensitive information, either, and the only things that determine if you're a fun partner is writing ability, creative skill, and general civility.
Whimsicott is blunt, and if they feel that the roleplay isn't to their tastes, they will tell you. The outcome can range from starting over with a completely revamped or original plot, or parting ways. It would be very much appreciated if you have lost interest, you notify them so. Communication is vital to collaboration, after all. Their general experience had been limited to the fantasy and SciFi genres. It appears that Whims likes the ability to simultaneously explore the characters and have action-packed adventures. Roleplays must also be balanced, with appropriate amounts of grit, fluff, emotion, imagery, and whatever else needs to be done in order to make the story compelling and real. If you plan to kill off a character, then make sure both you and Whims have reason to feel anything at all for the character- if there's anything that will put off Whimsicott the most, it's when the character are nothing but puppets or worse- avatars for the players themselves. While there is no shame in liking these aspects of roleplaying, if this is what you're searching for, Whimsicott is most definitely not the right match for you.
Post length is irrelevant, as any well-written post will flow and be fun to read. A 'good' post could range from anything to a short paragraph where one character is responding to a conversation, to pages and pages of describing a new setting. If whims ever has a problem, they will attempt to talk it out, and they can only hope you'll do the same. Roleplays can take the form of either PMs or threads, with PMs being cozier and threads offering better organization capability. Generally, Whimsicott won't do character sheets and opt to create short writeups to serve as character references, but this is mainly because they suck at finding pictures, real life or anime. The small amount of players allows for much creative freedom, as all the typical rules are in place such as the prohibitions of godmodding, powermodding, or the existence of a Gary Stu unless- you two have come to an agreement. In fact, with the amount of freedom present, Whimsicott expects you to be able to contribute to the world building process with well-written characters, unique settings, your own plot twists, etc. Whims will do their best to keep things interesting, but you must do the same!
It is preferred for both of you to be controlling a reasonable amount of characters to make the world feel alive, if the plot allows. Less significant side characters should be able to be controlled by either player, as to not slow the story down any more then necessary. As fr as pacing goes, Whimsicott unfortunately has a very erratic and unreliable schedule. As a result, posts could take as short as an hour, to as long as a week, or perhaps longer. Don't fret, as Whims intends to keep long-term partners and will generally keep partners updated when life becomes particularly hectic. As far as mature content is concerned, Whimsicott maintains a 'whatever' attitude, where they're willing to cater and sometimes it's a key plot point, and other times it's forced and untimely. Fade-to-black is typically the preferred method, but if it's important to you, it'll be important to Whimsicott, as well.
On that note, Whimsicott prefers MxM romances, though if the plot is intriguing enough, they are also willing to double up with both an MxM and a MxF or FxF. While romance can bring a lot of fun to the roleplay, Whimsicott is more concerned with developing a strong and fun story, and would prefer not to have any forced relationships. If there is an element of romance present, it will be because the characters want it to happen, not just the players. Whimsicott is sure you've experienced that breakthrough moment where your characters begin to think for themselves. Because it is expected that each player is controlling a minimum of two characters, many relationships will be platonic, but that doesn't by any means make them weaker or insignificant. Whimsicott is well aware many 1x1 roleplays are primarily catered toward romance, but personally they can't really invest into relationships unless they have a reason to care about the characters. They need to go through events and have goals, whether it's 'find a way to maintain ownership of a family estate' to 'on the hunt for a new outfit'.
All in all, when dealing with Whimsicott it's important to maintain flexibility and an open mind, as well as your wits and every skill bestowed upon you by the Story Spirits. And in case you were wondering if Whimsicott fits YOUR standards, they have cut some visions from the past.
Context: In the midst of an exam, a mage who draws powers from grimoires, books that contain souls of subdued monsters, hatches a plan with a potential ally.
A physical lightning mage? That was definitely new. Many magics were tactile in nature, but lightning and the other elemental abilities were conventionally used at a range. They were definitely more effective in most situations, but if Haine was inexperienced in throwing lightning, he didn't feel comfortable being around while he was still getting into the swing of things. "That's alright. Stheno's been used for generations, and there's no single correct way to use her magic. It's all preference. As long as it gets the job done, what's the difference if you hypnotize your enemies or turn them to stone? And it's different. I guess different is alright sometimes." Smiling as he spoke, Honu's eyes followed the stray sparks that escaped the other boy's hair. Eyeing the red mark that the magic left on the other's pale skin, he was about to voice his concern, but Haine managed to pipe up first.
The lightning mage certainly liked to ramble! It didn't bother him, though. It meant he didn't have to speak as much, and Honu was used to listening to his family go on and on and on about anything from the last movie they watched to that one time they had sealed away rogue mages to the bottom of the ocean. Besides, Haine wasn't just speaking just to chat. He would be more concerned and on his guard if he had to work together with someone he knew nothing about. Was there anything Haine needed to know about him? He supposed grimoire mages were fairly rare but well-known, but there were a few things that Stheno did that was a little different from other monsters.
"Hm, so I'm gonna hope you know this already, but be careful of hitting Stheno with your attacks." Holding out the hefty book and stepping closer to show the lightning mage the source of his magic, Honu carefully balanced it on the crook of his elbow and opened it to a seemingly random page. The paper was tough and bronzed with age. On the page was a magic circle with serpents embedded onto it, written with some kind of ink. "It takes a lot to break a grimoire. Matter o' fact, I'll probably use her as a shield every now and then only because it can absorb any spell the original monster could. And the gorgons were known for their impenetrable scales as well as their snakes and ugliness. But if you hit it with one of your bolts, she might get angry and try to retaliate. She don't like being hit with enemy attacks, either, but she'll be caught off guard if an ally does it."
Context: After angering a demon, an aspiring enlisted agent is transformed from a girl to a boy. S/He goes out to the forest to practice violin.
As he zipped open his violin case in order to find the enchanted envelope he had bought from the nearby magic shop, Blair couldn't help but be afraid. It wasn't as if he had just been cursed all of a sudden. The curse never would have been placed on him if he hadn't run away in the first place. There really was no way to blame his parents. There was no way he was going to go home the way he was, even if it meant bawling like an infant at night due to his homesickness. The last thing he wanted to do was let his parents think he was dead, but what else could he do? It wasn't as if he could just show up and inform his parents that now they had a son- all those dresses WERE refundable, correct?
Tucking away notebook, pen, and envelope, the violinist stood up and stretched, then took out his violin. The acoustics in the forest were amazing, plus he needed to forget himself. Catching the moon in the corner of his eye, he immediately knew what to play. Lifting the bow to the strings and leaning against the tree, he began to slowly drag it across. The song was Moonlight Serenade. It was very popular not too long ago, and was composed by the prodigy, Melody Sanctum. Granted, Sanctum wasn't nearly as great as the classic composers Blair had studied like D. M. Conch or Sir Vandervale, but she was on her way to be. That is, until she mysteriously disappeared. Among the musical society, there rose dark rumors that she was killed by an ex-lover, or ran away to Pergrande. Either way, no one had heard from or about her in a while.
Still, Blair thought with a smile, her music lived on.
-Gaze Into The Future
You focus your own magic. You already are well-aware of Whimsicott's preferences, and have some amazing ideas of your own, but they would like to show you what they have so far. On a side note, Whims is excited by the opportunity for a small group roleplay (1x1x1, etc) where the same expectations of a normal 1x1 are in place, namely the amount of freedom and the easy progression that comes with less restraints. These quick synopses are written with the intention of an MxM roleplay, but if you;re more interested in a platonic roleplay, just disregard pronouns.
There is a mountain, which on either side is a rural town. Each town is unique from the other, though they are both pleasant places where everyone knows each other, and most people tend to leave to the cities once they reach adulthood. The only way to traverse between the two towns is a three-hour trek across the mountains, but because the two towns are so hostile to each other, the only ones who make the trip are messengers and postal workers, as well as traveling merchants. The citizens themselves are civil enough to each other, and they have never been in a war of the traditional kind. However, once every month, on the night of the full moon, both villages gather on the peak of the mountain to challenge each other- in a battle of cooking! Unbeknownst to outsiders, though not kept a secret, the mountain is home to many faries and spirits who only reveal themselves during the full moon to eat the dishes that were created for them. The faries then choose a winner between the two towns, and bestow upon them a gift. This could be anything from a treasure that was taken from the mountain spring, to a blessing of rainfall. This roleplay will feature the dynamic of each village, though we will focus on only our characters and them working to find rare ingredients to create magical dishes to appease the spirits with. Though it will start out fairly slice-of-life, there's a lot of room for drama and side plots.
[Color=MintCream]Welcome to my profile! I'm just your ordinarily ordinary lil ram, prancing around the Interwebs![/color]
<div style="white-space:pre-wrap;"><font color="mintcream">Welcome to my profile! I'm just your ordinarily ordinary lil ram, prancing around the Interwebs!</font></div>