@Izurich Both concepts are very interesting. I don’t know if I would have the mother of the first be the Emperor’s daughter. Mainly because it’s a bit too convenient for social situations plus anyone found with magic is sent to the Htead Gallow. The mother could definitely be a noble if that is the route you still want to take.
My character’s guardians are nobles. She is a half-Elvian as well. Her mother’s clan was nomadic in nature, wandered the Evergreen Forest, it is how her mother and father met.
For your second character, it would be interesting because it sounds like she would be more of an underground witch due to the fact magic users get sent to places like the Htead Gallows. But I could be wrong. I might just be adding subtext. 😅 I just woke up and haven’t had coffee yet.
Sabrina stood amongst her children as they explored the designated areas that Thierry had deemed safe. She smiled as Theo called for her assistance in translating some hieroglyphs. "You're doing well, Theo," the mother praised her son's gentle brush technique with the ancient stone. She carefully ran her right pointer finger along the etchings, as if she were reading a book.
"This says, 'The sacrifice is great.' A tad ominous but-," Sabrina started to explain as she caught her husband's retreating figure moving past the boundaries he set in place in the corner of her vision. Her gaze swept over to the disappointed expression on Cosette's face. She started to stand up to stride over to comfort the youngest de Viller child but Cosy cut her off, saying that she was done.
"Alright, petit. Please, mind the ropes and cones on the way back though, okay? It is important," Sabrina warned, hugging Cosette back as she glanced at Auri for assistance. She smiled appreciatively when the eldest offered without her saying anything when Cosy took off.
She turned back to Theo, laying a proud, tender touch on his left shoulder. "As I was saying before. It is a tad ominous. However, many pyramids were etched with such warnings to keep bandits from thieving the burial chamber," she explained as if she were a professor at a college. It was hard to believe that any of the kids were old enough to join them on field digs, but Theo especially. Sabrina blamed Theo's thirst for archaeology on Thierry's theory rants of artifacts as she translated Latin and Mesopotamian for him while she was pregnant with Theo. Of course, Sabrina loved the ancient world just as much as her husband, but it had taken a backseat since Aurelie was brought into the picture.
Sabrina blinked her eyes as the ancient dust began to sprinkle excessively from the ceiling while the room began to shift. Both mother and son hopped to their feet as the hieroglyphs glowed and changed before their eyes. The images shifted to something even more terrifying than the normal warning the Ancients gave thieves.
"'Appease me'?" Sabrina translated without blinking as she felt Theo's hand grip hers tight. Suddenly, a forgotten feeling filled her body. They were sliding down a chamber shaft. Before they knew it, the glow of a familiar Hello Kitty flashlight shone on the ground. Her head snapped to Auri and Cosy with her youngest holding an artifact.
Sabrina squeezed Theo's hand for a moment to collect herself, breathing deep through her nose before she let go of her son's hand. She walked over to her daughters and knelt down in front of her youngest. "Auri's right, Cosette. Why did you run when you knew she was looking for you? Why did you lie to me? You said that you were returning to camp. Vos enfants, vous auriez pu être blessés." Her voice was calm and collected, but also held the tone of being upset. Her youngest just lied to her to follow her father, it was only natural that she would be frustrated with the situation they were in now.
"Petite fille, nous pourrions avoir de gros ennuis," Sabrina informed as she stood up and dusted off her knees. "Well, I suppose we better try to find a way out. Or, at the very least, hope your father can reverse this or find us," she added as she laid a gentle hand on Cosette's head. "We'll find a way out, don't worry. I've been through worse situations with your father."
Double-ended daggers with a bow and arrow as backups.
Detailed Appearance:
Faline stands at 5'7" with an athletic, yet curvy form. She is considered short amongst the Elvian. She has vibrant green eyes and thick, curly red hair that is normally in a braid or dreadlocks that cover her slightly pointed ears. Faline's attire usually consists of leather and natural materials like wool or cotton.
Bio History:
Faline was born to a member of one of the few nomadic clans of Elvian that roam the Evergreen Forest. Her father was an exception, an honorary member of her clan despite being human. He had saved the chief's precious niece from a bandit raid that wanted to sell her into slavery. Her mother was head over bare heels for him and the two grew close to the point where they married and had Faline. While she is considered a part of the clan, the half-human blood that runs in Faline's veins negates any claim to a major position within the clan.
At a young age, no more than three, Faline had a way with animals and plant life that others of her clan did not. She was able to tell where the ripest foods were in the forest and where the best fish were as if an Ursa Major (Great Bear) actually took the time to tell her. Not only that but she had a singing voice that could calm the mind and ease the soul.
It was during one of the few stops at a Settlement along the Trade Road that misfortune found her clan once again. Faline's parents were killed while trying to protect the clan, a majority of Faline's clan was able to flee into the forest but not until after damage had been done. After word had traveled to the reaches of the capital, Faline, and her clan were surprised by a small accompany of men that were employed by her father's family, whom they assumed had died. He was an estranged son of a noble family that had left to find his own way in the world. They had missed him terribly and were saddened to hear that he had perished. With this last attack from the bandits, Faline's clan was suffering to feed everyone and at the age of ten years old, she decided to go with her father's family's men back to Volenstul.
Faline's paternal grandparents welcomed her with open arms and her father's older brother, Nikolai, loved her like his own, considering his wife was never able to conceive. Her uncle recognized her potential with her voice and affinity with nature. Nikolai also sensed the unchecked rage that occurred from her parents being killed. He trained her in hand-to-hand combat and with her stature they found that she was best suited with daggers, double-ended ones became her favorite.
As she got older, Faline noticed that Nikolai would take these trips but would never exactly tell her where he went or what he did. Most recently the trips had been more frequent and the once great sparkle in her uncle's eyes had diminished with each return but he still smiled for her, even with the fact that she was now a young woman. Nikolai had disappeared completely about a year ago. Usually, he would send Faline that he was fine and doing well knowing how concerned she got especially with her parents gone. Nikolai and his wife, Clara, were her second parents.
Now, Faline was on a mission to find out what happened to Nikolai. Lately, she has been taking up odd mercenary jobs that showed some potential leads to her paternal uncle. Her drive to find him and not lose out on another parent figure.
Likes:
Being out in nature
Reading/Storytelling
Music- she can play various flutes, harps, and the piano as well as sing
Chocolate- bonbons are her favorite
Dislikes:
People that destroy nature for fun or their own personal gain.
People that take advantage of others that are weaker or less fortunate.
Corsets
High-heeled shoes
Skills and Abilities:
Abilities:
You must have three abilities and give a short description of each ability.
Siren's Call- When Faline uses her Siren's Call whether it is with her voice or an instrument, her enemy's guard is let down and allows her to pose as an ally until she is close enough to strike and take out her opponent. This ability is one that develops further over practice and time.
Connection with Nature- While she can't shapeshift into a creature like most Druids, Faline can communicate with animals when she uses her connection. She can also communicate with other Druids in their animal forms.
Persuasion- While she is nowhere near as persuasive as her uncle, Faline is able to hold her own when it comes to making deals and convincing others. Growing up in the high society of Volenstul, Faline has learned a thing or two about the political scene and uses it to her advantage when needed.
What are the drawbacks of those abilities?
The drawback to Siren's Call is that Faline could potentially lose herself in her song and if she isn't careful could enslave her allies as well if she isn't focused.
Speaking to animals out in the open is frowned upon, especially in the Volenstul where such magic is forbidden. It makes her appear insane. She normally doesn't converse with animals in the open but sometimes a squirrel just needs to shut up.
Not everyone is willing to talk things through and sometimes the wrong thing could be said in conversation, leading Faline into trouble.
Skills:
Three basic skills that your character contributes to the group with a short description.
Insight- Faline is able to assess a situation and form a quick plan.
Nature- Due to living out in the Evergreen Forest and being trained by her uncle, Faline has a wide range of knowledge about animals and plants to forage for food or even collect plants for potions.
Acrobatics- Faline is able to climb walls and trees with ease. She is very flexible and is able to evade close attacks. This skill also allows her to use double-ended daggers as weapons to protect herself or also shoot a quick arrow with her bow.
Extra Information:
Theme Song:
Her Siren's Call:
She has a pet owl named Athen.
Miniture Chicken Griffins
These fluff balls of feathers can be domesticated or wild. Pray you'll never meet a Giant Chicken Griffin. Native to the Ellezag Plains, Western Rife Mountains, and Evergreen Forests. Their feather colorings can vary from region to region.
Royal Giant Llama
Royal Giant Llamas are the size of a Clysdale and can range in temperament from chill to sassy. They are native to the Ellezag Plains and Evergreen Forest. They are primarily used as work animals for the merchants to carry goods throughout the kingdom.
Telanopes
Wild herd animals roam through the Western Rife Mountains through the Ellezag Plain's woods and into the Evergreen Forests. Only a select few of Elvian clans have managed to befriend the mysterious creatures. Rarely are they seen in broad daylight. Some legends say they spawn from the dust shadows.
Fire Foxes
Residing in the mines and tunnels of the Sands of Regand and the Western Rife Mountains, these fire beings are said to be the guardians of the depths of Vradia. No one knows truly where they came from, and no one can get close enough to one to study. What scholars do know is that Fire Foxes can quickly become your friend or enemy. They seem to sense auras of others, signifying those to trust with the Underground's secrets.
Ursa Major
These creatures reside in the Northern snow-capped Western Rife Mountains and the Northern area of the Evergreen Forest, calling the Frozen Sea region their home. During the day, a Ursa Major can be brown, gray, or black. During the night, their colors fade or deepen to a midnight blue hue, and during a full moon, their markings and features seem to glow.