Title
The Judge
Kingdom
The Island of Mt. Ebott, and the Underground -- Part of the Indie Federation
Written Description
Sans is a short skeleton with a dimpled smile and large orbits. He wears an unzipped blue hoodie, a white t-shirt, black shorts with white stripes, and a pair of pink slippers. He has white pupils that disappear when he is serious or angry. When Sans uses magical psychokinesis, his left eye flashes light blue and yellow, the colors for patience and justice, and his right pupil disappears.
Personality
Sans is laid back, often sleeping on the job and taking breaks. His laziness is a combination of fatalism and apathy. He wonders if his indolence stems from his knowledge that any progress he makes will be erased when the timeline resets. Conversely, he suggests that this knowledge could be "a poor excuse for being lazy." As for now that he was out of world, he wonders if resets are still effective. Though Sans is usually agreeable, he becomes eerily serious at particular moments. He is also observant; Sans reads expressions and can often tell when they have already done certain tasks. He enjoys making bad, skeleton-related puns. He enjoys science fiction and loves to drink ketchup. He also hates making promises.
Game
Undertale
Current Story
After finding out the resets and the probability of having a genocide and pacifist routes; he started to fear for the worse and hope for the best since that's what he can only do. Frisk only knows the Genocide Route by 'nightmares'. Things are settled calmly after a True-Pacifist route and the thought of reseting still lingers even Frisk promised they won't. Sans accompanies Frisk in their travels to Pixel City, which is freaky because he will travel out of their game with Frisk. Sans still kept Toriel's promise of protecting the kiddo.
Weapons
- White Bones - A normal magic bone.
- Cyan Bones - A magic bone that will only inflict damage when the enemy is moving.
STATS
LEVEL ONE
(P) Damage- 1
(P) Defense - 1
(M)(E) Damage - 1
(M)(E) Defense - 1
Dexterity - 6
LEVEL ONE
(P) Damage- 1
(P) Defense - 1
(M)(E) Damage - 1
(M)(E) Defense - 1
Dexterity - 6
Squad
Alpha Squad
Alpha Squad
General Abilities
'Shortcut'- Teleportation to somewhere within a range of one mile, and to a place he saw before or have been to before.
'Shortcut'- Teleportation to somewhere within a range of one mile, and to a place he saw before or have been to before.
Special Abilities
Slot One -
Items
Slot One- None
Slot Two- None
Slot Three- None
Slot Two- None
Slot Three- None
Strengths
Very Huge Magic Points (MP) -> It takes a skele-ton of bones and blasters before this skeleton goes to rest.
Reaction-time -> His reaction time gives him almost immunity to be stabbed by teleporting away.
Weaknesses
Limit - He gets bone-tired after expending loads of magic, when happened he will sleep after making himself safe via teleporting away. It also limits him to take only two characters to teleport with him.
Health - It would only be one hit for him to be dust. The easiest enemy.
Attack Damage - Sans have the weakest of damages.
Very Huge Magic Points (MP) -> It takes a skele-ton of bones and blasters before this skeleton goes to rest.
Reaction-time -> His reaction time gives him almost immunity to be stabbed by teleporting away.
Weaknesses
Limit - He gets bone-tired after expending loads of magic, when happened he will sleep after making himself safe via teleporting away. It also limits him to take only two characters to teleport with him.
Health - It would only be one hit for him to be dust. The easiest enemy.
Attack Damage - Sans have the weakest of damages.
@Holy Soldier
Here's an edit.