Avatar of YamiCuoreLaroux
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    1. YamiCuoreLaroux 11 yrs ago

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Bio

Hello! Nice to see you, eh?

I'm Yami, a college student and sometimes decent artist heavily influenced by anime/manga styles. Um...I'm not that interesting, really. I do some cosplay stuff and can get really into anything that interests me enough, but that's about it.

I might be in a bit of a slump right now, actually. I'm looking for something really fascinating to pique my interest once again, help me get back into the swing of things. I'm into crazy fantasy situations, especially.

Most Recent Posts

@Guess Who

I'll just do another, then.
@Vampy

"And what if I am?" The teen turned toward the girl and whispered right back. "Not for long, though. I don't like where this is going." Stepping away once more, they turned off to go see what else they could see before the activity ended. Perhaps there were others who could provide some temporary entertainment, if not other things to see around here.
@Vampy

It's a little vague, but there's something to work with.
@Vampy

The robed figure was quiet for a moment as the images formed inside the crystal.

"...Well, now. It seems I was right that we'd have another interesting one~. That's quite a power you have there, Young Madam~."

"You seem to have everything as two sides of a coin. Curious indeed, and likely confusing, I'm sure. It should only become more so from here on. Even your abilities are as a mirror, and you must always remember that there is more than one surface. Your best chance will be to achieve a balance, or so it appears. But what of it if one side becomes more relevant? Will it matter?"

"And so, your future... It seems to me that you are neither good nor evil, though you will be involved in and by both before long. Exactly how you end up isn't for me to say~ Your successes and mistakes will be your own, or will you even own up to them?"

"Hmm? Something else...have you already had it? That encounter...surely it will change your future. Just be wise, Young Madam; what interactitions come up among you three will have much greater impacts than even I can see at present."


The figure covered his mouth again in a chuckle. "Well, then. If there are no more questions, then you may go take your health exam. Good luck, Young Madam~."
Well, that happened.
@Guess Who

Alright, Pico should have entered already. Should I make another post?
A palace, perhaps?


That's entirely a possibility. I'll keep it in mind.

<Snipped quote by Karos>

Eh... I'd prefer not to have another school-based roleplay.


Agreed, those are pretty plentiful already. It could also lead to another Dangan Ronpa.
...Not that I mind that either; it is an interesting series. I'd like to keep my options open for now, though, and see if we can make something a little more our own.

@ArenaSnow Fair enough there are a fair few of those around.

Perhaps a walled city might work?


I gotta agree with Snow on this one. I've been in a couple of games where the layouts were too disorganized and unplanned for anyone to function, so we'd definitely need a solid, organized map for this one. I do really like this idea, though, so if we can get a map to work with, I will seriously consider this.

Actually, any location would probably work best with at least a basic map. Anyone know of good places to generate/borrow maps from? I'll admit now that map-making is not my strong suit.
I did a high-fantasy who-done-it in a previous role play forum I was involved in. I had it take place over the geographical area of the city we were in. Allowed for certain types of investigation that you wouldn't necessarily get if they were only able to investigate the building the murder took place in. It allowed for the investigators to look in places that maybe wouldn't be helpful at all. The city had a busy harbor area, so going down there and looking around for witnesses might have been helpful, might have been a waste of time. Perhaps a bribe could have helped them out, or perhaps that bribe was a waste of time and sent them down the wrong path. Because ultimately, one should prove not only who, but how, and why whenever possible.

In my setting I did not have a player be the killer because it was a setting where a player had only one character forever unless they retired it or it was killed off, so unless I had a player actually choose to be the killer it wouldn't have been fair to make one of them play it. Even then, however, there is too much chance of the investigators meta-gaming and making assumptions without actually finding the evidence to support it. As such, I maybe wouldn't recommend having someone play the killer because any thoughts that were presented could be meta-gamed and used to figure out which character it was without the correct effort being put into it.

But anyways, I would be interested in being in such a thread.


I was thinking that all planning involving the culprit would shared between the player and the GM through PMs to keep everyone else from using information they shouldn't have. All info reveals would probably be done by the GM so the player just has to act accordingly to the situation and try to keep the others off their trail for as long as possible. I'll admit that there are probably a few holes in my logic that I haven't noticed yet, though, so feel free to point them out if you see them.

Anyone who wanted to be a culprit would have to make a request by PM before submitting their character as well, and the decision would also be announced the same way, I suppose. Of course, only the player who has the culprit could be told that they are the culprit, and the GM wouldn't be telling how many people sent requests either.

I suppose the GM could just play the culprit, but I wonder if that still makes it too easy for people to figure out. Even if the GM controls multiple characters, it's still pretty narrowed down immediately and I'd like to keep the mystery as interesting as possible.

As for the one character thing...I guess anyone who gets ousted could be allowed another character, but I'm not sure what to do if someone dies in the middle of a round. Would it be alright to just introduce another? We could keep the policy as one character at a time, but depending on the circuit, I wonder how awkward it would be to get them in.
<Snipped quote by Im a huge mess>

Well if they were given any sort of introduction, did you really expect him to listen? XD
And heroes don't ask for directions...oh wait that's just men. Never mind XD (Casual sexism/sterotyping, don't mind me)


No, give me directions. There is only fire and death when I don't receive them. Don't let this happen. XD

Also, @Guess Who, are you still in room A?
@Eviledd1984

The redhead lazily looked back at the group as they showed up, actually a little glad he didn't have to use such a troublesome method to alert them. "Oh? You're James? Thank goodness, some scary person was harassing me about you. If you're gonna fight, could you take it outside, please? It's too early." He practically yawned out the questions, not really caring about the situation any more now that nothing more seemed to be expected of him. Instead, he tucked the book under his arm and went back to pick up the coffee cup he had left on the table. "That kinda day, huh? Maybe I would have woken up more with cocoa. I guess I'll need a nap or a pickup before I go out today."
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