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    1. Yannoth 10 yrs ago

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The campaign so far! ![Infographic of sessions 1-7](http://i.imgur.com/s40TBri.jpg "The Invasion of Redwain")
There are four bunkhouses at each corner of the wall. All use the same "10 bunks below, weapon storage above" layout.

There is a hatch in the central courtyard leading to what isn't technically a dungeon. More of an oubliette.
Turns out you don't take many prisoners out here.

On the east wall is the stables.

Between the northern two bunkhouses, and similarly built into the wall, is the main keep. Upon first walking in, you'd find yourself in a high-ceiling'd room that doubles as receiving area and mess hall. To the right is the kitchen, and below that, the larder. To the left is Commander Dundach's personal quarters and study.
At the back of the room is a staircase leading up to the wall.
The two guards move to block Hanu's path down.
"You're not going anywhere, Osmeri. Unless it's to see the commander."

One pulls some hand-shackles from his belt, and adjusts the clasps for a pair of very narrow wrists.
"Now hold still and cooperate, or you'll be answering his questions with several fewer teeth."

He steps toward Hanu a second time...
There are still 2 guards blocking the stairway down, left over after 2 others went outside, and 1 went back downstairs to find commander Dundach.
He seems to be telling the truth. Or at least what he believes is the truth.

(Osbale is the Osmeri capital; that castle structure in the western mountains of Osmere island. Wakefield is a small coastal port directly to the south of it.)
The stack is 6ft high. Nothing in them would be damaged severely were you to knock them over.
You can hear more clamor on the ramparts outside. If there are others like this one, they will be found momentarily.

Two of the soldiers advance on Hanu, mismatched gauntlets outstretched...
"We heard the alarm, Goradh! What's happening!?"
"Is it Dire Locusts??"
"Is it the Osmeri???"

A handful of garrison Housemen in various stages of dress stand clustered at the top of the stairs. In their haste to get up to the wall they've become somewhat entangled with each other.

"Ew, what's that?" asks a man sprawled sideways on the floor. "Smells like a sweaty camel."
If someone isn't able to post for days, I'd rather just move things along. Especially when their next choice is pretty much a foregone conclusion.

I did notify him via text that he was going to be NPCd for one round a few hours before I posted. I'll never take over without trying to confirm it's alright with you. Hope that puts some of your concerns to rest.
He went that way!

Goradh presses through the smoke as quickly as prudence allows. There's no sign of the intruder on the other side, but his options for retreat were quite limited. You follow a hunch...



...Then comes the blast of the horn, reverberating through your skull. It blares again.

Almost immediately the sounds of shouting and running feet echo up the stone stairs.
Hanu looks around the room in dismay. A few crates stacked against the walls. A solid ceiling above the rafters. Only two ways in or out. No hiding places. Trapped.

Calculating the odds, you turn to toss another smoke bomb through the door-
-Too late. It swings inward inches from your face, and there stands the huge, half-orc guard, brandishing the very axe that got you into this mess.

Goradh has a half-second to appraise his quarry.
Your first impression of the tiny cloaked figure is "halfling," but then you notice the long tail, and the bare chest covered with fur.

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