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    1. Zacharius 11 yrs ago

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OOC
Character Sheets that are Accepted Go Here.
Still Recruiting
Ruby is Co-GM



ChatRoom

Accepted Character Sheets Go Here: Click
Character Sheets that require review should be posted here in the OOC.

Smiling Jack said
Blood! It's your new leg of lamb, your new champagne, your new fucking heroin!


Velvet said
There is only one part of me I don't want anyone inside. My mind.


Alistair Grout said
"...their linguistic flourishes belie a faith in superstition over the providence of empirical reason that must be an all-pervasive theme in this society of darkest night...damn it all, now I'm doing it too."


Welcome to the City of Angels

For those unfamiliar, the world of Vampire: The Masquerade is our own. Many of our myths are real, but not as we imagined, and global issues such as global warming and international crime are exaggerated, but they are still our own. Humanity is ruled and hunted on, although unaware, of a ruling class of powerful supernatural beings known as the Kindred. Vampires for the less poetic. Vampires remain hidden through the Masquerade. It is both a set of rules and a lifestyle and as time has gone by, with the advent of global media and cameras, the dance has become only more intricate.

In the world of the Kindred LA is a battle ground. The three main groups of Kindred, the draconian Camarilla, the rebellious Anarchs and the twisted Sabbat all hold some amount of sway in or around the city, neither able to push the other out, infighting a persistent problem for them to effectively fight their rivals. In recent years, a tenuous truce held between the Camarilla and Anarchs, each agreeing to hold sway over certain regions of the city and its suburbs. No longer fighting each other, the two groups have forced the Sabbat out of the city proper, relegated to underground operations and the occasional attack. This peace was broken two years ago when a string of attacks killed the Camarilla Prince of Downtown LA and the Anarch Baron of Hollywood, along with various other important members of both factions. The origin of the attacks was never traced, but a combination of distrust and a desire among the Kindred to exploit any weakness soon plunged the hidden world of the Kindred into war. General allegiances collapsed as individual bands of Kindred struggled to improve their own positions, irregardless of previous labels such as Anarch or Camarilla.

At the same time, the human world of LA suffered, its administration secretly dependent upon orders from Kindred who had been slain or preoccupied with the fighting of their own kind, the already tenuous hold on order began to slip. There was an initial surge in crime as local police forces were unable to secure funding, which the city has not yet to recover from. Immigration control equally suffered, leading to rapid population growth, particularly in areas such as China Town. This cultural ghetto has since expanded, along with other regions of the city seemingly given over to various cultures from the Far East. All in all, LA has gone through two years of conflict and change, for both the Kindred and Kine. The worst seems to be over as Kindred once more remember their bonds to each other, but there are new threats stirring in the shadows. The Kindred of the Camarilla and Anarchs are not the only predators of the night.

b]OOC[/b]

Greetings and welcome to the OOC for an rp set in the world of Vampire: The Masquerade. Details of the setting can be found here;

Clickity

The tone of the rp is, as you can likely tell, quite dark. Vampires are evidently and unashamedly predators. They are, however, not cold and dead (well, they are technically). Strong, admittedly often what humanity would call dark or sinful, emotions drive them and most are defined by an ambition that pulls them ever higher, until their foot slips from the rung.

Players will control factions, anything ranging from between one and six Kindred and their, usually expansive, network of servants and assets. Some factions may sit beneath others in the general hierarchy of the night, but each is limited to the same number of kindred for direct control. Player factions will either be tied to the Camarilla or Anarchs (there are a few kinds of Kindred that are of other alleigances, but they should be discussed with the GM first) but the Kindred world is not quite two factions fighting against each other, factions from both side will align together for their own ends, it's just the system they find themselves within that changes.

Rules
1. GM's word is law.
2. Collaboration is the key, expect to do it, or be left out of some of the key plot points.
3. Metagaming is boring and rubbish. Don't do it.
4. Taking control of another player's character without their permission is boring and rubbish. Don't do it.
5. Don't flame the thread, take your arguments that become grievances elsewhere.
6. Issues, be they simple questions or a problem with the rp/another player can and should be brought to me. Don't let it fester.

Last General question before I finish up the ooc:

There won't be a dice system, instead people who refuse to behave appropriately to the powers of others will face the GM hammer. Hopefully that won't happen because fun > winning a game that has no prize.

Also

Join Me: Chat
Wernher:

DT is more acceptable than the Baali, given that they have no real presence on the West Coast of the US, I can imagine members of the Camarilla/Anarchs willing to dabble in such arts to use blood magic. So, you probably couldn't do a faction of just Baali, instead maybe a single member who is teaching a coterie of other Vampires the darker ways.

Myst:

I don't see why she wouldn't want to see shelter with the Anarchs, a lone Vampire with no ties to either allegiance probably wouldn't last long.

Side Note to all, enough interest that I'll begin working on the OOC, still looking for more players though.
Bweoti:

1. The date is 2006.
2. Feel free to have a main character, but each Kindred of a faction should be fleshed out to the point that they are a full character. It's not forced, but I generally prefer all writing to be in 3rd person.

In regards to your idea, if you can provide a convincing explanation for an Assamite to both join the faction, and willing live in a sewer (rather goes against their cultural ties) then I see no problem with that idea.

RedDusk:

It is possible to play an independent faction, there's just very little reason to. The two allegiances are very loose in the first place, particularly the Anarchs, who are generally just anyone of a Camarilla clan who doesn't follow it, so choosing to be independent essentially just highlights to all the mean people of the night that you have no friends to protect you.
OOoh, people and questions. My favorite.

Firstly, the RP is set in the world of Masquerade, it's the setting I'm both more familiar with and personally prefer.

Secondly, a side note, factions don't have to be all of one clan, nor can a player control a whole clan with a faction, so you can have multiple nosferatu factions etc, however, it may in fact be wise to discuss which clans people are going to have in their factions, simply so we don't end up with everyone playing the same thing. I myself am playing a Toreador with potential for a few taggers on from other clans.

The idea of a vampire sired secretly by LaCroix works fine, but that connection won't mean anything beyond the power in your blood, now that the Camarilla consider him a failure.

Any other questions?
Myst said
I might be interested in this. Question : will this follow, or have the characters of, Bloodlines? Like Sebastian LaCroix, Nines Rodrigez, Jack? Just wondering because I have a character that I created for a VtM:B fanfiction that I would like to use here, but she is heavily involved with several characters from the game. If the characters from the game are not going to be in this rp then I will have to adjust her history.


Nines and Jack exist, along with a host of other characters who are found in both the Bloodlines game and the LA sourcebook for the rp. LaCroix was around, along with Isaac Abrams but both are now dead, killed in the attacks which triggered the fighting. So, you shouldn't have to change much, although your character cannot be the Fledgling in the game, one because of plot reasons, two because it's heavily implied the protagonist in bloodlines is actually of a very old generation.


Welcome to the City of Angels

For those unfamiliar, the world of Vampire: The Masquerade is our own. Many of our myths are real, but not as we imagined, and global issues such as global warming and international crime are exaggerated, but they are still our own. Humanity is ruled and hunted on, although unaware, of a ruling class of powerful supernatural beings known as the Kindred. Vampires for the less poetic. Vampires remain hidden through the Masquerade. It is both a set of rules and a lifestyle and as time has gone by, with the advent of global media and cameras, the dance has become only more intricate.

In the world of the Kindred LA is a battle ground. The three main groups of Kindred, the draconian Camarilla, the rebellious Anarchs and the twisted Sabbat all hold some amount of sway in or around the city, neither able to push the other out, infighting a persistent problem for them to effectively fight their rivals. In recent years, a tenuous truce held between the Camarilla and Anarchs, each agreeing to hold sway over certain regions of the city and its suburbs. No longer fighting each other, the two groups have forced the Sabbat out of the city proper, relegated to underground operations and the occasional attack. This peace was broken two years ago when a string of attacks killed the Camarilla Prince of Downtown LA and the Anarch Baron of Hollywood, along with various other important members of both factions. The origin of the attacks was never traced, but a combination of distrust and a desire among the Kindred to exploit any weakness soon plunged the hidden world of the Kindred into war. General allegiances collapsed as individual bands of Kindred struggled to improve their own positions, irregardless of previous labels such as Anarch or Camarilla.

At the same time, the human world of LA suffered, its administration secretly dependent upon orders from Kindred who had been slain or preoccupied with the fighting of their own kind, the already tenuous hold on order began to slip. There was an initial surge in crime as local police forces were unable to secure funding, which the city has not yet to recover from. Immigration control equally suffered, leading to rapid population growth, particularly in areas such as China Town. This cultural ghetto has since expanded, along with other regions of the city seemingly given over to various cultures from the Far East. All in all, LA has gone through two years of conflict and change, for both the Kindred and Kine. The worst seems to be over as Kindred once more remember their bonds to each other, but there are new threats stirring in the shadows. The Kindred of the Camarilla and Anarchs are not the only predators of the night.

OOC

Greetings and welcome to the interest check for an rp set in the world of Vampire: The Masquerade. Details of the setting can be found here;

Clickity

The tone of the rp is, as you can likely tell, quite dark. Vampires are evidently and unashamedly predators. They are, however, not cold and dead (well, they are technically). Strong, admittedly often what humanity would call dark or sinful, emotions drive them and most are defined by an ambition that pulls them ever higher, until their foot slips from the rung.

Players will control factions, anything ranging from between one and six Kindred and their, usually expansive, network of servants and assets. Some factions may sit beneath others in the general hierarchy of the night, but each is limited to the same number of kindred for direct control. Player factions will either be tied to the Camarilla or Anarchs (there are a few kinds of Kindred that are of other alleigances, but they should be discussed with the GM first) but the Kindred world is not quite two factions fighting against each other, factions from both side will align together for their own ends, it's just the system they find themselves within that changes.

Rules
1. GM's word is law.
2. Collaboration is the key, expect to do it, or be left out of some of the key plot points.
3. Metagaming is boring and rubbish. Don't do it.
4. Taking control of another player's character without their permission is boring and rubbish. Don't do it.
5. Don't flame the thread, take your arguments that become grievances elsewhere.
6. Issues, be they simple questions or a problem with the rp/another player can and should be brought to me. Don't let it fester.

[hider=Faction Sheet]
Faction Name: (i.e. The Barony of Hollywood, Ventrue of Beverly Hills, along those lines)
Allegiance: (Camarilla or Anarch)
Location: (point of something on this map
General Information: (alternative to summing up the foundation/general character of the faction in chaarcter biographies)

Character Sheets:

Name:
Generation: (Nothing above sixth generation)
Clan:
Disciplines: (Pick Three, from This
Personality:
Biography:

For important human characters you may feel the need to expand on, replace Generation with age and disciplines with a general description of skills.
[/hider]
Bell said
As much as I'm sure you would like it to have been a stalemate, that would be very unlikely. You didn't research the fleet OOC to gain the knowledge you needed to bring in a proper fleet, which wouldn't have been metagaming since your fleet could have done their own IC scouting. You brought frigates to fight battleships and dreadnoughts, with only 2 command ships as heavy support, and then you left one behind when it got attacked. It's up to you to fight them off, but instead you just accepted every attack I made as a success. So let's not talk about things being 'less fun' when it was you who accepted the level of damage.As I said, as much as I'm sure you'd love a stalemate that would be highly illogical. Chances are your fleet was completely destroyed. The Black Hand had nobreason to retreat from the battle and it's unlikely they took any capitol ship losses. They likely took heavy fighter/bomber losses however.


Somewhat too late to respond to it, but considering you took the bait of the capital ships exactly as I had in mind, and that there were a considerable number of actions I could have taken to fend off, if not cripple, the invading fleet, I feel a stalemate was reasonable. I was happy to write out the whole battle and then lose, but considering you'd already decided which ships of yours had survived, no matter what actually occurred in the battle, it did in fact seem less fun to write. Evidently I don't mind putting myself at a disadvantage, or I would have magicked up some more ships right at the start. It's being told not only the conclusion, but the extent of the outcome before we've even put it down that I find dull.
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