Avatar of Zmerr
  • Last Seen: 5 yrs ago
  • Joined: 10 yrs ago
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    1. Zmerr 10 yrs ago

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Bio

Hello fellow Guild members. I'm Zmerr. I love to roleplay. I am very loyal to my roleplays and will honestly let you know when or if I have lost interest. In return, I trust that anyone I may be playing with does the same. I play a wide range of settings with the exception of most supernatural themes. I am almost always willing to try new things and love originality. I'm easy-going and I'm not particularly picky about grammar, though I take pride in my own. I can post anywhere from one sentence to ten paragraphs depending on the situation, though I try to keep it in a range of two to five paragraphs.

Also- If I suddenly seem super busy, don't mistake it as a lack of interest. I'm also the leader of a roleplay guild in Guild Wars 2 and often hold meetings and such.

Most Recent Posts

I've made Phaleh approachable by anyone at the mines. Of course, she has no idea what's going on there.
Phaleh sat on the edge of the bank, her feet submerged in the water. Strands of her red hair blew into her face, but she paid them no attention. She rubbed at the sores on her heels. The cold water felt good and the grass complimented the feeling with it's cushioning.

It had been about a day since Phaleh had left home - not for good of course. She was prone to week-long adventures here and there that would naturally leave her parents worried sick. She'd left a note, like always, explaining that she was bored and wished to go out and be elsewhere.

After about an hour, Phaleh stood up and brushed the stray blades of grass from her skirt. She tied the laces of her boots together and slung the shoes over her shoulder. As long as she was in this grassy place, she could walk barefooted. She took a path that followed along the trees, opting to stay out of their cover for once.

Not too much later, the first few houses of a town could be seen in the distance. Phaleh knew this place. A little mining town, somewhat on the border between Daeron and Felmare territories. She'd been there many times, having somewhat of an inexplicable attraction to the place.

She angled her steps to take the scenic route into town. This path ran alongside the mines. It was one of her favorite paths to take as the miners were always friendly. Sure, most of them were just flirting, but they at least would respond to her presence. She might have been naturally introverted, but she still liked being acknowledged.
@A Cute Angel I'll work on it a little more.
If we accepted Light and Dark, we'd have to accept some crazy stuff. Like poison as it's own element or even my illusions.
@Milowan No I totally agree there. I went air because I can totally see how that works for illusions. I was suggesting to @OtomostheCrazy that fire could be used for light and dark magic. Though, after your explanation here, I think air could fit it pretty well too.
@Crimson Raven My character utilizes illusionary magic. I said it was air-based, though, technically, it wouldn't fit any element. I say mine would be using the air to trick someone's mind. You can say one of the four major elements effects whether it is light or dark. Light itself acts like a particle and darkness is simply the lack of light. Therefore, you can say light is something like fire and dark is a lack of it. That's my suggestion.
@OtomostheCrazy You play AQ Worlds? It's been forever since I've played that game......
@Milowan CS has been duly updated.
Name: Phaleh Mirth
Race: Human
Faction: Daeron
age: Twenty-seven
sex: Female
class: (I'm not sure if there are set classes. PM me please if there are and I just missed them) Mesmer: "illusionist." Uses magic to form illusions. Illusions include physical appearance and feeling of changes in the passage of time.
bio: Phaleh grew up in a small town, the only child to a merchant father and a stay-at-home mother. Her family supported the Daeron faction and raised her to do the same. (I will flesh this out a little more as I see other people's posts. Basically, Phaleh is a very plain character as far as history goes.)
skills: "Illusionist." Uses magic to form illusions. Illusions include physical appearance and feeling of changes in the passage of time.
Weapon of Choice (WoC): Dual shortswords used as a sort of conduit. They are used to enhance the strength of her magic. The magic also strengthens the weapons in close combat. For the sake of this roleplay, we will say that mesmer magic is based in air.
Armour type: Light.

(This picture may be from an anime or something, but I'm not aware of what it would be. I apologize if it belongs to something)
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