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    1. Zugzwang 9 yrs ago

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Brilliant Horizon


ELEVATOR PITCH: Graduated Huntsmen and Huntresses combat resurgent Grimm and carry the torch of humanity while war and strife loom in the shadows.

The OOC is up! roleplayerguild.com/topics/139301-rwby..



It has been nearly a century since the sounds of the Great War’s great convulsive drums ceased, the air still and free of conflict for the first time in years. On the island of Vytal, a peace which has lasted seventy years endured the flames of diplomacy and forged four nations into one grand alliance. Huntsman academies were established, trade flourished, old grudges were settled and populations grew. The Grimm which had grown so mighty as shells flew and bayonets flashed were pushed back, and as the emotions which fed them subsided the great stockpiles of war were turned on the Old Enemy with tenacity and unity.

A golden age blossomed, one which for more than half a century saw the greatest strides in general happiness and welfare ever recorded, but all students of history know that no age lasts forever, no civilization is permanent. Every peak of culture, learning, wealth, looks from its lofty height and sees the yawning chasm looming in the future. Now, progress slows and stagnation has set in. Atlas and Mistral vie for the great Dust veins which promise such wealth along the northern shore. Client states, satraps and vassals of Vale and Vacuo squabble and bicker between the two great powers who watch the situation with measures of both fear and greed.

All the while, the creatures of Grimm stir. The antithesis of humanity, the Grimm who were so soundly defeated ad thrown back into the periphery of the world as their great forests were burned and their mountains leveled are resurgent. They move with coordination, appear in new forms, tear at the weaknesses of humanity and ignore the gleaming redoubts; the time of human victory appears to the most cynical to be at an end.

The hopes of humanity, and the faunus who with fire and sword broke their chains, are pinned on Hunters. Huntsmen and Huntresses, who wield coruscating souls of terrifying depth, whose every facet is a sword against the dark and a shield for the weak. The four colossal academies have birthed generations of the mightiest warriors ever to walk the face of Remnant, and in their hands the future of sentience itself rests.

All the world can do now is pray that its champions are strong enough to carry the responsibility.



OOC Information:

Welcome to Brilliant Horizon! In this RP, players will take control of powerful graduated Huntsmen or Huntresses, skilled career warriors armed with the light of their own souls. The RP is set five years before the events of the show, and as soon as the RP starts timelines will diverge: everything will change, the butterfly effect will ensure your actions shape the world into new and fantastic patterns. Your characters have just graduated as part of the same class from Beacon Academy as the shining stars of the institution, and great things are expected from you by interested parties and the proletariat masses. The responsibilities of a warrior are immense, and the stresses of the battlefield are hardly taught in classrooms. The way of a Hunter is one of violence and risk, partaken willingly, but what are you willing to sacrifice to save the world?

Dark forces conspire, danger looms, and the ties of family or alliance stretch to breaking points. The world is not simple, and solutions are not easy. When should idealism be compromised? When is altruism unequipped to bind the wounds of the world? What is the worth of a single soul, and what reasons justify violence? Has Humanity earned its lofty throne of existence?

This game encourages player agency both in the plot and the setting, and active, enthusiastic players are encouraged above all else. Post length is not heavily enforced, but quality writing and agency in the plot are asked of players looking to join. Players will be accepted into the game once they produce a character sheet of quality, following the template here:

<Snipped quote by Lauder>

<Snipped quote by Zugzwang>Yeah, 19th century tech is weird because it only picks up near the end.
Mid 19th century is basically almost like the Napoleonic era.
There are some distinct differences like gradual spread of breechloaders and the Minié Ball but that's quite a massive kick in tech.
1980s would most likely make more sense, IMO.


Eh the mid sixties is the end of the US civil war. Which means we have some brass, quality cannon that won't hange much for 30 years, and the first generation of breech-loading rifles.
Oh I need to edit my sheet then, slightly.

>no maxim gun
>no quick-firing cannon
>barely any brass casings

This makes me sad.
I'm glad this is getting interest. I need some of that fate goodness.
@Willy Vereb

I wrote in my history ~40 years ago. I wanted to base their modernization off Japan, who modernized very quickly and could field a first-rate modern army within about 40 years of modernization. And of course they won't be given away without a fight! But at least at the start of the game Bvaltlund is going to be ready for vernichtungsschlacht

Ulf is currently staying in power thanks to propaganda, wealth and revanchism. Anything that casts him as the defender of tradition and the destroyer of elves would be good for him. I should probably flesh out Bvalt religion, it's got some weird moralist tendencies which will be fun to play with.

@Lauder, this is somewhat important: what is the state of non-magic technology. The 19th century is pretty broad. I assumed the late period or the turn of the century, but I could be wrong. I'd hate to have factories fifty years too modern, or to think the standard armament of armies is muzzleloading muskets when "they have got the maxim gun and we have not".
Willy, the more colonies you have on the east, the more wars of reconquista we can have. This is a good thing. Also, we need to work out the details of our war, at least in brief. I'm open for whatever.
God fucking damn it Loki. I was almost proud of my CS. Now I need to go bring it up to the lofty standards you set with yours.

:^)
@Clockwork giant Not sure if that'll work, tbh. I'm not sure where your nation is, but even so I think it would be hard to work into the Hungary-Japan vibe I'm going for. Sorry.

@LokiLeo789 Oh there can be plenty of dwarves. Our nations will be the best of allies, I'm sure. :^)

Well, if Willy's OK with it, here's my nation sheet, WIP.

Unified Bvalt Confederacy
@Willy Vereb

Hey Willy, I want to claim most of the small continent to the east, like half of Usea and then Amber, San Salvacion and Erusea. How would you feel about having fought a ruthless, incredibly successful war with the peace-loving dwarves of my nation to claim that territory you have on the east of the continent: I need an excuse for Dwarven Fascism characterized by extreme militarism and a desire to take back "muh historic kingdom".

Basically I want to play Dwarven Serbia/Hungary. I know it's not your Marxist dwarves but by God I'll have an ideology almost as ruthless.

Is there still room in this? Or is everything divvied up and I'm too late to party?

EDIT: Also, nice Strangereal map. I think it fits pretty well, Strangereal has all the best parts of steampunk: goofy machines, technological fetishism, at least three different not-Russians and three different not-Anglo Saxons. Oh, and crazy militaristic Germans who love their mythological references.
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