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Name: Luthor Antilles
Species: Human
Gender: Male
Age: 42
Height: 6'1
Weight: 170lbs
Class: Jedi Master
Position: Head of the Council
Primary Strength: Lightsaber Combat

Appearance: Luthor's skin is a relatively tanned caucasian and his hair black, his hair is rather long, falling down to the back of his neck and kept slicked back over the top of his head. In addition to this, he keeps a finely trimmed beard. Luthor's eyes are blue.



Weapons: Luthor, being an excellent wielder of paired lightsabers, carries two with him at all times. His first saber, which is dual-phased and has a blue Jenraux crystal, contains advanced components such as an improved fencing emitter and an Ossus dueling lens. His second makes use of a green Upari crystal. Both feature angled wraparound guards and have larger hilts than an ordinary lightsaber. This is because they can magnetise together and form a double-bladed lightsaber with a far longer handle, allowing a user to elect to use the weapon as a kind of short spear.

Additionally, Luthor is armed with a third lightsaber which features a curved hilt, constructed around a fragment of a Rancor's tusk and is powered by a Qixoni crystal. The deep crimson blade would often bring him under fire before the days of the enclave. Though even now there are a select few who disagree with his use of the crystal. This blade is his primary weapon, and rarely uses his other two for singular weapon fighting.

Armor/Clothing/Equipment: Luthor wears a set of typical tan set of Jedi robes beneath a dark brown Baran Do cloak with a pair of study leather boots upon his feet. Aside from these items of clothing, Luthor has no need for anything else.

Skills/Abilities:

- Luthor's abilities with the force are very much confined to the telekinesis aspect in addition to a few 'darker' powers. However of these abilities, he has an unrivalled understanding.

- Luthor, having studied under the greatest duellists in the galaxy for years, is a highly proficient user of the Form II and V lightsaber techniques. Being able to utilise every aspect of the Makashi, Shien and Djem So variants.

- Controversial as his ideology may be, Luthor's teachings within his enclave allow for the use of powers and disciplines that were traditionally considered 'dark side' techniques, of course under strict supervision from those knights trusted enough with such knowledge. This speaks volumes about his character, more so even than his combat capabilities.

- One of Luthor's greatest talents is defensive fighting, as such he is able to deflect most blaster shots.

_____________________________________

Background:

Born on the smuggler's refuge of Keyorin, both Luthor's mother and father were highly notorious Sith marauders. As a result of this, a child's understanding of the force was imparted upon the boy from a very young age, something that in later in life would literally set him ahead of the class. Kyrie and Myra Antilles however, were still wanted by the Jedi order.

As such, when Luthor was three years old, a Jedi Knight came to the planet. Having received an anonymous tip that there was a Sith 'base' in the slums of the hunter's world. He spent months traversing the dark alleyways, shady cantinas and speaking with criminals all willing to sell each other out for a few creds. Due to the reputation the Antilles family had, none were too eager to condemn them. But of course eventually, someone did. This lead to the knight's discovery of the two Sith and his eventual victory against the two.

When the Jedi came upon Luthor however, he could sense him in the force. And immediately the knight knew that he had yet to be touched by the dark side of the force. Because of this, the knight took him to the Jedi Enclave on Dantooine, where for eight years he trained as an initiate. Preparing himself for the trials that he would face at ten years old. The trials that would shape who Luthor was as a person.

At age six, the youngling had successfully managed to memorise the Jedi Code, being able to refer to any of the tenets at a moments notice. As an initiate, Luthor showed much promise in the field of lightsaber combat, being the best duelist of his age on the planet. For four more years the boy trained his mind and his skills, until the day of his tenth birthday. When he underwent the Initiate Trials.

The first test was second nature for him, the council attempted to test his knowledge of the Jedi code. This of course was a challenge at which the child could not fail, for he had known the code back-to-front for the past four years. Bordering five.

Luthor's second test, was to assemble a lightsaber. However, due to the involvement of the Jedi Knight whom had saved the infant years ago. The lightsaber he assembled was his father's. (Although it's red crystal had been changed to a blue one.) This was initially an idea the council disapproved of, but due to the knight's insistence they allowed the act to go on.

For the third test, like all initiates at the Dantooine enclave, Luthor had to see the dark side for himself. The Knight could think of no place better to send the soon-to-be padawan to, than his birthplace. However due to a possibility of bias and training requirements at the enclave, Luthor had to be accompanied by a Jedi Knight from another academy. The name of the knight overseeing his interaction with the dark side, was Xan-Rhu-Tor.

Upon arrival, Luthor walked through the building and looked at the scene which had clearly seen violence. Completely unaware that this was where he was born, or that it was the place his parents died. After a few minutes, Luthor sat down in the room's center and began his meditation, feeling the energies of the dark side, but being cautious as to keep them out of his mind at the same time.

It was during his meditation, that he heard whispers of Sith incantations muttered by both his father and his mother. That was when his test was concluded and he was returned to Dantooine once more. Upon arrival back at the enclave, Luthor shared his experience and how it affected him with the council, who, after telling him his true origins, congratulated the boy that he was ready to become the apprentice to a Jedi Knight.

It was at this point, that Xan himself stepped forward to take on the young Luthor as his padawan, seeing great potential and much of his own skillset within the Human child. Taking him off to Ossus for further training and study there, at his own praxeum, where he could bestow his teachings much more comfortably. For a year, Luthor studied the Shien variant of Form Five, doubling his skill with a lightsaber in that time. It was at the end of that year, that Xan told Luthor to create a second lightsaber, for optimisation of his prowess.

Years went by, and it goes without saying that Luthor soared through the ranks of the Jedi; taking part in many a campaign on many different worlds across the galaxy. Eventually however, came the outbreak of the Mandalorian Wars. It was in this time of peril and segregation throughout the Jedi order, the ever-zealous young Luthor did not hesitate to move to the side of Revan, helping to take the fight to the Mandalorians. For five long years, Luthor fought his way across numerous battlefields, slaughtering Sith and Mandalorian soldiers alike, he was like a machine. Decimating any who would dare stand before him.

It was not until the battle for the forest moon of Dxun, that the knights of the old republic were halted in their efforts.

The plan went to hell almost immediately, with the initial droid assault unable to eliminate a substantial amount of anti-air defenses, the battle was lost almost before it began. But nevertheless in his arrogance, the young commander demanded to be allowed to continue with the assault. For half a standard galactic year the fighting went on, until eventually the fighting ground to a halt. Were it not for the intervention of the bulk of Revan's forces, Luthor, along with the rest of the ground forces would have died that day.

When it was all said and done, Revan's forces had gained a victory, but a pyrrhic one at best. With a huge majority of his forces destroyed, Republic forces were forced to cease their advance into Mandalorian space; allowing Mandalore the Ultimate's forces crucial time to
recover.

Years went by as both forces recovered, until eventually the war came to it's peak at the battle of Malachor V. Here, Mandalore had goaded Revan into a pitched space battle above the planet. The result was the bloodiest battle since the Dxun Dropsite Massacre. Neither side seemed to be winning due to the heavy losses being sustained, eventually; Luthor, ever at Revan's side was there when Mandalore struck him down. This crushed the morale of the entire fleet, and so Antilles boarded aboard the ship under his command, the Stalwart Fury, along with his personal retinue.

The ensuing shift in the battle's balance allowed those in the Mandalorian fleet whom had survived to decimate the remaining Republic forces. However, the fleeing survivors under Antilles returned to Coruscant and informed the Jedi and Republic alike of the atrocities that had taken place. Allowing them to prepare the defense of Coruscant.

The Mandalorian response was swift and decisive, and almost all pockets of resistance were snuffed out immediately. Only the Jedi Temple stood for longer than a day, but even that bastion of defiance fell under the wrath of the ultimate. On the final day, the high council deemed that to ensure the survival of the Jedi order, the most powerful and zealous of the Jedi would be sent off to establish new, hidden Enclaves around the galaxy. So that one day, the order may rise anew.

Luthor Antilles, with the newly bestowed title of Jedi Master, was one such individual.

Fast forward another six years, and the unchartered snow planet of Valkaina hides deep beneath it's surface the enclave established by the former Republic commander, is flourishing.
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Name: Mazai "Maz" Kiro
Species: Nautolan
Gender: Female
Age: 32
Height: 5'1"
Weight: 110lbs
Class: Jedi Consular
Position: Librarian/Council Member

Primary Strengths: Maz is particularly skilled at force persuasion and as a Nautolan is naturally almost unparalleled in underwater activities.

Appearance:

Weapons: Maz is pretty simple when it comes to weapons only wielding one single chartreuse bladed lightsaber.

Armor/Clothing/Equipment: Maz wears standard Jedi robes, though since the Sacking she typically wears a one-piece swimsuit underneath as well just in case. She also owns a Gungan personal shield she acquired as a young Knight while on Naboo studying the ancient culture of her fellow amphibian species.

Skills/Abilities:

- While Maz does avoid fighting where at all possible and is not very varied in her lightsaber combat abilities she is very skilled at Soresu form.

- Maz uses the force to enhance her natural Nautolan affinity for Empathy, while not particularly useful for combat, combined with her proficiency in force persuasion it has allowed her to avoid some otherwise inevitable combat.

- As a somewhat zealous Jedi Maz does resent the use of any Dark Side force powers. Herself sticking to basic telekinetic ability and non-lethal abilities such as force light and force blinding in combat.

Background: Born and raised on Glee Anselm Maz never saw a single non-Nautolan until the day a Quarren Jedi arrived in her town and sensed the presence of the Force in her. She didn't come from much, just average working-class Nautolans, conflict had mostly avoided the watery planet since most of the war-like species tended to care more for actual land than the war sunny beaches and endless seas of her home. Her family was more than willing to give her the opportunity to become a Jedi as it was more than they had ever dreamed for her.

Leaving Glee Anselm was fascinating for her young mind, she travelled to Coruscant and saw species and technology she couldn't have imagine in her wildest dreams before. She was only five when she set herself to a goal of learning everything she could about the galaxy, she wanted to absorb all the knowledge she possibly could about every planet, every species, every culture, all of it.

During her years as a youngling on Coruscant Maz proved herself an exceptional student while not a natural at some of the more physically demanding rigors the Jedi she was determined to succeed to give herself the opportunity to see the galaxy. And she did, by the time it was time for her to go under the tutelage of a Jedi Knight she had already something of a reputation as a studious pupil even if somewhat lacking in physical proficiency.

She was taken under the wing an older Fosh Jedi who called herself Teren, for the most part her time as a padawan was uneventful compared to many. For the most part she accompanied her master on mostly diplomatic missions. Though that isn't to say they didn't encounter their fair share of scraps along the way, though her master did make sure to provide plenty of difficulty for her in lieu of actual combat. Nightly sparring matches became a routine with a new ruleset every night one night she would have to singe a feather on her master's body, while the next would see her defending from an onslaught of force thrown rocks while blindfolded, and then another night she would be quizzed on Jedi history where every missed answer meant a half-hour of defending from a relentless barrage of attacks from her master. She would have been a liar to say the tests did not grate on her though she assumed that was the point.

By the time Maz achieved the rank of Jedi Knight the initial skirmished with the Mandalorians were beginning though she was determined to avoid the conflict wherever possible instead hoping to serve the Order in less combative ways. Wanting to become a researcher for the Jedi rather than a fighter she managed to avoid combat for the first few years of the conflict, earning the ire of some of the more conflict oriented Jedi in the Order.

Unfortunately that could only last so long and once the war was fully underway the Order couldn't afford to have a young knight researching Ancient Gungan ruins. She was eventually assigned to several battles once it had become obvious the war was not going to be something that could be won without the full attention of the Jedi. And in those battles she proved herself a capable warrior often routing small forces on her own.

After the battle of Malachor V though it became apparent that the Mandalorians would likely be victorious in the end. She was one of several Jedi called to Coruscant in the days before the sacking, several ships were filled with copies of as much of the Jedi Archives as they could manage. Before being sent to the secret enclaves throughout the galaxy, herself being on one such ship bound for the Enclave of the in her eyes radical, Master Antilles.
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The Arvenni Twins



Name(s): Maria & Alessia Arvenni
Species: Human
Gender: Female
Age: 18
Height: 5'4
Weight: 105lbs(A)/ 135lbs (M)
Class: Padawan(A)/ Knight(M)
Position: Pilot(A)/ Atari Instructor(M)

Primary Strengths: General force use, technical expertise. (A)/ Multi-opponent saber combat. (M)

Appearance: The Arvenni twins are named as such due to them being exactlt that. Twins. With a flawless olive complexion and flowing, silky charcoal black hair and tightly pursed lips, the sisters would be impossible to tell apart if they were to wear civilian clothing. A fact the two use to their advantage when on missions.

Weapons: Maria and Alessia make use of dual-phased shoto lightsabers, which they created whilst in the Jedi acadamy on Coruscant as initiates. Alessia's makes use of a standard kyber crystal and a kunda stone in place of a focusing lens, making her blade broader than Maria's; which is constructed using a synthetic green crystal and is focused with an Ossus duelling lens.

Armour/Clothing/Equipment: The Arvenni twins each wear an almost identical set of ceremonial linen robes, with Maria's being green and Alessia's being blue. Each of then women's feet are supported by knee height black leather boots.

Skills/Abilities:

Alessia:

- A self-admitted lackluster duellist, Maria has spent almost every year of her training trying to fill that gap in order to serve her enclave in a supporting role. As such, she is incredibly well versed for her age in the art of force healing, even to the extent that she is able to detoxify those who have fallen prey to poisons. Additionally, following her training under Master Antilles she has mastered the technique of protecting her allies from harm using precise blasts of telekinetic energy.

- Time spent in the sim room has also made Maria one of the enclaves best Jedi pilots. Though she refuses to admit it.

Maria:

- The vastly more powerful and skilled force user of the two, Alessia is well versed in many an offensive and defensive technique, often being referred to as a prodigy around the enclave. Though some, such as Maz, resent the methods Luthor has used to train her and the powers she manifests; it would be foolish to deny the results of his efforts. She is very skilled in the use of force lightning and telekinesis.

- Having begun her training on Coruscant under a different master Alessia is highly skilled in the arts of Ataru and Juyo, to the extent that once she was able to defeat her master in a sparring session. Though she never repeated the act, her raw agression and economy of motion make he a force to be reckoned with.

The story of the Arvenni twins is not a very noteworthy tale, born on Coruscant, they didnt get much of an upbringing before their parents were killed in action during the Mandalorian Wars. As a result of this, the two incredibly young children were taken in by the jedi order; though initially they were just to be trained as temple guards it was soon discovered that the girls would grow to be potential jedi recruits. The Twi'lek whom took them in, began to subtly indoctrinate them with the way of the jedi from very early on. Come age nine the girls had begun their official training, but on that fateful day, Mandalore and his forces made planetside on Coruscant.

Neither girl remembers much of what happened that day, only the sounds of blaster fire and screaming. Fortunately for them both however, the only visual recollection they have is being whisked off of their feet and carried into the Stalwart Fury by Master Antilles. Since then, Alessia has completed her training under Luthor, becoming an incredibly skilled; albeit green-horned jedi knight. Passionate, outgoing and loyal to a fault, Maria has caught the ire of some within the enclave due to Luthor's method of training her.

Alessia on the other hand however, has grown to become a calm, collected and at times shy individual whom has yet to complete her training.
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Name: Wilkdon Rumnaheim
Species: Miralukan
Gender: Male
Age: 54
Height: 6 feet
Weight: 160 pounds

Class: Non-Jedi Council member and Instructor

Position: Instructor and council member

Primary Strengths: Force Sight, Force Sense, and other awareness and interaction-based Force techniques

Appearance: Wilkdon's skin is loose and pale with age, and his hair and beard are a stark white. He stands slightly hunched, using his staff as means of support, and the blindfold covering his eye sockets is dirty with years of use and lack of replacement.

Weapons: Wilkdon's staff is a unique instrument crafted himself, to aid in his skills in the Force. Topped with a special Kyber crystal attuned specifically to his usage of Force awareness abilities, by enhancing the range of his force sense to give him an edge in combat. Wilkdon is trained to use his staff in combat in tandem with his abilities, and this gives him a bit of an edge against non-force sensitive opponents. Other than that he carries no weapons other than basic martial arts knowledge.

Skills/Abilities: As a master of the former Luka Sene, the native force using organization of the Miraluka, Wilkdon is an expert at Force Sense, Force Sight, and the majority of other awareness skills that utilize the Force. He holds knowledge of more "Dark Side" aligned knowledge as well, such as unwilling probing of a victim's mind, though he does not divulge that information easily, nor does he willingly use it very often. He is also a trained martial artist in both Staff and Unarmed combat, though his old age certainly slows him down. He is a skilled teacher as well, though some students express difficulty in keeping up with what they remark as an extraordinary pace for an older man. Wilkdon's age and abilities have given him insight into the workings of the galaxy, allowing him to perform greatly at the role of an adviser to the council.

Background: Born on the Miralukan homeworld of Alpheridies, Wilkdon showed remarkable talent with the force from a young age. His family, two farmers who laid claim to a decent mid-sized plantation, were fortunate enough to be able to send him to the local Luka Sene academy for training. This would help define his career path for what would be the rest of his life.

Wilkdon took to the schooling like a Corellian to a Freighter. By the time he was 13 years old, he was already one of the top students his branch of the Luka Sene had ever seen, and by 16 had already been transferred to the main academy in the capital. There he learned the more advanced techniques of the Miralukan usage of the Force, as well as the basics of resisting the tantalizing call of the Dark Side. Once he was of age, Wilkdon showed enough talent and skill to be inducted as one of the Sene Seekers.

From there, Wilkdon was instructed in the arts of combat, his favored techniques being the usage of the staff and his own body, supplemented by his Force abilities. Eventually, Wilkdon would become a full fledged member of the Sene Seekers, and begin his work in reconverting those of the Miraluka who had fallen to the Dark Side.

Wilkdon's career as a field agent was a success, with an almost flawless record of reconversion, and never being forced to end the life of a fallen member. Only one person was able to resist Wilkdon's abilities, and this memory is one he often thinks about to this day.

Narlusia was a female Miralukan who had fallen during an unsanctioned trip to Korriban. She had come into the possession of an ancient Sith warblade, which had corrupted her with the Dark Side energies of its former owner. Eventually Wilkdon and a small security team would confront her on Corellia, and a heated battle would ensue.

Wilkdon looked on in horror as Narlusia slew each member of the security team, leaving only her and Wilkdon standing. This was when Wilkdon knew he would have to capture her before he would ever be able to reconvert her. With deft speed, Wilkdon disabled the young woman, and took her back to the homeworld.

Within the academy of the Luka Sene, Wilkdon spent two months trying to bring back the true spirit of Narlusia, and free her from the corruption of the Dark Side. He would spend countless nights in the archives, studying all he could of the Dark Side, how it corrupts, and all known ways of ending that corruption.

Ultimately, Wilkdon would fail, and the Luka Sene would order that Narlusia was to be put to death. The knowledge that he had failed weighed heavily on Wilkdon's shoulders, and he would retire from active field duty for the Sene Seekers, instead taking up the role as a teacher, and adviser to other Force-using organizations, such as the Baran Do or the Jedi.

When the Mandalorians declared war on the Republic, Wilkdon was already there in the Jedi Temple, serving as an adviser. He called for the Council to take an active role in the war, which they disagreed with. Despite this sentiment however, Wilkdon did not approve of Revan and his cohorts going out to war, though he did respect their cause.

When the survivors of Malachor V arrived to warn of the impending invasion of Coruscant, Wilkdon did all he could to aid in the defense, but they ultimately failed. With that, Wilkdon took it upon himself to aid in the next step in the war, the formation of the various Jedi enclaves, designed to train a new generation to fight a guerrilla war against the Mandalorians. Admiring how he took the fight to the Mandalorians, Wilkdon boarded the ship alongside Master Antilles, and did what he could to establish the enclave on Valkaina.
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“I shoot people. They fall down. They don’t get back up.”



O V E R V I E W

N A M E
Errol Vahn

A G E
39

G E N D E R
Male

S P E C I E S
Human

H O M E W O R L D
Mindemir

C L A S S
Bounty Hunter

P O S I T I O N
Hired Gun

A P P E A R A N C E
Perhaps with another line of work, Errol Vahn would’ve been a picturesque spacer or colonist but unfortunately that is not how his life aligned. The mahogany-haired marksman’s body is littered with laser scarring, vibroblade gashes, and other noticeable scars that are the result of a war-driven life in addition to being a smug sarcastic asshole at the wrong time. Surprisingly, Errol’s face is generally unfazed with only minor knicks being apparent to the naked eye. Beyond this, Errol isn’t particularly tall or short (5’11”) and has a somewhat muscular and toned build due to his line of work.

T A L E N T S & B A C K G R O U N D

F O R C E P O T E N C Y
Errol Vahn is not conventionally trained in the force, although he unknowingly has a connection to it.

C O M B A T T A L E N T S
Marksman: Errol Vahn has been shooting people since he was sixteen years old— and most often against more experienced and deadly opponents. His experiences in the Mandalorian Wars led him to becoming a quick and dangerous shot or face the early consequence of sweet sweet death. At thirty-nine, Errol is one of the most skilled snipers that survived the conflicts. These skills are not unique to blaster rifles and carbines, but also pistols.

Saboteur: Errol Vahn is a skilled saboteur, grenadier, and demolitionist. This is clear in his adept knowledge and familiarity with various charges used in explosives throughout the galaxy. Errol is comfortable whether a detonator utilizes ion, plasma, thorium, baradium, or other more esoteric and experimental options as its core.

Field Medic: Whilst hardly on the level of the Republic’s finest doctors and field surgeons, Errol knows what stims do what and how to apply a treat injury kit with little mistake. If there is one thing Errol has learned is that if you don’t know how to counteract a Mandalorian toxic dart on the fly you’re pretty much dead.

Stealth: Rule number one of being a sniper— if they can’t find you, they can’t kill you. Errol fought in several battles and on one occasion even outwitted a Mandalorian searching party on Dxun. He knows how to be quiet and make his shots.

W E A P O N S
Aratech Sniper Rifle
SFOR Republic Carbine
Czerka T-3 Blaster Pistol
Grenade & Utility Belt
Vibroknife

D O S S I E R








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