@Lugubrious Altered it so that she gets enhanced strength "for a badger's standards" but is still a rabid beast that's unlikely to dodge and can't strategize, keeping it more of a letdown than a powerup. That good?
@Lugubrious Altered it so that she gets enhanced strength "for a badger's standards" but is still a rabid beast that's unlikely to dodge and can't strategize, keeping it more of a letdown than a powerup. That good?
@ColouredCyan
if your oratory skill and writing are up to snuff then this is gong to be a fascinating character to watch. Probably going to struggle to get anything done vs the few evil player characters though, so hopefully rng doesn't shut you down before you can show off.
@Lugubrious, Are you still accepting characters? Mine is expecting to talk her way through the Crucible, and win.Name: Ms. Michelle "Shelly" Dunnst
Alias: Garbage
Race: Metahuman
Sex: Female
Class: Anti-Combat Saboteur
Equipment: Accordion, Mini Speakers, Ultrabright LED Torches, Empty Vials, A sharp knife.
Abilities:
High Social Intelligence: Shelly reads people's feelings like children's books. In conjunction with conversation she is capable of gleaning a lot more information than most.
Sensory Persuasion: Sensing Shelly induces Synesthesia, causing temporary changes in perception, tastes and opinions of the sensor. The intensity of the perception correlates positively with the magnitude of change. For example, passively gazing at or listening to Shelly offers little to no change after a short period of exposure. However the feeling of Shelly against your bare skin has the chance to drastically alter current priorities and occasionally warp perception of reality. Its thought that Shelly gives off an "aura", a complex array of sensory information at all times (even when trying to do nothing), including but not limited to visual cues, pheromones, voice modulations, tactile stimuli and secretions in sweat that induce over stimulation and under stimulation in both the sensory and memory section of the brain leading to temporary changes. These changes start off as quite random, however Shelly tunes herself unconsciously becoming more better and better at controlling the experiences she induces in those paying attention to her. It is unknown what effect Shelly has on those with extrasensory abilities, although the link between intensity of the sensing and amount of change to tastes and opinions is likely to hold true.
Fighting Style: Pacifist. Entirely unskilled in combat. Prefers talking it out.
Personality: Bold, independent and verifiably the best taste in fashion known to man, Shelly is a force to reckoned with. She's by no means clever but doesn't often find herself outwitted, nor is she especially tough. Shelly's true strength relies on her ability to read the situation and read people, diffusing situations with her social skills, her patience and her compassion. Shelly's learnt not to be shy, her behaviour has a more lasting effect on people than her powers do. She's a natural diplomat and if it weren't for the Crucible she would probably already climbing the political ladder. Everyone who has ever spent time with Shelly would tell you she was charming, in an little odd way, and certainly a delight to be with. Shelly is very open with others, deep down however, she still finds it tough to trust others, and more worryingly, this mistrust has always scaled with compatibility. The best way to describe how close she lets people get to her is "arms length", but you wouldn't know this until you REALLY pushed this boundary as she is well equipped to hide it.
Wish: End the Crucible, for good.
Echo: The old family farmhouse, it long winding path to the main road, the telegraph poles and the surrounding fields of rapeseed oil. Dark clouds circle overhead, threatening to rain but never quite getting there. The wind gusts up periodically, the yellow flowered crop succumbing to its strength and swaying with it. A body kneels at the threshold to the house in front of the door, a hand gesturing as if to be handing something over. A pained, defeated expression is painted irremovably on its face. Shelly has no recollection of her parent's old home out in the country from when she was little, her mother and Shelly moved out when she was much too wee. Shelly's Echo of the farmhouse is based entirely on the video footage of her late father's trip into the Crucible, which she has studied more carefully than she cares to admit.
Bio: Shelly has spent the entirety of her adult years training for the Crucible; aged only 23 Shelly even admits it isn't hasn't been long. Shelly's confidence in her abilities and her Mother's declining health have been her primary motivators for signing up this season. She can't keep putting it off either, Maybe next year? The year after? When does that end? She's ready, the time is nigh. Shelly's biggest worry is her Mother; Mum knows Shelly's flying the coop but doesn't yet know she's heading to the Crucible, she's under the impression she's moving in with a boyfriend. She'll find out eventually, but Shelly hopes the tournament will be close to ending before then. Shelly isn't much worried about death, despite that being a real threat in this tournament, she'll never give anyone a reason to take her life. Anyone that can't be reasoned with she'll be more than willing to offer the phylactery too and suffer the consequences.
Appearance:
Shelly has curly shoulder length dark brown hair, usually tied up behind her right ear with an aging, but still functioning, fluffy Miffy scrunchy. Exceptionally Dark brown eyes adorn her tan face, dark enough that without good light its tough to see where pupil ends and iris begins. An innocent button nose betrays her age, however her personality will set you straight again. At 5'3" she's a shorty but her high, wide hips give her legs the impression of length. Her training has toned her physique, but she's by no means muscular.
Garbage wears a black hooded cloak, which obscures physique and accordion entirely, and can be tied together to keep closed with a gold ribbon. The hood is large an makes it difficult to see that shes also wearing a superhero style domino eye mask and an earpiece with tiny microphone attached. Out from the bottom of the cloak you can just about make out a pair of combat boots. Underneath is Garbage's "supersuit", which is designed for maximum exposure without compromising on necessary protection. Garbage chooses to wear a white low cut boyshort leotard. Two red vertical stripes run up the suit and down the back. Her "utility belt" is little more than a bum bag decorated with red ruffles that contains some of her potent weapons.
Frenzy: Shelly loses control of her power, transmitting all her dreadful, insanity driven feelings to all others that are paying attention to her, forcibly. The sheer intensity of it leaving most of their sensory and memory faculties hugely impaired with garbage information, manifesting itself in experiences like hallucinations, blindness, deafness, false memories, amnesia, the sensation of slow time and out of body experiences. It also activates Frenzy in her victims.
Failing to obtain a soul returns her to previous state of control giving her back the ability to focus and tune, however she too is now a victim of her own powers and is just as liable to disable herself as she is others.
Inventory: Phylactery
here's my NPC my dudesName: Finimoure Thoedrun
Alias: Fin, the Cop
Race: Rythulian/Wanderer
Sex: Male
Class: Gunman
Equipment:
-Siglico & Valencino Mk. IV .44 Handgun - Emits a bright fluorescent blue glow from its inside
-Sacred Scarf - 6 ft long, charged with a strange energy depicted in glowing white symbols.
Abilities:
-Scarf-based Flight - Fin's strange scarf allows him to float upwards for about 6 seconds. Afterwards, it must be recharged - by itself, it recharges for around 35 seconds, or it may recharge for up to 5 seconds, depending on how close it is to an electric or magnetic field.
-Wanderer's Voice - There is a special addition to Fin's larynx which allows him the use of the Wanderer's Voice - a peculiar way of speech used for operating or activating things. The sound is either a short "chirp", or a drawn-out, chiming "call". It activates any electrical or magical devices within range. The physical range of its effects depends on how loud he calls.
-Quickdraw - Fin's apparent career as a policeman in a vast, booming and violent city has earned him skills similar to a character from a Wild West movie - "Quicker draw and better aim than any crook, as was required of us."
-Bloodhound Snout - Fin's physiology, similar to a canine, allows him an increased sense of smell - a single whiff of the enemy's general stench and he can quickly track them down from a dozen miles away.
-Cat People- Another thing "they had to learn in the academy" was how to move quickly, yet silently and without being seen - similar to a cat. The common Rythulian's small weight helped with that. An addition to their training was how to make the most out of another peculiar part of their physiology - their ability to adjust very well and very quickly to the dark.
Fighting Style: A good cop from Fin's home city would follow a quite militaristic principle - shoot first, ask questions later. Fin takes this principle very seriously, as he always tries his hardest to make absolutely sure to engage at the enemy before they do. In fact, he doesn't even let them attack at all - his basic tactic is to fire all six shots from his gun towards them as rapidly as he can and reload as quickly as his ashy hands can. If available, he will use any nearby electrical or magical device to trap or - in this particular case - kill the crook he is pursuing.
Personality: Fin seems quite stoic, but under the guise of a cold-hearted, robotic policeman only loyal to the concept of law and order lies a surprisingly smart and sensitive man. His greatest fear is failure, which is why he is so extremely diligent in his work. He has always relied on his gut-feeling, seeing as it's seemed to have saved his life numerous times in the past. He always approaches other people with extreme caution and uses short sentences, as he is more used to work-related situations where he could be stabbed at any moment. For this, he keeps a slightly bigger distance than a normal person would and has a tendency to stare, which is something he himself isn't aware of.
Bio: Fin lost most of his memories since his civilization ended abruptly as a result of a Civil War. Although the only life he's ever truly known is that in the Wastes - roaming the sands, visiting ruins and meeting the occasional fellow Wanderer - he does seem to remember small bits of his past life, such as a vast city, his time serving the local police, skills and principles acquired from the police, the city's Law, and a very vague yet specific memory of skyscrapers falling down and collapsing into clouds of dust and smoke, the ear-piercing sounds of guns being fired nearby, the smell of blood, iron and gunpowder, the rumbling feeling of explosive shockwaves and the dead body of someone he feels must've been very important to him. He prefers not to talk or think too much about that particular memory, as it always makes him dizzy when it comes to mind.
Wish: His greatest wish is to not be afraid of failure anymore. He never truly made any friends in the Wastes because of this crippling phobia for failure.
Echo: A pile of ruins inhabited by a small colony of Wanderers, all of them good friends of each other - people he can trust. Around the ruins - a vast, golden sea of sand reflects the light from the sun. Distant silhouettes of more, slightly bigger ruins nearby. In the horizon - a tall, tall mountain with a crack at the very tip of it. The crack emits a beacon of light. A feeling of being beckoned when one looks at the beacon. Additionally, a vague memory of upbeat music from before the Civil War playing in his head.
Appearance:
A younger Fin, several months after the start of his career.
Present-day Fin.
His scarf is scarlet and it is bordered with strips of golden silk. The golden silk glows and symbols appear upon it when in use or when recharging
Frenzy: CURRENTLY WORK IN PROGRESS
Inventory: Phylactery
From what I can glean, I think you're aware of this, but just in case I'll clarify: existing characters that belong to companies or individuals as intellectual properties are not usable in this RP. I assume you're asking about those characters to get an idea of what power level you should strive for. Having watched -and regretted wasting so much time on- Fairy Tail, I would say that Gray's average power level from the first arc up until the END arc would be acceptable. Defensive and offensive Ice Make, with the chief strength being versatility and creative application over raw power, would gel pretty well with the RP. However, I would definitely exclude Ice Devil Slayer magic from this.
<Snipped quote by ColouredCyan>
There are a couple problems. First off, the RP's status is 'full'. The two remaining player spots belong to @Indra and @Mira Yasaka. That means I'm actually not accepting, unless one were to give up the slot.
Second, the central premise of the character's backstory is misguided. The Crucible is something that, in terms of this story, just started to exist for the first time. This is the first official tournament, and it's not supposed to be some sort of recurring societal thing like the Hunger Games; it is a private event, with the participants spontaneously joining.
With these two things in mind, I must decline this concept, though I am sorry to put to waste all the work you did.
LET'S MAKE WAY FOR OUR GENDER BENDING EXORCISTS!Name: Grant Gospel/Ria Tsurara
Alias: Mika
Race: Human
Sex: Male/Female
Class: Exorcist
Equipment:
The Holy Bible.
Abilities:
Faith: Both are strong followers of Christ and as long as they believe Jesus is God, they are blessed with his love and mercy that endures forever.
Grant's abilities
Faithblade
Grant is able to use the "invisible sword"(near invisible and something along the lines of translucent.) which is most effective in combating demons. It can be enhanced with bible verses to make its cutting power effective. Faithblade is mostly effective if Grant is full of confidence but if he feels discouragement and doubt, it will not operate.
Passionblade
With flame of faith attribute, Faithblade is now on fire and packs more offense as it can be shaped into different forms of weapon but on fire!
Ria's abilties
Judgeseye
When in use, Ria's eyes becomes sky blue with silver cross symbol in each eye. This allows her to see "colors" of energies and to a certain extent, understanding of how a demon's physiology works. It also gives her some resistance against mind based attacks.
Faithshield
Ria is able to use the "invisible shield"(near invisible and something along the lines of translucent.) and it is also effective against demons. Like Faithblade, it can also be empowered by bible verses. For every faith power's strength, it is only measured by the capacity of the user's faith and how far will their faith take them. She's able to use the shield like a boomerang and the shield expands depending on the impact of the attack it receives. The shield is not invincible because it is measured on her faith.
Arcticjudge
As oppose to Grant's fire faith element, Ria herself is able to use Ice Faith. Her fighting style is that of an Ice Mage but long range, she's capable of geysers, blizzards, and blasts.
Fighting Style:
Both are Elite Middle Class Exorcists by standards of Theoearth.
Grant prefers to use swords while Ria prefers to use ranged weapons. As Mika they are a combination of both but barely because that depends on who is in control and their state of mind. The former is a master of One Sword Style and the latter is a master of throwing. When Ria is in control, she prefers to fight long range and launch projectiles while in Grant's control he goes up close. Both are equally strategists but Grant prefers to use offense more whereas Ria uses creativity.
It can become confusing because one wouldn't know who is who because it depends on whose soul is in control of whose body. For example if Grant's soul is in control of Ria's body, he will still sound like Ria.
Overall, their performance is still the same as One Being. This however changes in Frenzy.
Personality:
When as one, it is easy to be lead into confusing situations because both sometimes struggle for control and the vernacular term that is best to describe Mika(The alias of this One Being) is Tsundere, a Japanese slang coined meaning of hot and cold. As a matter of fact, they are like fire and ice when one of them becomes dominant; Grant is an idealist and is willing to put others before himself and proactively helps with burning passion but has common sense when things are out of line whereas Ria is a realist and level headed who always plans ahead with sheer coldness of thinking. As Mika, it is different because it is tricky since either of the two's soul will be dominant to take control of the active body, for example; Ria's body but with Grant's soul in control etc.
Bio:
Universe: Theoearth
Theo Mundus or Theoearth is the universe where Grant and Maria belongs to, it is an alternate earth where theocracy is the origin and law; a universe where Exorcists of God defends Paradise Meteora(One of the main capitals from a certain country, amalgam of Israel-Japan-USA-Philippines-China-Russia-UK. Country is called Meteora and its capital is Astoria.) from the forces of Lucifer and any form of corruption. In this earth or rather world, the laws are rather similar to a degree compare to the original earth which is called "Uno Mundus" meaning Earth 1 but this world is where all supernatural seems little or not normal but normal is just an illusion because what's not normal to witness and enact for most earths in this world is normal. For starters, this is a world of Christianity and where Christianity reigns but it's not a paradise because no matter what legend, belief, stories, space and time -- God and Lucifer who are believed to be beings outside of time are always at odds.
Indeed, Theoearth as much as it seems like paradise is always at war, many people question God's will and while they know God exists; people like every other earth never cease to sin and so these sinners easily fall at the hands of Lucifer. Having supernatural abilities is normal because God Jesus is alright with it as long as it does good than bad. There are countless forbidden types of power in this world, one of the foulest would be black magic but foulest of them all would be Space Time Travel. In this world, those who commit time travel are sentenced to Hell as it is an atrocious sin, the epitome of all selfishness and it is extremely blasphemous to the eyes of Jesus.
God is basically how he is portrayed and known in every verse or so, "The Almighty". It is said that in this world is that God has his Angels protecting the timeline or what you call the "Sphere of Historia" which is an endless void of wormhole that connects to multiple verses and so does Lucifer and his demons who are messing with it.
This is Grant and Maria's origin story.........
During the Sevenfold Blood War, Christ was struck by the spear of longinus aka as The Spear of Destiny which struck him before on the cross of chivalry and he just disappeared thus leaving Theoearth at Lucifer's merciless reign. In order to stop Lucifer who ascended as Satan in his reign of terror, Grant and Maria did the blasphemous and that is by travelling through the multiverse. They are later fused under one body as a side effect of multiverse travel, causes unknown and why and how. Neither has control of their body and they are one body like gender bending.
Wish: To save Theoearth from the hands of Satan because they believe they will be free from the bondage of being One Being.
Echo: Fused Being, they are essentially one being now and it is uncontrollable because at one moment Maria is in control and her own body and one moment later it is Grant who is in his own body and his own control. It gets even worse! Randomly, Grant's soul is in control of Maria's body and vice versa.
Appearance:
"NONSTOP SWITCH!"
Frenzy:
|TRUE ONE|
In Frenzy, both body and soul are one, it doesn't matter whose body is who but their spirit being as one. They can now use their faith abilities simultaneously which they could never do in "One Being" state. In scientific terms, their fire and ice abilities are combined and resembles Thermokinesis more. Even their faith blade and shield can be used like a Knight fighting a dragon. They can only be "TRUE ONE" if both are in good terms with each other. The shield becomes that of a mirror and the sword is longer and visible. Not to mention, their hair is white and has a holy aura.
Two finisher abilities are gained while in this state. Mirror of Truth and Sword of Rebuke which acts as finishers. Mirror of Truth shows ones darkest and deepest secrets and is surrounded by house of mirrors and torments them by showing all of it ala loop style. Sword of Rebuke reaches not only the flesh but also the spirit, it can damage the flesh and spirit.
They emerge as High Exorcists but only in this state.
Inventory: Phylactery
Other:
Upon agreement of Lub and Indra the maker of the character itself. By my statement, this character is Fairy Tail's Gray Fullbuster's level of power in IC regardless if Grant akin to Natsu, still Gray level w/o DeS as well as Ria, both are equally Gray's level of power:
<Snipped quote by Lugubrious>
When in TRUE ONE aka FRENZY STATE, they are ultimately the power level of Devil Slayer Gray that fought E.N.D.
There we go.
aye @Lugubrious scope this shit my G i finished itName: Finimor Thoedrun
Alias: Fin, the Cop
Race: Rythulian/Wanderer
Sex: Male
Class: Gunman
Equipment:
-Siglico & Valencino Mk. IV .44 Handgun - Emits a bright fluorescent blue glow from its inside
-Sacred Scarf - 6 ft long, charged with a strange energy depicted in glowing white symbols.
Abilities:
-Scarf-based Flight - Fin's strange scarf allows him to float upwards for about 6 seconds. Afterwards, it must be recharged - by itself, it recharges for around 35 seconds, or it may recharge for up to 5 seconds, depending on how close it is to an electric or magnetic field.
-Wanderer's Voice - There is a special addition to Fin's larynx which allows him the use of the Wanderer's Voice - a peculiar way of speech used for operating or activating things. The sound is either a short "chirp", or a drawn-out, chiming "call". It activates any electrical or magical devices within range. The physical range of its effects depends on how loud he calls.
-Quickdraw - Fin's apparent career as a policeman in a vast, booming and violent city has earned him skills similar to a character from a Wild West movie - "Quicker draw and better aim than any crook, as was required of us."
-Bloodhound Snout - Fin's physiology, similar to a canine, allows him an increased sense of smell - a single whiff of the enemy's general stench and he can quickly track them down from a dozen miles away.
-Cat People- Another thing "they had to learn in the academy" was how to move quickly, yet silently and without being seen - similar to a cat. The common Rythulian's small weight helped with that. An addition to their training was how to make the most out of another peculiar part of their physiology - their ability to adjust very well and very quickly to the dark.
Fighting Style: A good cop from Fin's home city would follow a quite militaristic principle - shoot first, ask questions later. Fin takes this principle very seriously, as he always tries his hardest to make absolutely sure to engage at the enemy before they do. In fact, he doesn't even let them attack at all - his basic tactic is to fire all six shots from his gun towards them as rapidly as he can and reload as quickly as his ashy hands can. If available, he will use any nearby electrical or magical device to trap or - in this particular case - kill the crook he is pursuing.
Personality: Fin seems quite stoic, but under the guise of a cold-hearted, robotic policeman only loyal to the concept of law and order lies a surprisingly smart and sensitive man. His greatest fear is failure, which is why he is so extremely diligent in his work. He has always relied on his gut-feeling, seeing as it's seemed to have saved his life numerous times in the past. He always approaches other people with extreme caution and uses short sentences, as he is more used to work-related situations where he could be stabbed at any moment. For this, he keeps a slightly bigger distance than a normal person would and has a tendency to stare, which is something he himself isn't aware of.
Bio: Fin lost most of his memories since his civilization ended abruptly as a result of a Civil War. Although the only life he's ever truly known is that in the Wastes - roaming the sands, visiting ruins and meeting the occasional fellow Wanderer - he does seem to remember small bits of his past life, such as a vast city, his time serving the local police, skills and principles acquired from the police, the city's Law, and a very vague yet specific memory of skyscrapers falling down and collapsing into clouds of dust and smoke, the ear-piercing sounds of guns being fired nearby, the smell of blood, iron and gunpowder, the rumbling feeling of explosive shockwaves and the dead body of someone he feels must've been very important to him. He prefers not to talk or think too much about that particular memory, as it always makes him dizzy when it comes to mind.
Wish: His greatest wish is to not be afraid of failure anymore. He never truly made any friends in the Wastes because of this crippling phobia for failure.
Echo: A pile of ruins inhabited by a small colony of Wanderers, all of them good friends of each other - people he can trust. Around the ruins - a vast, golden sea of sand reflects the light from the sun. Distant silhouettes of more, slightly bigger ruins nearby. In the horizon - a tall, tall mountain with a crack at the very tip of it. The crack emits a beacon of light. A feeling of being beckoned when one looks at the beacon. Additionally, a vague memory of upbeat music from before the Civil War playing in his head.
Appearance:
A younger Fin, several months after the start of his career.
Present-day Fin.
His scarf is scarlet and it is bordered with strips of golden silk. The golden silk glows and symbols appear upon it when in use or when recharging
Frenzy: A black, steaming liquid begins oozing out of Fin's mouth. Cataracts form up on his eyes. He begins rambling about how the opponent is guilty and is sentenced to death.
The black liquid proceeds to slowly consume his body in the form of dark tendrils. He can eject some of it from his mouth. The more his body is consumed, the further he can eject the liquid from his mouth. The black liquid has potent acidic properties, so once it touches an enemy, it causes excruciating pain to them and begins to consume them too. Fin, on the other hand, is unaffected by any pain, although his body still suffers damage. Any wounds inflicted upon him or anyone affected by the liquid makes the consumption quicker.
Once it consumes his scarf, it needs no recharging and he can fly indefinitely. However, the scarf also begins to slowly dissolve.
Once his entire body is consumed, his flesh begins to crack and he can eject more liquid from the cracks.
In hand-to-hand combat, his hands will be able to inflict gruesome wounds, and he will engage in fisticuffs as a last resort.
Inventory: Phylactery
<Snipped quote by Lugubrious>
Ah my bad, I hadn't noticed, my apologies.
Also my bad, I'll rewrite it in case the first problem resolves itself, wasn't particularly attached to her backstory really, don't know why I imagined the Crucible was a recurring thing. I'm glad the powers alright though.
Its alright, the characters recycled from an old Rp, only a few elements are new.
@Lugubrious You forgot my second character Lug.
<Snipped quote by Lmpkio>
I didn't, but if it's not an NPC, there's nothing for me to do with it, right? Unless you're making a contingency plan way in advance to bring in a second character as a 'spectator' should Ghidorah die in the tournament.