Biography: Born May 23, 2255 in the New California Republic to a traveling trader (Marissa Nuevarro) and an NCR Ranger (Samuel Blunt). She spent her early years with her mother traveling along the caravan routes. When her mother passed she joined the New California Republic Army by taking the last name of her father and became enlisted at the age of 16.
She was noted to have exceptional marksmanship and the fortitude to follow any orders given. She joined the 1st Recon regiment at the age of 19 and was noted for serving with distinction despite her foul mouth and blunt honesty. During this time she earned the designation of "Safety Net" for completing every mission she was assigned to with no losses of life among her partners.
She was promoted to the NCR Ranger regiment after serving only two years in 1st Recon. She became one of the youngest female rangers in NCR history due to her skill and perhaps her family ties. Regardless she worked hard to get where she was and successfully completed the necessary training, becoming a fully recognized ranger.
She spent the next five years assigned to the NCR Mojave Outpost. (more to follow)
After the 2nd battle of Hoover Dam she continued take assignments from higher up, as well as accepting monetary bounties that were freely open. She continued to operate on the border of the Mojave Desert.
She is extremely competitive and enjoys drinking anything of the Whiskey variation. As long as its on the rocks, she'll drink it. Given that they aren't actually rocks, you know. Beers are known to be acceptable if there is no available Whiskey. Despite all her kinks, she is a soldier to the bone, having the appropriate amount of backbone to both take and dish out orders as necessary.
Small Frame - Rina is small standing at only 5'3" and 118 lbs. What she lacks in durability she makes up for in agility. (This traits grants +1 to agility but reduces durability overall)
Skills
Guns - Rina is exceptionally comfortable in the use of most conventional firearms, from pistols to rifles. However, she lacks the strength to wield weapons such as miniguns and the impressive anti-material rifle. She is absolutely deadly at long range, and if she can see it she can kill 9 out of 10 times.
Sneak - While by no means a master thief Rina is well versed in the concept of stealth, often taken careful attention to silently remove targets while remaining undetected to gain a vantage point. However, she is no master of close-quarters combat (especially unarmed) and will go out of her way to avoid CQC situations.
Survival - Rina is used to 'roughing' in the wastes and is more than familiar to surviving off the land.
Others- Rina abhors the use of energy based weapons preferring the familiarity and smells of ballistic based weapons. She has limited experience with explosives, mostly grenade use, from her basic training when she first joined the NRC army. She prefers to stay away from their use as they draw too much attention. She has enough knowledge to pick simple locks and decrypt basic computer systems. She is very experienced in maintaining her own equipment, especially her weaponry and has limited ammo crafting knowledge (basic ammunition types only). She cannot craft her own .308 ammunition, her most used and favored.
Other: She's overtly homosexual and gets along with men more than women. She also has a canine companion by the name of "Acosador", the Spanish word for "Stalker". Acosador is a Canaan Dog and is fiercely loyal to her, protecting Rina with his life if need be.
Weapon list:
Combat Knife, a standard issue combat knife. She has had it since she first joined the NCRA.
Paciencia (Patience), a heavily modified hunting rifle with an attached scope (3.5x magnification), custom action and a 5-round extended magazine. A NCR flag is wrapped around the stock for use as a makeshift cheek rest.
A .45 Auto Pistol
A pipboy 2500a, designed with a larger and wider screen than the 2000's. The 2500, unlike the 3000, operates using a series of (visible) vacuum tubes and boasts a more classic design. The multitude of buttons on the Pip-Boy 2000 were condensed into 3 buttons, each of which house 5 sub-sections for neater navigation. This interface was carried over to the latest Pip-Boy 3000 unit. It was passed down her family line, part of which descends from previous vault dwellers. It clips to her belt.
Appearance: Luciana has a surprisingly curvy frame thanks to her Hispanic lineage and has dark brown hair nearing to black. Her eyes resemble a reddish brown shade of Mahogany and compliment her lightly tanned skin. She is seen normally wearing loose clothing that hang from her 5'5" frame and do nothing to show off her feminine figure and everything to emphasize the muscles she has trained for years to maintain.
Personality: Luciana suffers from Dissociative Identity Disorder (DID) and mild Schizophrenia. She has two distinct personalities; one being very kind, timid and preferring defensive combat that responds to 'Luciana' whereas 'Luci', the other personality, while charismatic - is deadly by nature and is more closely described as a Lioness hunting her prey. 'Luciana' prefers not to use her abilities and will favor unaugmented physical combat if possible. She will use her power as a last resort and even then, only defensively if at all possibly. Using her abilities causes her to slip into 'Luci' and become more violent. 'Luciana' does not have as much control over her abilities as 'Luci' does being that she does not embrace them as her counterpart has. This means that 'Luci' is not only the more violent half but also the more skilled of the two.
Biography: Luciana randomly decided to turn herself in one day on the street, drenched in another persons blood and tears streaming down her face. So far, she has been linked to 17 murders, 9 cases are still being considered. All victims were suspected of having super powers. No court has been able to truly pin her with the murders for...lack of evidence.
Life in prison has been a blur, as the MSP has kept her severely sedated by providing her medicinal doses throughout the course of the day. The medication keeps her in a state of grogginess and within her 'Luciana' mindset. As the doses wear off though, a more charismatic and erratic version of herself becomes present.
Skills: Luciana studied gymnastics and Muay Thai growing up and has nearly perfected the both of them. This has made her an excellent combatant and can move fluidly when focused. Her actions, however, become more violent if her "less sane" counterpart is present.
Powers: Gravity Manipulation
Gravity Field: The ability to increase the gravity around a person and make them feel as if they were a mime truly stuck in an invisible box. This can also render them immobile, depending on the the force Luci exerts onto them.
Immobility: Luci can also render herself immobile as if adhering herself to her position or figuratively nailing herself into the ground.
Simulated Speed/Strength: While not all of her speed and strength needs to be simulated, Luci can reduce the amount of gravity around her body to make her movements faster and make objects lighter for her to lift. Adversely, she can also concentrate the gravity around her, allowing her to walk on walls with ease.
Levitation: Training her ability to reduce gravity, Luci has learned that she can levitate herself as well as others, though others requires more concentration. She has not mastered this skill but believes she will be able to simulate flight. Her levitations have only lasted upwards of 20 minutes at any given time.
Black Hole Manipulation: This is an advanced level of the gravity field ability and requires an immense level of concentration and force, pinpointing a single target and increasing its gravity infinitely at such a quick pace that a black hole is created. 'Luciana' is unaware of this ability and 'Luci' has only been able to do it once. She passed out afterwards and woke up in prison.
Other: 'Luciana' has very little control of her powers outside of herself, being that she cannot use her power to manipulate others or even inanimate objects. And, while 'Luci' is more comfortable with her power, 'Luciana' is constantly within her, battling her mentally and can cause great distraction to 'Luci' during pivotal moments of battle.
A medium length bob, occasionally pulled back by a headband.
Eye color:
Dark Brown
Skin color:
Lightly tanned to medium pale, depending on the season.
Body structure:
Incredibly thin. Janine has very small breasts and a plain, plank-like body.
Fashion:
Janine prefers a kind of rustic, outdoorsy look with a hint of feminine flair. Anything that she can wear her cowboy boots with, she enjoys beyond rational thought. She favors studded earrings when she wears them, complaining that the "long and fancy ones" get stuck in her hair. She doesn't often carry a purse, but when she does - it is not the typical girly variety. Janine prefers bags with a longer strap that she can wear across her chest in a messenger-esque style. Below are some examples.
While Janine is not Germophobic, she does try to keep tidy, showering every day and steering clear of those that appear to be coming down with something. She is known to carry around hand sanitizer and tissues in her messenger style bags.
Personality Janine is very kind-hearted and can come off a kind of a ditz to some people. She has several ADD tendencies, losing concentration and having numerous ambitions in life that reflect the various things she had studied. She is extremely friendly but also, a little on the shy side. Janine tends to be very hesitant on opening up to someone, but once they have gained her trust she is an invaluable ally.
Has also considered becoming a Mediwizard at St. Mungo's Hospital for Magical Maladies and Injuries.
Hobbies:
• Animals! She absolutely adores animals. • Trying her hand at playing guitar. She only knows how to play two Muggle songs (♫♪) • Broom Riding (Though, she's only average, at best.) • Trying to make her own potions. • Roaming the wilderness in search of Animal-life or Herbs. • Grooming and spending general quality time with Sadie Dear.
History
Born to Pure-Blood Nora Byrd and Muggle Jonathan Primrose, Janine was their second child. Their first son, Jonathan Jr, was unfortunately stillborn and when her parents had found that they were pregnant once more, were very hesitant to get their hopes up. Time passed and worry melted away as their little girl began to grow and wander the world around her. Janine led a simple life in Salem, Massachusetts for the entirety of her childhood, indulging in farm life in the great outdoors. She remembers spending most of her free time coming home from the first years of her education, running into her mothers arm and sneaking into the shed out back to help care to her numerous Kneazles. Nora taught her only child how to properly care for the creatures, telling her "Every person, creature and being should be treated with care. This is how the world needs to work for you to enjoy life." And Janine clung to the words, hearing them nearly everyday, like some sort of mantra.
As she spent more time with the magical 'cats', Janine would end up with numerous scratches on her arms. Nora would hum to her while running the tip of her wand along the scratches. Janines jaw never failed to fall open as she watched her skin heal. Days and weeks passed and Janine would stumble behind her mother, chasing the cats on several occasions. It was always of 'utmost' importance to keep the existence of the cats a secret. This confused Janine until she grew older and begun to show an affinity for magic, humming to herself between sobs over a scraped knee. Jonathan had been home and seen it himself, running to call Nora immediately.
The next few days were a blur as school was looming over her head, talk of the Salem Witch Institute looming above her. Nora gave her Sadie to accompany her, being that she wouldn't be far from home and, therefore, did not require the traditional owl for relay in communication. A week later, she stood dressed in her new uniform, complete with the optional blazer as her mother and father put her on a normal style bus, white in color instead of the traditional yellow. It bumped down the street to an overgrown forest off of the main road. Janine sat forward and watched as an overweight man in a pair of overalls and nothing else walked over to the bus doors and spoke to the driver. "The trials have begun" he spoke in such a low tone, she was sure only she had heard it. "The trials are over and in our favor." the scrawny bus driver responded. With a small smirk that Janine swore she had to have imagined, the image of the forest melted away, revealing a stone road leading up to the massive building that was her new school.
It was exactly as her mother had told her, pouring the information into her since she'd shown her magical ability shortly before the school year began. "The Salem Witches’ Institute was founded in 1700, the direct result of the Salem Witch Trials." she could hear her mothers voice in her head as she watched the magical foliage peel away as the ventured further down the stone path. "The witches and wizards of the time needed a safe place for their children to teach them all they needed to know to survive and thrive. Though, it is considerably younger than any other magical institute, it is no less prestigious, having produced some of the greatest witches and wizards of our time."
"The campus is several thousand acres just on the outskirts of town. Hidden in plain sight, a disillusionment charm has been placed on the grounds to conceal it from Muggles and enemies of the school, appearing simply as an overgrown forest. The school itself consists of several buildings surrounding a large courtyard. Rather than houses, as at Hogwarts, students are separated by year. Each dormitory pod is completed with a common room. "
"While SWI is committed to upholding the traditions of the Wizarding world, they have been known to be more progressive than the other magical institutes. Their uniforms are simple and similar to Hogwarts. Consisting of black, white, and navy to represent the school’s chosen colors. The curriculum is much the same as the other schools in an effort to insure that all witches and wizards are held to the same educational standards."
And as her mothers voice spoke the words in her memory, it was as if the school itself unfolded in time with the words, having been ushered into the main hall and into the front center with the other first years. While, the room was filled with 98% females, it was told to her by the Head Mistress Savanah Drittle that while the school was named for Witches, that it was open to boys as well. There just happened to be a shortage of them in Salem and those that had graduated from SWI, had originally been transfers.
And so, Janine spent the first five years of her education in her hometown, immersing herself in her school work in her third, fourth and fifth year as her father grew progressively ill. He passed at the end of her fifth year and her mother, Nora, withdrew her from the school to transfer her to Hogwarts, where they could be closer to her wizard family. She had adjusted well, studying intensely in potions (specifically of the healing sort) and always spending her free time with any animal the school would allow her to volunteer with. Janine performed well in her exams and graduated shortly after with the proud colors of Ravenclaw.
The smell of Rose Wood, Dark Chocolate and Freshly Ground Coffee.
Pets:
Sadie is a female Kneazle, brown in color with various size orange spots along her body complimented by lemon yellow irises. The spots accumulate heavily around the base of her tail, turning into stripes down to the tip. If one looks closely, her 'stripes' are actually the accumulated spots as well, just somehow formed into bands along her tail. Janine often refers to her as "Sadie Dear" or "Lady Sadie". - - - - - - - - - - - - - Lady Sadie is fiercely independent and tends to wander about on her own most of the time. However, Sadie also has an uncanny ability to show up whenever Janine is feeling less than her best.
Credentials: Add reasonable explanation in your character's history, it must be something reasonable. What influenced mastery? When did it happen? Where were you in life? Why did it happen? How did it happen? Take heed, God modding is frowned upon, so please keep the peace! Your character may also have other credentials that are not school related.
Charms (2)
Defence Against the Dark Arts (1)
Herbology (2)
History of Magic (1)
Potions (3)
Transfiguration (1)
Muggle Studies (1)
Care of Magical Creatures (3)
Alchemy (1)
Dueling (1)
Apparition (2)
Healing (2)
Wand:
Length: 15 ½"
Wood:Kingwood - A rich and regal exotic Rosewood, it is treasured for its strength and protective properties. This wood is an excellent healing wood, closely tied with willpower. This wand is not for novices or the untrustworthy.
Core: Thestral Tail Hair
Flexibility:
Springy
Inventory:
An Oakshaft 79 given to her as a graduation gift from her mother.
A few packages of Chocolate Frogs.
A photo of herself and her parents outside their house in Salem before she transferred to Hogwarts.
Various seasonal clothing
An Undetectable Extension Tent
Various Textbooks
An Acoustic Guitar, Black in Color
Muggle Cat Food that Sadie adores
Numerous bottles of Hand Sanitizer and little plastic packages of tissues
Normally worn down, framing her face with a soft wave mid way down her back.
Eye color:
Steel Blue
Skin color:
Pale
Body structure:
Slender but curvy.
Fashion:
Hygiene:
Personality
Strengths:
• • • • •
Weaknesses:
• Dangerously Obessesive • Greedy • Selfish •
Goals:
Hobbies:
History
Extra Info
Patronus:
Amortentia:
Pets:
Credentials:
You have a total of twenty points to put into the following areas of studies. One is the equivalent of an OWL, and two a would be a NEWT. For Quidditch, One means being on a team, and Two for captain. Three exceeds school limits, and is Professional Quidditch Recruit. Prefect and Head Boy/Girl would be treated in the same way. However, first come first serve, seeing as there can only be one of each for Head Boy/Girl! Three credits can be the MAX, but it cannot be surpassed. Think of a Three like a small mastery, if you will. Nevertheless, your character sheet will not be accepted if the following is ignored. Add reasonable explanation in your character's history, it must be something reasonable. What influenced mastery? When did it happen? Where were you in life? Why did it happen? How did it happen? Take heed, God modding is frowned upon, so please keep the peace! Your character may also have other credentials that are not school related.
Height: 5'8" Weight: 145 lbs. Body Type: Athletic Bust: 34" Bra Cup Size: D Waist: 27" Hip: 36" Reach (Wingspan): 66.5"
Clothing Style: King tends to wear athletic type clothing most of the time, varying from racer back tank tops with sweats to sports bras and pressure shorts. Her other casual wear consists of frayed/torn jeans and shorts with an assortment of tank tops and loose fitting tops. Her shoe collection consists of various sneakers, the occasional pair of flip flop and possibly one pair of heels tucked far into the depths of her closet. She rarely wears accessories but, she favors the gold necklace from her [relative] with boxing gloves hanging from it and a series of leather bands on her wrist. She'll occasionally wear bandanas tying her hair back when working out or a beanie out on the streets. She refuses to carry purses and instead will carry sport bags or backpacks.
Appearance: Being a half-ling, Amara stands a short 4'6" and weighs roughly 80 lbs. Due to her petite height, her weight distributes in a way that still gives her the subtle curves of femininity..but just barely.
Powers: Nature Channeling
Nature channeling is an ability used by most Faeries that allows them to project and manipulate mystical, arcane energy. The ability has been described as 'nature itself' and can easily harm any human within close range. A Fae with this ability can channel nature through their body and project it in a concentrated and powerful blast of light which seems to manifest as magical energy or a kinetic force, conclusively throwing or repelling objects a considerable distance. This power has been displayed to contain mysterious supernatural effects, such as breaking illusion and reversing/removing spells. Nature channeling is also the core feature of Fae magic and can be used for a number of purposes other than offensive blasts.
Weaknesses: Fire. While she can appreciate it from afar, it anything fire related were to get too close to her, she feels paralyzed and as if she cannot breathe.
Personality: Mara is extremely intelligent and kind. She is fiercely loyal to her friends and will go into battle for them, despite not being the best combatant. She tends to avoid confrontation with others and is selfless - preferring to take the blame for something rather than letting a loved one reap the consequences of their actions. This can lead to her being taken advantage of and leaves her internally wounded.
Background: Being a half fae, it was never expected for her powers to manifest. She was shunned from Fae folk until her powers appeared five years prior. Then, she was considered a phenomenon among their kind, the first half-ling to be able to conjure the nature energy.
Study: English, Math, Home Economics, Piano, Choir, Swimming, Gardening
Name: Astrid Emerson Age: 19 Personality: Astrid is much more of social person than most would expect from her being that she was born with Waardenburg Syndrome. However, due to her fathers change of employment, Astrid has been forced to move to a new town and school for her last year of high school. She loves reading mangas and playing piano. She has been frequenting the library in search of some new sheet music and hopes desperately to make a friend in this new town.
Ruslana, or Lana for short, is a fair skinned and slender woman. sporting subtle curves accentuated only by her choice of clothing. She has raven locks that flow down her back and graze her waistline when released from their confines of her hood. Though not exactly curls, her hair has a distinct wave to it, making it difficult to maintain and conceal at times. Her most striking features, beyond a doubt, are her irises. During her travel to New London from Russia, Lana lost the majority of her sight in her right eye, its iris turning a piercing blue. Her left eye is the reddish brown shade of Mahogany she recalls having for most of her life.
As far as stature is concerned, Ruslana stands a mere 5'3" tall and is perfectly content with that. She has done more than her fair share to accommodate for her size in terms of muscle. Her abdomen is the least tone part of her in comparison to hleginandand arms. She prides herself on the level of tone she has in her legs, no doubt from her time as a Runner and presently, as an Omega. Her arms have acquired their muscle from years of training with her bow, both before her life as an Omega and before her life as a Runner.
Ruslana chooses to wear a long sleeve sort of spandex top coupled with a fine leather under bust corset. Not only is it pleasing to look at, a valuable distraction at times, but it also provides amble support to her midsection for properly pulling back her bow with little resistance. She wears loose-fitted fingerless leather gloves. They lace up the side and give Ruslana just enough leeway to proficiently use her bow without her gloves interfering. The gloves give her a slight bit of cushion when she travels through the streets and across rooftops. On her back she carries a vintage quiver full of steel bolts, of which she can create herself if necessary. (Though, they are not as sturdy as the originals she brought with her or those she has salvaged from stores.)
Biography: Ruslana ran with Sector ж in Russia, a Sector known for their brutal mastery of Sambo and effortless ability to disarm and neutralize their opponents. She was born to Natalia and Nikolai Oryol, a couple fortunate to have a genetic immunity to the Servitutem Formula whom were already Runners in Sector ж. She grew up an only child, her father taking every advantage to treat her as equally as possible. She recalls numerous days where her father would train her for hours until his Sector required him. Then, he would leave her with 'homework' to continue training in his absence.
She trained, and trained, and trained for countless hours over the years but, she never could quite master Sambo. There were a few holds and arm locks that she knew well but, the overall style escaped her and her once caring father grew more distant as time passed. Full of resentment, Ruslana spent more of her days traveling the rooftops on her own, drawing herself further away from her family as time passed.
By the time she turned eighteen, Ruslana was a completely different entity from her parents and, knowing that her Sector gave their residents the choice to join a neighboring Sector once they were of age, she had gathered her belongings weeks before. As the day approached, she stood tall before her Elders and told them of her desire to head to New London and eliminate the threat at the source. Her Elders, all six of them male, looked upon her incredulously and laughed at her. In a fit of hilarity, they permitted her to go, not having taken her seriously.
Life in Sundown greeted her on the streets of New London where she weaved in and out of the shadows night after night, climbing the occasional building in search of Runners. She encountered a small group of Runners who, after careful scrutiny, took her to Sundown to go before the Elders. Determined to prove that she is not just a puny woman as was thought of her when she left her Mother Country. "I have family in Russia.." she drawled before the conglomerate of people, looking directly to the Elders as she spoke. "I asked to come here. To you." 'To kill Gunners' her mind silently completed.
Her first weeks in Sundown were tense as the group seemed to have openly accepted one of the Gunners sons into their ranks. This only escalated when she found they had not accepted him into their ranks add Sector Leader, due to a recent "demotion" of one called Roark.
Things grew worse as Ruslana was instructed to accompany Gunner and a few others on a skirmish. It was an eerily dark night, even by New London standards and Lana could not shake the unsettling feeling in her stomach. This was intended to be a routine run for supplies, nothing out of the ordinary. She was sent simply to be another strong back to carry. Unzipping her pack and kneeling next to Gunner, she slowly filled it with resources for Sundown.
There was a snap behind them and Gunner leapt into action as a Section leader was meant to, unsheathing his club in one swift motion to battle the assailant. For a brief moment, she respected him. She was, of course, not impervious to human emotion and her father had done well to raise her on the aspect of honor. And, though Runners valued running from a fight if possible, this singular foe had gotten far too close for them to be able to finish their supply run. "Go! RUN!" Gunner told them, fending off the unarmed shadow with his golf club.
Quickly finishing packing her bag, she zipped it up and strapped it to her back, peeking over her shoulder once more. Their third member was already three rooftops ahead of her and she was, surprisingly, torn. Dropping her pack, she pulled her cat o' nine tails from her hip and crept low to the ground up to Gunner. Carefully creeping closer and preparing to wrap her weapon around the mans legs to knock him off balance, the shadow man landed a hard hit on Gunners hip, causing him to shift on his stilt legs. The motion scraped Lanas eye and pierced her iris, an excruciating pain coming over her, followed quickly by..rage. Gunner somehow used the balance change to his advantage and knocked the man unconscious, spinning to see Ruslana not only still by his side..but injured.
Bleeding through a makeshift bandage, Lana felt a bit off centered with only half of her vision available to her. She stood before the Sundown Elders once more, this time with the intention of leaving. "My father.." she struggled, her accent having only faintly worn off in her time with them. "Believe in Honor. I believe in Honor." She lowered her head for a moment, a drip of her own blood escaping the torn cloth substituting for an eye patch at the moment and landed between her feet. Slowly, she brought her head back up, feeling slightly light headed. "I cannot stay in Sundown. I will dishonor Runner Vow. I wish to leave." After a long silence and a simple wave of a hand, she was hooded and escorted of out Sundown. Somewhere along the twists and turns, she passed out from blood loss.
When Lana awoke, she had an arrow in her face, a squad of 5 standing over her. "Who are you?" a strong Spanish voice asked her. Her vision was still blurry and her limbs felt numb. She slid her tongue across her lips, forcing moisture back into them. "I..." she began, only to be cut off by another voice. "Are you a Runner?" they questioned blatantly in the darkness before her.
Unable to contain her laughter, Ruslana broke into a fit of giggles, hearing the straining of the string of the bow before her. "Not anymore." She managed to say, looking up to the archer holding the bow. "I've always wanted one. Can you teach?" she asked, sitting up with a smirk. If this was to be her last moment, her humor certainly didn't know any better. Plus, it would take more than a blind eye and blood loss to kill her. And even now, in her dazed state, she knew she had just found her new home... The Omegas.
Runner Rival: The Gunner Kid.
Specialty: Stealth, Marksmanship and Creating her Arrows.
Melee weapon: Cat o' Nine Tails, picked up
Long range weapon: Her Compound Bow, a recently acquired weapon due to her training underneath Roark
Brutality: Varies depending on situation but typically, Modest at most.
Goal as an Omega: To kill each of the Gunners herself.
Personality: Koda is a very kind hearted young girl, having been raised by nuns in the church by the orphanage. She does her best to see the best in people and is sometimes too nice for her own good. History: Koda knows nothing about her real parents, and the nuns have told her just as much. Stories vary from her having been left on their stoop as an infant in a basket to her parents having confessed to having premarital sex and asked the church to take in their child so they would not have to be reminded of her sin.
Despite her upbringing, Dakoda herself is not overly religious. She does believe in God but, she does not go out of her way to encroach this opinion on others. She is also not prejudice to those who do not believe in a higher power.
History: Despite Luces kind and sweet tendencies, she has not had many friends in her lifetime due to her pale, almost translucent skin. Growing up, kids would call her a monster, someone who did not belong and this brought her great sadness. Once she began to show her light powers at the young of 12 caused others to alienate her even more. This has caused her to detach herself from others and approach any prospect of friendship with increasing caution, making it difficult for her to let anyone in the walls she has built. For anyone who can make it past her walls, she will be fiercely loyal and protect them at all costs.
Feel for element: Luce adores her abilities to control and manipulate light. She was a little hesitant to use them, being that it removed her more from the idea of what was "normal", but soon got over that as she found her powers more entertaining than society's opinion of her. From the start she has embraced her powers and that has led to them being solidly consistent with her above average mastery of Light.
Enchanted items: Angels Tears*
A necklace consisting of a set of wings in the front with a large diamond on the back of the neck and two ivory pearl dangling down the back. It was given to her by her mother, on the night of her fathers death. He had apparently had a dream of where to find it and was waiting for her 18th birthday to give it to Luce. It is still unknown where he found it.
Physicality: Kelnorah has a thin and wiry frame hidden beneath her cloak of molten darkness. It acts as armor to her otherwise weak body. None in this world have seen her hair, being that her robe had molded itself to her head, creating the silhouette of a bulbous cranium.
Bio: Not much is known about Kelnorah in this world, as she tends to sneak around in the shadows, causing people misfortune and pulling pranks with her magical abilities. Since [Protagonist Name Place Holder] has arrived, however, all of her efforts have turned to her.
Misc: Kelnorah is often seen carrying a skull of some sort and it is rumored that it amplifies her magical abilities. Also, many claim that she has a Cheshire-esque grin.
Personality: Nora is your typical girl next door. She is kind and nearly sickly sweet. She always strives to help the less fortunate and has always been top of her class going through school. SHe is extremely intelligent though, she does her best not to flaunt this fact. Nora is extremely charismatic and outgoing, making new friends everywhere that she goes.
Physicality: Nora carries an average sized frame with only the subtlest curves to her feminine form. Her hair falls just past her shoulders in a soft cascade of dark brown waves. Though slender, she does carry some muscle in her arms and legs from her time participating in her schools tennis team.
Bio: Nora has grown up with the ideal lifestyle; a good neighborhood, parents who loved her to death and money to provide. As a child, she recalls spending time with her little sister, feeling joy course through her as she helped her mother teach her younger sibling all the things she had already learned. Nora remembers that she always set the best example for her little sister, getting the best grades in her class and obeying any and all rules set forth by her parents. It was always a pride to her to hear her parents tell her younger sister that she should act more like Nora. And yet, her little sister, whom Nora always tried to spend time with and show the correct way to do things to, began to pull herself away from her as they got older.
Nora has since decided that she would like to pursue a career in the medical field to become a Pediatrician and help little kids everyday. Currently, she has recently graduated from high school and plans to attend University. However, due to personal reasons, she has taken a year off to spend time with those she loves most.
Misc: Nora is a huge bookworm and often submerges herself in Romance novels of all sorts, especially those with a touch of Fantasy.
Height: 5'5" Weight: 119 lbs. Hair Color: Bright Red Eye Color: Greyish-Green Skin-tone: Pale/Fair Clothes: Audrey favors Lacy/Gothic style clothing in various neutral shades, including black and dark blues. She will occasionally wear white as long as it has the same style to it. She will sometimes wear her school uniform, though she still adds her own style with accessories and such. - • - • - • - • - • -
Description: Audrey has bright red hair, with hints of orange scattered throughout. Her eyes are a greyish green on the outside but, closer to the iris it becomes a hazy, pale shade of yellow. Audrey likes to bring attention to her eyes, if at all, and does so by using black eye shadow against her oddly pale skin. The fact that she is oddly pale is surprising for a Spaniard and she always wears a bright red lipstick to emphasize this. She sports a single silver piercing on her bottom lip and habitually paints her fingernails dark colors, especially black.
History: Audrey is a transfer student, having come over to Japan from Spain with her mother on business. She was originally enrolled in a neighboring "normal" high school before the Principal met her in his office. He suddenly found an error in her paperwork and transferred her over to Hideki High School with a paled expression.
All that Audrey has ever known is back in Spain; her friends, her family and even her fathers grave. That was what she'd miss the most. She fondly remembers spending her free time kneeling before her fathers tombstone, letting the dead wind caress her skin as the tears rolled down her face, freely at first then, over the years they slowed. She distanced herself from her classmates, preventing any chance at having friends. Her mother, left with her husbands debts, began to work multiple jobs and strenuous shifts, leaving only Aubrey and the cemetery since the young age of 9.
Fast forward eight years and not much has changed. Audrey spent her last day in Spain in front of the dull tombstone, reading out of habit it's inscription:
"La canción se terminó, pero la melodía sigue"
((Translates to "The song is ended, but the melody continues"))
Now in Japan, she'd do what she could to forget that melody, to move on and continue with her life...while she is still living.
Personality: Somber. Secluded. Pessimist. Monotone Voice. Intense Focus. Comes off as Deadpan. Expressionless Face.
Quirks: Audrey typically carries around her Spanish-Japanese Dictionary and refers to it frequently, just to submerge herself in the culture. To assist with her submersion, she has joined the schools POIR club. Also, occasionally if she cannot place a word she will speak in Spanish and try to act the word(s) with her hands for others to interpret.
Likes: Succeeding on tests. Dark Nail Colors. The contrast of Black and White.
Dislikes: Neon Colors. People who talk loudly. Getting red smudges on her teeth from her lipstick. Bad Hair Days.
Description/Appearance: Dahlia has shoulder length light brown hair that remains oddly straight. Her eyes are a dark grey and she has a medium complexion. She stands about 5'6" tall and sports a slender, average figure. Her clothes of preference are typically plain and loose fitting, though of incredible quality.
Bio: Dahlia is an orphan, and as such, grew up in an orphanage. It was run down and low class, two facts that enraged Dahlia every day. Just because she was an orphan does not mean that she should be subject to such lowly things! As she grew older, she began to manipulate the other orphans into doing their chores more effectively, leaving bathrooms cleaner and meals more sanitary. In short time, she was in charge of the Orphanage, and the women who fluttered from room to room, arranging meetings for possible adoptions knew better than to cross her. They feared her for the stories the other orphans told them and yet, respected her for her results all the same.
On her 18th birthday, a representative of the Academy came to visit her and convinced her to come along as a Savant. She cautiously accepted with the condition that she work with their security, ensuring that she'd keep any stragglers inside of the Academy for as long as the Administration desired.
Group: Savant
Other (anything else you want to add): Unbeknownst to everyone else, Dahlia is actually surprisingly sensitive to the fact that she is an orphan, having developed her Superiority complex as a way to cope with the fact that know one wanted to adopt her and her real parents abandoned her. She will lash out if anyone brings up that she is an orphan and most likely weep about it at a later time. Name: Rachael Nickels
Age: 17
Description/Appearance: Rachael has flame bright hair and a lightly freckled complexion. Her eyes are a pale shade of blue and she normally keeps her skin unadulterated of makeup. She is slightly thin for her short 5'3" frame with only small feminine curves to her. Her clothing, though of average quality, are typically cutesy and girly in style.
Bio: Rachael grew up near the Academy with her single mother. They lived an average life and Rachael did not live extravagantly, but had everything she needed. That was until her mother was murdered in an alleyway on her way home one night. From what the officers told her, it was a mugging gone bad. However, when the Academy representative came up to her, they told her the truth: Her mother owed money to some very important people and she couldn't pay them back in time. They in turn took one of the most valuable things they could from a women.... After a long moment of silence as Rachael let the words sink in, the man added that they would come looking for her next and that she would be safe in the Academy. She accepted without a second thought.
Group: Halcyon
Other (anything else you want to add): Nothing yet.
Personality: Athletic. Foul Mouthed. Laid Back. Hard to Anger. Good Sense of Humor. Sadistic. Violent.
Bio: At a young age, Ginny was diagnosed with Waardenburg Syndrome, causing her to suffer from mild hearing loss in her right ear and for her hair to turn prematurely white in patches. Not having any history about her mother who passed during childbirth, she grew up with her aunt, a hardworking woman turned prostitute in hard times. Growing tired of hearing the insults, Ginny began dying her hair at the age of 12, having stolen some of her aunts "paycheck" to do so. That night, she allowed her drunken and broken aunt to beat her for the first, and last time.
Alessandra, her aunt, started to offer her niece to her clients when Ginny was about 16 years old. This backfired on her however as Ginny was able to show off her keen ability for hand to hand combat, resulting in a reduction of business for her aunt. After a loud and violent argument, Ginny packed her things and went on the run. She found refuge in an old man who happened to be the owner of a gym and began to teach her in the styles of boxing and kick boxing. After a year under his guidance, Ginny has since moved her violent focus only to when she is in combat instead of just lashing out randomly.
However, Santiago arranged for to have a public fight and the police picked up on her name, arriving at the gym hours before the fight and arresting her. Alessandra had committed suicide and left a note, implying Ginny as the culprit. Unable to find any evidence or try Ginny as an adult, she was sentenced to attend the Academy.
Group: Sedition
Other (anything else you want to add): "Ginny" is not pronounced like "Gin - E" but rather "Jenny".
Nationality/Birthplace: Ferelden-Orlesian Heritage Born in Val Royeaux, Orlais
Age: 17
Attributes: Worldly (Noble education + Real life experience) Rebellious (Brash & Sarcastic. Naturally defiant) Lithe (Athletically skinny)
Appearance:
I claim no credit for the photo depicted above as work of my own. All rights belong to its respective owner.
Background: Marguerite was born in Val Royeaux of Orlais to Comtess Odette and her husband, though unbeknownst to him, he was not her blood father. She lived a normal noble girls life, delighting in expanding her knowledge of herbs and such from a very young age. However, she was a dreamer and on the eve of her seventh birthday, she blasted her mother across the room during one of her nightly episodes. Her acting-father, enraged by the girls accident, ensured that she was taken by the Circle to the White Spire nearly within the same hour.
For the next two years, she expanded her knowledge and practiced innate control over her manifested abilities. She grew stronger, smarter and more cunning though her nightly dreams still plagued her. During her time in the Spire, she starts to receive Anonymous letter from one of the kinder Templar Guards. The anonymous author of these letters claimed to be her true father. Over the course of the next year and a half, the frequency of which she was exchanging letters to and from her father "Derrik" increased and they began to plot an escape. Derrik would be provided Templar gear and would go to Marguerittes room under the guise of escorting her to the First Enchanter, a new concern of her dreaming abilities having come up. From there, they would divert down into the PIts of the Spire, trudging through unexplored rooms filled with stagnant water and never before traveled passageways. They'd move cautiously through the winding halls until they reached the surface in Val Royeaux, far enough away from the Spire for safety.
The next few years, Marguerite became better known as Margot, a pet name her father had given her and they traveled far and wide to escape from the scrutinous eye of the Orlesian Templars. They traveled through Orlais towards Cumberland, diverting upwards from the marked path towards Nevarra. Before reaching their destination, Derrik diverted them East again to Wildervale in the Free Marches. It is there that a group of Templars catch up to them, cornering Margot and her father. With no other option, Margot is forced to use her control over the element of fire to battle the group of templars, killing two among the group of three. In a panic, the third templar flees for reinforcements and the father-daughter duo shift their path southwards to Kirkwall. Due to her fathers unease of magic, he arranges for hedgemages through out the Free Marches to assist Margot in training her abilities, causing her to travel throughout the Vimmark Mountains as far as Markham numerous times for training. This continues on for years, expanding her knowledge and grasp of her powers up until the age of twelve.
Derrik had done well to keep Margot out of the way of Templars, knowing that they would track her down eventually being that they had never been able to remove her blood from the Phylactery in Orlais. He did not, however, expect for them follow himself and Margot into the Vimmark Mountains on one of her newest travels. Again, Margot was forced into action, her merchant father suffering from old age and lack of practice in self defense. Again, she fought valiantly, using her new training and fought off the Templars. Her father insisted it was time to move to Denerim and, without doubt or delay, they began their journey. As they reached Denerim, Derrik persuaded Margot to hide her abilities and the pair began posing as Apothecary merchants, moving from place to place, never maintaining the same name or address for too long. She became very adept during the next two years at blending in and avoiding areas where Templars were thickest.
One morning as her father was setting up shop while Margot was performing a delivery into the Alienage, Derrik was approached by local gang members and they attempted a 'shakedown' of sorts, resulting in the mans death as he refused them. Upon finding out of her father death, Margot tracked the small group of lowlifes down and immolated all three of them. Immediately, she returned to the alienage and asked the few elven friends she'd made for hints to find the Dalish in the Brecilian Forest. Denerim was no longer safe for her.
She'd heeded the hints her elven friends had given her and sought out the Dalish in the Brecilian Forest. Upon finding a camp, she respectfully requested to speak with the Keeper. Margot explained openly that she was an apostate, a dreamer and an orphan and the Dalish allowed her to remain with them, introducing her to an herb that would prevent her from dreaming when she slept. Spending merely a year with the Dalish, Margot left at the age of sixteen to explore on her own, not wanting to risk the friends she'd made (and also having grown tired of being called a "Shemlen").
Recalling the places her father would always tell her about in his stories, she traveled to them to enjoy them as he would have always wanted her to, embracing the merchant her father had taught her to be to fund her journey along the way. As always, she did her best to hide her abilities and avoid the Templars whenever she could. However, as she grew closer to Orzammar, there was an unusually large group of Templars parading through the streets. Instinctively, she hid in a dark alleyway only to bump into a man and his Templar companion. Before she could begin to defend herself, as she had become so prone to doing, the man stopped her and pushed the Templar back from behind him , studying Margot for a long moment before invoking the rite of conscription. The man was a Grey Warden and now, she was to follow him to Ostagar.
Marguerite was born the youngest twin to Comtess Odette de Montsimmard of Orlais and her dutiful husband, though her true father remained a humble Feralden merchant banished from Orlais by the family due to his lack of status. In appearance she mirrored her mothers pale complexion and bold green eyes as no one had doubted. Her raven locks an apparent surprise to one of her lighter haired parents, her mother knowingly thinking back to the throws of passion shared shortly before she was betrothed. Notably, there was also a glimmer that shone in Marguerites eyes that would develop over the course of her life into a powerful force.
She lived a normal noble girls life, drifting from corridor to corridor of her home, distracting the staff with her innocent beauty and her overwhelming desire to learn. Yes, even before she could read, she would sneak off to the library and pick books out to have read to her. She would stare intently at the pages while a member of the staff would read to her, trying to best to follow along with the words and comprehend them. Her favorites were always the books with the pretty flowers on them.
Her nightly routine, however, was much different to that of which she held during the day. The normally rambunctious and upbeat child suffered from what her mother called "night terrors" and insisted they were normal and they would go away over time. Comtess Odette spent many evenings in her daughters room, smoothing the creases in her forehead and humming softly to ease her childs nightly suffering. Her advisors had told the Comtess ultimately what these terrors could be a sign of but, the Comtess refused to heed their words.
Each night was different whilst Marguerite was asleep. There were occasions where the Comtess would enter her chamber to find her daughters furniture shaking, the temperature immensely warm in the room, bringing a sweat to her skin or even cold enough that she could see her breath in the air. Still, she refused to see the signs as anything out of the norm, insisting the weather was fluctuating and the location of her daughters chambers simply felt the shift the most. However, her disillusions came to an end on the eve of Marguerites seventh birthday.
As had become expected, Odette took her place in the chair at her daughters bedside, the long nights having taken a toll on her once flawless face, now aging with concern for her child and the evenings of restlessness. There was nothing out of the norm this evening, which the Comtess found both comforting and oddly unusual. Slinking back into the chair, she clasped her daughters hand and closed her eyes.
Just as Odette was beginning to drift off to sleep, Marguerite began to toss and turn violently, slipping from her mothers grasp. In a panic, Odette yelled out for help to restrain her daughter, her husband bursting into the door instead of the staff and demanded she leave well enough alone, that what was happening to Marguerite was not natural and that there was nothing Odette could do to prevent it. Desperately, Odette pled with her husband continuing to try to restrain her daughter as he angrily loomed in the door. Their argument escalated and Odette stood protectively in front of her daughter bed, now facing her husband as he crossed the room. He told in his angered tone that he'd already called upon the Circle of Magi that resided within Val Royeauxs own White Spire and that they were on their way to retrieve her. He reached for her, clasping his hands on the frantic mothers shoulders to remove her from the room.
Without warning, the couple flew across the room, sliding across the floor into the wall before crumpling into a heap on the ground. Her husband, having been mostly shielded by Odette, was unaffected. Odette however, had taken the brunt of the damage from the push from her daughter, lying unconscious on the girls chamber floor.
Marguerite jolted upright in her bed, newly awakened, panting and drenched with sweat, confused as to why her mother was on her floor with the staff quickly trying to remove her from the room. And the look on his face. Disgust. Hate. Spite. All mixed up in one stomach curdling expression.
With Odette unconscious and being cared for in her own chambers, her husband furiously commanded the staff to have the "filthy maleficar" removed from his home, to pack her things and see to it that the she was the circles problem now.
---
Marguerites time with the circle can be summed into one word; Educational. At first, she had been bitter for being there, hating that her family had simply abandoned her but, as they began to teach her how to use the magics she once only used in her dreams, she became much happier, a hunger to learn growing within her. They called her a dreamer, telling her that in her dreams, she was actually entering the fade without the aid of lyrium. They also warned her that demons would try to take her over because she so easily accessed the fade. On several occasions, she was commended by her older Magi for not having already succumb to a demon, noting that her young age should have made her an easy target for them.
Edmon, a kind Templar in the Spire, knocked on her chamber door one evening and handed her an anonymous letter, clarifying that it was from a friend on the outside. It was from her father, Derrik, or at least he claimed to be her father.
"The tale of Margot de Montsimmard is an interesting tale indeed." she began, stoking the fire as it died with the light of the day, watching as the embers arose to dance in the air before herself and the Warden. A smirk played on her lips as she stared across the hot pit between them, the light casting an unnatural glow to her light, foreign complexion and lighting the shade of olive in her eyes. "Well, I suppose I should air out the dirty laundry first. Not only am I Feralden but, I am also Orlesian. Nobilty even. Shocked, yes I'm sure. But, before you get ahead of yourself, I will explain and you," she paused, handing him the sturdy length of stick she'd chosen "You, my fine sir, can maintain the fire while I weave you a fine tale."
"The setting was Val Royeaux, Orlais on a busy trade day. The character of this story is not I sir, no, no." she shook her head, her raven locks swaying from the motion, a soft chuckle escaping her lips. "His name was {Fathers Name}, a humble Apothecary merchant traveling from marketplace to marketplace in search of the finest ingredients for his concoctions. It is only natural that a High Freeman of Feralden should end up in the land of Orlais with such exquisite tastes. However, this particular visit was not a search for a particular ingredient he desperately needed but instead, a business venture of sorts. You see, Feralden is only but so large for all the merchants it held and business was dwindling for the man. Therefore, one most go where the money goes. And Orlais has more than their fair share of wealth." Lifting her hand, she rubbed her thumb along the pad of her middle and forefinger in the gesture for money before leaning back to brace her weight on her elbows, head turned up to the darkening night sky.
"He had received letter beckoning him to meet a well known trader where the edge of the marketplace and the capital converged. There were many little shoppes to be found in the area; fine silks and cloth, fresh fruits and the sweetest of bath perfumes on perfect little displays for the wealthy to devour. And pay for with the heavy purses, of course. It was there he waited, floating from stall to stall, ignoring the glares from the snootier of Orlesians as he did so." Turning onto her side, she grinned widely at the warden. "If there is a maker, they certainly have a sense of humor for, who should this Feralden freeman bump into other than the most beautiful woman in all of Orlais, Comtess Odette. Yes, she was only minor nobility but, there was not a man in Orlais who did not know of her immense beauty. And here, the merchant had nearly knocked her into a jewelry stall. He apologized profusely, as well as he could whilst distracted by how her pale skin contrasted her dark hair and how her eyes shone like emeralds". She could barely say the last portion with a straight face, burying her face into the palm of her hand. "He really used to tell it best." she chuckled, a flash of sorrow coursing through her before she delved back into her story. "I digress! Where was I? Oh yes. In his apology, he bought her a vibrant emerald necklace from the very stall she'd bumped into, complimenting that they pale in comparison to hers. And, went on to have his meeting with the local merchant."
The woman wagged her finger at the warden, enjoying telling the tale more than she had originally intended. "But, this man was no longer focused on just business. Not after meeting Odette. He inquired the merchant for information and spent the rest of the day going from stall to stall, acquiring information about the woman, her likes, her favorite bathing perfumes, all sorts of odds and ends.. And as the sun began to set in the sky, he remained in the marketplace by the jewelry stall. He could faintly smell her on his hand from when he swept her hair aside to clasp the necklace onto her. He didn't know how long passed but, in a dark alley, he spotted movement. The Comtess had returned to the spot as well in hopes of finding our kind merchant man.
They conversed and shared stories, having more in common than expected despite their vastly different upbringing. As the night drew a chill, they moved closer, closing the night with a bout of intimacy only lovers share." She paused for a long moment, holding her hand out to the fire, the flames beckoning to her hand, seeming to liven at her focused presence.
"But, they do not have a happy ending. The Comtess would continue to steal away from her life to spend time with her beloved merchant so often that her chambermaid took notice. And also made note that the Comtess was late for her..uhm, bodys feminine routine, if you get the picture. Confiding in the Comtess' parents her theory, they confronted the Comtess, forbiding her from continuing her relationship with one so beneath her. The family guards, with the chambermaids assistance, hunted down the merchant, threatening him on the Montsimmard familys behalf that he would have the privilege of keeping his life if the family had his silence and his word to never again return to Orlais." She took a moment to pause, allowing the severity of her words sink in. "The Montsimmards, of course, did what they had to do to quickly wed Odette off, urging her to consummate the marriage quickly so that the child would be raised as nobility. And so, the merchant left with a heavy heart, and the Comtess married a noble man and went on to have her children. a boy and a girl."
Personality: Margot is a confident young woman, sometimes even a bit brash and cocky. This does not go without reason as she is incredibly intelligent in both book and street smarts. She is incredibly persuasive, joking that she could make any merchant pay her for taking their wares from them. She is a persistent soul, known to repeatedly try her hand at new things until she has grasped the concept of the task. In the few occasions where she was not successful, she was still persistent in her attempts to learn.
Skills: Appraisal, Survival (Forest), Streetwise, Herbalism, Apothecary and Reach Weapons(Staves).
Knack: Reach Weapons (Staves). Being on the run constantly from the Templars and having been exposed to many different mage teachers has made Margot incredibly proficient in the multiple uses of her staff.
Spells: Margot is mainly a Primal school based mage, though she also has some very limited knowledge of Spirit spells.
Fireblast: The caster's hands erupt with a cone of flame, inflicting fire damage on all targets in the area for a short time. Rock Armor: The caster's skin becomes as hard as stone, granting a bonus to armor for as long as this mode is sustained with mana. Mind Blast:* The caster projects a wave of telekinetic force that stuns enemies caught in the sphere.
* : Margot does not have a high affinity for Creation or Spirit based magics. Mind Blast is the only Spirit spell she can currently use and it drains twice as much mana to cast because of her inexperience using it.
Equipment: × Luciole - A Red Steel Fire Staff (It's basic attack is fire-based) × Healing Potion x 3 × Leather Satchel Bag slung over her shoulder × Various herbs for potion making × Water Skin equipped to belt × 1 Sovereign (Gold) × A Necklace her mother had given to her father years ago
Advantages: Pyromancer: Long practice with wielding fire magics increases all fire damage that Margot inflicts, including the basic attacks from her fire staff.
Specialization: N/Y/A
Flaw(s): As stated above, Margot does not have a high affinity for Creation or Spirit based magics. Mind Blast is the only Spirit spell she can currently use and it drains twice as much mana to cast because of her inexperience using it. Her inability to cast any Creation spells also demands that she always have a supply of health potions on hand.
Being that Margot is a dreamer, she must also maintain a constant supply of the herb that keeps her from dreaming while she sleeps. This sometimes makes her restless as it is a side effect of prolonged use of the herb.
H o u s e D e s c r i p t i o n House Waynwood is a powerful vassal house which holds fealty to House Arryn of the Vale. They are known for their insistence on ceremony and tradition. They blazon their arms with a black broken wheel on a field of green and their words are "No Wheel Left Broken". This stands true for the fact that their house was founded by Aric Waynwood, a renowned wainwright and they pride themselves on the quality of their craftsmanship.
Ironoaks Castle, also known as Ironoaks, is the seat of House Waynwood in the Vale of Arryn. It is located east of the Eyrie and west of Old Anchor and is situated by a lake. A river runs east from the lake to the narrow sea. It is closer to the Eyrie than any other castle except the Bloody Gate.
R e c e n t H i s t o r y Loyally serving House Arryn and supplying the knights of the Vale with quality armors and weaponry, House Waynwood particularly prides itself on the quality of the shields made from the forest surrounding Ironoaks Castle. They have been permitted to remain a powerful house because of their focus on craftsmanship, handling the majority of weapons-making within the Vale. The house is currently in mourning of Lord Thomas and Lady Martha, both of whom were robbed and murdered by mountain clans on their way back to Ironoaks after attending a mummer's farce.
F a m i l y M e m b e r s
Lord Thomas Waynwood
Lady Martha of House Kane, his wife
Lady Marguerite, eldest daughter
Lady Dahlia, youngest daughter
Unborn Child, suspected to have been a male
Lord Bruce, only son and heir to Ironoaks
Thomas Waynwood (108-157)
Black of Hair. Lightly Olive Skinned. Eyes of Amber.
Thomas was a kind soul, a living embodiment of the word 'knight'; he was honorable, loyal and enjoyed a good laugh. He married his childhood friend Martha and they had three beautiful children together; two daughters and a son. In his adulthood, he served the Vale dutifully until his untimely demise.
Martha Waynwood of House Kane (110 - 157)
Golden Haired. Fair skinned. Eyes of Blue.
Martha was as gentle as Thomas had been kind. The two of them made the ideal pair, always supporting one another. While she was never supportive of violence, she was always proud of the battle feats her husband accomplished while protecting the Vale. Martha was the last living heir of House Kane, her mother having passed during childbirth and her father never having remarried.
Marguerite 'Margot' Waynwood
(129 - )
Black of Hair. Pallid skinned. Eyes of Blue.
A p p e a r a n c e
Inheriting the onyx locks of her father and the pristine azure shade of her mother's eyes, it is unknown from whom Margot inherited her pale skin. Compared to her two younger siblings, she has been considered ghostly or sickly, though none would say such a thing to her directly for fear of arousing her ire. In terms of fashion, Margot oft dresses in any fashion available to her that is atypical of the Vale; preferring dresses that expose her shoulders and back. She absolutely loathes the traditional feathered, high collared attire the Vale is known for.
D e s c r i p t i o n & B i o g r a p h y
Margot was a happy child, playful and curious, exploring every corner of Ironoaks Castle, carefree in her youthful innocence. Many would say that she was an image of perfection, caring for her younger sister Dahlia and embodying her mother Martha is all ways possible.
That is, until Lady Martha miscarried after a tragic fall down a staircase when Margot was 13 years of age. The event left Lady Martha immensely depressed, the Maester warning her that she may not be able to bear anymore children weighing heavy on her shoulders. It had also seemed to change Margot; withdrawing into herself, becoming more temperamental and easily irritable. The smiling child was gone and in its place remained a woman with the weight of the house bearing heavily on her shoulders.
When she flowered a year later, Margot was thrust into the social circles in hopes of finding a suitable husband for a house with no male heirs. Feast after tourney after banquet, Margot fluttered to and fro, trying to capture a suitor and as of today, has had two - both of which withdrew their offers of marriage within a fortnight of having been made.
The resentful and volatile Marguerite continues to pursue a suitor though, the House no longer bears on her shoulders. However, she will remind anyone who dares challenge her that she is the eldest of the House and as such, bears much responsibility.
Dahlia Waynwood (132 - )
Black of Hair. Lightly Olive Skinned. Eyes of Mahogany.
Just as Margot, Dahlia also carries the dark colored hair of her father with hues of brown only appearing in the direct sunlight. Aside from the feminine structure of her face, Dahlia most resembles her father, carrying his eye color as well as tone of skin. She is lithe and has what is considered a dancers body. She can often been seen wearing dresses typical to the Vale; high collared accented with feathers, lengths of thin cloths flowing from her waist down to the floor.
D e s c r i p t i o n & B i o g r a p h y
With the help of her older sister Margot, Dahlia, too, grew up curious and carefree. She would oft join her on her adventures in the walls of Ironoaks, making it a point to learn the name of every member of staff they stumbled upon. In her mind, these were the people who gave their house their strength; the stones that the walls of Ironoaks consisted of. If one were to be lost, the whole wall could collapse.
The tragic miscarriage of what was believed to be the first male heir of Ironoaks left the House changed. A haze of misfortune hung thick like a fog no matter where one went and rooms fell silent whenever a Waynwood entered. Dahlia, unlike her sister, focused on strengthening her mother after the devastating event; she would request to take her lessons with Lady Martha and join her for her meals in her chambers when she was still too miserable to share a meal with the rest of the family.
As time passed, Lady Martha improved and the whole of the House seemed to release a pent up breath when she would be found present at social gatherings or simply seen smiling in the corridors. Dahlia had flowered late but, upon her mother's insistence, would join Margot in attending the numerous tournaments and feasts. She hung back at said events, doing what she could to cast the best light on her sister and doing anything possible to not draw attention to herself.
Marriage was not something Dahlia was interested in at a young age, certainly not as much as Margot. Only recently after the death of her parents has Dahlia even begun to consider actively searching for a suitor of her own. However, it comes as a second priority to assisting her younger brother Bruce in supporting House Waynwood in its time of need.
Bruce Waynwood, heir of Ironoaks (147 - )
Black of hair. Fair Skinned. Eyes of Amber.
A p p e a r a n c e
Though he is but a child of ten, Bruce shows the promise to mature into a handsome man, already carrying the strong jawline of his father. Sharing the dominant hair color of his father with his siblings, he is the only Waynwood child who carries his mother's complexion. His eyes most resemble his father's, lacking the reddish hue that Dahlia's eyes hold.
D e s c r i p t i o n & B i o g r a p h y
As a young child, Bruce has not really shown any ambition for anything other than somehow seeking revenge on his parents murderers. He excels in his studies though he finds little joy or excitement in them, preferring to practice armed combats. Since his parents tragic death, he is normally seen with the Maester on his heels, practically his shadow.
Maester Alfred - Age 58
Hair of Snow. Skin of Pallor. Eyes of Pale Green.
Maester Alfred reveals very little of himself though, when he does speak of his past, he speaks very fondly of his times in the Citadel. With the death of Lord Thomas and Lady Martha, Maester Alfred has been dutifully serving Lord Bruce and helping in any way possible to mold the young Lord. It is not uncommon to find him reminding the young boy that one need not wield a sword to be considered a knight, noting that even though he is frail, the Maesters are sometimes called Knights of the Mind. To his pleasure, this normally results in Lord Bruce pouring himself into his studies a bit more.
His chain links consist of the following metals: Silver, Iron, Black Iron, Copper, and Pale Steel. Respectively, they represent his expertise in: medicines and healing, warcraft, ravenry, history, as well as smithing.