//-Eye Colour-\\ Left Eye - White Right Eye - Grey
//-Birthday-\\ October 13th
//-Clan/Family-\\ Kuchiki Clan
//-Race-\\ Soul
//-Profession-\\ Shinigami
//-Rank-\\ Captain of Squad 6
//-Power Level-\\ Captain Power level
//-Spiritual Energy Colour-\\ White
Black in Bankai
//-Personality-\\ Kurisa comes off as a calm and collected individual who is strict with his Squad and expects the best out of them, He is rarely shown to give off any real emotion and thus takes everything seemingly seriously. Whilst some believe Kurisa does have a caring side it is rarely shown, even to those in his family. Kurisa however is a resilient person who stands as strong as his pride, many have tried to bring Kurisa to his knees and yet he refuses to fall, his ability to fight is truly monstrous and for the model Shinigami he seemingly sets a good example of being that very model that most aspire to be.
//-History-\\ Kurisa was born into the Kuchiki clan, although his branch of family were not so highly ranked within the clan and thus for a long time Kurisa was treated no differently to the others of his kind. This was until he showed the promise of a great warrior...this however didn't sit well with the elders who feared what would become of the clan if a being of lesser standing within the clan should rise to the top. However Kurisa's skill was undeniable, he was truly seen as a miracle by some of the clan due to his parents being nothing special, neither being a Shinigami at all and to produce such a strong child was unheard of.
Kurisa soon caught the attention of the higher ups and if they had it their way Kurisa would have never gotten anywhere, yet the current head at the time overruled their decisions to restrict Kurisa to a life of mediocrity and instead took Kurisa under his wing to train personally. Kurisa was effectively accepted into a family of higher standing and spent his life training to one day assume the role as the Head of the Kuchiki clan. Although the current head was criticised for his decision he stood by it firmly as he had no children capable of assuming the role as the Head of the Kuchiki clan. While the current head did have two daughters, one of which who was around Kurisa's age and the other a few years younger. The one who was around Kurisa's age was far to gentle in nature and would never make it as the Head of the clan as she'd end up being used by the elders.
As for the current heads youngest daughter, she was far to unruly and seemingly couldn't be tamed at all. She was unlike any other Kuchiki and showed signs of very odd characteristics which ranged from strong violence to being entirely mute...she never spoke a word at all. As time went on, Kurisa would eventually marry the current heads oldest daughter, due to the two being from different families within the Kuchiki clan this was acceptable, much to the displeasure of the elders of the clan...however as time went on Kurisa became respected amongst the elders and they grew to actually like him as he was indeed a good replacement for the current head when the time came...that and he also managed to tame the current heads youngest daughter who was now almost always seen with Kurisa or near him.
Kurisa soon found himself as the Lieutenant of the 6th Division, working under the current Head of the Kuchiki clan. It was clear to the current head that Kurisa was ready to assume the Captain position as he'd already attained a Bankai and in a very short time which was truly impressive. Seeing this made the current head certain he'd be leaving both the Squad and clan in good hands as he had put off going to the Zero Division until Kurisa was ready, which thankfully hadn't taken to long. With the current head departing for the Soul palace, Kurisa assumed the role of Squad 6's Captain and the Head of the Kuchiki clan. Kurisa has since held this position for many, many years and has only grown stronger with time, solidifying his position as one of the strongest Captains of the current Gotei 13.
Takeshi Kuchiki - Takeshi is Kurisa's father who he often see's due to Takeshi being able to run a successful Tea shop thanks to the success of Kurisa
Rin Kuchiki - Rin is Kurisa's mother who works alongside her husband Takeshi Kuchiki. The two run their Tea Shop together in the Seireitei
Hana Kuchiki - Hana is Kurisa's Wife who stays at their manor and helps look after the place.
Shizuka Kuchiki - Shizuka is Kurisa's Step sister and the younger sister of Hana. She is seen often working alongside Kurisa and is also his Lieutenant although she has no real authority, she does bring another level of fear and order to both the Squad members and Prisoners.
//-Other-\\
Kurisa is always seen wearing his signature mask with a white cross on it. He also wears an expensive white scarf as a sign of his nobility
//-Inner world-\\ Kurisa's inner world is literally an endless field of white petal flowers and tree's, however these petals turn Black when his bankai is activated.
//-Sealed appearance-\\
//-Shikai appearance-\\ Same as sealed
//-Bankai appearance-\\ Same as sealed however the entire blade turns black
//-Shikai skills-\\ (Note: Due to Kurisa's Zanpakuto being heavily versatile you may see some moves that are not listed. The ones listed below are the main skills Kurisa is usually known to use)
1 - Kurisa's Zanpakuto blade will begin to glow a bright white as it disperses into many petals as 6 large white mirrors appear behind him, the mirrors will then glow brightly before scattering into thousands of white petals that are as sharp as a Zanpakuto. This form is the main form of Kurisa's Shikai and is incredibly versatile. Kurisa's Zanpakuto will then reform in his hand due to Kurisa allocating some his petals to do so.
2 - Kurisa has the ability to reform his mirrors from his petals, this allows Kurisa to do many things however what it does with this skill is form a mirror capable of absorbing an oncoming attack before redirecting it with another mirror. This skill is also combined with Kido (Cool down of 5 posts)
3 - Kurisa will use his mastered Ability of Shunpo in conjunction with his Zanpakutos aspect of Kido. Doing this will allow him to create a clone that will explode violently when attacked however this clone will either explode with some form of Kido or explode into many petals that will cut the opponent violently (Cool down of 5 posts)
4 - Kurisa's petals will all rise to the sky as he then raises his Zanpakuto to the sky, the petals will combine themselves to form a large sword in the shape of Kurisa's sword, Kurisa will then slash down towards his target which will then bring down the large sword on the opponent and if it were to make contact would likely crush and severely cut the opponent, however should an opponent evade this skill there is still the matter of avoiding the violent shockwave produced by this skill (Cool down of 6 posts)
5 - Kurisa will extend his free palm towards the opponent as many petals rush to his palm to form a ball of petals that continue to move, Kurisa will then release the petals as they fly towards the opponent with great speed and power in a torrent. This move will leave the opponent severely wounded should they take a hit from it (Cool down of 5 posts)
6 - Kurisa's Zanpakuto will begin to glow brightly as he then slashes towards an opponent releasing a thick white Kido rope that moves at great speed, this will then wrap around the opponents body or a limb, holding the opponent in place as spikes from the inside of the rope pierce the opponent to further hold them in place. This Kido is very strong and so long as it keeps an attachment to Kurisa's Zanpakuto it will continue to grow stronger making it hard to break out of. Yet this Special Kido is simply used to hold Kurisa's target in place as his petals finish them off (Duration from 1 to 4 posts. Cool down of 6 posts.)
7 - Kurisa will raise his Zanpakuto into the air as his petals black out the sky above him and his opponent, he will then slash down as the petals come down with great speed in a vortex like shape to crush and shred the opponents body. This attack hitting the ground alone releases a powerful shockwave capable of throwing even the strongest of opponents back (Cool down of 7 posts)
8 - TBR
//-Bankai skill-\\ (All Shikai skills become stronger and faster as well as changing their colour to black)
1 - Upon activating his Bankai the already existing petals will fade away, from this an almost endless hall of black mirrors will form before scattering into millions of black petals that move faster than their previous counter parts as well as being stronger. If Kurisa guides these petals with his hands they will move even faster.
2 - Kurisa's petals will rise above his opponent and then proceed to attack the opponent in thin and flexible spikes formed of many black petals, these will strike from all around yet their purpose is not to pierce the opponent, although the attempt is there. This will force the opponent into a tight situation where they find themselves surrounded by petals as they form a sphere around the opponent before closing in on them to crush and cut the opponent (Cool down of 8 posts)
Tessho Super Harisen Slipper Tsukiyubi Chohigezutsuki Kazaguruma Panchira Torunedo Gatoringu Jidanda Sandobaggu Bito Kagamibiraki Oni Dekopin
//-Hoho-\\
Shunpo Senka Speed Clones Utsusemi
//-Total points gained-\\
//-Total Points Spent-\\
//-Mission log-\\
//-Points spent and skills gained-\\
Shizuka Kuchiki
//-Age-\\ Appears 20
//-Gender-\\ Female
//-Height-\\ 5'7
//-Weight-\\ 47KG
//-Hair Colour-\\ Light green
//-Eye Colour-\\ Red
//-Birthday-\\ October 30th
//-Clan/Family-\\ Kuchiki Clan
//-Race-\\ Soul
//-Profession-\\ Shinigami
//-Rank-\\ One half of the Lieutenant of Squad 6
//-Power Level-\\ Lieutenant Power level
//-Spiritual Energy Colour-\\ See through light green with red sparks of electric
//-Personality-\\ Shizuka is a very silent character, she will rarely utter any words, even to those she is close to. Shizuka however is very much unlike other Kuchiki's, she is considered an embarrassment to the clan due to how she acts which is usually on the more psychotic side. She has shown to enjoy killing and making others suffer but this only adds to her scary personality. Shizuka is somewhat fond of Kurisa and as such has followed behind him and continues to do so
//-History-\\ Shizuka was born into the Kuchiki clan, her father was the previous head of the Kuchiki clan, her older step brother (Kurisa Kuchiki) now leads the clan as it's new Head. Shizuka is the youngest of two sisters with her older Sister being married to Kurisa Kuchiki, however while normal sisters may be upset at this Shizuka was not...she was never really close to her family and didn't care much for them, in fact she never cared for Kurisa either. After hearing Kurisa had taken his place as the new Squad 6 Captain she knew what she wanted to do. Shizuka enlisted herself into the Shino Academy yet she wasn't there long as Kurisa had pulled her out of the Academy. He told her that she didn't need to attend the Academy and that he'd accept her into his Squad.
This somewhat surprised Shizuka as she knew that Kurisa knew of her tendencies yet she went along with it, she found herself working very closely with Kurisa however she soon found her calling. Whilst Kurisa refused to kill those he viewed as trash, Shizuka had no problems with this as she got to do what she enjoyed...it was this that brought her closer to Kurisa. There were enemies Kurisa knew he had to kill but he couldn't do such a thing to someone he viewed as trash, he felt their blood would taint his Zanpakuto...however Shizuka felt their blood would feed hers. Since this time Shizuka has happily followed behind Kurisa and the two have been known to fight enemies together, creating a truly destructive team.
Shizuka rose through the ranks quickly and soon became the Lieutenant yet Kurisa knew she wouldn't be able to handle the tasks of a normal Lieutenant, this lead him to make her one half of the Lieutenant of Squad 6...knowing he'd have to find an actually suitable Lieutenant. Yet despite Shizuka not being able to do all of her job as a Lieutenant she does add a certain feel to the Squad that keeps them in line...however her tendencies have earned her bad reputation with the Kuchiki clan as they disagree with her methods, if not for Kurisa, Shizuka would have been removed from the clan. It's unknown as to what Kurisa did to ensure she stayed but the elders haven't brought the situation up again...
Hana Kuchiki - Hana is Shizuka's older sister who she doesn't exactly get on with to well, or more she is distant to her
Kurisa Kuchiki - Kurisa is Shizuka's step brother and husband to her older sister Hana. Shizuka is somewhat close to Kurisa and she enjoys spending her time around him and as it stands Kurisa is the person she is closest to.
//-Other-\\
Shizuka, much like Kurisa wears her own version of a mask as well as some claw like gloves, she also has an eye patch over her left eye.
Carries many copies of her sealed Zanpakuto (these cannot be used to summon her Shikai, only the original can)
Kurisa can also seem to be able to tell what Shizuka is thinking and in battle the two seemingly work as one, all without speaking a word which further strengthens this tactic.
~Zanpakuto~
//-Zanpakuto name-\\ ツコジンカ Tsukojinka
//-Type-\\ Kido & Electric/Lightning
//-Zanpakuto Shikai Release command-\\ "Hang and Reap, Tsukojinka"
//-Zanpakuto Bankai Release command-\\ N/A
//-Spirit Appearance-\\
//-Inner world-\\
//-Sealed appearance-\\
//-Shikai appearance-\\
Same as Scythe in Spirit Appearance
//-Bankai appearance-\\ N/A
//-Shikai skills-\\
1 - ??? - The most basic ability of this Zanpakuto is that the user can coat the scythe blade in light green spiritual energy that can be launched at the opponent in many different ways such as: Arc's, A light green dragon of spiritual energy and so on. This also can be combined with electric or used with pure electric if she wishes. Since she can control the electric and spiritual energy she can freely manipulate it to be in any form she wishes. This will either cut the opponent (Spiritual energy), burn them (electric and/or spiritual energy) or temporarily paralyse them for a very short period of time. (Electric) Cool down: 3 posts. Stun effect only last 1 post.
- Variation - The user has the ability to fire an odd and unique kido from their palm instead of their Shikai. The user aims a free palm at the opponent as a light green orb of energy forms, then red sparks begin to appear around it as they then fire the Kido at the opponent. The current speed and power of this skill is great but not as incredible as it could be. This is available even when the Zanpakuto is sealed (Cool down: 4)
2 - ??? - The user can coat the scythe blade in red lightning/electric that forms an alternating current rather than a direct current that flows in one direction only. This makes the blade far deadlier as the high frequency electric weakens the molecular bonds of anything it cuts, therefore increasing it's cutting potential. The user can however release a powerful arc of this electric that will severely cut the target and severely burn them. This must be done before 3 duration posts however. (Lasts up to 5 posts. Cool down: 4 posts)
3 - ??? - The user is capable of wrapping their body in electric for a short period of time. This increases their speed, durability and also greatly increases their Hakuda potential. However due to the risk of this skill the user does suffer burns from using it as they do not have such great control at the moment. (Lasts up to 4 posts. Cool down: 5 posts)
4 - ??? - Through the use of Kido and electric the user creates a clone of themselves that serves purely for the purpose of taking an otherwise risky hit or to simply distract the opponent. Once the clone is struck it will explode violently leaving the opponent with nasty burns and cuts (Lasts usually one post. Cool down: 5)
5 - ??? - The user's scythe will begin to glow light green as red sparks appear around it, the user will then begin to spin their scythe at the direction of an oncoming attack as a large dome of light green energy with red sparks of electric forms around the user and covers them from all directions. As of right now this skill only blocks the oncoming attack, if the attack is physical the opponent receives a shock that will leave them stunned for one post. (Duration: 1 post. Cool down: 5
Kaizo is a hard worker, he takes his job incredibly serious and will himself fulfill his Squads duties rather than sending out his Squad members to do all the work. Kaizo takes pride and pleasure in his job as the Captain of Squad 7 as he gets to work with something he holds close to him...the Rukongai district. Squad 7's duties involve patrolling the Rukongai and responding to disturbances and such...although the job doesn't sound like much it truly is...Kaizo requests great things from his Squad members as they need to be both physically and mentally strong to withstand seeing and dealing with the brutality of the Rukongai...despite his aggressive and rash nature he does have a caring side to him and isn't afraid to show this as it's this feeling that keeps him feeling human
//-History-\\
Kaizo was abandoned as a baby by his mother who was in truth a worthless wreck, his mother sold her body for money and it wasn't exactly shocking considering they were from the 77th South District, this was all to common in these places...Kaizo was just another victim of this sickeningly common occurrence. Thankfully Kaizo was taken in by a family but this wasn't some fairy tail story, this was the shit side of the Rukongai...it was rare to find a family here and even when you did they were far from a model family. Kaizo was raised to steal food for this family, it was his debt that he had to repay due to being taken in...Kaizo would do as he was told but the family was filled with a bunch of misfits and children of all ages. Bullying was no stranger in this household, nor were the beatings they'd receive for failing to repay their debt to this family...Unfortunately it'd be the girls that got the worst of it as they were given food last and thus were ultimately to weak to carry out any duties which lead to their brutal beatings
Kaizo despised the people that ran this family, it was a nightmare but it wasn't like they could get any better...it would be even worse on the streets but this never sat well with Kaizo, especially when the older boys would bully both the younger boys and even the girls and then there was the so called "father" who'd almost take pleasure in beating the children. Being a victim of this and seeing this scarred Kaizo and filled him with rage, he couldn't bare the sight of this, the sounds of the screaming and crying, the physical effects the beatings had taken on the children...Kaizo knew worse things went on in this place and it sickened him but he was far to weak to do anything about it which only added to his anger.
As Kaizo grew up he grew close to a younger girl that had come in, he had taken her under his wing in order to try protect her so she wouldn't suffer the same fate as the other girls who were already lost causes...there was nothing he could do for them, but he wouldn't let the same happen to this girl. Kaizo had grown close to this girl and soon they developed a brother and sister like relationship and the two decided to give themselves their own second name...calling themselves the Kaguza family despite the two being the only ones of this new family. Yet despite Kaizo's best efforts he couldn't protect her, she would fall victim to the same beatings as the rest and god knows what else...seeing the state she would come back in caused his emotions to go all over the place...while he was furious he was also upset, seeing her in that state killed him inside...there was no pain like it, the beatings were nothing compared to the pain he felt on the inside...and having to hear the pain she'd go through over and over, to see her come back bruised and crying time and time again killed him more and more, Kaizo's very emotional state was growing wilder and wilder...
It wasn't long before the effects of being starved, beaten and much worse caught up to his sister...she was bed ridden and suffering from all sorts of problems. Her body had grown weak to the point she could no longer move, as a result of this she fell victim to diseases that attacked her lungs and other organs...By this time Kaizo was nearing his teenage years and fearing for his sisters condition he decided to finally escape the prison he had been confined to, in the middle of the night Kaizo snuck out, taking his sister on his back as he sought help from someone of a medical profession...yet it was a hopeless effort, Kaizo hadn't gotten far before he was caught by the family...They surrounded the two like a pack of rabid wolves and literally tore the two apart from one another, Kaizo was beaten within an inch of his life and then he was made to watch something no one should have seen...the father of this family abused his sister before his eyes, all Kaizo could hear were the screams of pain, the sight of her face in pain. This sight destroyed Kaizo, he lost any shred of sanity and hope he had for this world...as he watched the father finish his act...Kaizo looked at his sisters now lifeless body as the father picked her up and tossed her body aside like garbage
Seeing her body thrown like this broke Kaizo completely, something awoke within him...a voice spoke to him, telling Kaizo to entrust his body to this mysterious voice and in doing so it would ensure Kaizo got his revenge...without a second thought Kaizo entrusted his body, he wanted to see these people suffer, he wanted them die through sheer brutality! no mercy shown to the disgusting pieces of shit that destroyed the lives they touched with their filthy fucking hands! Kaizo found himself overflowing with power as he went into a blind rage and brutally murdered the people around him with his bare hands, the street soon turned red as Kaizo tore them apart with his bare hands...to this day Kaizo doesn't remember what fully happened...he remembers entering this state, proceeding to attack before everything going black...when he came to he was stood in a street soaked with blood, bodies and body parts scattered around the street...only one body remained intact which was that of his deceased sister...
Kaizo had buried his sister up on a cliff that over looked the Soul Society, a spot the two had always dreamed of being able to go to. After this Kaizo wandered the Rukongai, regularly going back to the grave of his sister to pay his respects...yet it wasn't long before he was noticed, the now previous Captain of Squad 7 whilst out on his patrols noted Kaizo's exceptionally high Spiritual energy and managed to persuade Kaizo to put his power to good use and join the Gotei 13. Kaizo had been taken directly under the Squad 7 Captains wing and thus skipped the Academy as he was personally trained by him.
As time went on Kaizo grew into a vicious warrior and showed his abilities when the Squad 7 Captain requested Kaizo be his replacement due to previous Squad 7 Captain wishing to retire as he felt it was best to step aside for someone who had more passion then he did. Kaizo was tested as per usual and surprised the people testing him and after sometime Kaizo passed his Captains test only to be instructed that he wear a Reitsu suppresser due to his abnormally high Spiritual energy. Kaizo now runs Squad 7 as it's Captain and is known to date as one of the most brutal Captains in the history of the Gotei 13...
Upon attaining his Captain rank Kaizo returned to the 77th South District, he attempted to try find out if the family he was taken into as a child was still operating and not very surprisingly it was...the father all those years ago had managed to escape an enraged Kaizo and was continuing his bad habits. Kaizo showed up to this old house and swiftly tore through it, executing it's "exclusive members". Kaizo had ordered his Squad to take the children and find them a safer home in the districts closer to the Seireitei. Kaizo was left with one man...the father of this family...as of this moment it's unknown what became of this man but Kaizo's Squad members assume he is dead
//-Other-\\ Kaizo has various tattoo's on his body, one in particular is the Squad 7 mark on his back to show his Captain status as he refuses to wear a Haori.
Kaizo also wears an Eye patch the suppresses his very large Reiatsu, if he were to walk around his Squad members without they would likely fall unconscious and go through immense pain
Kaizo has been noted to have a very high pain tolerance, it seems as if he no longer feels pain which could be seen as both a blessing and a downfall
Kaizo is known to also dye his hair different colors
~Zanpakuto~
//-Zanpakuto name-\\ Kyotetsu
//-Type-\\ Explosion & Light/Dark
//-Zanpakuto Shikai Release command-\\ "Crush them into the dirt, Kyotetsu"
(Kaizo's skills become twice as strong once he releases his Reiatsu suppressor)
1 - Hundred bullet punch - Kaizo coats his fists in yellow explosive reiatsu then begins to punch rapidly at the enemy launching many black orbs that are inaccurate but when they make contact with something they explode dealing some rather severe damage in terms of burns and even cuts and so on. (3 post cool down)
- Variation: Uses light instead of explosive reiatsu. This fires many orbs of light that travel far faster yet they do not explode on contact and will instead will severely cut whatever touches it (runs on the same cool down as it's parent skill)
- Second Variation: Using Reiatsu or light Kaizo can coat his fists in either and use them continuously. So if coated in reiatsu everytime he hits something or someone it will cause an explosion sending the opponent flying and damaging them badly or if using light will outright cut them very badly (can last up to 3 posts then there is a cool down for however long it lasts. 1 post = 1 post cool down and so on)
-3rd Variation: Using his light reiatsu Kaizo can extend his Shikai's blades so that they are longer, in doing so this allows him to use his Zanjutsu skills to greater effect. This light has immense cutting power (lasts up to 5 posts, 5 post cool down)
2 - Light before you - Kaizo will raise either hand to an oncoming attack as a sphere of light forms around him, the attack that hits this shield will likely pass over it, however even if it were to hit directly it will unlikely damage the light shield (4 post cool down)
- Variation - Kaizo can make a similar form but with darkness, yet this form has a more offensive side to it as it can create spikes/shards of darkness that fire all around to ensure to any close enemies are dealt with or are pushed back (4 post cool down)
3 - ??? - Kaizo's Zanpakuto(s) will glow brightly as he then releases either an arc(s) of explosive reiatsu, light or darkness. If the explosive reiatsu is used then a large explosion will occur when it comes into contact with the enemy or something physical, or if triggered by Kaizo. If light then the enemy and everything in it's path will be cut as well as this arc moving much faster. Should Kaizo unlikely use pure darkness then the attack will travel at great speed as well as grow larger and severely burn the target upon contact (Cool down of 3 posts)
4 - Blow Back - Kaizo's body will gain a black Aura as his spiritual energy surrounds him, from there the Aura will continue to grow rapidly before exploding releasing a large shockwave. If an enemy was to be caught in this large explosion they will suffer severe burns as well as be thrown back violently, they may even experience bones breaking or internals being injured (6 post cool down)
5 - Light it up - The user when in trouble will use his mastery of Hoho and his special Light Spiritual energy to create a sudden clone of himself that will take an otherwise fatal attack, the clone will then explode violently engulfing the opponent and burning them severely (Cool down of 5 posts)
6 - Bathed in light/Darkness - Kaizo will form armor around his body that is made of either light or darkness (Light spiritual energy or Dark spiritual energy) This armor increases both his attack power as well as his defensive capabilities. In this form Kaizo's body effectively becomes a weapon as he is able to manipulate the light/dark on his body in many ways (Lasts up to 5 posts, cool down of 5 posts)
7 - Speed of light - Kaizo will point the tip of either of his Shikai's at the enemy as it lets of a little flash before firing an immensely fast beam of light that will easily punch a hole through an enemy. The devastating part of this Skill is that when the beam makes contact with an enemy it expands doing further damage (Cool down of 4 posts)
8 - Bullseye - Kaizo's Zanpakuto's will become coated in a black spiritual energy which will last up to 6 posts, Should Kaizo be able to land a solid and physical hit with both his Shikai on the opponent, a large bullseye will appear on the opponents chest as it then begins to glow before exploding violently, this skill will literally blow the opponent apart from the inside out ensuring they die (Lasts 6 posts, Cool down of 12 posts, only ever used on enemies)
//-Bankai skill-\\
1 - Kaizo's spiritual energy becomes condensed and this goes for his explosive power. This means that when he delivers a punch or a kick to someone it will feel like an explosion, the longer the body part his held there the more painful it feels (giggity) as it feels like tiny yet powerful explosions are going off, burning their skin and once Kaizo clears contact from them they will go flying at immense speed. This is a skill that is always active and cannot be turned on and off.
2 - To make up for his lack of a weapon in this form Kaizo will form one of explosive energy, light or darkness, this can take the form of nearly anything but most of the time it is a sword. Kaizo can fight with this for as long as he chooses as it has the durability to do so as it highly condensed explosive energy and spiritual energy (or light/darkness). (Explosive only) However if he chooses to make this to be thrown at the opponent immediately then the second it explodes the skill will suffer a cool down. Once the weapon has left Kaizo's hands the second it then makes contact with something will result in an immense explosion that will release an incredible shockwave that can even throw Kaizo off his feet if explodes to close. If Kaizo uses light then the cutting power of these weapons is drastically high, should Kaizo use darkness then the blade can be freely manipulated to create new openings (Duration up to 6 posts, after thrown has a 6 post cool down. This is Bankai, only ever used on enemies)
//-Rank-\\ Lieutenant of Squad 12 & Vice President of the SRDI
//-Power Level-\\ Lieutenant Power Level
//-Spiritual Energy Colour-\\ See through Red
//-Personality-\\ Kazu is a curious being, he enjoys watching people and studying daily life, however this is only because he enjoys learning and learning is what he does best! He's seemingly always upbeat and almost never serious yet that's just what his attitude would suggest, in truth even if he is playing about he is likely being serious with things...however he has been known to act childish and often create seemingly useless inventions but he finds making something silly helps his brain work better on more serious projects. Whilst Kazu is a great Researcher and Scientist he is just as good in combat and has perfected his Hakuda and Kido whilst keeping his other skills up to a decent par, Skills aside Kazu uses various things in his battles and has been known to use some truly terrifying inventions, one of his scariest to date are his Grenades that all seemingly do different things. One thing is for certain...stay on this guys smile side...you don't want to see Kazu frown...well...if you could you wouldn't want to.
//-History-\\ As far as Soul Society records go Kazu was taken in as a young child and has spent his life in pursuit of something new and exciting, this was what lead to him joining Squad 12 and since a young child he has been apart of the Squad 12 life, climbing the ranks to become one of it's greater members. However rank never meant anything to him, in fact he only wanted to be a higher rank to gain higher privileges and work alongside his idol. Since becoming a Lieutenant he has been noticeably much happier and it seems as if he couldn't get much happier due to being able to work alongside the Captain on almost every project, each one challenging him both mentally and physically!
//-Other-\\ Kazu is ALWAYS Seen wearing his mask and unique outfit that sports the Squad 12 logo on it's back. He proudly displays his Squads number however this sometimes leads to him being called Captain every now and then, which he does find somewhat amusing.
Kazu also has various inventions that really cannot be listed due to the sheer amount of them but the main one in his arsenal at the moment are his: SUPER SPECIAL SMILES ALL ROUND GRENADAS!
//-Spirit Appearance-\\ Shinkuchi appears as a man in his mid thirties with some form of stubble, he has long black hair as well as having his eyes covered by a blindfold. Shinkuchi also wears a long red cloak that covers most of his body.
//-Inner world-\\ Kazu's inner world appears as many floating boulders in a red sky with a single large red moon high in the sky.
//-Sealed appearance-\\ (In appearance)
//-Shikai appearance-\\
Kazu's Shikai also retains it's sealed form
Can have x2
//-Bankai appearance-\\ N/A
//-Shikai skills-\\
1 - Kazu fires a special kind of bullet from one of his guns, this bullet moves at a blinding speed. However the purpose of this bullet is not to cause harm, it is used to cover a large distance quickly. During some point during the bullets flight Kazu can teleport to it, this skill has a truly great use in battle as it allows him to surprise his opponents. (Cool down of 4 posts)
2 - Kazu will usually do this with both guns however he has been known to do it with one. Kazu will point his gun(s) at the opponent as the end of the barrel glows red before pulling the trigger(s) which releases hundreds to thousands of bullets very rapidly, however the bullets are far from accurate and rely more on their sheer number to overwhelm their opponent as opposed to their accuracy. (Cool down of 4 posts)
3 - Kazu can do this with both guns for a greater effect but usually does this with only one. Kazu will point his gun(s) at the opponent as a small red orb forms at the end of the barrel. Kazu will then pull the trigger which releases a large beam of red energy, similar in form and power to that of a Cero (Cool down of 3 posts)
4 - Kazu's Shikai due to it being a kido type allows him to fire ordinary Kido from his guns. Due to certain Kido having their incantations programmed into the weapons themselves they can always fire at full power which is really the only real advantage of this skill
5 - Kazu has a rather unique ability with his gun that allows him to fire a "tracer shot" this bullet will fire as normal yet if it makes contact with the opponent it will not cause any damage at all, instead it acts as a beacon that attracts all bullets fired after it trace the target which will be truly dangerous when used with Kazu's 2nd Skill (Cooldown of 6 posts. Tracer shot lasts two posts)
6 - Kazu can form a large Shield of see-through red kido infront of him using either his guns, Sword or even his hands. This shield is capable taking some serious damage, even from physical attacks (Cool down of 5 posts)
7 - Kazu will fire a special bullet an oncoming Kido or spiritual energy based attack, this will absorb the attack which Kazu will then fire from the same or other gun back at the opponent (Cool down of 6 posts)
8 - Kazu's last skill can only be done with his Shikai's sword. Kazu's sword will glow bright red as he then stabs it into the ground releasing a large pulse of red energy that will form a large dome of red spiritual energy around both Kazu and his opponent should they become trapped in the dome. Within this area Kazu can control the space freely and do almost limitless things however the effects rarely last that long due to the amount of spiritual energy needed perform this skill and others within it. (Lasts up to 3 posts and can be used a maximum of 3 times during a fight before Kazu runs almost entirely out of Spiritual energy. This skill has a 12 post cool down)
Weight: Don't ask the head captains granddaughter what her weight is.
Hair Colour: Light blue
Eye Colour: Orange
Birthday: August 12th
Clan/Family: Murakami Clan - A once worthless clan that was no different from a Rukongai family. They had nothing when they started, formerly ran by a foolish man who only desired money. Everything changed when Tamera was born. She became the head of the clan in no time, killing the same monster she once called father. Since her leadership and becoming a Captain, the Murakami family began to move up the ranks and became more respected. After she became the Head Captain, the clan became a noble family and now owns a giant estate. The Murakami is now known to produce various powerful female shinigamis, some who are even adopted into the family.
Race: Soul
Profession: Shinigami
Rank: Squad One Lieutenant, yet bankai rivals captains.
Power Level: Lieutenant
Spiritual Energy Colour: Orange
Personality: Is stern like her grandma, yet more lenient and more so rebellious towards her grandma and will even openly criticize and harass her. Yet should anyone else do such shes quick to beat the ever living shit out of them as she is the only one who can do such. Only she is allowed to call her grandma and old pile of brittle bones just waiting to snap with one wrong movement. Thats mostly to her grandma and the shitty person she adopted though.
To everyone else she shows kindness that most would appreciate mostly coming from a squad one where they are considered role model shinigami. She tries her best to act like one for the other shinigami, yet sometimes lets he family grudge get to her and shows her more vicious side. Some might say she is jealous, yet if you were born into a clan where being born with high spiritual pressure is somewhat rare but your clan elder favors some hobo from the streets more. I think you would be slightly pissed as well.
History: Well born in the Murakami clan, she was noted for her above average spiritual energy right off the bat. Yet growing up and becoming stronger didn't seem to matter much in the eyes of her grandma as she focused more on those adopted little shits. She was born and had the blood of the clan yet she always seemed to get pushed to the side by every adopted little crap that grandma seemed to bring in. So she ended up maturing into a woman that loathed her grandma and every adopted child that came into the clan. Mostly that little shit Miyoko, what made her more important than biological family? She was just as strong and smart as that she devil. So why was she treated better?! So she kind of resents part of her clan a bit yet despite her grudge against them, she is kind to most others. As long as you don't insult her family, again only she is allowed. Some would ask why would you be the lieutenant of someone you hate? Simply to show them that they had the skill to be the captain of whatever squad she chose. Also to watch the day her grandma die, she wants front row seats for that shit.
Relationships/Friendships/Rivalries/Siblings: Miyoko: Why the fuck are you treated better than me? You aren't even blood fucking related! You were picked off the freaking streets so why the hell are you treated with more love than me!!
Tamera: Shitty ass grandma that should already be fucking ashes! I hope your next step shatters all the bones in your leg and you need life alert because you can't get up!
Koyo-shi: Oh let me guess another adopted asshat thats loved more than me.... yep! Well miss Koyo-shi, you can goyo fuck yourself!
Other:
~Zanpakuto~
Zanpakuto name: Kizu shimyurēta
Type: Unknown thought to be an enhancer though
Zanpakuto Shikai Release command: Haha! I will win! Kizu shimyurēta!
Zanpakuto Bankai Release command: DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE!!!! Bankai!!! Michi no kurushimi!!!
Spirit Appearance: A cybernetic woman in a unending dungeon
Inner world: An unending dungeon
Sealed appearance: Its a bladed gauntlet
Shikai appearance: Her entire being gets covers in a metal robotic looking suit that's pitch black, and only leaves her mouth showing.
Bankai appearance: Unknown
Shikai skills: 1. Propulsion beams: Aiming her hands at the target she fires off two simple massive beams that lay waste to those in front of her.(cooldown three posts) 2. Herculean death: Her strength power rises dramatically and she is capable of lifting even giant building off the ground with relative ease. (Last three posts, cool down five) 3. Too fast for you?- Her speed rises dramatically to the point shunpoing is useless to her as her speed goes past it. It just means she moves fast though, she cant see shit fast.(last three post, cool down five) 4. Even China would be jealous- Her armor begins to radiate her spiritual color, turning its pitch black color into an orange color. So when you strike her, it would seemingly just bounce off her.(last three post, cool down five) 5. Annihilation wave- Covering her leg in her spiritual energy she charges it up before swinging it through the air and sending out a massive wave of her spiritual energy.(cool down four) 6. Surge rush- This is more so an attack id have to pm someone for me to see if it can hit, as its a series of punches before being slammed in the chest by both fist and sent flying.(Ask for permission and cool down is five post) 7. Termination- Jumping high into the air she begins charging energy to her palms in which with a rapid movement rains a shower of orange beams down to the ground to skewer any fool dumb enough to stand in the attacks way.(cool down 7 posts) 8. Family Kill Joy- Her arms transforming into two mini cannons she points them towards the target and proceeds to fire two massive torrent of energy, she then follows it up by firing one from her mouth in which all three combine to form a immense sized proportion death beam.(cool down 12)
Bankai skills: (Captains and up can only have Bankai. Note: Some Lieutenants will be able to attain a Bankai) 1. 2. 3. 4. 5. 6. (Ultimate Skill)
Non-lethal Zanpakuto Skills:
(Skills that do not cause harm to an opponent)
Skills (Note: Remember that a GM can help you with the skills as it'll likely be faster and easier)
Total points gained: (This lists the total amount of points you have gained from missions etc. only goes up, never down) Total Points Spent: (Here you list how many of your total earned points you've spent) Mission log: (List here any training, Sparring or missions you have done and how many points you earned) Points spent and skills gained: (Here you list what your points were spent on)
---
Name:"Kenpachi" Sieg Oda
Appearance:
Age: 31
Gender: Male
Height: 6'5
Weight: 220 pounds
Hair Colour: Red
Eye Colour: Red
Birthday: September 11th
Clan/Family: Oda clan- Not much to say about their origins or where they came from, yet this is a clan that consists of nothing but demon humans. or humans with demon powers.
Race: Soul/Demon
Profession: Shinigami
Rank: Captain of squad 11
Power Level: Captain
Spiritual Energy Colour: Fiery red and blue
Personality: Doesn't have the typical bloodthirsty mindset that one would expect from a Kenpachi. Instead he is actually pretty calm and tame. Don't get it wrong though, he still enjoys a great fight, yet hes not sadistic and in peoples faces about it. If anything hes probably the smartest and strongest Kenpachi to ever live. Some say hes not a true Kenpachi since he uses kido, yet none have been able to kill him and claim his title. He is indeed a loyalist to the Seireitei and would do anything to see its glory maintained. He does command the respect of the squad eleven members that didn't try to kill him.
History: Born to a pure demon father and normal human mother, he was instantly considered an outcast by his clan as his powers were cut in half rendering him a half demon and not a pure demon. At the time his father was much to busy to help raise him so he spent most of his time growing up with his mother. So whenever he got bullied he would come back home and there would be his mother who would always have cookies ready and would cuddle and cheer him up. One day when he saw his mother getting mugged he went on the attack and went into his demon form incinerating the mugger. His mother would scold him for killing him like that, but would also thank him for being her big boy and protecting her. He knew from this day onward that he wanted to protect the weak from being abused like that and so with his mother and fathers consent, he went off to the academy.
The training was grueling, yet he showed that he was pretty well versed no matter what he did. He showed amazing kido skills and zanjutsu skills, his hakuda was great and he aced shunpoing on his first try. He was truly a gifted man. So it showed no surprised when he got his shikai early and graduated in record time. They all recommended he join Squad one as he could easily become Tamera's lieutenant in no time, yet they were shocked to see him join squad eleven. A man of his talent and he went and joined a war mongrels squad. He was almost like an outcast there, he was ridiculed to no end for his use in kido and even the Kenpachi at the time seemed to despise his guts. As such he always seemed to give the most brutal of tasks to Sieg in hopes it got him killed.
This however resulted in not only making him stronger but enabling him to meet his wife Zinnia, at first he was horribly scolded for even doing such a mission but after a few visits it grew into worry over his well being and then her admitting she had feelings for him. So with Sieg admitting he also had some feelings they went out, this only furthered his ridicule in squad eleven to the point it escalated to the breaking point. One day when being antagonized by the members, the Kenpachi mentioned how he should get injured just to have his way with Zinnia in front of Sieg. This of course made something in his mind snap to the point of challenging the man for his spot as captain. The old Kenpachi would laugh and agree stating he wanted to kill Sieg anyway. Yet no one saw coming what happened next, Sieg went into a deranged form and even used bankai. The old Kenpachi could only block the assault from Sieg, until Sieg incinerated the Kenpachi whole with his absurd fire skills. Leaving nothing but ashes of the ex Kenpachi. Of course not many accepted this and instantly challenged him, this resulted in the deaths of many squad eleven members. Eventually the challenges stopped after one hundred and fifty and resulted in the one hundred fifty failures event.
Ever since his rise as Kenpachi a lot of his members left due to his sue of Kido and not being a true Kenpachi, but he truly didn't care. With the members that weren't afraid of change he started to change the outlook on squad eleven making it less feared by people and more looked up to. He also married Zinnia within this time and became one of the most feared and respected Kenpachi's of all time.
Relationships/Friendships/Rivalries/Siblings: Aya Oda- His adorable little rowdy sister, one of the only people that has more energy than himself.
Chie Oda- His other sister, much more timid than himself and Aya, but he loves her none the less
Ritork Oda- His father and one of the clan leaders pillars. One of the few people Sieg would fear to fight, as his fathers power knows no bounds.
Miluo Oda- His normal mother. How she got mixed into a clan of demons his beyond him, but she made sure that his bloodline was half demon and not full.
Zinnia Oda- His wife who is a member of squad four, they got together with the countless times she healed him when the ex Kenpachi sent him on highly dangerous missions.
Other:
~Zanpakuto~
Zanpakuto name: Reibunzuanākī
Type: Fire/ Kido
Zanpakuto Shikai Release command: Fan the flames of death, Reibunzuanākī
Zanpakuto Bankai Release command: Ignite the world, Reibunzuanākī Ukami
Spirit Appearance: Will be revealed
Inner world: Its the inside of a Volcano, where you have to step on the hardened pieces of molten rock to not burn to a crisp.
Sealed appearance: A red katana.
Shikai appearance: Its quite a weird shikai, it can shift between purple, blue, and red and is even know to switch forms in itself when in his demon form. (Will sometimes alter between those different colors) (His shikai's look while in demon form
Bankai appearance: To be revealed.
Shikai skills: (NOTE: Seated Shinigami have up to 5 skills, Lieutenants and above can have all skills unlocked. Skills must also have cooldowns to prevent spamming) 1. Meteor strike- (In his appearance) His fist becomes coated in a rocky red Texture which also ignites in flames. His strike leave that extra pain and burn that just leaves you not wanting any more.(Last two post, cool down three posts) 2. Fire bombardment- Swinging his sword through the air he sends multiple circular objects at the target, when they explode they rain down tiny fiery needles.( cool down three posts) 3. Wall of embers- Sieg by stabbing his sword into the ground is able to raise a fiery dome around himself to ward off attackers, or buy himself some time.(last three posts, cool down six) 4. Cannon beast- Sieg by throwing his sword at the enemy forms a fiery body of a massive Lion around the blade that crashes through even the sturdiest of objects.(cool down four posts) 5. King of the beast- With his hand covered in flames he raises his hand and all around him various forms of animals made of fire form and will attack on his Que.(last four post, cool down six) 6. Sun burn- With a sudden surge of energy he expels a huge heatwave around himself, rendering those that are unable to think fast enough to nothing but ashes. This attack is hot enough to set even nearby objects on fire so look out. (cool down five) 7. Stronger than Dragons- Covering himself in a fiery aura, he launches with a quick slash and leaves a trail of fire behind him. When he slashes he send off a huge Flame arc that incinerates all that stand in its way.(cool down seven) 8. Skyline descent- Firing off a tiny orb of fire into the sky, it comes back down ten fold as it increases in size immensely and destroys the area underneath it. leaving whatever left under it charred and burnt.(cool down 15 posts)
Bankai skills: (You will see later) 1. 2. 3. 4. 5. 6. (Ultimate Skill)
Non-lethal Zanpakuto Skills:
(Skills that do not cause harm to an opponent)
Skills (Note: Remember that a GM can help you with the skills as it'll likely be faster and easier)
Zanjutsu (Master)
Kido (Know up to lieutenant skills in hado and seated in bakudo
Bakudo
Hado
Hakuda(Master)
Hoho(Master)
---
Name: Ike Tsugi
Appearance:
Age: 444
Gender: Male
Height: 5’10
Weight: 156 pounds…. Its fucking muscle!
Hair Colour: Red
Eye Colour: Red
Birthday: July 4th
Clan/Family: Tsugi- A low noble clan that are masters at hakuda. Members from this will undoubtedly excel at hakuda in the future
Race:Soul
Profession: Badass/ Shingami
Rank: Co-lieutenant of squad 6
Spiritual Energy Colour: Gold
Power Level: Lieutenant
Personality: Ask Abu what Zane is like, and that's his personality. Also ask Kurisa…. actually don’t. Just this time hes only 85% more serious
History: Born as a shy runt in the somewhat early districts, probably around the twenty-two district. Ike was born to a low noble clan, it wasn’t a big well known one that were closer to the Seireitei. Yet they were well known enough for having masters of hakuda in the clan. And Ike was expected to be one just the same as the rest. yet his timid nature would make his training more difficult than it needed to be. It was unsure how he was this shy with how his parents acted. One many really racist jokes which should never be heard by anyone, and the other which would say whatever they felt. Yet they would still train him despite his unwillingness to want to fight back. Yet his life would change for the better or worse when he met these two people who became his best friends. How on earth they managed to break Ike out of his shell and change him from a shy male to a give no fucks male was beyond anyone.
His drastic change was almost shocking to his parents, as the son would now join in with his father in his really horrible jokes. And would not care what he was asked by others, giving no fucks how personal it was. But his rage was terrifying. You got this man’s blood boiling and his rage would be unleashed. As he aged and trained, his parents decided to send him to the Seireitei to train there, and when he became stronger he would then return to show what he had learned.
So being sent to the academy he would being most proficient in hakuda, topping most of the class in the subject. Yet when handed a sword, it was frightful how bad he was. He almost cut his own head off at one point, so to save his life and others they just gave him gauntlets. Pretty much saying, that you suck at zanjutsu. he was well rounded in kido picking most of it up after a few tries, and eventually got the hang of shunpoing although he did crash land multiple of times before getting it down. One day when they made the students spar, and he was sparring against this one girl. Suddenly he heard a voice inside his head. “Ikeeee, you should totally say feel my rage, Shōmetsu no rivu~aiasan. trust me, it will be amazing.” Yet to Ike's surprise his gauntlets would then change after saying that, as they would be on fire which ended up burning the girl as she had his arm in a hold. Short story, he ended up getting yelled at for using a shikai. And ever since that day, his rage would only grow. After a few months though he would graduate and was expected to join a dignified squad.
Relationships/Friendships/Rivalries/Siblings: Well according to Abu I don’t have friends.
Other: Fuck black and white! Red m8.
~Zanpakuto~
Zanpakuto name: Shōmetsu no rivu~aiasan
Type: Energy/ Fire
Zanpakuto Shikai Release command: Feel my rage, Shōmetsu no rivu~aiasan!!
Zanpakuto Bankai Release Command: They have brought this onto themselves, Lets extinct someone Togonate Shōmetsu no rivu~aiasan!!
Inner world: A floating island in the sky, where the Island is a mile long in all directions, with just a grassy field. What lays below the island is a sea of lava, and the zanpakuto circles the island in its animal form.
Sealed appearance: Steel gauntlets
Shikai appearance: in appearance
Bankai appearance:(To be obtained) The gauntlets spread from it current length which is halfway to his forearm, all the way to his shoulders.
Shikai skills: (Start off with no Shikai or 4 to 5 Shikai skills) 1. Fire Volley: With the flames growing more intense on his gauntlets, he will then repeatedly thrust his arm forward which will send multiple fireballs flying at the target, they are random accuracy so most will probably not hit the intended target. The stronger the user becomes, the faster he can fire them off.(cool down four post) 2. The most rage filled barrage: The users fist will be covered in a bright red flame which will strengthen the punches of the users. The user also seems slightly aggravated during this, and is more rash when attacking. Being hit also has a more burn feeling than being hit normally. (last two post, cool down four) 3. Super rage!: In this state the user’s power seems to go up a bit, but will sacrifice more of his sanity. With his attacks being more reckless and wild. Seemingly having less control over his power. But damn do his attacks hurt in this state. His appearance changes slightly in the form of his muscles becoming slightly larger while using this.(Last three posts, cool down six) 4. Fuck you!: In this state the user jumps into the sky before making a giant fire ball with both his hands and throwing it at the target. It does take a few minutes to make it big though, so he can throw it while it's small if he wants.(Last one post if he’s making it big, cool down six) 5. Super rage 2: An upgraded version of super rage, where his power goes up even more with red static forming around him, yet his sanity further plummets as he would lose more control over this power. While his power would become more deadly, he would have a hard time trying to remember who's an ally while in this. Like super rage, his muscle would further increase in size and he also manages to grow in height, going from 5’10 to 5’11(Last three post, cool down seven) 6. Comet Crasher: His fist become engulfed entirely in a red flame, so much all that you can see about his fists are the fire. He will then close the distance between him and the target, and proceed to unleash straight jabs at the target, the punches however continue to speed up which will turn to an onslaught of punches hitting the target. He will then do the finishing punch of a double uppercut to send the target into the air which he will shunpo above the target and then grab the target and slam them into the ground from above. (Instant, but will ask if this is allowed to hit. cool down 10 post) 7. Rage Cannon: Simple in term of speech, but powerful enough to make it very deadly. Ike charges two mini fireballs in his hands, yet as he throws them they slowly build up speed but then combine in mid flight into one giant fire ball. (Instant, cool down six) 8. Super rage 3: Another upgrade but too his super rage 2 instead, and just like the last his sanity grows ever shorter, and in this one it grows short enough to the point it's barely even him fighting, and more so a deranged war demon fighting. His spiritual energy radiates around him while in this state, all while the red electricity flows around him. his muscles would grow a little larger than super rage 2 and would grow from 5’10 to 6’0(Last four post, cool down nine)
Bankai skills: 1. Echo Destroyer: He holds a tiny flame in his right palm which he holds in the air, and with the snap of his left hand the tiny flame shoots out in a wide radius of a mile while releasing a loud shrieking sound. The flames will set nearby objects on fire, while the sound while shatter and send flying debris everywhere.(cool down six posts) 2. Legendary Rage- Probably his strongest transformation but also his riskiest one. His power goes off the charts which would seem great but his sanity is no longer existent. Instead he becomes a mindless killing machine which will kill foes and allies alike. His height grows from 5’10 to 6’7, his muscles also grow to unimaginable proportions. While he may be a risk to any team missions, if by himself he would be of great help. (Last six post, cool down a day) 3. Nova Hammer- Holding both his hands together he jumps into the sky and with his fists clenched together, he plummets to the ground with fire trailing from his hands the fire growing the farther he plummets and when he reaches the ground he doesn't even need to hit the target for it to work as the trailing fire will be a gigantic fireball that retained the shape of his two fist that will slam into the ground and send fire exploding everywhere.(Cool down 8 post) 4. Do you fear me?- His last transformation, while weaker than his Legendary Rage, he is able to achieve total control of himself in this state. His power is still high to be considered a threat but while it’s weaker than his legendary one, its stronger in the aspect he remains himself.he also gets a nifty Hair color change with it turning dark purple (last five post, cool down a day) 5. Super Nova- Holding his arms in the sky he drains heat from the very sun, and charges the heat within his own body. Storing it to beyond high levels, to the point he himself is emitting a blue flame aura. All attacks that seems to get near him end up turning to ash before they get close. And with one shot he fires off a massive torrent of bright blue and red energy. Its a get out of the way or you are going to evaporate upon contact kind of attack.(cool down two days) 6.(Ultimate Skill) Era Eradicator- This is the kind of attack that you only use when you realllllllly want something dead. Ike releases every ounce of his power he has into one last attack. Its not like he has a choice in how much power, this attack forcibly takes all of your power. He conjures up a single two district sized flaming flying Leviathan, that radiates his spiritual color. It hovers in the sky before descending to the ground. How to dodge? FUCKING RUN! Or the best damn shield of all shields. (cool down a week)
Non-lethal Zanpakuto Skills: His shikai can emit a bright light that isn’t fire, and is actually just that. Light.
Rank: Captain of Squad 12 & Head Researcher of SRDI
Power Level: Captain
Spiritual Energy Colour: Blueviolet
Personality: A terrifying monster Tamera tried to contain but never could.
History: Nothing is known about Miyoko's history. All records of her past never existed, raising the question of whether she was born in the Soul Society. Those who question her history end up being her next experiment.
She was picked up by Tamera Murakami at a young age. The old woman named her Miyoko Murakami and adopted her like most of her children. She despised the family, even the other children who were adopted. All she wanted was to be alone but Tamera never allowed that. She trained Miyoko, showed her the massive amount of records they contained within their estate. This was Miyoko's sanctuary and where she spent most of her early years.
Relationships/Friendships/Rivalries/Siblings: Tamera Murakami - Her adoptive grandmother who took her in when she had nothing. She respects the woman but her family are useless to her. However, she is sometimes annoyed by her grandmother when Tamera tries to relate to her. Fuyu Murakami - Her adoptive niece who is nothing but a pain in the ass to her. Even though she is blood-rated to Tamera, Miyoko wishes for the day she can kill the child with her own two hands but Miyoko is a patient one. Hana Murakami - Her adoptive sister and Tamera's only blood daughter. She bears absolutely no emotion towards her. Murakami Family - They are nothing to her but a name. She doesn't care whether they live or die, they are already dead to her. Kazu Shinka - Among all her madness, all of the shits she has to deal with. Her family, her pest like relatives and other insects that bother her within the Soul Society, Kazu is the only one capable of making her sane. He is the one sole person in the Soul Society who she does not hate and is actually capable of spending an entire day with him. He compliments her madness and without him, Miyoko may of massacred all of her subordinates by now. Kazu is also one of the 2 people who know of her true office, the other being her pesty grandmother. However, Kazu is the only one with actual access to it as Tamera would have to force her way into it.
Other: Miyoko has 6 bone like appendages coming from her back. They are frequently modified but their most common form resembles spider legs but are not limited to that form
Miyokos office has been noted to be notoriously cold, most of her subordinates are unable to even come close to her office as they end up getting frostbite before they enter.
Wields the only known Zanpakuto to be modified to have another type
~Zanpakuto~
Zanpakuto name: Hyakki Yagyō
Type: Unknown/Poison
Shikai Release command: Indulge
Bankai Release command:
Spirit Appearance: Miyoko's spirit appearance comes in many forms. At first, when in the black forest, they take the apperance of many ambiguous beings with unrefined shapes. However, they all retain the same feature which is a pair of eyes that have the shape of a maelstrom.
Once she reaches the inner parts of her world, her true Spirit appearance is revealed...whats left of it
Inner world:
Sealed appearance:
Shikai appearance: Same as sealed
Bankai appearance:
Shikai skills: (NOTE: Seated Shinigami have up to 5 skills, Lieutenants and above can have all skills unlocked) 1. Immediately after speaking her zanpakuto's name, black translucent bubbles begin to form and rise from his zanpakuto. It doesn't take long before her zanpakuto is covered in the black layer, littered in mouths. The mouths are capable of replicating themselves and detaching from her shikai, floating around Miyoko to protect her. The mouths are an all-devouring maw, used to consume reiatsu based attacks and store them within their bodies. The reiatsu that they consume can be used to replenish or even increase Miyoko's own attacks. The more reiatsu the mouths inhale, the larger they grow in size but also decrease in speed. The mouths also have the ability to move around and actually feed on flesh of other shinigamis, but in exchange they aren't able to absorb reiatsu based attacks. Not only that Miyoko is able to cover himself in these carnivorous mouths to act as protection. { 30 generated upon activation, 5 per post } Variation 1 - Kazu Surprise: Using the non-lethal ability to store items, Miyoko places a special grenade with Kazu's face on it within one of her mouths. Afterwards, she blatantly sends the mouth towards her target in hopes they will be foolish enough to cut through it. Once they do, the grenade becomes visible before erupting in a giant explosion. 2. Locust Extinction - The heads sprout wings, moving at increased speeds as they spin around and strike down their opponents little by little, before they are unable to move { 15 consumption } 3. 4. 5. 6. 7. 8.
Bankai skills: (Captains and up can only have Bankai. Note: Some Lieutenants will be able to attain a Bankai) 1. 2. 3. 4. 5. 6. (Ultimate Skill)
Non-lethal Zanpakuto Skills:
(Skills that do not cause harm to an opponent)
Skills
Genius Intellect Miyoko was a natural born genius, capable of understanding complicated concepts like it was a simple puzzle to her. The extent of her intellect far surpassed Tamera when she was at a young age and because of this, Tamera always had a slight fear of Miyoko.
Zanjutsu Master Miyoko was personally trained by Tamera the majority of her life and thanks to that, she picked up on Tamera's excellent fighting styles and techniques. Once she entered the Seireitei, her skills only grew more. Kido Master Miyoko had a natural talent for Kido and with the guidance of Tamera, her skill has reached into terrifying levels.
Bakudo Bakudo 1-99
Hado Hado 1-96
Hakuda Practitioner Miyoko hardly learned Hakuda and instead focused on improving her mind. In the end, it paid off as she now has 6 appendages that she can use for close-quarters combat.
Hoho Master Miyoko was tediously trained by Tamera in Hoho in case such a "a pretty girl like herself ever needed to run away". The saying always annoyed Miyoko but still trained in Hoho and saw the advantages it could give her later.
Inventions Miyoko has made many ground-breaking discoveries and made countless inventions, many that she keeps to herself. However, some have been given to the Seireitei as a whole such as the top notch surveillance system that is capable of distinguishing individuals on reiatsu alone.
Hyakki Yagyō - Previously a single-type zanpakuto, Miyoko has heavily modified her own Zanpakuto up to the point that it is now considered a dual-type zanpakuto: its original unknown and poison. She also achieved bankai through these same modifications
Nikubakudan (肉爆弾, Flesh Bomb): Just like Mayuri Kurotsuchi, Miyoko experiments with her own Squad members along with others, implementing various types of bombs to see how large of an explosion they can produce with a given amount of Reiatsu.
Hojiku-Zai (補肉剤, Flesh-mending Drug): Another serum from Mayuri, Miyoko uses this serum to regrow lost limbs or any type of injuries. She's also modified it so it is capable of regenerating her own appendages that sprout from her back, even though it is made from a different subustance. She's given small dosages of this serum to Squad 4 for various reasons, one to keep her mother off her back.
Jorōgumo (絡新婦, Binding Bride - Her infamous dark appendages that sprout from her back. Miyoko has invented these and implemented them into her back with the help of Kazu. These spider like legs have various contraptions inside and can easily change shape and function with a small amount of time for Miyoko to modify it
Miyoko always has an assortment of poisons within these appendages, usually varying depending on which appendage she uses. She can release these poisons in the form of a gas, small hole opening on any leg and shaking it to let it seep out
The tips of Jorōgumo can open up, a black sleek blade extending outwards covered in poison that depends on the limb being used.
Item C
Total points gained: (This lists the total amount of points you have gained from missions etc. only goes up, never down) Total Points Spent: (Here you list how many of your total earned points you've spent) Mission log: (List here any training, Sparring or missions you have done and how many points you earned) Points spent and skills gained: (Here you list what your points were spent on)
Tamera Murakami
"Don't fuck with me child"
Age: 90s
Gender: Female
Height: 5'4"
Weight: you dont ask your grandma's weight
Hair Colour: White
Eye Colour: Pale Gray
Birthday: October 30
Clan/Family: Murakami Clan - A once worthless clan that was no different from a Rukongai family. They had nothing when they started, formerly ran by a foolish man who only desired money. Everything changed when Tamera was born. She became the head of the clan in no time, killing the same monster she once called father. Since her leadership and becoming a Captain, the Murakami family began to move up the ranks and became more respected. After she became the Head Captain, the clan became a noble family and now owns a giant estate. The Murakami is now known to produce various powerful female shinigamis, some who are even adopted into the family.
Race: Soul
Profession: Shinigami
Rank: Head Captain
Power Level: Head Captain
Spiritual Energy Colour: Yellow
Personality: Tamera is a stern and hard-working Head Captain, dedicating her life to the Soul Society and is willing to risk her life for it. She takes no shit from anyone, not even her family and will punish whoever threatens the Soul Society.
Despite that, if she finds out you haven't eaten you expect the meal of a lifetime
History: Tamera has walked a long and beaten path, rising from nothing just to give her children a better life. Tamera worked hard every single day of becoming a shinigami, rising through the ranks and eventually becoming a captain of Squad 5. She was an incredible Kido master and a beautiful woman who many men sought out (hard to believe huh). When the previous Head Captain died, the obvious choice was to choose Tamera as she was the oldest and wisest.
During her lifetime, Tamera found a child in the Rukongai. The child had just killed someone, hiding their body with incredible thought and planning. She was only discovered due to Tamera's acute reiatsu sensing. Normally the child would be executed without trial, as this was an especially brutal murder. Tamera saw something within the child, an incredible monster. She saw herself. So instead, she took in the child and gave her a home, a name and hope. The child saw it otherwise and hated Tamera in the beginning, eventually worn down by the old devil. Well that's what the basics of the reports say.
Relationships/Friendships/Rivalries/Siblings: Miyoko Murakami - Adoptive daughter who she took a particular interest in. Miyoko reminds Tamera of herself when she was a child. Tamera admits that she is nowhere near as smart as Miyoko but her wisdom far exceeds her. Fuyu Murakami - Her only blood but rebellious granddaughter. Tamera is especially cold to Fuyu and gives her little to nothing from the clan's fortune. Hana Murakami - HOne of her few blood daughters who she dearly cares for. She gave Hana everything she ever wanted, and because of that she grew up a spoiled child. Hana never worked to become a shinigami and lives in a life of luxury. Murakami Family - Tamera cares greatly for her family and most members within the family. She takes great of each member and treats them all equally, whether they were born into the family or adopted. The only ones she treats differently are Miyoko, Fuyu, and Hana. Hana she treats like a child and gives her anythings he wishes, being her oldest and first child she gave birth to. She wanted to give Hana everything she didn't. Fuyu she treats poorly and gives her no special treatment compared to any other shinigami. Miyoko...she is a special case
Other: - Wields the undisputed strongest Earth type zanpakuto in the Soul Society - Tamera's spiritual pressure has an especially heavy feel to it, attributed to her Earth based shikai
~Zanpakuto~
Zanpakuto name: Shinokuni
Type: Earth
Shikai Release command: These walls will be your grave
Bankai Release command:
Spirit Appearance
Inner world: A barren wasteland with various skulls and leafless trees. Time has stopped as clouds, wind and everything else is still. All color is void, only black and white remaining with a lifeless, pale sun in the sky.
Sealed appearance:
Shikai appearance: A thick cracked layer of Earth covers her blade, consisting of most materials that make up this Earth like dirt, rocks, metals, gems, etc.
Bankai appearance: TBR
Shikai skills: (NOTE: Seated Shinigami have up to 5 skills, Lieutenants and above can have all skills unlocked) 1. Tamera has complete and total control of the Earth around her. This includes the dirt below her feet, the trees that rise from the ground and the grass that feeds the animals. People often think that her zanpakuto is limited just to dirt, rocks, etc but the mistake always ends up being fatal. It includes all kinds of minerals that originated from the Earth. No variations or countdowns 2. 3. Grand Leveller - A soft humming noise comes from Tamera's fist, the air around her distorted due to vibrations coming from her body. Tamera focuses this, sending her fist into the ground and causing an earthquake of massive proportions. The seismic waves are so great that they even escape the ground and spread through the air, anyone near by feeling it pass through their body and shaking up all their organs. ( 1 post use, 4 post CD) Variations
4. Overlap of Heaven and Earth - Tamera raises her hand, massive chunks of earth torn from the ground and raising upwards into the sky. The preparation for the skill is complete once the sky is covered with pieces of earth. Tamera then drops her hand, all of the ground that collected falling downwards and leaving no escape, only a live burial. She hardly uses this technique when close to the SS but has variations that can deal with individuals. ( 1 Post prep, 1 post use, 4 post CD ) 5. 6. 7. 8. Gasshoukyoku no Rengoku {Chorus of Purgatory}
Bankai skills: (Captains and up can only have Bankai. Note: Some Lieutenants will be able to attain a Bankai) 1. 2. 3. 4. 5. 6. (Ultimate Skill)
Non-lethal Zanpakuto Skills: - She can sink and rise from the ground below, swimming through them like a shark - Tamera has a constant awareness of the earth around her, able to always detect it whether its attached to the ground or not - She is also capable of sensing through her feet and the ground, any type of movement or obstruction on/in the ground being sent directly to her.
Skills (Note: Remember that a GM can help you with the skills as it'll likely be faster and easier)
Zanjutsu Master All known Zanjutsu techinques
Kido Grandmaster Among all of the skills she trained in, Tamera always excelled at Kido. Her years of practice eventually paid off, earning the title of the Grandmaster of Kido. Speechless Incantation Tamera has reached such a skill with Kido that she no longer has to say the name of the spell. Instead, she can merely think it and fire off a Kido spell as she wishes. Yet, they still retain incredible power even without any type of incantation (Up to spell 55 and below) All known Hado, Bakudo, Sealing and Barrier Spells along with her own arsenal of spells
Bakudo
Hado
Hakuda Master All known Hakuda skills
Hoho Master All known Hoho skills Total points gained: (This lists the total amount of points you have gained from missions etc. only goes up, never down) Total Points Spent: (Here you list how many of your total earned points you've spent) Mission log: (List here any training, Sparring or missions you have done and how many points you earned) Points spent and skills gained: (Here you list what your points were spent on)
Hair Colour Glassy Grey However, when the light hits it hints of Blue, Green and Pinkstreaks show themselves.
Eye Colour Ocean Blue
Birthday November 14th
Clan/Family To Be Revealed
Race Soul
Profession Full-Time Shinigami
Rank Squad Four Captain
Power Level Captain
Spiritual Energy Colour Invisible
Personality Miho is a gentle, friendly woman. She wouldn't be seen hurting a fly or heard speaking negatively about anyone, instead she'd prefer to always show a positive attitude and be kind towards anyone and anything. Generally Miho is calm in mostly any situation, it's rare for her to panic or act rashly. Even when her subordinates make mistakes, instead of being angry about it or scolding them, Miho would simply laugh it off and point out what they should of done instead of focus on the mistake itself. She is very empathetic which makes it easy for her to understand the actions of others when taking into account their emotions. Those whom harm without reason puzzle her greatly and almost frustrates her at times. Also, being the caring woman she is, Miho actually enjoys spending time listening to others talk about their feelings, problems and achievements. She always tries to help anyone in need while keeping them from danger, whether they're in her Squad or not or whether they ask for help or not. She isn't one to butt into the affairs of others, however if it's painfully obvious that a person is in desperate need of help and is within an inch of life, she won't hesitate to step in and be the voice of reason.
History To Be Revealed
Relationships/Friendships/Rivalries/Siblings "None at the moment, but I would like some *smiles*"
Other To Be Revealed
~ Zanpakuto ~
Zanpakuto Name Ekitai Seishin 液体 精神
Type Water and Temperature
Zanpakuto Shikai Release Command "Surge and Pulse, Ekitai Seishin!"
A vast mirrored ocean with few clouds looming in the sky. Despite Ekitai Seishin's fish-like look, she hovers over the water. The sea floor feels like concrete despite the water's current moving delicately underneath.
A simply, white and red-hilted Katana.
A double-ended-bladed staff.
To Be Revealed
Shikai Skills - Note: I will not use the extreme skills on friendlys, only very weak versions of perhaps 2 or 3. They are mainly for strong enemies. - 1 Mizu No Disuku/Reitō Shīrudo (Water Disc/Frozen Shield) 水のディスク / 冷凍シールド
With her staff held out straight, one blade pointing to the sky and the other to the floor, Miho would then quickly spin her weapon 360 degrees to create a disc of water. This can be used as a shield when Miho drops the temperature of the water to below 0; which would freeze the water solid.
Depending on the force of the attack sent towards her, the shield would shatter in 1 - 2 posts | Cooldown is 4 posts.
- Variation -
Kairyū Suisō (Water Tunnel) 回流水槽
Instead of freezing the disc, Miho could pull her staff out of the water before stabbing the centre of the disc with one of the bladed ends of her staff. This would cause a cylinder body of water to shoot out from the disc towards her target. With a slight increase of spirit energy, that water can become boiling hot or freeze within seconds so that whoever is trapped within the tunnel or against the tunnel will feel the heat, be hit by ice or frozen within the tunnel depending on when Miho chooses to change the temperature.
Duration 1 posts | Cooldown 5 posts
- Variation -
(Jōhatsu) Kairyū Suisō ((Evaporated) Water Tunnel) (蒸発) 回流水槽
If Miho turns the heat up too much too quickly, the water tunnel would evaporate into water vapour which would be used for another move.
2 Ekitai Sutoraiki (Liquid Strike) 液体ストライキ
With a swing of her staff, Miho can create water arcs and send them in any direction she wishes.
Miho is able to coat her blades in water before freezing the water covering them, allowing her to produce a stronger impact with each of her landing strikes.
Duration 1 post | Cooldown 3 posts
3 Ekitai Gurippu (Liquid Grip) 液体グリップ
If Miho is able to cover her enemy in the water she produces, her water droplets would seep into the pores of the enemy's skin. This would allow Miho to use her abilities to freeze or heat any part of the body covered by her water.
Duration 6 - 9 posts | Cooldown 6 posts
- Variation -
Insaido Kara (From The Inside) インサイドから
Cupping a hand over one of her blades, Miho would be able to collect some of the water her blade produces. If she manages to bring this water into contact with her target's mouth and have them swallow, she would then be able to burn or freeze them from the inside. The more water they swallow, the stronger the effect will be. After a certain amount swallowed, whatever Miho does next will have a long-lasting effect on the opponent. Basically the result of this move can range from a singed or frozen tongue or throat to being cooked from the inside out or completely freezing the stomach and any organs in contact in order to smash them to pieces, or for whatever other reason.
Duration 5 - 8 posts | Cooldown 7 posts
- Variation -
Kyūnyū (Inhalation) 吸入
Instead of gathering water, if Miho turns a water tunnel into water vapour and the enemy inhales this vapour, Miho would still be able to burn or freeze them from the inside with this move, attacking a different set of organs and perhaps bones.
Duration 5 - 8 posts | Cooldown 7 posts
4 Hari chiryō (Acupuncture) 鍼治療
Continuing from move 1, after evaporating her water tunnel Miho would be able to leave the water vapour in the air for 3 posts. Within that time frame, she would be able to turn each droplet into a needle of ice. In seconds a thousand needles would be created, ready to be shot into any target. She'll be able to shoot as many or as little as she'd like at a time until they're all used.
Duration up to 7 posts | Cooldown 5 posts
4. To Be Revealed 5. To Be Revealed 6. To Be Revealed 7. To Be Revealed 8. To Be Revealed
Bankai Skills
1. To Be Revealed 2. To Be Revealed 3. To Be Revealed 4. To Be Revealed 5. To Be Revealed 6. To Be Revealed
Non-lethal Zanpakuto Skills
- Miho can use her heating ability to warm the body of a patient and sooth any aches and pains while allowing her heated water to penetrate the skin and relax the muscles. On the flip side, Miho can use her freezing ability to encase an open wound and numb the area around it to make it more bearable to cope with until healing treatment is administrated. -
Personality: Araris acts upbeat and is quick to laugh. It seems like nothing fazes him. He is laid back person yet is hard working when he wants to be. He also has no respect for authority and does what ever he thinks needs to be done and damn the consequences. He has a smart mouth, usually gleefully employed on an opponant when he is fighting. He has a good sense of humor, and likes to make people laugh. He can be more than a little arrogant and stubborn, he defiantly doesn't take orders very well. He is a thrill-seeker and has a lust for adventure that is without equal. He loves to live life on the edge, which can result in him diving head-first into ridiculously dangerous situations without a second thought and a smile on his face. His loyalty is unquestionable, if you are able to win it. He shows little to no interest in finding out about his past, perfering to live in the present.
He has a fondness for alcohol and a near-disturbingly high tolerance for it. He also loves to eat, and loves trying new cuisine whenever he can.
History: 50 years ago, he awoke, swords in hand, in a clearing filled with the signs of battle and covered in blood. He had no memory of who he was or how he got there. He lived as a wanderer for awhile, trying to find his past. But he met a man who changed his life. That man was the capatain of squad 8. They became fast freinds, and he became a mentor to Araris. After witnessing his power and seeing his potential, the captain convinced Araris to join squad eight. He did so, and he distinguished himself quickly as a fighter and a tactition and he rose through the ranks quickly. He became captain by the unusual means of Trial by Combat, in which he challanged the Captain to a dual. After several long and difficult battles, he prevailed by a hair. The now formor captain congratulated Araris and decided to retire, claiming he was getting too old. They parted as friends. Araris currently has opened a small pub that is run by him and his squad. They serve their own brewed sake.
Relationships/Friendships/Rivalries/Siblings: Formor captain of squad 8, sees him as a mentor and friend. Shows no respect to head captain, nicknamed her Granny Hentai, not to her face, (hentai=pervert=dirty=dirt=earth) or Rocky, when he is in a good mood, Grandma Mura in more formal settings.
Other: A solid gold pocketwatch with some strange symble on it. A tassle of random pieces of mask from various hollows he has killed. (Hangs off his swords.) He is very 'moderised' and keeps up with the real world, making trips there occasionally. He plays a guitar of all things. Seen as somewhat eccentric. Byakua Kenpachi
~Zanpakuto~
Zanpakuto name: Amaterasu, Tsukuyomi
Type: At first glace, it appears to be a kido type, but it is actually a zanjutsu type. Dual blades
Zanpakuto Shikai Release command: Dawn falls to night and night rises to dawn, as the seasons change and tides flow. The queen sits on her firy throne, watching the king and her child dance. Shine, Sol and Luna!
Zanpakuto Bankai Release command: Awaken! Aether!
Spirit Appearance:
Amaterasu:
Personality: Hot tempered, passionate, loyal, opinionated and determined. Always up for a fight and loves combat. Likes: hot sunny weather Dislikes: Tsukuyomi
Tsukuyomi:
Personality: Cool, calm and rational. Perfers to think then act. Laid back and lazy. Pacifist. Likes: Cool, peacful winter nights Dislikes: Amateratsu
Inner world:
The actual setting changes, usualy a place pulled from his memory, but always has a massive red moon that casts a red tint on everything.
Sealed appearance: Both are Nodachi he wears them crossed on his back. One has a golden sun-emblem guard, in a similarly decorated sheath, the other has a silver full moon guard and a similarly decorated sheath. His swords have a little power in sealed form, his sunblade radiats heat and burns what it cuts. The moonblade radiats cold and freezes what it cuts.
Shikai appearance: His appearance and power changes depending on which sword his his holding. His sunblade gives him a duster made of fire that has a high resistance to kido (and similar) attacks. His moonspear gives him an archaic icy armor that has a high resistance to physical attacks. If he is holding both, his power is actualy a little sub-par for a shikai release becuse the hot and cold cancel a little of each other's power. He wears the ice armor on the side with his spear and the fire duster on the side with his sword. He can weild one at a time. This gives him almost normal bankai level of power, exept he cannot stay like that for long, if he holds sol, he gets a high-grade fever and will eventualy faint. If he holds luna he gets frostbite and eventualy looses consciousness.
Bankai appearance:
Shikai skills: His elemental types alow him alot of freedom in his abilities, so these are just a general list of skills he likes. Also each one freezes/burns what ever it touches.
1. He can pull heat or send heat into his surroundings, strengthening that respective element. (Send heat= cold, ice power up) 4 post cooldown 2. Mirage: By using the heat and cold he can create simple mirages. 5 post cooldown 3. Solar flare: A massive red circle appears on the ground and erupts into a collum of flame. Lasts 2 posts Cool down: 4 4. Ice Make: He can make and manipulate objects made out of ice. (Lasts: 3 posts. Cooldown: 3 posts) 5. Firefly: a bunch of little Fireballs appear around him and he fires them, railgun style. On contact they burst into a small explosion. Lasts 2 posts Cooldown 4 6. Icefire: He crosses his weapons and sends out a wave of cold flame that acts like fire, but freezes instead of burning. (Lasts 1 post, more if the flame catches Cooldown: 5 posts.) 7. Flame Commandment: Only available with luna sealed and sol out. He lifts his blade, sumoning a massive fireball that he can send in any direction he wants, he can also manipulate its direction just a bit. It explodes on impact with anything, buring so hot that it scorches the air and can burn without having to touch the flames. (Duration: 1 post Cooldown[ahahaha]: 7 posts Ice age triggers cooldown.) 8. Ice age: only available with sol sealed and luna out. He sends a huge blast of cold in a cone that will freeze anything caught in it solid. The ice is extremely hard to melt. (Duration: 5 posts Cooldown: 9 posts Flame Commandment triggers cooldown.
About his Bankai: His Bankai requires his spirts to work as one, (Which is incredibly hard, in fact he may be sometimes unable to use his bankai, due to his spirits being unable to get along.) eliminating the clash from his shikai. (hence the single sword) In this form, his heat and cold do not cancel each other, instead they exist together in a very unique way that defys nature. His sword still freezes and burns, however he can choose whitch effect. Bankai skills: (Captains and up can only have Bankai. Note: Some Lieutenants will be able to attain a Bankai) 1. Nova: He points his sword and triggers a mighty fireball that pulls objects inward with gravity. (Lasts 1 post Cooldown 4 posts.) 2. Subzero: A dangerous skill that plumits his body temperature, halting all pain and allowing him to bypass damaged body parts. If used, he can fight only to die of his injuries later. (Lasts 2~10 posts Cooldown: 1 day [recommended 2 days]) 3. Ice Fortress: Has two versions, one he summons a pane of thick ice that can take a few blows [Lasts 1~2 posts Cooldown 4 posts] Or two, He slams his sword point first into the ground snd summons a massive icy dome that has several layers that get thinker as they go inward. He can put this around an opponant too and replenish the domes one at a time. (Lasts until it is destroyed. Cooldown: The full skill 6 posts, subsequent domes, 1 post. 4. Hellfire: He creates an omni directonal heat wave that scorches anything around him. Has a short range. (Lasts 2 posts Cooldown: 5 posts) 5. Purify: This is actually kido, enhanced by his Zanpakutō, He heals himself of minor injures and any negative effects. (Lasts 1 post Cooldown: 8 posts) 6. ???
Non-lethal Zanpakuto Skills: Oddly enough, he always knows what time it is, no matter where he is, through his Zanpakuto, who can feel the position of the sun and moon in the real world. His ice can be used to preserve, like if a comrade goes down with a fatal injury, he can put them in ice that will keep them in stasis until he melts them. Also acts as a protection. His fire make him an exilant cook. (Though being used like that makes Amaterasu angry.) He can talk directly with his Zanpakutō without the need for meditation. Consequently, he can sometime be heard talking to them outloud.
Skills (Note: Remember that a GM can help you with the skills as it'll likely be faster and easier)
Personality: Despite seeming laid back, Irei Vostera is undoubtedly worthy of his given position. He is extremely strict when leading those under him. However, his valiant views and burning heart give his underlings the will to triumph over any order that is handed to them. Not to mention that Vostera is pretty down to earth which makes him rather easy to talk to. When off duty, Irei has a tendency to fill his downtime with an assortment of family problems and random activities.
History: Irei's version: Irei was born into a clan full of ruffians known as the 'Shibō-ya'. The Shibō-ya was a decently wealthy clan that had made their wealth by acting as hitmen for various people. Without hesitation, each and every member of the clan would eliminate all targets assigned to them through any means necessary. However, Irei seemed to be of an entirely different breed all together. One he became of a reasonable age, the young adolescent refrained from partaking in his family's practices which made his people angry in response. Angry was nothing more than a mere understatement, they were furious. No one in the ruffian's entire bloodline had not attempted to turn away from their family tradition. Fortunately for them though, Irei was still a young cub that could easily have his mind changed through immoral actions.
Obviously aware of this, the Shibō-yas decided to pit him against several other children in an underground arena match. Despite the odds, Irei managed to defeat the opposing kids without even having to throw a single punch. Instead of fighting, the defiant ruffian boy easily crushed his opponents' wills to fight by raising up his spiritual pressure. Utterly astonished by Irei's defiant power, Shibō-yas chose to abandon him out of fear of what he could one day become to their clan. As a result of said decision, he is left alone to consume the remainder of his days by roaming around the Rukongai like a worthless peasant. Sometime later on, Irei is adopted into a local but respectable clan after they realize his extraordinary potential.
Relationships/Friendships/Rivalries/Siblings: None of particular interest(Will update as story progresses)
Other:
~Zanpakuto~
Zanpakuto name: Onmyō(Ying and yang)
Type: Light/Dark
Zanpakuto Shikai Release command: (optional)
Spirit Appearance: Humanoid Appearance:
Beastly Appearance:
Inner world:
Sealed appearance:
Shikai appearance:
Bankai appearance:
Shikai skills: (Start off with no Shikai or 4 to 5 Shikai skills)
1. Conceal: The user goes into an seemingly invisible state, becoming nearly intangible for the remainder of the duration. During this time, the user cannot attack anything or communicate with anyone. Attempting to do so will simply cause them to phase through the target. However, a certain technique can releases them from said state. Cannot revert back to previous state while within a solid object. Lasts 4 posts, CD 6 posts 2. Reveal: The user's right zanpakuto emits a small bright light that illuminates the area within a five ft radius. Conceal is also canceled out if it was active prior to the activation of this move. Can also be used to blind targets at point blank range. Cooldown 4 posts. 3. 4. 5. Raid of the famished kitties: The user creates over two hundred and fifty cute ravenous shadowy cats that proceed to attack the target. The cats are weak individually but their high numbers and adorable looks allow them to overwhelm their target every time. Good for picking off small fry or for buying time. Lasts 4, Cooldown 7 posts
6. Beam of light: Zephry's most unexpected attack. The user fires off a simple concentrated beam of light that pierces through the target if hit. The problem with this is that the user can use(and usually does) this move without warning whatsoever, making it hard to predict on the get go. Cooldown 3 posts. 7. 8. Fleeting Nightmare: Irei impales the ground with his zanpakuto before the very surface starts to turn pitch black within a radius equivalent to that of half a football field. Upon saying the appropriate phrase, the surface and everything underneath it begans to sink, eventually creating a large sink hole. Afterwards, an enormous beam of light rises from the bottom of the hole before destroying everything within the general vicinity. Cooldown 18 posts(After activation)
Bankai skills: TBR
1. Raid of the famished leopards/????/????: TBR 2. Beam Bolt/????/????:TBR 3. Wielder of fate/????/????:TBR 4. Ying:TBR 5. Yang:TBR 6. Fleeting Grey:TBR
Non-lethal Zanpakuto Skills: TBR
Skills
Zanjutsu
Kido - Captain Level Mastery
Hakuda - Captain Level Mastery
Hoho - Captain Level Mastery
Total points gained: Total Points Spent: Mission log: Points spent and skills gained:
"Ooooo, I found a hollow mask. MI'm gonna keep it"
Age: 182
Gender: Female
Height: 5'2
Hair Colour: Ash Brown
Eye Colour: Deep Purple
Birthday: October 24th
Clan/Family: Adopted into Murakami
Race: Soul
Profession: Shinigami - Head Reporter for Squad 9 Magazine
Rank: Squad 9 - Captain
Power Level: Captain
Spiritual Energy Color: Golden with tint of orange
Personality: Despite the girls drowsy / clumsy and rather calm demeanor, there hides a truly great large intellect under it all. She has a almost 'fan girl' like respect for powerful opponents, often trying to get them to sign things or tell her the name of their moves if she thinks they are cool. She seems to enjoy fighting a lot, even more so on the side of tactics, however she has been known to 'snap' in a way and her glare becoming a well known scary accompaniment to this. Raw power is only as good as those that use it, and the ones that use it wisely are the strongest of all, this is the belief she wishes to prove to her new family and her squad. However, despite this she still holds fear, fear of no longer being in control of her own power... She hopes this fear will never come to pass.
History: Ko was not a high born girl at first, she never thought that luck would one day shine her way but after crawling up from the gutter she came into her own during the tests to become a Shinigami. The deciding factor was the Zanpakuto that was already at her side, giving her a big advantage over the others. She had no idea wear she claimed such a blade, only that it was drenched in blood when she did so, a fact she has not forgotten but chooses to ignore thanks to the power gifted to her by the sword. During these tests she was noticed by one of the visiting clans, impressing the head through her attitude and skill which now has allowed her to secure a place among the Shinigami and soon enough to be adopted within a family.
Her ascent to the top did not stop there as she soon came to control her bankai while as a lieutenant within squad 13, a place she would soon leave to become one of the youngest captains ever to be established, a shame in the eyes of some of the other members but a great opportunity for her... With her enhanced communication with her Zanpakuto she as soon able to start learning new and advanced techniques, even copying formerly secret arts from other shinigami without their knowledge. Still she retains the innocent moniker as the soul society's mascot, a nice title to hide behind to say the least~
Relationships/Friendships/Rivalries/Siblings: Tamera Murakami - Head of Family
Other: Is never seen without her colorful scarf that represents her namesake of colorful leaves Uses the Iaijutsu style of swordsmanship along with more common styles. Has a jug of fruity sake Byakuya
~Zanpakuto~
Zanpakuto name: Kogane no Aki
Type: Kido/Physical
Zanpakuto Shikai Release command: "Saw through them Kogane no aki!"
The fluffy scarf around her neck flows out behind her while leaves fall from its edges.
Inner world:
Sealed appearance:
Shikai appearance:
The sword retains its sheer size of a orochi, while the blade also turns black and gains a serrated edge. From its hilt it has a long piece of cloth flowing from the bell on the end. The bell reacts to spirit pressure, and the ends of all the cloth that the user wears infinitely breaks apart into golden leaves which flow around the user.
Bankai appearance: The sound of shattering chains echo out from Koyo, her head and body pounding from the pain as something forces its way into her very being, and for a moment her lips part as if they are being forced to speak the word; "Bankai..." With that Aki is unleashed,chains burst from the hilt of the sword to start wrapping around Koyo's body, her hair taking on a much darker hair with her purple eyes being replaced by golden orbs. Her sword doesn't change, but it is clear that whoever is using it has...
Shikai skills: 1. Never Ending Fall: The leaves that fall from her clothing and the cloth of the sword never stops, and they will follow the user around and act on their own. Covering for their master in attacks or distracting the enemy. They produce 10 leaves over time {Or per post or so} with 30 being produced when she first uses her Shikai
2. Hyakunin Giri: Ko slashes through the leaves that surround her, and for each leaf slashed a ranged slash follows. This power increases the more leaves that are cut by her sword and so the more time passes the more leaves she can cut. This also works for casting Kido where she can channel the cast from the leaf instead of herself. Uses 1 leaf
3. Leaf Clones: Is able to use the leafs to construct clones of herself, tho they are far from perfect Uses 10 Leaves
4. Saw Through: This is in fact one of the main abilities of Kogane no aki. When drawn the edge of the serrated blade hums like hundred of falling leaves, its edge covered with golden Reiatsu which acts much like a chainsaw when striking. This technique only lasts for three posts, at which point Ko much re-sheath her blade and draw it again, to 'rev' it with power. When striking a leaf with this technique it sends out a spray of tiny slashes instead of just one big one.
5. Sword Sacrifice: Koyoshi turned her sword into leafs, leaving her more defenseless but in turn giving her many more leafs to use in combat! She can form weaker versions of her blade back again, or her original back at the cost of the extra leafs.(60 leafs gained)
6. Sword Whip: By using the cloth on the end of the blade Koyoshi can toss and pull back the blade, using it as a primitive grapple or last chance attack.
7. Falls Cloth: The never ending cloth at the hilt of the blade can be used in many ways, from trapping or even using the leaf based powers, but leafs must be used to reform the cloth.
8. Feed the Blade: By 'feeding' the gathered leafs the power of Kogane no aki's Saw through them ability will increase dependent on the amount used.
Bankai skills: 1. Unleash Aki: The forbidden spirit within the Zanpakuto breaks its chains and takes over Koyoshi, using her vastly tuned skills and combining their power for a amplifying effect! A stronger connection is formed when this happens, giving her grater power but no longer any control over her own body, giving way for a merciless and bloody fighter.
2. Chains of Punishment: The chains replace the once smooth cloth, these once bound the spirit Kogane no aki are now able to be summoned into the real world through the sleeves of the users robes.
3. Binding Pillar: Huge pillars in the shape of blackened swords can be summoned from the leafs, using them as primitive attacks or changing the environment to the users needs by forming cover, stands etc.
Name: Rui Aizheng Appearance: Wears a sleeveless top similar to Soi Fon's and wears black colored versions of those pants and a red sash around his waist.
Age: 310 (15 in human years)
Height: 5'5 (Still growing)
Weight: 121 lbs
Hair Colour: Black
Eye Colour: dark grey
Race: Soul
Profession: Shinigami
Clan/Family: ???
Relationships/Friendships/Rivalries/Siblings:
Rank: 3rd seat, squad 1
Spiritual Energy Colour: Orange, red and, and yellow. If observed closely the reaitsu seems to take the shape of leaves.
Power Level: seated
Personality: An ambitious young man that aims for the top, hoping one day to become a captain that is greatly admired. He believes that one must train their mind and body in order to become the perfect warrior and he follows it almost religiously. Zheng cannot stand slackers as he believes them to be the least productive people that hold everyone back. That's not to say that he doesn't know how to relax. He knows the importance of taking a break as it is a good rest for the body and mind. Zheng enjoys spars as he likes to match himself against others and see how strong he had become over a period of time though he isn't a man who enjoys senseless violence.
History: (No idea. Working on it.)
Other:
He has an impressive understanding of the body's of humanoid beings and takes advantage of it in many ways. For example, he knows where to strike that will really damage and even impair them for a period of time. Another use is that he is able to use muscles that a normal person doesn't use in on a daily basis so he can make use of most of his body.
~Zanpakuto~
Zanpakuto name: Tenzai (Heaven's Riches)
Type: Organic/Reaitsu
Zanpakuto Shikai Release command: Along this road Goes no one This autumn eve
Spirit Appearance:
Inner world:
Sealed appearance: Two simple gold bangles. One on his right wrist and one on his left.
Shikai appearance: He himself becomes the zanpukto
Bankai appearance:
Shikai skills: 1. Art of Motion: This is a move that redirects long range attacks by exuding reaistu in his own palms and by moving his arm or even his whole body depending on the size of the attack in the desired direction of redirecting the attack. This can only be pulled off when the attack is with in 5 inches of his palms. Needs a cool down of 5 posts.
2.Tempered Iron Will: By creating a thin layer of reaitsu on his body, he is able to create a strong defense that would be able to withstand many attacks and even lessen the damage of very powerful moves. It's so hard that he can even block blades with it and increases damage of his physical attacks. In this way it's like an Arrancar's Herrio. Lasts for 3 posts. 6 post cool down
3. Heaven's Soaring Fist: By using his own reaitsu as a medium, he can send a long range punch at his opponents that is equal to his strength. They are the size of his fist. What makes this dangerous is that this move can be used in conjunction of Hakuda techniques that involves hands.1 to five post cool down without Hakuda techniques used in conjunction. 5 posts if Hakuda techniques are used.
4. Fist of the Monkey King: Zheng gathers reaitsu into one fist and when he punches someone he transfers that reaitsu into his target's body and uses it to hinder the flow of reaitsu of his target, weakening his opponent's attacks. The higher the rank of his target, the shorter it will last. As of now: seated (4 posts), lieutenant (2) captain(0). 10 post cool down.
5. Tempest Autumn Dragon: The user charges a mass of reaitsu on his leg and when he sends a kick, he releases a traditional Chinese dragon made of entirely of reaitsu that goes down of tries to blast through his target. This attack has a very powerful piercing power and compared to his other attacks this is much more destructive as it destroys almost whatever gets in its way. Should not be used in spars. 7 post cool down
6. (To be gained) Earth Dividing Sword: Zheng gathers a mass of reaitsu on his leg and forms it into a blade, sharpening it to a great extent to the point that it can cut through solid stone. The attack is initiated as a drop kick, using full force to cut through his targets in half. If given enough reaitsu the reaitsu can extend from his leg so that it can have further reach. 5 post cool down.
-Variation: Instead of a drop kick he can use it as a side kick instead. It can as well be mixed in with hakuda that uses the legs. 5 post cool down without hakuda. 7 post cool down with hakuda.
7. (To be gained) Internal Shock: This attack is very precise and has to have excellent timing. Zheng concentrates a small mass of reaitsu into his palm and has to strike his opponents head. As soon as his palm strikes his opponent the reaitsu flows into his/her head in a focused strike. They will feel like that their brain is shaking. At this point their cognitive abilities are weakened and they will most likely have trouble standing let alone walking, unfocused vision and then pass out depending on the target.They will pass out or feel the other effects for 2 posts if seated level,: 1 post for lieutenant level, captains: no affect
8. To be gained Raging Tempest Embodiment: Zheng forces his reaitsu to increase his blood flow through out his body, making them become exponentially stronger and faster. His metabolism is increased to the point that his own sweat vaporized, making it look like he is steaming. The drawback is however that his heightened metabolism means he absorbs nutrients faster than before, meaning that overtime this ability would be weakened and even may outright kill him if used for too long. Has to be used if the situation calls for it. Never to be used in a friendly spar and only on enemies. After use, he must eat food with plenty of nutrients in order to make up what he lost before. Can be used once a day.
Bankai skills: 1. 2. 3. 4. 5. 6. (Ultimate Skill) Non-lethal Zanpakuto Skills: Cloud Stroll: By focusing his reaitsu onto the soles of his feet, he is able to release said reaitsu and stomp the air in order to make it appear he is jumping on the air while in reality his reaitsu is just giving him a quick boost. This allows the Zheng to be able to move around in the air easier and in conjunction with shunpo he can move even more rapidly. 3 post cool down
“Hey kid, why are you rushing about so much? You’ve got training? Well then, how about we spar?” Lazy, weak, these are words which Makiro doesn’t have in his vocabulary. While he does like taking his time doing simple tasks, he never fails to complete any assignment he receives. If you are looking for battle, Makiro is always looking for partner to spar with even if they don’t match his power level. Afterall, the best way to become stronger is to fight foes stronger than yourself. Losing a battle may not be something Makiro likes but he prefers it over losing his life. Makiro is a hands on lieutenant, as should be expected of a member of Squad 11, and as such often watches the sparing of his squad members and helps them become better. He even occasionally fights with them in spars and points out areas of weakness to make them stronger.
Makiro is the kind of man who will share his sake with a random stranger, that is if you are willing to fight him first. Once he is into his bottle, Makiro becomes a party rather than the slightly serious man he seems like when he is training or out on missions. One would half expect Makiro to prank his captain after he’s had a bottle or two. This doesn’t mean that Makiro doesn’t know how to have fun unless drunk, it just means that he is more likely to do fun things when he is drunk. Despite being what seems to be such an easy man to annoy, nobody has ever really seen Makiro get angry. It almost seems as if he has a perpetual aura of calm which no person has ever broken.
History: ”You are worthless, nothing more than a street rat who will live and die in the trash without leaving any impression on the world around you. You. Are. Nothing!”
Makiro was born into the position of street rat and it was a life which nobody believed him to ever be able to escape. He was nothing and having been born into the North Rukongai only solidified that he might actually become nothing more than a thief. While it was true that Makiro often stole food to eat for the night, he always stole from those who were better off than him and would miss nothing more than a few pieces of bread. The young soul who would become the shinigami he is today lived by standards that few people thought even some shinigamis would hold. Makiro would never let a fellow street rat go hungry even if it meant that he would not eat that night. His kindness often caused him to help people like himself run away if they were caught stealing food, often by trying to fight the victim.
Makiro was barely fourteen years of age when he first applied for the Shinigami Academy entry exam. Like an arrogant fool, Makiro failed the exam again and again as he attempted entry. Thirteen tries and two years later, Makiro Jaigon officially entered the Shinigami Academy and proved so many people wrong. Despite having failed the entrance exam fourteen times, Makiro was a member of class number one and excelled in the usage of zanjutsu as well as hakuda. Having graduated a year earlier than normal, the twenty-one year old soul reaper was placed in Squad Eleven off the bat. Makiro hadn’t been around long enough to quite understand what everyone said about his squad and the fact that the current Kenpachi used kido, but he couldn’t ignore the rumors.
They said that Squad Eleven was weak, that the Captain wasn’t a true Kenpachi. Makiro shrugged off the insults thrown at him and all those of his squad and wanted nothing more than to prove them wrong. His unconventional use of his shikai quickly caught the attention of his the lieutenant of Squad Eleven who had only kept his position due to any other squad being unwilling to take him as their lieutenant instead, or even a seated member. It wasn’t long before the Lieutenant began to mock Makiro. The ‘Street Rat’ he would be called, nothing more than a lowlife playing in a game fit for those born into it. Makiro would take no insults from a man like him who could only see what was wrong with people so he challenged him to a fight. The lieutenant fought hard against the onslaught of Makiro’s shikai but couldn’t withstand the pressure. At the age of twenty-four, Makiro had advanced to the position of lieutenant of Squad Eleven and found great pride in the drive of his Captain to make the Squad known for more than bloodlust. Though, Makiro doesn’t quite fit in in changing landscape of Squad Eleven as they welcome more Kido users, something which he isn’t quite great at using.
Relationships/Friends/Rivalries/Siblings: None
Other: Byakuya, Kenpachi
~Zanpakuto~
Zanpakuto Name: Abisu no Doragon
Type: Water
Zanpakuto Shikai Release Command: Swallow, Abisu no Doragon
Zanpakuto Bankai Release Command: TBR
Spirit Appearance:
Inner World:
Sealed Appearance:
Shikai Appearance: Abisu no Doragon takes the form of a double bladed naginator which is approximately eight and a half feet in length. Both blades are serrated and seemingly protured from the mouth of a dragon on each side. The pole of the naginata is a blue green in color with a hand guard which is black and gold at the center of the pole.
Bankai Appearance: TBR
Shikai Skills:
1. Azūrudoragon no Hanto(アズールドラゴンのハント), Hunt of the Azure Dragon
The Hunt of the Azure Dragon is a personal favorite skill of Makiro’s which he has used several times to get to opponents who turn tail and run. Makiro begins the seemingly harmless attack by lunging forward with Abisu no Doragon which is followed by the sound of rushing water. Then, a jet of water shaped in the form of a dragon’s head is released from the dragon head guard at the base of the blade of Abisu no Doragon which launches towards the opponent. Makiro can control the water dragon for as long a distance as he can see. He can also follow the flow of the water in order to hunt down his foe. Lasts three posts and has a four post cool down
2.Shinsō Mizu Gaizā(深層水ガイザー), Deep Water Geyser
Makiro’s Deep Water Geyser skill starts rather non-threateningly with him stabbing the ground with Abisu no Doragon three times. Water begins to bubble to the surface followed by it gushing out similar to a geyser. Makiro then swings his blade horizontally and the water follows, forming a thick, blade-like flow of water which Makiro can use as a long range weapon. A single slash will release a blade of water following the swing. Has a duration of three post and a five post cool down.
3.U~ōtāarō Danmaku(ウォーターアロー弾幕), Water Arrow Barrage
Makiro uses Abisu no Doragon to produce a orb of water from the mouth of the dragon blade guard which grows larger and larger as he pours more water into. After the orb reaches a diameter of about two feet, Makiro releases a barrage of small but powerful arrows of water from the orb. Each arrow can shatter wood on contact and has the physical strength of steel. Has a four post cool down.
4.Mizu no Hoīru(水のホイール), Wheel of Water
Makiro rotates Abisu no Doragon above his head quickly enough to produce a powerful gust around him. At the beginning of the rotation, Makiro lets out water from both dragon heads on Abisu no Dragon. As the blades spin, the water around them keeps growing and growing till an inch worth of water forms a complete wheel around them. The nine foot in diameter wheel is then tossed at the opponent and can be controlled with small movements of Makiro’s right hand allowing him to control where it goes. Like his water arrows, the water wheel as the physical strength of steel. Has a five post cool down.
5.Mizu no Muchi(水の鞭), Whips of Water
Makiro slashes in any direction which while producing water from either side of the blade causing a sharp whip or blade of water to be produced. Makiro generally does this three to six times. Each blade produced would cut the same way the blades of Abisu no Doragon itself would but can easily be deflected or cut as they still have the same strength of water rather than steel like the water wheel or water arrows. Has a three post cool down.
Makiro releases a torrent of water from both ends of the Abisu no Doragon and gathers it into a very dense hammer of water(Water can also be taken from the water geysers if needed). Once a hundred gallons have been compressed into the form of a regular sized warhammer, Makiro places Abisu no Doragon on his back and wields the hammer as a weapon instead. Due to its density, the hammer hits like it was made of heavy steel and is very difficult to destroy. Lasts for five posts but has a cool down of ten posts.
7.
8.
Bankai Skills: TBR
Non-Lethal Zanpakuto Skills:
Water Walk Makiro produces a small disk of dense water from the end of Abisu no Doragon and slips it under his feet. Makiro then propels the disk forward by controlling the water allowing him to literally fly instead of walk when on the battlefield.
Personality: Xero's defining characteristic is his loyalty. The gang-mentality that was birthed into him cemented this trait for life. He puts following orders before anything. He doesn't even question whether they are right or wrong - honestly, he is too well groomed to indifference. Xero is a man that doesn't know himself. When responsibility or authority calls he can act and exist and even flourish above just about anyone; when something requires his own opinion or views he is near enough hopelessly lost and incompetent. He has an aversion to doing his own thing typically because he deems it inappropriate. At the root, Xero is afraid to be his own man and own his own opinions and identity in case those around him do not like who that person is. Xero find common ground with those who show great loyalty - even his sworn enemies of the Seireitei. On the other hand, he has little regard for those who go against orders, either in treachery, rebellion or cowardice, however he holds exception to those who refuse orders to abandon their post or abscond from their leader and will turn a deliberate blind eye to their insubordination.
Beneath all of that Xero has a noble conscious. He may not act upon it, but Xero constantly recognises opportunities for altruism, especially for those who are weak, helpless and relatively innocent. His personality is quite hollow in terms of more fickle preferences but it's clear that he enjoys completing tasks and requests set by his superiors and being relied upon by others. When he is useless or rendered useless, Xero has been known to become anxious and desperate in his personality and his usually cool, calm, composed monotonous nature cracks into fear and panic.
Xero is quick witted, patient and astute, however Xero is happiest amongst those who give him no time to speak as he believes he doesn't and shouldn't have anything to say. It's a stretch to call him stoic, as he does get mad, happy, upset, depressed, embarrassed and such, but he expresses his emotions with his actions more than his facial expressions or words. Xero can reciprocate humorous banter, but will never be one to start it. When in battle, Xero's words are very matter of fact. He doesn't boast or gloat - when he is talking dismissively or with prejudice against his opponent it's because he genuinely believes what he says to be true. Xero's humility and loyalty make him a very good wingman. He instinctively knows to pay attention to the little details when in the presence of superiors tackling the elephant in the room. He is so reserved about his own personality that he can easily make a sound board for other people to reflect their own interests and ideas off of, making him pragmatic and flexible to a variety of personalities.
History: Xero was born to a prostitute and a gang hopper. That's all he ever knew or was told about his beginnings. The prostitute didn't want a child interrupting her affairs, neither did she have any particular inkling as to which particular member of the gang was the one to impregnate he due to her popularity with the gang that ran her territory. It mattered not, as the gang in question instructed their whores to keep the children to term so that they can be used as part of the syndicate and trained within it from birth. "Rekuzan" was the name of the whorehouse he was born in and "Xero" was simply a play on words: The gang was named the "Zero Family", headed by a man who only ever went by the name "Shogun Zero". To state his claim on the bastards his men made frolicking with the prostitutes they owned, all the illegitimate children were given the last name "Xero" to highlight that they belonged to him but did not deserve his actual name. All he was ever taught was the value of loyalty beyond all else. Not to question for oneself, not to think for oneself, but all that one does is for the boss. This was actually a new venture for the Shogun, who felt his gang's numbers were dwindling and the penchant for making kids wantonly kept rising.
Xero was valued, but nowhere near loved. He's value only extended as far as his usefulness. With his only goal in life being to have value to his boss, Xero put everything he had into doing so. He learned the ways of the sword. He trained tireless and religiously while those around him indulged and experienced the fruits of the business; money, power, women. It was inevitable that he would rise above the mire. His unquestioning loyalty and diligence won over his boss, who went from simply seeing value in Xero to genuinely having faith in him when he would go one step beyond his 'brothers' and 'sisters' to do as he was commanded. Xero became the Shogun's right hand man and inadvertently became a filter by which the shogun began to esteem the children he indoctrinated to become the perfect soldiers more than the scaliwags and delinquents who originally made up his crew. He consistently saw how Xero and his generation could accomplish things with an impeccable attitude that the 'free-thinking' members did not and suitably began esteeming them for their hard work in similar fashion to the way he esteemed Xero, which only made them more wiling to follow their childhood programming.
Seeing the end of the road coming, the vice-boss of the gang staged a mutiny with other disgruntled gang members and a local rival gang who wanted to own the territory and had concerns about how big and strong the Zero gang was getting all of a sudden. Little by little, the rival gang began assassinating the Xeros to whittle their numbers, and even going as far as to kill their prostitutes and women to stop them giving birth to new soldiers and frighten away the ones that survived from being affiliated to the Zero Familia. In a bid to protect the legacy he had built, Shogun Zero prepared his forces for a pre-emptive all out attack on the rival gang to reaffirm the entire territory. Unfortunately, he remained unaware of the coup de-tat and was set up by the other gang and his traitors. The Shogun, his loyal 'free-thinkers' and Rekuzan Xero were cornered at the rival gang's base after finding out too late that the enemy had been sitting in wait for them. Seeing the end was near, the Shogun opened his mouth and with a loud voice gave a final order to all of his underlings that they were free and that they were to leave him and survive him. Unfortunately for the Shogun, the loyal 'free-thinkers' couldn't obey his message due to their emotions, and the Xero's couldn't obey due to their indoctrinated loyalty. His survival superseded anything. They fought bravely, valiantly against the much greater foe.
Xero was the only one of the Xero's to survive. He had been rescued by a higher up from the Zero gang when he had been given a mortal wound. The higher up himself was fatally wounded, and brought Xero to a doctor. Xero awoke while the higher up was on his death bed. The higher up accounted the battle, and how they hunted and killed all the remaining Zero members who fled. They were fortunate that the higher up had connections that got him well away from their district. He explained to Xero that as the last remaining members of their gang, he was now the acting head and Xero was the last person able to complete a mission. He instructed that Xero "hunt down and find the architect of the coup and kill him with his own bare hands. Not because I told you to - not because I want you to, but because you want to. Avenge yourself!"
Xero was troubled by this instruction and was unable to act upon it until after the higher up died and Xero had no one around to tell him what to do. In the silence of solace, Xero could hear a faint voice. He would have believed it to be his own, the budding of an inner monologue, but he had a distinct notion of it not being a voice his own mind simply conjured up. It didn't seem to actually say any words... at least not in a language Xero understood, but it seemed to be insisting he do as was instructed and hunt the architect down. He did so, scouring for information on the key traitor. His search lead him to Seireitei, where he found out that his target had joined the ranks of the shinigami. Xero followed in suit, starting in the academy and patiently building his skills to advance into the Gotei 13. Once there, he understood the target was yet again out of reach, seated within the Eleventh division. Xero walked in to the moshh pit of blood, battle, gore and glory that was division Eleven and finally found the man he was looking for - the acting 4th seat. Xero waited until he was strong enough to lawfully kill him under Division 11 rules - a direct, confrontational, battle to the death. Xero avenged his family and caught himself breathing a sigh of relief when the former 4th seat of the 11th division fell to his blade.
In that breath, Xero stopped to think and look around. Realising it had been over 50 years since his family had been assassinated, he was in the midst of the Seireitei as one of their shinigami and had just inadvertently become the next 4th seat of the 11th division. He had no more motive, purpose or orders to follow. Not from the gang. Not anymore. In that moment, Xero shed his attachment to the gang, suppressing all of the memories regarding them to a deep dark corner of his mind, replacing it with the Seireitei and continuing on his life as a loyal dog to the Shinigami cause instead.
Relationships/Friendships/Rivalries/Siblings: Shogun Zero - The former boss and father-figure of Xero's life. A man who showed him a fairly warped and twisted means of love, if still a positive one, from which Xero based his incessant need for orders and instruction.
Other: - Byakuya - Kenpachi
~Zanpakuto~
Zanpakuto name: Légion (pronounced "Leh-Jee-Onn")
Type: Ki-Manipulation/Ki-Distortion
Shikai Release command: Empty, Legion
Bankai Release command: N/A
Spirit Appearance
Legion's spirit appearance is symbolic of Xero's own emptiness and forced monotony. He has no particular voice or face, no matter how illuminated; he will always appear as a silhouette.
Inner world:
Xero's inner world reflects his mind-state. There is nothing for miles barring a singular motorway light with street lights that stretches on for eternity, symbolising that Xero has given no thoughts for anything other than what has been laid out before him, nonetheless, he has so much capacity to go off-road and think, explore and build.
Sealed appearance:
Shikai appearance: The same as sealed
Bankai appearance: TBR
Shikai skills: 1. "Seishin Shifuto" [Spirit Shift] - 5 post duration, 10 post cooldown - Xero will stab the target in the heart in a passing lunge. The poke distorts what the mind feels as pain and what the 'heart' feels as fatigue. In the mind, the user will register lost reiryoku as if it were physical pain. The amount of pain they feel will depend on how empty (as a percentage of their total when full) they are of reiryoku. Additionally, the moment this skill is successfully used, the target will be 'caught up' by this phantom pain for the lost percentage of reiryoku in a single instant, similar to feeling all the strikes from an actual fight all at once. That moment can cause the target to flinch as well as raise hesitation as they use their spiritual energy, since each use of reiryoku from then on will make them feel pain. While this skill is in effect, it is possible for the target to pass out or faint from the phantom pain of energy loss without actually being hurt. 2. Iemo-pi [EMP] - 3 post duration, 5 post cooldown - Xero will launch a spirit wave attack. If it hits a being with spiritual energy, their next use of spiritual energy will backfire. If it hits a spiritual being, the next reiryoku attack from their bodies or skill will either hurt them if it's intended to attack someone else or hamper them if it was supposed to support them by the same extent they expected it to work for them. If it hits a zanpakuto or other 'item' of spiritual energy, then the next reiryoku attack using or channelling through that item will backfire in the same way. 3. "Kiai-katta" [Spritual Pressure Cutter] - 5 post cooldown - Xero makes a revolving cut, able to cut into reiryoku-based attacks as if they were tangible objects. Whether elements, waves or even vibrations, Xero can physically cut them or stop them with his zanpakuto. If he uses the back or flat of his blade, he can parry or deflect them rather than cut them.
Bankai skills: N/A
Non-lethal Zanpakuto Skills: - "Tamashī Hasai" [Soul Crusher] - 5 post cooldown - Xero will slash across his target in a dash. The attack doesn't injure the target physically. Rather than any blood splatter, the splatter will be in the colour of their spiritual pressure colour, which will also fade less than a full second after being successfully struck. The target will feel no actual pain from the attack, even if they feel the force, the coldness of the blade or the invasion of the edge in their body. This attack doesn't not harm the physical body, but literally cuts into the spiritual power of the target, dispelling a chunk of it into the air. Unless they have some prior or external knowledge of this attack they will not be able to sense that he is bleeding them of reiryoku. - "Seishin no Uta" [Song of The Spirit Ki] - 7 post cooldown - Xero will stab the target with his zanpakuto and then while holding the hilt with one hand, the other hand will grip the biceps of the sword wielding arm. Xero will dispel an equal amount of reiatsu from both he and the stabbed target. Naturally he can't dispel more than he or the opponent has left.
Hakuda Tessho Super Harisen Slipper Tsukiyubi Chohigezutsuki Kazaguruma Panchira Torunedo Gatoringu Jidanda Sandobaggu Bito Kagamibiraki Oni Dekopin
Hoho Practioner (Seated Level) Shunpo
Total points gained: 0 Total Points Spent: 0 Mission log: (List here any training, Sparring or missions you have done and how many points you earned) Points spent and skills gained: (Here you list what your points were spent on)
Relationships/Friendships/Rivalries/Siblings:: Asami Shiroga, 25 - Sister; Deceased Meowmel - A strange cat that Hasayo took in after joining Squad 6
Other:: | Hasayo has a obssession perfectly healthy love of dumplings. If ever someone was looking for him the first place they should check is the closest restaurant that sells his favorite snack. | His most treasured possession is his sister's pocket knife. Hasayo never goes anywhere without it.
~Zanpakuto~
Zanpakuto Name:: Unknown
Type:: Unknown
Zanpakuto Shikai Release Command:: Unknown
Zanpakuto Bankai Release Command:: Unknown
Spirit Appearance:: Unknown
Inner World::
Sealed Appearance:: Kusanagi; the sheath and hilt are white with a red stripe down the middle.
Shikai Appearance:: Unknown
Bankai Appearance:: Unknown
Shikai Skills::
Bankai Skills::
Non-lethal Zanpakuto Skills::
~Skills~
Zanjutsu:: Hasayo is a naturally gifted swordsman. He feels more comfortable with a blade in his hand than without. While his instincts as a swordsman are impressive on their own, it's Hasayo's dedication to improving and his innovative swordplay that truly make him stand out.
Hozuki Shitonegaeshi Ryodan
Kido:: Hasayo's use of kido takes a more supportive role to his other strengths. That said he is average in this area but the way he utilizes kido in combat is unique and compliments his instinctive fighting style.
Hado
#1 Sho #4 Byakurai #32 Okasen #33 Sokatsui
Bakudo
#8 Seki #9 Horin #30 Shitotsu Sansen
Hakuda:: Hasayo can hold his own in hand-to-hand combat but he neglects training in hakuda to focus on zanjutsu. While he knows he should probably dedicate some time to this, he believes the instances where he finds himself without his sword will be few and far between.
Tsukiyubi
Hoho:: Hasayo is very mobile in combat so he trains his agility and reflexes quite often in order to keep up with the fastest of a opponents.
Shunpo
Total points gained: (This lists the total amount of points you have gained from missions etc. only goes up, never down) Total Points Spent: (Here you list how many of your total earned points you've spent) Mission log: (List here any training, Sparring or missions you have done and how many points you earned) Points spent and skills gained: (Here you list what your points were spent on)
Appearance: Moderately tall, standing at 6'2". Dark of hair, kept medium length and usually in a pony tail. Athletically built, lean but not frail. Blue eyed, holds fierce expression.
Age: 320 soul years, looks approximately 16 in human years.
Gender: Male
Hair Colour: Black/Dark Blue
Birthday:May 29th
Clan/Family:Kuroda
Race:Soul
Profession:Shinigami. Official judge of the tea ceremony club
Rank: Captain of Squad Five
Spiritual Energy Colour: Blue, with orange streaks.
Power Level: Captain Level
Personality: If ever there was someone who is first heard then seen, Kyoichi would be it. Boisterous and carefree, Kyoichi walks his path with absolute certainty. He carries about him an air of arrogance, a sense of trust first and foremost in himself. Slightly insane, he will dive head first into any challenging situation before assessing his chances of success. All of those traits aside, he is quite joyous, often found joking and chatting idly with anyone he meets. Strong willed, he is not easily discouraged. All in all, Kyoichi is the neighborhood jokester who likes to enjoy whatever his life has to offer him, just take whatever he says with a grain of salt.
History: Every year for as long as Kyoichi can remember, there has been a ceremony held by his immediate family revolving around a sword. To him, at his young age, it just look like a blue piece of metal held up on a shrine. He simply did what he was told and then enjoyed the food his mother and grandmother took literally hours and hours to prepare. His father and grandfather carried out intricate rituals to cleanse and polish the sword, something Kyoichi was taught to do ever since he started taking part in the ceremony...
Other than that, Kyoichi carried on with school, joining any club that seeming interesting to him. Sports, literary, debate, his choices were quite diverse as he found many things to be of interest to him. His grades did not suffer because of his incessant need to find new things and unending curiosity for new subjects.
His fifteenth birthday rolled around. He finally got his chance to at least hold the sacred sword his family has enshrined for as long as he can remember. When the ceremony came to pass, everything changed. His grandfather instructed him to retrieve the sword and unsheathe it for the cleansing and polishing that was done each year. When he did as he was told, a burst of blue and orange energy poured out from the sword and was absorbed by Kyoichi. Kyoichi himself did not see it or feel it, however, everyone else around him saw it happen in what seemed like slow motion. His grandfather remembers a story told to him by his grandfather about the prophecy around the sword. One day, a child born of his roots will be able to call on the spirit that resides in the sword and carry out his sacred task. After the event, his grandfather asked Kyoichi to sheathe the sword and they moved the shrine to his room and it was kept there until the day he left for Bugei Academy.
Getting into the academy was not a huge problem as his family has ties with a powerful family from antiquity. It helped that Kyoichi had top of the notch grades and loads of extracurricular experience. On the day he was leaving, his grandfather retrieve the sacred sword personally and handed it to him, telling him about the story around the sword. He then asked him, as a final command regarding the sword, to keep the sword safe at all times and learn to use it to its fullest. Accepting the task, Kyoichi set off to start his secondary education at Bugei Academy.
One year after that, he was struck with a terrible, and odd disease. Unknown and incurable, it took him very quickly. For some reason, he felt as if his family knew of this. They did not try as hard as they could to bring him back, instead, they just let him pass.
Arriving at Soul Society, he met up with his ancestors, who were all shinigamis before him, all the way up to the patriarch, Kuroda Kenshin. One afternoon, Kenshin sat the young Kyoichi down and explained everything to him. The disease that took him was in fact hereditary, and was called Tainted Soul. Kenshin was the first to be afflicted with this, and he told him the story of his first...outburst. He also told him why his grandfather's name is Sengoku, and the reasoning behind it all.
Now that he is here, Kenshin expects his fourth generation descendent to join a proper squad and be a productive member of the Gotei 13.
Relationships/Friendships/Rivalries/Siblings: All are still alive- Kuroda Sengoku (85) Grandfather Kuroda Yuuko (83) Grandmother Kuroda Kenshin (52) Father Kuroda Natsu (50) Mother Kuroda Yunko (12) Sister
Other: Pair of sunglasses, not particularly extravagant. A old pipe and pouch, given to him by Kenshin the First
~Zanpakuto~
Zanpakuto name: The Furnace
Type: Fire
Zanpakuto Shikai Release command: Bring to life the essence of the Living Flame!
Spirit Appearance:
Spirit Personality/Goals: Quite serious, his zanpakuto does not bend nor does it yield. Harsh, it does not tolerate weakness. Driven, it is determined to take the title of "Strongest Fire Type" from the legendary Ryūjin Jakka.
Inner world:
Sealed appearance: Katana. The blade is tinted red, and the guard and sheath is gold. The handle is white and wrapped with a purple cloth.
Shikai appearance:A golden mace, lit on both ends with golden flames.
Bankai appearance:A large, brown mace. Lit in the middle with dark red flames. There are ancient glyphs that glow on both sides of the weapon, pulsing with the flame.
Shikai skills: (Start off with no Shikai or 4 to 5 Shikai skills) 1. Burning Orb- Kyoichi swings his mace, firing a fireball in the swing's direction (2 post cooldown) 2. Decimating Smash- Bring his mace down into the ground, Kyoichi lights the ground around him, in a 5 feet radius, aflame and stuns anyone caught in the blast (3 post cooldown) 3. Vicious Strikes- Kyoichi swings his mace twice. If either of the two swings connect as a hit, he can immediately launch a Burning Orb at close range at the enemy (4 post cooldown) 4. 5. 6. 7. 8.
Bankai skills: 1. Mercurial Blast- Kyoichi fires off three empowered Burning Orbs in quick succession. These orbs will seem unpredictable, but they are truly homing blasts sent towards the enemy(3 post cooldown if firing one, 4 if firing two, 5 if firing three) 2. Soul Furnace- Empowering his Decimating Smash, the radius is now increased to 15 feet, and the blast now continuously pulses after the smash at the site (5 post cooldown) 3. Reckless Swings- Kyoichi swings his mace four times and if any of the four swings connect, he can immediately chain the hit into a Mercurial Blast (4 post cooldown) 4. Bloodlust- By consuming the flames contained with his mace, Kyoichi transforms into a rage-infused monster. Each strike will lit the enemy aflame. 10 post duration and then a 15 post cool down with a chance of being used twice per battle. 5. Last Breath- Charging at his enemy, Kyoichi leads with his flame-imbued mace in a dashing attack (3 post cooldown) 6. Dragon's Descent- Kyoichi summons a dragon-shaped meteor down from the skies to strike the battlefield. Once struck, the battlefield will have pillars of flames appear randomly (Usable only when Bloodlust is activated, thus only usable once per thread)
Non-lethal Zanpakuto Skills:
Skills (Note: The skills below are the ones learned in the Academy. You may pick and choose which ones you want from what is listed below already. You can have all the skills already given to you or perhaps challenge yourself a little and Handicap your character in some area's)
“We all have something to protect right? Something precious. Mines is freedom. My own freedom.”
Ryuma Noriko (龍馬典子)
Age: 23
Gender: Male
Height: 5’10”
Weight: 162lbs
Hair Colour: Snow White
Eye Colour: Black
Birthday: January 2th
Clan/Family: Noriko Family – A family that was around when the Gotei was first formed. Their clan head was a part of the Captains back then. Since they have only raised in power and now holds a steady grip on the potential fate of the Gotei.
Race: Soul
Profession: Shinigami/ Head of the Noriko Clan
Rank: Captain
Power Level: Captain
Spiritual Energy Colour: Dusk Orange
Personality: More than anything else, Ryuma values personal freedom and individualism. He, himself, is a rather lazy person. He prefers to play catchup over interrupting sleep or fun. It’s obvious he’s an easy-going young man, whose own views on individualism can and has affected his squad, the gotei, and his family. He has on many occasions, allowed his squad members to decide their own fate when they were adamant on disobeying orders.
History: His birth was nothing special, neither was his long, long childhood. Instead, he was treated with emotional neglect, allowed to do whatever he pleased and whichever manner he pleased. It was, in the very beginning, a destitute exile. One that, over time he came to appreciate. While his elder siblings were held up in the manor, forced to study Soul Society politics, hollow warfare, and other important principles; he was allowed to have an opinion and uncommon perspective. To see the world through eyes that valued freedom overall; when he looked upon his siblings he saw so many chains that it guilt racked his heart.
Decades passed with the same routine on replay. Ryuma was allowed freedom, to explore the Soul Society. He had lived in the Seireitei all his life so it was no surprise when he announced he would wander around the Rukon District for a time. His parents and retainers did nothing to stop him. Neither did his brother or sisters, who by time had each reached a powerful position within the Gotei.
He traveled the Rukon District for decades. He lived in mid-lands of the district, attempting to understand their views of freedom. They had no chains binding them, at least from Ryuma’s point-of-view. But they begged to differ. They were chained by the will to survive, the struggles they faced every day. This brought a intercepting thought to his belief system. Could freedom, the ability to live without duties, still be slavery? He delved deeper into the Rukon district, where the killers, cutthroats, and other villainy thrived. It was utterly stupid.
The first day he was stabbed and robbed his clothing. When he awoke from his blood lost he was in the care of a retired Shinigami. The old man told him to return to the Soul Society but Ryuma refused, adamant that he would stay and learn what he sought. The Shinigami gave in but only on the condition that he’d learn to defend himself. Decades more passed, he carved out a living in the most dangerous parts of the Rukon and lived rather quaintly.
Soon he was found by a squad of Shinigami and brought home by his parent’s request. He returned to the funeral of his brother and sister, who was brought down by a menos grende. Fear gripped him, for he knew what was coming next. He was brought back not to grieve but to lead. And so his mother and father enrolled him into the academy, where his own survival skills, latent potential, and ability to wield a blade dubbed him a prodigy. Once inside, he quickly raised to the heights of 2nd in command. Over time he proved himself worthy, though young and rash, he had what it took to lead and a unique aspect that invoked devotion towards him. At the moment, he has only begun to take the reins of the Noriko clan but already his parents are disapproving of his rebellious demeanor and decisions.
Relationships/Friendships/Rivalries/Siblings: A rather new captain, not many has attempted to get to know him. And vice-versa.
Other: His captain’s uniform is often hung over his shoulders to keep from obscuring the tailor made attire his family made for him. To represent the Noriko clan was not in his plans but he actually enjoyed the uniqueness is presented to him.
Zanpakuto Bankai Release Command: Burn the Black Wind, Ao Shōbō Kurō
The shades of his world darken and lighten depending on his mood, though its usually a bright orange; signifying his chase towards the new dawn. However, naturally as a being of emotion, Ryuma is constantly shifting back towards doubt and assurance, fear and confidence. When darker emotions take root; starlight dot the black background of his world and blue fire roams the floor.
Sealed Appearance: A typical katana in all rights. Its hilt is solid black, lacking a nylon wrapping. The guard is reminiscent of a shuriken in mid-twirl, having only four sharp points. It is usually tucked next to a wooden blade on his hip.
Shikai Appearance: In Shikai state, Shōbō Kurō vanishes from his side and turns into black maelstroms that periodically reveal themselves around him.
Bankai Appearance: In Bankai state, Ao Shōbō Kurō’s twenty foot tall spirit form fades into existence behind him before fading out moments later. Ryuma’s arms turn black and looks to be made of metal, along with a plume of crow feathers that raises from his elbows and connects to his shoulder blades. Blue flames occasionally flares from the black limbs.
1. Mince – The eddies that surround him cut to pieces’ attacks directed towards him. Attacks of greater reiatsu can break through, making them move a calculate action. It’s a rather impressive defense for its unknowing and sudden intervention baffles foes. 2 post cooldown. 2. Break – Six thin crescent blades are launched towards his opponent, either by will (slower but still fast) or directed with his hand (much faster and powerful). They tear the earth up without prejudice and can easily split a menos grende in half. 3 post cooldown. 3. Twist – Two separate currents are force up against his opponent(s) and twists them with skin tearing force. Muscle can deeply bruise in the process. 3 post cooldown. 4. Arc – A great deal of wind is focused vertically over his opponent. Seven wind-made pendulums knives are made as powerful wind buffers them from each side to prevent escape. These blades shift up and backwards to constantly change the place of the severance. 4 post cooldown. 5. Tornado – The full form of his Shikai churns and twist into a menacing tornado of earth cutting wind. Getting suck into it means nothing less than great pain and muscle deep cuts. 4 post cooldown. 6. Red Wing Hawk – A wind-made construct, a maelstrom of wind makes the form a two-story hawk that burst towards his opponent. The blast of wind is stronger than his break technique and is capable of destroying several buildings. 6 post cooldown. 7. Eagle Owl – Two constructs—one an eagle and the other an owl—are made by his shikai, leaving him undefended by attacks. Once used, he can either attack with both or fuse them into a giant beast that crashes into his opponent(s). Upon impact, it turns into a massive tornado. 9 post cooldown.
1. Flare Risen – The flare encased crow that is his Bankai spirit appears behind him, spreads its wings, and showers the area with blue, searing flames. The flames can be shot off in a multitude of ways, all having the capability of destroying a four-story tall building. 4 post cool down. 2. Enhancement – The blacken metal is an increase of strength or speed. Restricted to two limbs at once—any combination of his arms or legs—these obsidian limbs are strong enough to take a sword without damage and when designated with speed can move quicker than most can see. 4 post cooldown. 3. ??? 4. ??? 5. ??? 6. ???
(Skills that do not cause harm to an opponent)
(Note: Remember that a GM can help you with the skills as it'll likely be faster and easier)
Zanjutsu - Master
Kido Master
Hakuda Expert
Hoho - Master
Total points gained: (This lists the total amount of points you have gained from missions etc. only goes up, never down) Total Points Spent: (Here you list how many of your total earned points you've spent) Mission log: (List here any training, Sparring or missions you have done and how many points you earned) Points spent and skills gained: (Here you list what your points were spent on)
Personality: Kanda is a bit of an oddball. At times he seems nice but you must choose your words around him. Any mishap or misconduct can send him into meanstreak in which he tends to take his anger out on his subordinates. At most times he’s seen blank faced, lost in thought, or concentrating on our to better his unit.
History: Kanda was born in Kyoto, Japan. At the age of three his parents suffered from plague and died a week after his birthday. Soon after he taken to an orphanage where he spent most of the remainder of his human life. During his stay he was tormented by the other kids for having soulless brown eyes. Kanda never let their teases sway his positive attitude. Secretly he bottled all of his negative energy and only expressed a positive outlook.
As a teenager he attended Kyoto Gishi High School. As a freshman he became captain of the kendo squad at his school. This immediately jump started his popularity as well as hone his sword fighting skilled. He practiced day and night to become the best in his class but instead of become best in his class , he became the best in his school. He had everything an orphan could want, friends, girls, popularity, and the attention of all the best fighting schools.
At the age of 19 his school attended a tournament in honor of the new Emperor. Kanda's team had made it to the finals. He was next up to go against the best fighter from a rival high school. It would be an epic battle only to be thwarted by a slip of footing. This would be the end for Kanda as the opposing fighter took full advantage of his misstep. After the match he was branded an outcast, the disgrace of his whole school. The other students hung a cloud of shame over the young boy. They made him walk home from the match instead of allowing him on the bus, not to mention the orphanage was over 5 hours away just by drive.
On his walk he had a lot to think about, for starters how friends were fake and how people were always behind you until you messed up once. Lost in thought he didn't seem to notice a lost soul calling out for his help. How could he help anyone? He was a failure of maximum proportions. At long last he proceeded to help the soul. " What is it? Can't you see I'm sulking? Kanda approached the soul as it didn't answer his question. Little did he know it was a trap set by a unsuspected hollow. As Kanda reached his hand out to touch the soul's shoulder he felt a burning sensation inside of his chest. He then looked down to see the talon of a hollow pretruding from his chest, with his heart on the end of it. The rest was complete darkness.
Relationships/Friendships/Rivalries/Siblings:
Other: (Can include unique clothing items and such)
~Zanpakuto~
Zanpakuto name:(原産地ペスト)Gensanchi pesuto
Type:Unknown/Poison Type
Zanpakuto Shikai Release command: Silence the Suffering, Gesanchi Pesuto
Shikai skills: (NOTE: Seated Shinigami have up to 5 skills, Lieutenants and above can have all skills unlocked. Skills must also have cooldowns to prevent spamming) 1.Poison Mist- The parasites spread a wide range of poison across the battlefield affecting all enemies by slowing movement and motor skills. (4 post cooldown/ 2 post duration) 2.Inhabitants: If bitten by Kanda’s parasites , they inject the enemy with a poison that temporarily blinds the opponent. (3 post cooldown/ 2 post duration) 3.Camouflage: In shikai form Kanda has the ability to blend in with surrounding environments.(4 post cooldown/ 1 post duration ) 4.Whip chain: Parasites have the ability to latch on opponent and pull them into the unsealed shikai.(6 post cooldown/ 2 post duration) 5.Antidote: Parasite have the ability to enter Kanda’s body and repair minor cuts and bruises, They also replace broken bones and tendons for more efficient motor skills.(6 post cooldown/ 3 usage limit) 6.Plague Rain: Parasite turn into clouds and rain poison upon the battlefield. This poison cannot be inhaled or it will slowly decompose opponents insides.(7 post cooldown/2 post duration) 7.N/A 8.N/A
Bankai skills: (Captains and up can only have Bankai. Note: Some Lieutenants will be able to attain a Bankai) 1.Enhanced Plague Rain: Chemicals in rain become more potent and are able to turn insects into huge parasites . If stung by insect parasites opponent will become paralyzed. (7 post cooldown/1 post duration) 2.Rebirth: Kanda’s bankai has the ability to heal all body ailments and regenerate new parts. In order to do so Kanda’s body is eaten by his bankai. While inside his body is reconstructed and refigured to better suit current opponents.(10 post cooldown/ 2 post limit) 3.??? 4.??? 5.??? 6. (Ultimate Skill):Sin: Kanda body parts become poison to be absorbed by his bankai. When release into the air he’s become a cloud in which surrounds the opponent causes shortness of breathe and eventually full body failure.(1 time usage/2 post duration)
Non-lethal Zanpakuto Skills:
(Skills that do not cause harm to an opponent)
Skills (Note: Remember that a GM can help you with the skills as it'll likely be faster and easier)
Zanjutsu:(Mastered)
Kido:(Expert)
Bakudo
Hado
Hakuda(Mastered)
Hoho(Mastered)
Total points gained: (This lists the total amount of points you have gained from missions etc. only goes up, never down) Total Points Spent: (Here you list how many of your total earned points you've spent) Mission log: (List here any training, Sparring or missions you have done and how many points you earned) Points spent and skills gained: (Here you list what your points were spent on)
Relationships/Friendships/Rivalries/Siblings: A lieutenant under Kaizo Kaguza
Other: Tattoos all along her arms, chest and back.
~Zanpakuto~
Zanpakuto name: Shinken (Gravitas)
Type: Melee, Other
Zanpakuto Shikai Release command: Let’s get serious, Shinken!
Zanpakuto Bankai Release command: N/A
Spirit Appearance:
Inner world: A boxing ring, one light fixated on the middle of the ring.
Sealed appearance: A Wakzashi held horizontally on Hinode’s lower back.
Shikai appearance:
Shikai skills:
1. Attraction: Shinken has the ability, on a small scale while in Shikai form, to create its own gravitational pull. In doing so, Hinode can use her Reiatsu in order to pull things towards her, whether they be an enemy or a can of soda. Hinode will channel Reiatsu into her left hand and look at the object she wishes to attract. As soon as someone realizes this technique is utilizing her Reiatsu, channeling their own can dampen and almost completely nullify the effects. Cooldown 3 posts.
2. Rejection: Not unlike Attraction, Rejection pushes objects away from Hinode. She channels Reiatsu inter her right hand and points at the target, pushing it away from her area. This is however, not almighty. As soon as someone realizes this technique is utilizing her Reiatsu, channeling their own can dampen and almost completely nullify the effects, just like Attraction. Cooldown 3 posts.
3. Reiatsu Disruption: Using Shinken as if it was a conduit Hinode charges her Reiatsu into her palms and delivers a palm strike that disrupts the Reiatsu being channeled in or out of the target. This stops active techniques on weaker opponents, like a Shikai. Or can make stronger opponents and techniques require more Reiatsu and concentration to maintain their current form. This does however require concentration on Hinode's part to charge up. Cooldown 5 posts, active for four posts.
4. Reiatsu Bomb: When Shinken has stored enough of either Hinode’s Reiatsu or a targets (through Reiatsu Disruption) Hinode can expend all of the stored Reiatsu in a single punch with devastating results. Able to send opponents flying backwards and demolish anyone who unknowingly takes the hit. There is no upwards limit to how much Reiatsu Shinken can have stored inside of it. As far as damage output goes on a low level Hollow or hostile, they would be completely obliterated. A similarly powered target would suffer intense to fatal injuries depending on how direct the hit was. A captain or similarly powered enemy would take a fair amount of damage but most likely be able to recover, taking around a third of the damage a usual target (similar power levels) would take. Cooldown 6 posts.
5. Gravitas: Activated by clapping her hands, Shinken’s gauntlets deliver overwhelming amounts of Reiatsu to the area struck by Shinken. This energy disrupts the muscle movement of a target, without knowledge of how to correct one’s self (channeling Reiatsu through the affected area) one might think they have been poisoned. It causes the muscles to tightly constrict and restrict movement. This is Hinode’s key technique for eliminating a target. 8 post cool down, three turn duration.
Non-lethal Zanpakuto Skills: TBR
Skills (Note: Remember that a GM can help you with the skills as it'll likely be faster and easier)
Zanjutsu - Lieutenant level expertise
Kido - Lieutenant level expertise
Bakudo
Hado
Hakuda - Captain level mastery
Hoho - Captain level mastery
Total points gained: (This lists the total amount of points you have gained from missions etc. only goes up, never down) Total Points Spent: (Here you list how many of your total earned points you've spent) Mission log: (List here any training, Sparring or missions you have done and how many points you earned) Points spent and skills gained: (Here you list what your points were spent on)