Hidden 9 yrs ago 9 yrs ago Post by GreenGoat
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GreenGoat Harmless Flower Person

Member Seen 2 yrs ago

Personal Information


Name:
Tullia Magna

Gender:
Female

Birthday:
8/12/48

Age:
16

Height&Weight:
1.70m, 50kg

Appearance:
Her luxurious scarlet cloak covers her entire body, hiding her beautiful dark crimson shirt and scarlet short skirt under normal circumstances. While her hair is a natural red, her eyes are an unnatural red that can only be described as a red that was too red.

Equipment:
A shadow gladius of her own make, with an emerald as an anchor, and a satchel for her travelling kit.

Psychoanalysis


Merits:
Determination
Flaws:
Determination, Works poorly with others.

Tragic Flaw:
-

Personality:
Initially a simple girl with a simple and positive outlook on life, she turned bitter and cynical due to the treatment most if not all people gave her. Abhorring her presence, and yet wishing for her blessing, untrusting of her powers and yet asking for her assistance, Tullia had grown to be wary of everyone approaching with welcome arms.

Recorded Information


Culture and Country:
Latin

Languages:
Latin.

Public Record:
Closing a rift to the underworld near Mount Vesuvius. It was one job she would have done regardless of the pleading of the people stricken with the souls of the dead there. Thus Tullia acted as a psychopomp, retrieving the escaped souls and closing the rift.

Private Information:
After becoming the Priestess of Pluto, she found wealth came easily to her, and had furnished her parents with a lavish home, filled with all sorts of extravagant things.

Faction Information


Loyalty:
Pompey. If simply because she was born there and her family is there.

Military Rank:-

Magic


Synchronization:
90%/100%

Magical Familiar:
A wisp glowing a with a dull blue tinge. It speaks slowly in a drawl, as if forcing the words out from behind a veil, always with a hint of melancholy in its voice. It lacks consideration for anything, speaking only what it thinks is true. It floats lethargically though the air, though it can zip around should it wish or need to.

Magic Trait:
Positive: Golden Rule(Wealth is attracted to your character), Mask of Invisibility(High level active camo that also masks presence)
Negative: Ostracized(Something is "wrong" with your character and it pushes others away), No Revival(If your heart stops, you cannot be helped)

Magic Abilities:
Necromancy(M): ☆☆
Engineer(Magic Weapon):
Shadow(M): ☆☆
Flying:
Golem(M):

Power Manifestation:
Shadow Craft
With time and effort, she can make a shadow weapon or contraption as long as she has an 'anchor' to keep and focus the energy in. Said anchors need to be materials that can keep magical energy, mostly gems. Weapon and contraptions made in this manner are solid though hazy, which may throw off some people. May break if energy in the anchor cannot withstand the stress of usage, such as trying to parry a warhammer with a shadow shortsword.
Immaterial Shadow Craft
With this, she could make a weapon or contraption that last, at most, 5 minutes before disappearing. However, this method is the easiest, and fastest way to create a weapon or contraption, being able to make several in the span of a few seconds. While things created this way are still solid, it takes less stress to dissipate them, making this at most, a stopgap method should Shadow Crafted items break suddenly.
Revenant
This one is simple. She simply summons the souls of the dead to her, and then manipulate them to make them possess corpses and start killing if she wants to. At her level, the dead remembers their skills enough to be able to use them.
Necromancy - Communication
Just like what it says on the tin, the ability to communicate with the dead. Useful for asking someone dead questions and not much else.
Void Automaton
Simple golems able to take simple commands made of twisting void and earth. Can't do much but smash things, but sturdy and strong.

Skills and Metastatus


Skills:
Light Weapon
Sermon
Communion
Singing

Fate:
(???)

Miracle:
(???)
Hidden 9 yrs ago Post by Dawn
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Dawn Not Dusk

Member Seen 7 yrs ago

Magical Girl won't be around until after Chapter Zero. So, for now, you'll have to settle with this nerd.


Hidden 9 yrs ago Post by CorpusMundus
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CorpusMundus

Member Seen 7 yrs ago

Personal Information

Name: Cuinte (Quintus) Apatrui Voce Divini

Gender: Male

Birthday: 31/04/64

Age: 32

Height&Weight:
1.8 M
58.967 Kg
Appearance: A man of fair height and rather light frame, with olive skin, brown eyes and a short dark hair. A well-groomed beard covers his strong features, and he is typically dressed in a grey tunic and black pallium.
Equipment: Ritual knife, Libri Tagetici, papyrus, writing utensils.
Assets: Cuinte as the last of his siblings, has inherited his family’s farm and estate in Tuscany, including all the slaves, livestock, and profit which comes with it.

Psychoanalysis

Merits:

Calculating-Cuinte’s approach to life has always been slow and carefully plotted step after step, an invaluable tool for navigating the political warzone that is the Roman Republic.
Insightful- He has always had a knack for interpreting omens, signs, portents, as well as advising others on whatever course of action they may wish to take, based on wisdom and sense just as much as omen.

Flaws:

Rage- Though not easily roused, it will burn like a cold fire in Cuinte till the day he dies, while not directing his motives, they might often allow room to change them if a chance to strike back against those he hates arises.
Slow to Adapt- While he does his best to plan ahead for what he might have to face, taking whatever precautions he may, when he is rocked from these contingencies he is slow to recover and compose himself, often spiraling into one of his rages.
Tragic Flaw:
_______

Personality: An often fair minded and contemplative man, he spends his time thinking on the world, the gods, and the people around him. He will often find inspiration in the most unimpressive or mundane things, and often muse to himself on what they represent and how it relates to the cosmos at large. The same can be said for his view on people, seeing them as many varying archetypes and characters to examine and know, to one day be left in awe at the majesty of each and every role they all have in the world.

Recorded Information

Culture and Country: Etruscan
Languages: Latin, Greek
Public Record:
Before being appointed as Octavian’s soothsayer, Cuinte was all but obscure from the public eye and knowledge.

Private Information:
Raised in his native Tuscany, Cuinte has always had a fascination with divination and religion, prompting him to study the Libri Tageciti, and much to his parent’s dismay even began to practice on their livestock. Eventually he became trained in the arts of divination through entrails, and became a Haruspex. He is an avid scholar and fan of the literary arts.

Faction Information

Loyalty: Cuinte’s loyalty lies with Octavian, who in learning from the mistakes of his dear great uncle and adopted father, has named Cuinte as his personal Haruspex.
Political Rank: Haruspex
Military Rank:

Skills and Metastatus

Skills:
Rhetoric (Trained)
Sermon (Knowledgeable)
Augury (Haruspicy) (Trained)
Doctrine (Imperial Cult) (Knowledgeable)
Metaphysics (Knowledgeable)
Language (Greek) (Knowledgeable)
Psychoanalysis (Knowledgeable)

???:
(This will be assigned to you.)

Fate:
(The number of Fate points you have. This will be assigned to you.)

Miracle:
(???)
Hidden 9 yrs ago 9 yrs ago Post by ADamnFiddle
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ADamnFiddle Dirty Deeds Done Dirt Cheap

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Hidden 9 yrs ago 9 yrs ago Post by MrCellophane
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MrCellophane Wandering RPer

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Hidden 9 yrs ago 9 yrs ago Post by JSwiftTehPwnlordXD
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JSwiftTehPwnlordXD Self-declared Democratic President of North Korea

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Hidden 9 yrs ago 9 yrs ago Post by Player 2
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Player 2 W・F・D

Member Seen 6 yrs ago


"War. How ideal."

Personal Information


Name:
Gyras Camillus Praetextatus

Gender:
Male

Birthday:
20/4/47


Age:
15

Height & Weight:
5'8, 11.5stn

Appearance:
A slim and lean youth, he (somewhat bravely) keeps his hair naturally blonde despite the more unfortunate associations with the colour. While feminine-in-appearance in a way which may also be considered unbecoming for his position in society, there's an undeniable intelligence conveyed in his eyes and expressions. "Calculating" is one word for it, but the connotations of that are also unbecoming.

Equipment:
Centurion equipment, maps

Assets:
Minimal, loaned housing by Pompey in exchange for servitude.

Psychoanalysis


Merits:
Unshakable
-
Gyras' personality trends towards the stubborn, bringing with it both the good and bad of it. He sets his mind to something, and finds ways to make whatever has in mind happen. Unexpected developments do little to disturb him, or throw his thinking into disarray.

Confident
-
Very much so, as expected. Gyras has little doubt in himself, and this comes across in meetings with him. Were he older, his presence would probably be overwhelming, but his youth is a consistent factor in being underestimated.

Problem Solver - He solves 'em.

Flaws:
Bullheaded
-
Part of the "trending towards stubborn" thing. While he is unshakable, this also applies to his allies. When he has something in mind, it's difficult to take him off of that course of action. He tends to like listening to himself and himself alone, and prefers to take advice when it's on his terms, instead of imposed on him.

Tragic Flaw:
Hubris
-
Oh, and how much pride does this boy have, it will undoubtedly be his downfall. With his mind set on "greatness", and opposing Octavian like a good "antagonist" to Octavian's "Protagonist", he is certain to act in ways which contribute towards that. Were he given the opportunity to direct his men and himself to die for the chance to see their names written in legend along side the would-be emperor, he would likely take it, for his desire for "arete" is great.

Personality:
Gyras is as any youth is, emotional and headstrong. However, there is a strangeness to the emotional side of Gyras in that despite any anger or eagerness, he never seems to get ahead of himself because of it. There is a trained caution in the boy, an instinct that seems to stop him from being too eager to act purely on emotion. In short, while he may sometimes act like the youth he is, what tends to be going on behind that is the mind of an adult.

Recorded Information


Culture and Country:
Greek, Athenian

Languages:
Latin, Greek

Public Record:
Son of a legatus who, notably, is a staunch supporter of Octavian. Ran away from home, and not in that way most children usually do. When he ran away form home, he took a good two-hundred soldiers from his father's legion with him and over to Sicily to serve Pompey. Defeated all pursuers with the 200.

Private Information:
Centurio Primus Prior of Sicily's 11th Cohort. This information has yet to be revealed to most players in the Final War for the Roman Republic, but can easily be gathered from others under Pompey, and is known to members of the 11th.

Faction Information


Loyalty:
Loyal to Pompey. His loyalty is rooted purely in the idea that he'll get to face Octavian's legions, and Pompey is the faction which is likely to reward him the most for his ambition.

Political Rank:
Aedile

Military Rank:
Centurio Primus Prior

Skills and Metastatus


Skills:
Inspiration 3
Judgement 2
Initiative 1
Organization 1
Signalling 1
Movement 1

???:
(This will be assigned to you.)

Fate:
(The number of Fate points you have. This will be assigned to you.)

Miracle:
(???)
Hidden 9 yrs ago 9 yrs ago Post by LaXnyd
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LaXnyd

Member Seen 8 yrs ago



Name:
Amelia

Gender:
Female

Birthday:
27/March/48BC

Age:
16

Height&Weight:

1.75m, 70kg

Appearance:

Amelia is a fair maiden of a gentle complection, maintaining a refined dignity even in the middle of the battlefield. Most of the time off of the battlefield, she would have the air of a helpful older sister instead of a fierce warrior

Equipment:
Pompeianus Sword
Gladiator Cuirass (Female style)
Clipeus shield

Psychoanalysis

Merits:
Inspiring Presence, caring

Flaws:
Idol, Lonely, Stepford Smiler

Tragic Flaw:
None

Personality:

A Valkyrie who is known to care for mortal warriors in her vicinity, Amelia is someone who cares for people as much as she wishes to fight in battles. She believes that warriors should revel in the battle, and that those who fight should fight with valor and respect. She wishes for all warriors to die in battle, content in falling to a worthy opponent in respectful duels.

Outside of battles, she is respectful of all warriors, opposing and comrade, and will not be mean-spirited... most of the time. She is just as willing to invite an enemy warrior to her beerhall to share in festivities as much as willing to invite her fellow warriors.

Recorded Information

Culture and Country:
Germanic

Languages:
Germanic
Latin

Public Record:

Amelia, being a Valkyrie, was around for a while – but her first appearance in the public sphere was in Rome, when she willingly became a gladiator, fighting in the arenas of Rome. Despite never using her abilities as a Valkyrie, she became quite the public icon, being a celebrity of a Gladiator due to both her beauty and her skills in battle. When she finally retired a few years in, she had sent quite the number of souls to Valhalla, where she knew Odin would be waiting to welcome them.

Private Information:

Not many relationships. She was popular with the Gladiator scene for a few years before she retired as abruptly as she debuted, and she was friends with quite a few Gladiators even if they were to face each other in the arena eventually.

Faction Information

Loyalty: Legion XIX, 11th Cohort

Military Rank:
N/A

Magical Girl Rank:
Heroic-Iron

Magic

Soul:
0/10

Magical Familiar:
Raven

Magic Trait:
Beerhall

Magic Abilities:
Flight – 1 (Rank 1 From Valkyrie)
Familiar: Raven – 1 (Rank 1 from Valkyrie)
Warrior Mentality

Vigor – 3
Standard Bearer (command) – 1
Infantry (Shieldmaiden) - 2
Silence – 1
Counterspell - 1

Power Manifestation:

Vocal Inspiration – The ability to imbue her speeches with a magical quality – or, barring the lack of time to make one, short shouts of inspiration to restore vigor in the men who she charges into battle with; her words and battle cries are enough to restore the morale in the most perilous situation, rally shattered armies and snatch victory from certain defeat.

“Believe in me who believes in you!” - Due to her psychoanalysis and rhetoric skills along with her ability to inspire in the most daunting of times, Amelia is capable making epic speeches or providing sisterly comfort for the purposes of getting a magical girl close to her mental breaking point to pull herself together. She is also able to notice subtle signs of stress and/or mental deterioration most others will fail to pick up on.

Skills and Metastatus

Skills:

Language (Latin) – 1
Inspiration – 1
Rhetoric – 2
Psychoanalysis – 2
Fast talk – 1

Fate:

Miracle:
(???)
Hidden 9 yrs ago 9 yrs ago Post by Stephanie Dola
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Stephanie Dola

Member Seen 2 yrs ago



Name: Godelvia Hundingsbane

Gender: Female

Birthday: 19/11/?? BC

Age: 43

Height: 155 cm

Weight: 57 kg

Appearance: Like every other Valkyrie, Godelvia appears much younger than her actual age. She has wings on her back, as they're usually the best place to have them.

Equipment: Spear, shield, animal food, a pack of Asiatic Lions, a pack of Central European Boar, a Eurasian Brown Bear, and a Nose-horned Viper

Psychoanalysis:

Merits: Approachable, Empathetic with animals, Good caretaker

Flaws: Lacks empathy with people, Lonely, Poor social skills

Tragic Flaw: -

Personality: Godelvia cares deeply about her those under her care and protection, which happen to be animals most of the time. Of course, they'll die in combat sooner or later, but she has accepted that, and know that they will be welcomed to Valhalla for serving her. While she is great with animals, she is rather poor at interacting with people, given her job is to take souls to Valhalla. These poor social skills and lack of Empathy has led her to live a rather lonely existence, with her only comfort being animals.

Culture and Country: Germanic

Languages: German, Latin

Public Record: There isn't a whole lot to her, but its generally considered a bad idea to head into the Marciana Silva (Black Forest) in Germanic lands. Anybody who is brave enough to enter usually ends up getting maimed by her pack of animals. Many souls have been given to Odin over the years, just having her patrol the area.

Private Information: Other than the obvious base in the Black Forest, at the end of the Rhine she has control over the small island of Vileland, where she keeps her sea animals that can't survive in fresh water.

Loyalty: Mercenary

Military Rank: -

Magical Girl Rank: Heroic-Iron

Soul: 0/10

Magical Familiar:

Jocasta: A raven granted to her by Odin. She doesn't really do much unless she is ordered to do so, so in that respect she is rather lazy. Likes apples.

Magic Trait:

Positive: Sea Monster(Will start with baby version of a seamonster. Starts out at animal rank, but it will grow into being a Divine Animal. Has unique potential)

Negative: Magnet(Attracts lots of seamonsters of various ranks for a reason unknown to them)

Magical Abilities:

Animal Training(Sea Monster)(2): Training animals to obey and follow the user. Each rank corresponds to an equal monster rank. Specialized toward any kind of Sea Monster.

Storms(M)(1): Manipulation of weather. Extra effective on the sea.

Vigor(M)(2): The ability to enhance morale and cause a second wind. Also reduces stress, both on and off the battlefield

Illusion(M)(1): Creation of things that aren't really there.

Fear(M)(1): Capability to use magic that instills fear. Specifically designed to damage enemies stress and morale.

Naval(1): Capability to use ships. Gives all abilities from the Seamanship skill group, with the rank here being equivalent to the same there. Limited by mentality.

Flight (1): Allows flight

Power Manifestation:

Levi: Godelvia's baby sea monster. It hasn't done much, but in time, it will blossom into a beautiful monster that will bring death to thousands.

Tamer: Other than her uncanny ability to train animals, Godelva can combine her Fear and Vigor to break the moral of animals, and quickly raise them to serve her with an surprising amount of faith for animals. This allows her to quickly create an animal army to serve her every command. Also grants further power and moral boosts when they are getting praised, or when Godelva is in danger.

Bait: A trick she uses to lure out animals is to create an illusion of said animal. The animal can be extremely detailed. It can't exactly do much, but it is great for fooling animals, especially males.

Weather Control: As her ability in it isn't very high yet, she can only modify the current weather slightly. She can't create storms from no where, but can make the increase or decrease the intensity of an already existing storm. If there is high enough humidity, she might be able to force a weak rain, but nothing beyond that. Can create water from nothing, as well as control the movement of water. Godelvia can also control the wind speed. Often used to make more relaxing conditions for sailing, increasing the speed of sailing, and searching for animals under the sea. Her power in this will grow over time.

Skills and Metastatus:

Naval:
Seamanship- Signaling, rowing, maintenance
Navigation- Astronomy, helmsenship
Naval Artillery- Operation, Maintenance

Survivalism (Tracking): 2
Survivalism (Sneaking): 1
Calvary (Riding): 1
Language: 1
Warrior (Light weapons)(Spears): 1

Fate:

Miracle: ???
Hidden 9 yrs ago Post by Yuki Nagato
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Yuki Nagato Humanoid Interface

Member Seen 7 yrs ago



Personal Information

Name: Aelia Lepidus

Gender: Female

Birthday: 17/04/50BC

Age: 17

Height&Weight: 175cm/59kg

Appearance: (pic at top)

Equipment: A variety of seeds (mostly edible vegetation), a spare outfit, and a gladius for defending herself

Psychoanalysis

Merits:
Sociable-Enjoys conversing with others, even about their issues, helping them cope.
Green Thumb-She enjoys growing things, even helping growing vegetables for people to eat.

Flaws:
Hard-headed-Will set her mind and not change it in the face of conflict unless presented with something contradictory and factual.
Fear of Change-Has a hard time coping with change.

Tragic Flaw:
None

Personality: Aelia enjoys plants and nature, but that doesn't mean she doesn't enjoy human interaction. Her skills could use improvement, but she doesn't spend as much time working on her skills of persuasion as she does on gardening, at least not until recently, when her powers sped up the process.

Recorded Information

Culture and Country: Latin

Languages: Latin

Public Record: Aelia has maken herself known more for her abilities to grow vegetation, than her skills on the battle field. She has taken to using her new found powers to improve food production, even giving away food to those who may not have enough.

Private Information: Born in the capitol, Aelia grew up the daughter of a semi-wealthy equite. She always had an interest in growing things. Whenever she could, she would grow and tend to the various plants and seeds she could find.

Faction Information

Loyalty: Octavian, as, from her point of view, he stands the best chance of coming out on top between his political and military strength.

Military Rank: Priestess of Ceres

Magical Girl Rank: Heroic-Iron

Magic

Synchronization: 60%/100%

Magical Familiar: Her familiar takes the form of a deer. It lacks a sense of humor.

Magic Trait:
Queen of Spring- Boosts Blessing/Green Thumb a rank
Dual Goddess-Must choose between Blessing/Green or Curse/Black

Magic Abilities:
Earth(M) Rank 2
Green Thumb(M) Rank 2
Healing(M) Rank 1
Blessing(M) Rank 1

Power Manifestation:
Accelerated growth: Using her abilities to manipulate both plants and earth, Aelia can improve the conditions of growing plants, as well as increase the speed with which they grow.
Earth Manipulation: Allows Aelia to manipulate the dirt and rock below her. She finds it difficult to control large amounts of small objects like grains of sand, but large objects such as rocks may be moved, smaller ones may even be thrown.
Whip: Using her powers to manipulate plants, Aelia can create a whip made of plants which allows her a weapon, so long as a plant is near. Since the whip is still plant, she can even manipulate its movement with her powers.
Healing Touch: She has the ability to heal minor wounds and help cope with the pain of major wounds by laying her hands on the afflicted area, but it does not work on herself.

Skills and Metastatus

Skills:
Negotiation-Persuasion-1
Survivalism-Land Navigation-2

Fate:
(The number of Fate points you have. This will be assigned to you.)

Miracle:
(???)
Hidden 9 yrs ago 9 yrs ago Post by GreenGoat
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GreenGoat Harmless Flower Person

Member Seen 2 yrs ago

Personal Information


Name:
Ari

Gender:
Female

Birthday:
12/6/49

Age:
17

Height&Weight:
1.78m, 60kg

Appearance:
She had a blue piece of cloth tied onto her left arm, a sign of where her loyalties lie. A piece of her armor is inscribed with a prayer to Odin.
Equipment:
Armor, a black talon for etching runes, a spear etched with runes of power and durability, and a throwing axe etched with a rune of fire on one side, and a rune of return on the other.

Psychoanalysis


Merits:
Friendly, easygoing and observant
Flaws:
Bloodknight tendencies, easygoing
Tragic Flaw:
-
Personality:
Easygoing and carefree, it would be hard to notice she liked fighting, and battles in general. She'd take up any excuse to get in a scrap, though oddly enough, she doesn't harbor any grudges towards her enemies. To her, emotion was separate from battle, meaning she doesn't necessarily hate her enemies, especially if they give up a good fight. However, that does mean as long as they were enemies, regardless of their relations to her, she would fight against them will all she has.

Recorded Information


Culture and Country:
Germanic

Languages:
Germanic

Public Record:
During a retreat, she was cornered by a group of men. What actually happened, and the number of men cornering her vary depending on who is telling the story, but all versions agree most of those who cornered her didn't survive.

Private Information:
In her time in Arnbjorn's Blue Bears, she had built up her reputation as a warrior.

Faction Information


Loyalty:
Arnbjorn's Blue Bears

Military Rank:
-

Magical Girl Rank:
Heroic-Iron

Magic

Soul:
10/10

Magical Familiar:
An old bedraggled raven prone to loud cursing, advising with a smug tone, and a general lack of regard for anyone's feelings.

Magic Trait:
Positive: Instinct(Capable of feeling the right course to take in battle), Vessel(Can put escorted spirits inside themselves to gain their combat prowess.)
Negative: Honor(Has the Code of Conduct Flaw. Will fester if violated), Bloodprice(Must uphold all oaths)

Magic Abilities:
Flying:
Infantry(Shieldmaiden):☆☆
Rune(M):☆☆
Enhance Attribute(Speed):☆☆
Counter Spell:

Power Manifestation:
Magic Resistance:
She can cancel out simple quick spells that hits her, and resists stronger longer spells that does manage to hit her.
Rune Magic:
While she can etch and use runes quickly, she found she could use them better when etched onto a thing before hand. Her more prominent runes are one of power, hardness, return and fire.
Air Step:
Her method of flying is less flying and more to stepping on air, as if solidifying the air beneath her feet.

Skills and Metastatus


Skills:
Armor:☆☆
Light Weapon:☆☆☆☆☆
Shield:☆☆
Throwing Weapon:☆☆
Scouting:
Fate:
(???)

Miracle:
(???)


Warband

Warband Name: Arnbjorn's Blue Bears
Warband Founded: A year prior, when people bearing grudges came together under one leader.
Founding Culture: Germanic
Formed Why?: Resentment towards the Romans. Old man Arnbjorn simply gathered them all under his leadership
Current Location: Inside Rome itself, hiding in forests and constantly moving about
Patron God: Odin, for his love of war, and his berserkers.
Warband Symbol: There is none, for these were more a band of warriors grouped together for common interests under a seasoned leader. However, all of them wore or painted something blue on their person. Officially, it would be a stylized blue bear on a plain background
Warband Leader: Arnbjorn Alfsson, a bear of a man, old enough to have years of fighting under his belt, but not enough to weaken his prodigious strenght. Wears quite an impressive bearpelt over his armor. With his stature and his easily recognizeable features, he stands out from most of the warriors in the band.
Style of Leadership: As the most seasoned warrior in the group, Arnbjorn is respected and feared for his might and instincts in battle.
Previous Actions: Ambushed a legion in the middle of the night, and disappearing without a trace as soon as the legion managed to mount an organized counteroffensive.
Force Composition: Mostly youths, with a small amount of veterans and old warriors. All of them has some sort of smaller one handed axe and shield, though quite a few has their own spears or larger weapons. Overall quite a mishmash of weapons in their hands.
Force Focus: Everything and everyone depends on Arnbjorn's leadership. Should he require this or that tactic, the men will agree on it. Any sort of losses will be attributed as fate and being summoned by Valkyries to Valhalla.
Hidden 9 yrs ago 9 yrs ago Post by True Creator
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True Creator

Member Seen 6 yrs ago



Personal Information

Name:
Quinta Tullius Ambusta

Gender:
Female

Birthday:
21/06/48

Age:
14 years old

Height&Weight: 1.48m, 39 kg

Appearance:
She has long flowing blonde hair coupled with yellow eyes . She dresses with a black and white dress that would remind any modern person of a ‘witch’.

Equipment:
A satchel with basic traveling necessities and some herbs, standard roman clothes.

Psychoanalysis

Merits:
Calm
Easygoing

Flaws:
Kleptomania
Compulsive Liar

Tragic Flaw:
-

Personality:
She is a friendly and relaxed person, living very carefree. She oftens tell ridiculous lies that no one believes, and is quite greedy, often stealing stuff from others under the guise of ‘borrowing’. As such, she generally isn’t serious and tends to toy with her opponents rather than finishing fights as fast as possible.

Recorded Information

Culture and Country:
Latin

Languages:
Latin.

Public Record:
Before becoming a priestess, she studied the methods of traditional medicine from her grandfather, a little renowned doctor who passed away a couple years ago.

Private Information:
Since an early age, she has been fascinated by the many stars and constellation and as such she often studied astronomy on her own. And despite her cheerful personality, she doesn’t have that many friends, possibly because of her always ‘borrowing’ things from them.

Faction Information

Loyalty:
Pompey. Her father is supporter of Pompey, and has convinced her to follow the same path.

Military Rank:
Priestess of Minerva

Magical Girl Rank:
Heroic-Iron

Magic

Synchronization:
100%/100%

Magical Familiar:
Her familiar takes the form of a fiery globe of light which is rather shy and quiet.

Magic Trait:
Positive:Hero Goddess
Negative:Paranoia

Magic Abilities:
Flying:2(3)
Light(M):2(3)
Fire(M):2(3)
Water(M):1(1)

Power Manifestation:

Stellar Light
Ability to create lasers which are akin to the light given out by the many Stars, with that it’s able to create a large variety of lasers, pulsed lasers and light bullets. Those are based on the power of the stars.

Celestial Heat
Ability of control over the heat of substances especially of those which come from celestial objects. She generally uses it to enhance the lasers, but can also be used to create heat rays.

Solar Weapon
By infusing both light and heat, she is able to create weapons that have propriety similar to the sun. Those generally take the form of projectiles which are magically send at great speed and explode like the flames of the sun. She can control the path of those, though limited because her reaction may not accompany the speed of those.

Lunar Cold Flames
By combining the normal water and heat, she is able to create ice blasts that are akin to fire, but are at a much lower temperature.
Skills and Metastatus

Skills:
Herbalism(Knowledgable)
First Aid(Knowledgable)
Medical Treatment(Knowledgable)
Astronomy(Knowledgable)

Fate:
(The number of Fate points you have. This will be assigned to you.)

Miracle:
(???)

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Name: Agripena Sicilia

Gender: female

Birthday: 9/22/48

Age: 16

Height: 1.65 m

Weight: 60 kg

Appearance: Has light brown hair, green eyes, and a scar on her right cheek where she fell into a gully as a girl. Her usual outfit while traveling is a light brown shirt, dark brown skirt, and a green cloak.

Equipment: A two-handed hammer and suit of light armor.

Psychoanalysis

Merit: Cleverness- While not as smart as a Priestess of Minerva, she is definitely capable of coming up with plans that maximize the talents of her and her allies.

Flaw: Lack of willpower- The flesh may be willing, but the spirit is often weak
Melancholy

Tragic Flaw: Lack of self-confidence- a shy, unassuming girl, Agripena has a tendency to not speak up for herself, even when she really should.

Personality: Agripena is very quiet, preferring to do her duty to Marc Anthony without such distractions as pleasant conversation. If you hear from her, it's usually very important.

Recorded Information

Country and Culture: Latin

Languages: Latin

Public information: Not much is known by the public at large about Agripena. She's a freshly minted priestess (only about four months), and most of her actions have been strengthening fortifications.

Private information: Agripena grew up a dirt-poor farmer in southern Sicily. Her family grew wheat on a small parcel of land, and had been hoping to buy pigs to breed. She would often visit the local temple to Ceres to pray for a good harvest, but on her last visit, the goddess granted her prayers and more.

Faction Information: She's thrown her weight behind Marc Antony, as she feels the republic is a relic whose time is past and she believes that Antony is a better leader than Octavian

Military Rank: Priestess of Ceres

Magical Girl rank: Heroic-Iron

Magic

Synchronization:80%/100%

Magical Familiar: A rabbit that has a tendency to be very sarcastic

Magical trait: Queen of spring

Magical Abilities: Earth (M) 3
Green Thumb (M) 1 (From Queen of Spring)
Blessing (M) 1 (From Queen of Spring)

Manifestation of powers

Earth moving: When it comes to commanding rock and soil, few if any can match Agripena for raw power. She can summon walls of earth to defend herself and her allies, create golems from stone, and even summon stony armor.
Earthquake: She can create a directed earthquake that spreads forward in an arc to take out a wide swath of enemies. However, she cannot generate the seismic waves herself; she needs to slam her hammer into the ground to create them, and then amplify them from there.
Plant growth: You'd think that a farm girl with the power of a plant goddess would be able to grow towering trees in an instant. You'd be wrong. She can manage to make a small area of plants grow, mostly grasses, but she's still very inexperienced and untalented in this skill.

Skills
Heavy Weapon
Engineering

Fate Points
?

Miracle
?
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Name:
Kára Fyrstapostuli

Gender:
Female

Birthday:
18/01/82 BC

Age:
50 (Appears 17)

Height & Weight:
160 cm
56 kg

Appearance:
Kára is a busty blonde beauty. Though of relatively short stature, her long, ever so slightly curly hair reaches past her waist creating an air of elegance. Oftentimes when not a goddamned motherfucking dinosaur, she is wearing a suit of plate mail crafted to perfectly fit her body shape. The helmet has a cute little feather.

Equipment:
Full suit of plate armor, standard viking shortsword, meat rations, waterskin. Relatively sparse equipment-wise due to most combat of hers occurring while she is in her dinosaur form.

Psychoanalysis


Merits:
Undying Courage- Will rarely, if ever, back down from any battle.
Gentle Soul- Very kind and gentle at heart despite her reputation, profession, and skill in said profession.

Flaws:
Stubborn Courage- Will rarely, if ever, back down from any battle even if a loss is likely.
Thug's Demeanor- Despite her appearance manages to be fairly frightening and imposing even when she wishes not to be.

Tragic Flaw:
-

Personality:
Though her purpose in life is war and the transport of souls to Valhalla, Kára is a kind person at heart. Unless she is indiscriminately and viciously slaughtering foes on the battlefield, she is a quiet and gentle person, even shy when it comes down to it. If one were to get to know her, they would find that she is not, in fact, the terrifying, bloodthirsty warrior she seems on the battlefield but instead just a sweet girl. Even so, a combination of her reputation and magic has prevented her from making many close bonds with those other than her raven Diego. She does not seem to mind very much, however. Truly, she is the most kawaii despite being seen as kowai.

Recorded Information


Culture and Country:
Germanic

Languages:
German, Latin

Public Record:
Over the course of her many years as a Valkyrie, Kára have racked up plenty of kills as well as souls-delivered. In general, she traveled from place to place allowing herself to be hired where she saw fit, and proceeded to aid in the decimation of enemy forces by means of her velociraptor transformation. As a result the "Primordial Beast," as it were, is relatively well-known, but not famous by any means.

Private Information:
Unless she was on the battlefield, Kára generally kept to herself. As such she has very few interpersonal relationships, though she likes to be with small animals. They're great companions in human form and great meals in dino form.

Faction Information


Loyalty:
Despite being a member of Arnbjorn's Blue Bears, she only truly fights for the dinos of the world.

Military Rank:
-

Magical Girl Rank:
Heroic-Iron

Magic


Soul:
0/10

Magical Familiar:
Diego the raven. Kind of a snarky jerk when he speaks, not that he does so often. Despite this, he generally has good intentions at heart.

Magic Trait:
Positive-
Battle Immunity (Grazes, minor wounds, and weaker attacks cause no damage)
Frenzy (In battle, all attributes are increased, but their fighting style becomes animalistic)
Negative-
Lead From the Front (They're at the front of the charge, for good or ill)
Frenzy (Not in total control of actions. If stress occurs, there's possibility they will lose control of them self for a period of time. If ego loss occurs ??? happens)

Magic Abilities:
Flight- 1
Animal Form(Velociraptor)- 3
Standard Bearer(Intimidate)- 1
Fear(M)- 1

Power Manifestation:
Flight- As a Valkyrie, Kára has a pair of wings that she can use to have access to limited flight.
Rule by Fear- Due to her skill in both intimidating her allies into following her as well as frightening her enemies into losing morale, Kára is able to control the fear of those around her to a degree. This generally entails a vague power over level (a lot, somewhat, a little) and type of fear (fight vs flight).
Scary Monsters Primordial Beast- Kára has mastered her ability to transform into a fear-invoking, flesh-rending velociraptor; a beast from ancient times unknown to the majority of men. While in this form Kára is absolutely ruthless, ripping her enemies to shreds with no remorse and harnessing speed and strength beyond the power of most modern animals. While in this form, however, Kára's ability to think logically drastically decreases as penance for using the dinosaur's awe-inspiring power. Due to her skill in this ability, Kára retains a small amount of the velociraptor's speed and strength in her normal form.

Skills and Metastatus


Skills:
Light Weapon(Viking Shortsword)- 2
Armor- 2
Demagogue- 2

Fate:

Miracle:
(???)
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