Hidden 9 yrs ago Post by Xiphonic
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Xiphonic TSLH

Member Seen 8 yrs ago

Name: Malachi Myceli

Age:16(.5)

Gender: Male

Appearance: (No accurate pictures) 6ft, medium muscular build, curly brown hair, white skin, human, brown eyes. Wears a black shirt with a green leather jacket and loose blue jeans...socks with sandals...

Equipment:
WEAPONS-
Taur- A very heavy mace that doubles as a remington shotgun (Out of the bottom of the handle). Jars of Dust can be inserted through the top to give additional power.

A Staff- A long black staff (⅘ the size of Malachi) that holds several vials of dust.

ARMOUR-
There is a gauntlet on his left arm that allows his to block attacks from weak aura. His natural resistance to physical attacks allows him to need minimal armour while still being hearty.

Semblance: Stand Your Ground- When Malachi is under threat he will gain tremendous reaction speed and strength while standing still. he can also give additional strength to allies within 3 meters. His strength pushes to three times his maximum and reacts twice as fast. This can only be maintained for one minute at a time and and each strike while doing this drains his aura faster.

Skills:
Momentum strike- Uses the knock back from firing the shotgun to provide additional power on striking.

Earthen strength- Is incredibly resilient to most physical attacks, especially blunt weapons.

Quake- Hits the ground with such force that it sends a shock wave out in the direction he is facing.

Focus- The brief monk training he went through before he was brought to the Academy allows him to focus incredibly hard on one thing.

Personality: A stalwart, friendly man who strongly follows his father's teachings about kindness. Malachi is ruthless to grimm but takes issue with harming others, even Faunus. He has had little love in his life. he is honest and straightforward. He takes pride in his accomplishments but brags little.

Bio: Malachi was born to farmers in Atlas. He worked on the farm for the first ten years of his life, learning from his father about life and morality. Malachi began training with his father at 11 to defend the farm and eventually become a monk in his father’s belief. His power was discovered at 13 when his farm was attacked during a meditation session. A rouge grimm made it to the house, killing several workers and trapping his family inside. His mother called out as the grimm dragged her out. Malachi’s father told him to defend the house. Malachi grabbed the family sword and went to fight the beast. The fight lasted until Malachi was backed into a barn, with nowhere left to run. Malachi knew he would have to stand his ground. His aura activated and allowed him to slay the beast. Now only his father and were alive, and Atlas soon found out, sending a team to retrieve the boy to fight for them. He built a weapon to suit him, a mace/shotgun, and went onto the real academy.
Hidden 9 yrs ago 9 yrs ago Post by OneWayOut
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OneWayOut Sarcastic Fuck

Member Seen 10 mos ago


Name:
Rosalia Dracul

Age:
17

Race/Gender:
Vampire Bat Faunus, Female

Equipment:
At any one time, Rosalia typically carries several small jars of powdered dust in a pouch strapped to her waist at the back. It is used to refill the dust compartment in her weapon if needed. She wears no additional armor over her regular combat attire, as she finds it impairs her movement and is a bit too heavy for her liking.



Semblance:
Devourer - This Semblance allows Rosalia to consume Aura through Aura to Aura contact (whether that be weapon/weapon, weapon/body or body/body), thus adding some of the target's Aura to the Rosalia's own Aura pool.

Rate of aura consumption varies depending on how much mental focus is devoted to draining a person's aura, as well as the victim's mental focus at resisting the drain. The rate of consumption will never be zero. If the victim's will is stronger than that of the Rosalia's, it may eventually get to the point where the cost of using the Semblance is greater than the Aura consumed, but some Aura will always be drained. The "Will" of user and victim refers to the mental focus either individual has devoted to draining/resisting the other. Put simply, someone unaware of Rosalia's semblance would not have devoted mental energy towards resisting her efforts and so would only resist on an instinctual or reactive level, resulting in an extremely rapid rate of consumption at first. Someone even roughly aware of her ability, such as someone who has been drained before, would know to resist the drain, resulting in a slower, perhaps even cost ineffective, rate of consumption. As such, when battling another Aura user, it is in Rosalia's best interest to keep the nature of her ability secret. Rosalia is unable to drain the aura of another if she waits too long and her aura becomes too low to activate her semblance properly.

Skills:

General:
Flight - Due to being a bat faunus, Rosalia sports a pair of wings at her back that allows her to fly a short distance above the ground. Her wings are not very strong so they cannot support her for too long, nor can she fly while trying to carry another person or something too heavy. She mainly uses her wings to jump a little higher or dodge attacks faster.

Speed/Agility - Rosalia is very light on her feet and is a swift attacker. She often uses quick hit and dodge maneuvers while fighting. This is useful since she is a close ranged fighter.

Other Faunus Traits - Slightly enhanced senses, night vision, etc.

Derived from Aura/Semblance:
Mirror - Rosalia adds consumed Aura to her own pool, stripping a basic property of the victim's Semblance from the consumed Aura. This skill can only be used once, for when the stolen aura is used up, she cannot mirror the semblance any more. The effectiveness of this skill is dependant on how much of the victim's aura is consumed, and the skill will fail if at least a third is not consumed. In addition to this, she cannot have the aura of another in her body, else they will mix and she will be unable to use this skill.

Transfer - Rosalia uses this skill to transfer part of her aura to another person and add to their pool. She can only do this by physical contact.

Charge - Rosalia consumes her own Aura (or 'charges' it) for a period of time before expelling it in a dark red, lingering, Aura draining mist. This technique is extremely high energy compared to the previous but provides an effective way to drain the aura of numerous opponents simultaneously (so long as all involved remain within the mist) or force them to back off. Can only be used once. After aura is drained, it all returns to her body to be used in whatever way she sees fit.

Personality: Upon first impressions, Rosalia comes across as a confident, sultry and flirtatious girl... which is moderately true. She's learned how to use her looks to get what she wants, and even when she's not trying to be flirty, she can come across as such anyway. She's very manipulative and can get upset when she doesn't get what she wants right away. She's quite stubborn and headstrong, passionate and caring, but she is by no means someone who you can open up to freely unless you want to be (lightheartedly) teased. Rosalia is by no means a pain to be around, and she's not evil or mean just for the fun of it. She's nice but has tendencies to be snarky, and will roll her eyes or pinch the bride of her nose when someone says something that gets on her nerves. Despite being a little rough around the edges, Rosalia is the kind of girl who can grow on you and eventually find quite charming.

Short Bio:
Rosalia was born to a wealthy family that was well known for being the rivals of the Schnee Dust Company. Dracul Dust was a modest corporation until the Schnee's took over the industry. Their quick loss of stability within the Dust market was attributed to many things, but mainly that they were known to have supplied Dust to the White Fang for as long as the organization had been around. Due to the Schnee using this against them, Dracul Dust was forced to close down.

Some years later, Rosalia's grandfather began to use his skills and knowledge of dust to apply them to weapon forgery, and he was good at it. After employing hard working Faunus to help, the family business began to grow into this different market. The market of military technology. Atlas being well known for their interest in this, the Dracul Weapons Corporation made a fast rise, attaining the same level of power as Schnee Dust. Due to this, the Atlas government quickly funded them and drew them into their inner circle of families bent on advancing the world.

Soon, the rivalry between the Schnee family was forgotten, and good business partners arose out of this struggle. Rosalia grew up in a life of luxury, but it came at a cost. Her parents were strict, militant, and cold towards her, having the firm belief that in order to protect the world, weapons must be created to destroy all Grimm and that those weapons should be wielded by only the most capable of fighters. Rosalia was trained rigorously, often compared to the Schnee girls, having to live up to the standards of her parents. Rosalia never disliked her parents for the way they treated her, because she perceived it as normal for a long time. She grew up with no other goal than to become a Huntress and help her parents in pursuing their dream to create a more peaceful world. She was not really book smart, and was always average in her studies, but when it came to fighting, it seemed that Rosalia was a natural at it.

The Dracul family business has a main branch in Atlas, as well as smaller branches that hold partnerships with schools across the world of Remnant, supplying weapon materials to all Huntsman academies so that students may forge their own. The Dracul Weapons Corporation's few factories have been going strong for years now, never having been looted because of the little restrictions put on those allowed to purchase from them. It is in Rosalia's near future to inherit the company from her parents, and so she enrolled in Atlas Academy, hoping to grow more as a Huntress and learn more about herself...

And what she really wants.
Hidden 9 yrs ago Post by Karos
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Karos The Erudite Englishman

Member Seen 7 yrs ago

Hidden 9 yrs ago 9 yrs ago Post by FateWeaver
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FateWeaver True Neutral

Member Seen 5 yrs ago

Name: Brenin Lloyd
Age: 17
Gender: Male
Appearance:


Equipment:

Weapon: Shadow's Reach - CPBB - Conventional Projectile Blade Bow
(I know, the color is all wrong. Imagine that the green parts are a more appropriate color and please ignore the leaf emblem.)

Weapon transformations/derivations:
Shortbow - The primary form of Shadow's Reach, and the one most used in combat. Brenin uses bodkin arrowheads, with a hollow in the head for a small vial or crystal of Dust. He generally keeps a few already prepared with various Dust types, but these are more likely to break to and somewhat dangerous to store. These arrows are stored in a durable case-like quiver that is slung across the small of his back. To avoid losing all of his ammunition, the inside of the quiver is magnetized to keep hold of the arrows.

Gladius - A short sword with a wide and heavy blade. Brenin prefers this form when on the defensive, or when the full bow form would be too much of a hindrance. This is also the most compact form, and the one used to store the weapon. The quiver doubles as a sheath for this form.

Kukri - A pair of long and slightly curved daggers, suitable for both slashes and thrusts. These are most often used when Brenin is going for an all-out attack in melee combat. While not offering much defensive capabilities, these blades allow him to be extremely mobile and efficient even up close.

Armor: Brenin wears very little armor, as it would hinder his ability to move swiftly. Typically, reinforced boots protect his lower legs and metal bracers encase his forearms.

Other: Dust vials and crystals are kept in a pouch at Brenin's right hip on his belt. Another pouch closer to his quiver contains spare arrow parts, mostly including heads and fletching since those are the most easily damaged.

Semblance: Focused Burst - After taking a few seconds to steady himself and focus his Aura, Brenin is able to push himself far beyond normal human limits in terms of speed and agility. During this time, he moves quickly enough that he perceives others to be moving in slow motion. No other factors seem to be affected by this state, and he can easily injure himself if he doesn't take things like velocity and momentum into account before making his move. This ability can currently be maintained for a maximum of about five real-time seconds in one go, or until his focus is disrupted.

While there is no limit to how often Brenin can push himself, using his semblance repeatedly will exhaust both his physical stamina and his Aura. He has been known to damage muscles and ligaments when going too far. The more complex his actions are, the less time he has with his unnatural agility. As it stands, he can't attack with any form of his weapon more than once without ending the effect immediately.

Skills:
Dexterous - Even without his semblance, Brenin is still fleet of foot. As well as being fast and agile, he has an incredible sense of balance. Overall, this allows him to remain on the move while using his bow's range to his advantage. His hands are as quick as his feet, a necessity for his chosen styles of combat.

Silent Step - Due to long hours of practice, Brenin is rather accomplished when it comes to feats of stealth. He has learned to walk and even jog in near silence, as well as fade into the shadows or quickly break an opponents line of sight. When focused on maintaining cover (i.e. sniping from the sidelines while his comrades do battle in the open) he is nearly imperceptible until he takes his first shot.

Intent Focus - Brenin excels when he can focus on one thing at time. This mostly translates into his archery. After spending a few moments studying his target and intended strike zone, it is incredibly unlikely that he will miss due to a fault of his own. This has its downsides as well. If he's focused on sneaking up on an opponent to incapacitate them, he would be highly unlikely to notice someone coming up to flank him.

Personality: At first, Brenin tends to come off as arrogant or rude. This impression generally isn't helped by the fact that that it seems like he rarely ever speaks. When he does it comes out blunt and direct. Because of this, he tends to end up with a lot of enemies from pointing out things he considers problems. This is especially true because he's stubborn and doesn't know when to back down. It takes a lot to really get under his skin, but it turns out he's at his most verbose when he's actually pissed.

Of his friends he is rather possessive and defensive. Brenin does not trust easily, and those he considers close enough to call 'friend' are few and far between. While he is generally found to be more talkative around those few, he is still fairly quiet and reserved.

Short Bio: Brenin's life was far from simple or easy, as he grew up outside the kingdom of Atlas. Life was harsh, especially since his father did not stick around for long after he was born. The boy's mother seemed to take single parenthood rather well, as she was a fairly capable woman in her own right.

As he grew, Brenin's priorities became survival and becoming stronger. His mother taught him to handle a bow so he could help her hunt and defend the small village. Learning to handle blades came later, when he became stronger and was forced to fend for himself more often. What eventually drove him into Atlas proper and the Atlas Academy's Junior section was the desire to continue to grow stronger in order to defend others when they were unable to help themselves.

While he flourished as a fighter in the Academy, Brenin remained in the background socially and was only an average scholar. Intent on proving himself worthy of becoming a Specialist, he worked hard to improve on all fronts. Finally moving on to the Senior section, he considers being assigned a team on of the greatest challenges he will face. In the past he had always preferred to work on his own.
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