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Esther Umholtz

Theme: Oh this song..

Age: Twenty years old.

Gender: Female

Nation of Origin: Kaien

Persona: Esther gives off the same protected, strong, noble aura that all fellow paladins do. She walks with her chin held high, she regards faith as most important in life, and is a fine example of the military infrastructure within Kaien as all paladins are. Though behind this facade is a hard-headed, shipwreck of a woman who enjoys battle and confrontation more than a drunk Thao after a breakup. Though on bad days she will most definitely get on your nerves, she does have her pros. Esther is a top tier paladin who knows her way around most types of magic, and enjoys spreading the knowledge like hot gossip, additionally she is very sweet when not angered or nagged. While most paladins of the holy church seem to be somber, humble, and serene, once you get to know this woman your image of what should be, and what is will be reinvented.

Equipment:

Marzanna
- A large black spear with lots of history and stuff~
- Marzanna is an enchanted weapon holding a spell able to be activated.
- Esther talks to Marzanna like it's a person.

Shining Raiment
The Umholtz bloodline has defended the Kaien people since the founding of the great holy empire. It is said that the first patriarch once saved a blacksmith's daughter from a great monster of the wilds while she collected herbs outside the city grounds. The smith offered his daughter's life to the paladin, as a servant or apprentice, whatever he deemed she be. But the patriarch refused, instead asking that the man repair his armor which had been damaged in the fight with the beast. Thankful of the man's humble request, the blacksmith prayed to his god asking for a single request, that the man's armor, and the armor of his descendants never blemish or ruin. And without a doubt the prayer was answered, the notorious Shining Raiments of Esther's family are said to be the strongest armor in Daear. While the armor is not indestructible, it's metal holds a regenerative ability that repairs itself upon being damaged.

Notable Magic:

Marzanna's Enchantment : Effigy of War
- Alongside Esther's skill in handling a spear in combat, Marzanna's enchantment allows her to alter the conditions of the battlefield [a small area 9 feet in diamater]. The conditions of the battlefield that she is able to alter are the following; Temperature, Self Positioning, and Terrain. The control she has over these three aspects make Esther a master duelist, however the enchantment is not able to be used on more than two targets including herself.

Magic : Law of Neutrality
- A spell taught to paladins of the holy church in their last years of military training, in which a small rune is written upon the ground and upon activation creates a large magic-nullification field that disrupts low to mid class spells from being used within it's area. The field lasts several minutes long or until the rune is destroyed, it also does not effect Natural Arts and most Technology, however tech-magic hybrid and natural arts-magic hybrid abilities will be effected.

Magic : Divine Fervor
- As servants of god, the church imbues it's soldiers with a blessing that empowers their natural physical ability. Though not entirely substantial, a little boost in stamina and strength allows Esther to fight her battles a little longer than average- and a little harder than average.

Additional Information: As a soldier of Kaien, Esther has knowledge of most rudimentary magic, though she'd rather just poke things with her spear than waste times shooting fireballs at her enemies. In the past Esther met a boy from Thao who had been orphaned after a small scale invasion outside of her city walls. His influence of Thao mindset and culture rubbed off on her greatly in her youth, causing her to sometimes stray from the levelheaded mindset that most paladins have.

Post Example:
"Fall back! There's too many!"

Esther screamed to the nearby soldiers, three had just ignored her and begun sprinting towards a hijacked golem thinking it would protect them. She grimaced as it carelessly grabbed two of them, before they could even react having their bodies crushed by stone hands and tossed aside. The lone soldier who witnessed this charged back towards Esther, screaming nonsense that was intangible, what was he saying?

"I said fall back, you damn morons. Go find the medic, the defense mage should be holding up a barrier nearby!"

~Crash!~

An explosion nearby sent a fellow paladin flying towards a barricade rendering him unconscious. It came from a Donian who was firing some sort of missile launcher towards their direction, luckily a Thao brute quickly saw him as a threat impaling him with a large sword and tossing the corpse towards the grunts behind him who seemed to rabidly gawk at the lifeless body.

"Esther, head back to the city something's up!"

It was a messenger from the church, what was he doing on the battlefield. Though before I could ask him 'What for?' a strange spike fired from the distance knocking the bystander several feet away. Ally soldiers seemed to frantically run from enemies they had the advantage over, and some of our enemies did the same? What was going on? A voice screamed as three nations of soldiers systematically evacuated the area.

"Monster! Run, head to the barricade!"
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His equipment.
Name: Tzu Che, or alternatively Chatsu.

Theme: One Way Out

Age: 27
Gender: Male

Nation of Origin: Thaos, though he’s now a mercenary at best and traitor at worst.

Persona: Core to Chatsu would be his solemn nature. He takes life seriously, perhaps a bit too seriously according to some, but that’s just the sort of person he is.Thankfully his attitude is largely directed at himself, so while he may not be the most fun companion to have, he’s rarely overbearing towards others. He’s also rather flexible in his interactions with others, willing to bend or compromise up to a reasonable degree.

Despite of his large stature, just over two meters, and intimidating appearance, he doesn’t have the sort of presence otherwise that would make him influential to others; he’s rather quiet despite the steel behind his words, he doesn’t have the charisma to draw others in, nor inspire them. All in all, he’s a rather solitary and independent individual if given the choice.

It’s rare to see Chatsu outside of his armor, but during the odd times where he’s free to slip out of the equipment his disposition does ease up somewhat. Yet, he does become more easily irritable when he’s out of armor, not willing to put up with as much as he might normally.

Equipment: Greatsword - At about four and a half feet in length with a ratio three to one for blade to handle, the weapon is quite a sight to behold. While there is enough room to handle it with both hands, Chatsu generally wields it with one hand despite its absurd weight. The force behind each swing is substantial and devastating due to its mass, but in his hands it handles like a short sword, quick and fluid.
Shield - Solid and heavy, this piece is about four and a half feet long and two and a half feet across. The metal is thick, thicker than wooden shields in some places in fact, making it impossible for any normal person to wield it effectively. It does make for an excellent piece for Chatsu though, whose enormous strength allows him to maneuver it effectively and even utilize it offensively.
Heavy Plate - A suit of layered armor, the metal plates often cover one another, resulting in a two-fold thickness at minimum in most places. Although the various pieces are built to withstand blows, it is not a full suit and thus allows for a range of motion even at the cost of some defensive capabilities.The blackened metal, with its dulled engravings, and large size only add to Chatsu's intimidating presence.

Ability/Magic:
Titan’s Heritage - Blood Inheritance: For one reason or another, Chatsu was born with what could be called a Natural Body, an occurrence that allowed for the almost flawless circulation of his internal energy from birth. The result is a body of a monster in the form of a man, far surpassing what the average person is capable of by simple virtue of being. The amount of energy required to constantly circulate within and infuse the body hints at a capacity that is incredibly massive.

Yet such a form is not without its drawbacks. The constant circulation of internal energy has made the body dependant, and the loss or disruption of the flow will cause the owner to weaken considerably. The body’s ability to naturally recover internal energy is also diminished, and the recovery rate only grows weaker as the internal store of energy is depleted. It can reach such a level that eventually the body can no longer produce internal energy by itself and external assistance is required, lest the body erodes away in an attempt to maintain itself.

Natural Arts: Like most individuals trained within Thao, Chatsu is quite capable of manipulating his internal energy for a variety of different effects. From reinforcing his own, already considerable, physical capabilities to lashing out with an extension to his weapon, there’s many ways the Natural Arts can be used.
Notable Techniques
  • Deity Amongst Men: A technique that involves infusing internal energy in a foot and releasing it with a brutal stomp. It can cause the ground, even solid rock, to crater as a shockwave is unleashed and blasts outwards. It’s still mostly an utility technique though, used to disrupt the footing and balance of his enemies. At close ranges, opponents can literally be thrown off their feet as the ground rolls underneath them before cracking and shattering.
  • Immortal’s Song: A roar infused with internal energy, there are two ways the technique can be used. One is a long drawn out cry that disorients enemies around him, and can even render weaker opponents unconscious. The other is a quick shout that generates a massive burst of sound capable of throwing enemies back while ensuring their eardrums are almost certainly ruptured.
  • Titan Blade (Hybrid): A technique that combines aspects of summoning magic along with natural arts. There are already techniques that allow for Natural Art users to throw bolts and blasts of energy as projectiles; Chatsu simply sought something a bit more suited for his fighting style. By using summoning as a method to control the formation of his projected internal energy, he’s able to manifest a massive form of his weapon over the original. Nearly a dozen meters long, the creation boasts unparalleled sharpness, while retaining its ease of use. The creation is also capable of unleashing waves of energy for ranged attacks, but at the cost of decreasing in size and stability. Half a dozen projectiles would be enough to end the technique, and that is if it doesn’t destabilize first.
Summoning: He has some rudimentary knowledge on how to perform Summoning techniques, but it is highly limited. Using it to stabilize and mold energy, rather than calling and creating other creatures is about as much as he can do.

Additional Info: Escaped from Thao at the age of 21, been a vagrant taking mercenary work ever since then.
Has done work for all three nations though mostly for Doniaeth, followed up by Kaien, and lastly Thaos.

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I accidentally the Hemoplague


Name:
Miraline Fortuna Alloe

Theme:
Main Theme
Battle Theme


Age:
18

Gender:
Female

Nation of Origin:
Doniaeth
-Vampire-


Persona:
Why does she fight? Fortuna was raised in the caring, bloodthirsty bosom of a Vampire, so it's hard to believe she would be anything like an ordinary human, and she does little to prove this wrong. Quirky, fun-loving and rash, Fortuna betrays an aura of childishness and innocence even while she's packing heat or saying something crude to your face. She is older than she looks, and while she may be childish one second, she is just as often strangely mature for her age. Still, something about her is notably...inhuman, an occasionally unnerving trait for those who allow themselves to forget her heritage. She doesn't care for the rules, much like other Vampires, although she isn't one to go against them needlessly.

Equipment:
Shortsword - "Surprisingly effective toothpick."
A curved shortsword given to Miraline by her father, who was once in the military. It's a simple, primitive weapon that would go unnoticed by the gun-crazy Donian military, especially being as concealed as it's been. This blade isn't to be underestimated, however, while it lacks length or weight it has been specially forged and refined to perfection. Its well-maintained edge is more than capable of cleaving straight through human flesh and bone, and with its unique curved design it can even function as a deadly thrown weapon in a pinch.


Ability/Magic/Technology:
Dash Boots - "Use the boost to get through!"
Special "Booster" boots that allow rapid acceleration or even rocket-propelled jumps. They can be used many times in quick succession, but excessive use can deplete their charge and make them useless if their power isn't managed properly. These civilian model boosters aren't quite as powerful as they could be, but they function well enough to greatly improve their wearer's mobility, and when used along with basic magic skills can be triggered without any sort of controller. Can be used to stand on steep or even vertical surfaces, although only for short periods of time.
Mobility Glove - "Zippity zoo, I comin' fo' you."
A special module that used to be quite popular in the military, but saw decreased usage in recent years due to the increasing popularity of ranged battle. By forcefully ejecting a powerful claw attached to a line of cable stored in the glove's compartment, the claw attaches to a solid surface and grasps it tightly, allowing the user to pull themselves towards it with great speed and accuracy. Skillful use of this tool can offer astounding mobility, if the user has the strength and agility to make use of it.

Blade Drive - "Not quite homing."
A basic magical technique for manipulating an object's trajectory and returning it to one's hands all from a moderate distance. In this case, the object is Miraline's shortsword, which she can subtly redirect even when thrown at tremendous speeds and return right back to her even after lodged deeply into an enemy. Before her father left her and her mother, he entrusted his daughter with some of his fighting skills, this is one of the subjects covered in that short time.
Barrier - "Divert all reactor power to shields."
A basic magical barrier produced from the caster's hand(s), offering unimpressive defence against all sorts of attacks or impacts. While it's simple, it can be erected quickly and without much concentration, providing enough defence to justify casting whenever practical. Can be used on the move, making it a handy alternative to a physical shield.

Developing Hemomancy

Post Example:
onc upon a time there wuz vamper and then bitten. but wo!? sudden big power, vamper gotta escape? run fast vamper, is danger alert five
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"Equals? I have none."


Age: 18

Gender: Male

Nation of Origin: Kaien

Personality:
In the battlefields of Daer, strength is the only true virtue. Sympathy is for the dead. Pity is for the weak. Mercy is for the unfit. The strong need not hold back in consideration for the weak, because victory is their birthright, and it would be foolish to deny such. Those are the principals that Saveniel Volduriaz, one of the youngest Grand Masters of the Kaien Army, follows. He may not be particularly sadistic or particularly bloodthirsty, but the young man is someone who firmly believes in the idea that 'might makes right'. The losers have no right to complain, and to the winners go the spoils. He has a black-and-white perception of the world, seeing it as a place clearly divided between the strong and the weak. In exchange for protection, the weak offer tributes to the strong, who drench themselves in the blood of their enemies to honor the natural balance between the two. Savaniel is strong, and will protect the weak, but when fighting them, he will show no mercy or pity. There are only people who are stronger than him and weaker than him, because the concept of an 'equal' is silly and impossible, unless he was fighting himself.

Thus is the clear cut ideology of Savaniel, one who brings Salvation to his allies and Destruction to his enemies. There are no longer any inbetweens for him.

Equipment:
Savaniel is a Grand Master of the Kaien Army, a title granted to those who have mastered, at the very minimum, every conventional weapon used by the Kaien. He serves directly under Roza Heartford as one of the many knights serving in the prestigious Priestess's Guard. Such a position is one that brings much wealth, and as such, Savaniel has the luxury of being able to purchase any type of weapon he wants. In his vast armouries are racks upon racks of enchanted weapons, rows of Donaien firearms, treasuries full of ancestral Thao blades. Amongst the fifteen Grand Masters currently active under the service of Roza, Savaniel could be considered the one that has the most weapons by far.

Magic:
Some knights choose to learn spells that boost their physical strength. Some others choose to learn how to throw elemental balls around, to compensate for their lack of range. Many choose to learn regenerative magics, to allow them to fight longer in the battlefield. But none have the same amount of weapons that Savaniel has, and thus, none chose to use the same magic that he possesses.

Savaniel Volduriaz uses the Boundless Blade, a spell that allows him to call forth any weapon that he has previously marked, allowing him to summon that weapon in any position for a radius of 10 meters. Though deceptively simple, at his level, the Grand Master is capable of summoning up to twenty weapons at a time, and considering the magical qualities of almost all his weapons, something like that has a massive amount of destructive potential. Furthermore, after manifesting the weapons, he is able to control them telepathically within a 5 meter distance of himself, as well as launch them at speeds comparable to that of Donaien bullets. An extremely versatile spell, Savaniel can even FLY, simply by riding his own weapons.

The Grand Master has another spell, Night of the Wild Hunt, but thus far, all people know is that the activation of such a spell will enclose a one kilometer area in a sphere of darkness, keeping all inside.

Additional Info: His mastery of weapons, compared to other Grand Masters, is still rather 'diluted', but Savaniel's skill is many times above that of normal soldiers.
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Name:Leonard Calinbrus


Theme: Leonard's theme


Age: 19


Gender: Male


Nation of Origin: Doniaeth


Persona: Leo is a rather uninteresting person, or at least plays himself off as that, he will rarely smile, and even when he does it's hard to tell because he has his face-guard on most of the time. The only time he really shows happiness is when he's pulled off an operation, surgery, or when Beau brings in a good catch from the wild. He can be a bit insistent on helping people recover after being injured, almost to the point of being annoying, but he does it with good intentions at least. He's cautious almost to the point of paranoia, having a metal faceguard that extends around his neck and the point connecting his shoulder blade to his neck, mostly out of fear of hemoplague.


He had a relatively poor upbringing, being the son of a back-alley doctor and a working mother, he lived in the slums of Doniaeth for the first 13 years of his life, learning by observing his father work and pouring over medical documents and diagrams, enamored with the medicinal practice. His life took a turn for the worst when his father was struck by illness and died unceremoniously, leaving his mother to care for young Leonard alone. She too, was stricken by disease, and passed in turn. Leonard, left alone, refused to go to an orphanage, and stood atop a bridge one night to take the plunge to meet his parents. That, was when he met Beau. Something about the malfunctioning mass of metal sitting beside him on the bridge, abandoned by some inventor who didn't think it worthy of use. Leonard grew attached to the thing, and together they lived travelling and working where they could, Leonard eventually became the apprentice of a legitimate doctor and mastered his practice. The happiest day of his life was when he made enough money to fashion repairs from a professional mechanic for his companion.


Now Leonard has decided to venture out into the wild, because after all, becoming an acclaimed field surgeon might help him eek out a living somewhere.


Equipment:


"Lucky"
Nothing special, just a pump-action 20 Gauge shotgun that Leo recieved as payment for re-attaching a client's legs a few years back. He's fairly handy with it, but he is very sparing with his ammunition, and prefers to let Beau take care of anything unsavory they come across.


"Coil Grenades"
Specialized grenades that Leo makes for himself, mostly for protection and to stave off boredom. They have the standard explosive charges, but they pack something "extra" in that they also contain bundles of Tungsten wires that when detonated spread outwards and cut into anything unarmored the fibers launch into.


"That knife that I keep forgetting is in my pocket"
Standard Butterfly Knife he also received as payment from a patient. Nothing too special, he only really keeps it around in case of emergencies, and to occupy himself with while he's bored.


"What the Doctor Ordered"
Leonard's bag that he has with him at all times, a small brown satchel filled with an assortment of syringes, herbal compounds for anesthetics and remedies, scalpels, and a bonesaw. He keeps most of his medical supplies on Beau because he can't really find the space for all of it, and takes only what he feels he'll need to operate.


Ability/Magic/Technology:


"Beau"
Beau is one of the few things Leonard cares about beside his patients, to the point where he treats the thing almost like an actual dog. A 7ft. long dog with the tensile jaw strength to crush a man in full plate-mail, but still his wittle puppy. Beau's back can open up and form itself into a flat-bed surface, which Leo uses for various purposes, such as operating, sleeping, operating, eating on, operating...and Leo likes riding on his back, though he does have to leave Beau outside of most buildings, considering he's too big to fit in most doors.


"Don't worry, I have a license!"
Leonard is an extremely skilled medical practitioner with skills ranging from surgery, medicine making, physical assessment, and many more.


Additional Info: Beau has fairly rudimentary AI, though it does seem far more inclined to be by Leo's side to the point of it patiently sitting outside of places Leo goes into.


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Luthica Cyrilleon
Charactertheme
Fighttheme


Age: 22
Gender: Female
Nation of Origin: Kaien Independent

Persona
"Better dead than forgotten..."
Luthica is a rather serene and calm person, maybe even a bit cold. While definitly not shy she tends to keep thoughts to herself and tries really hard to be objective. Having experienced too much emotional pain, she treats people around her in a polite, but distant fashion. However, the rather reserved attidude changes when it comes to the Holy Church of Glân, making no secret out of her despise and hate, including her stupid wish of wanting Glân dead. Another contradiction of her personality is her suicidal recklessness, escaping death's embrace more than just once. Nonetheless Luthica is a kind soul that gladly helps those in need without anything in return, and who knows what really hides behind that cold pokerface?
Equipment

Götterdämmerung
A gun obtained through the bonds of friendship and a promise. Resembling a black and casual revolver, it is able to hold just one bullet. That single bullet isn't ordinary though. Once fired, anyone who is hit suffers, apart from the ordinary gunshot wound, tremendous amounts of damage based on their magical capacity. Be it mana, chakra, chi, vim, energy, ... as long at is "mysterious" the target suffers increased damage.

Katana
Not feeling the urge to name her weapons, no matter how long they actually accompanied her, this is Luthica's choice of meele weapon.

3 Daggers
A rather sneaky weapon, Luthica has 3 hidden on her body.

Insignia of the Church
Luthica's current Anchor, the Insignia of the Church that all military units of Kaien own. Definitely not anything rare, it hold out for quite a while so far.
Abilities

Space-Time Manipulation
Originally having studied in the fields of time-magic, Luthica has further advanced into space-time manipulation. This allows her to bend and reshape space-time at will. Clearly not an easy-subject, she definitely spend years on it and has still only scratched the surface.

Paradox
Messing with forces that shouldn't be messed with, Luthica generates Paradox each time she uses her power. Paradox represents unstabilities in the very fabric of space, meaning her abilities are easier to use stronger. However, it also increases the chance of things going wrong very badly, thus, higher paradox simply translates into a increased chance of Anomalies and Backfire to happen.

Anomalies
There are a lot more than this list gives, just to give an idea (feel free to suggest)
  • Paradoxal hiccups
    Randomly teleporting around, tied to having a hiccup

  • Lolitaholic
    Changes Luthica's age in appearance and slowly grows back to the original

  • Innocent Bystanders
    Lets usually peaceful mooks appear

  • Temporal Stalker
    Summons a Temporal Beast. Apart from warping space-time heavily around itself it is hostile towards anyone else, especially the creator of the anomaly

  • Temporal Storm
    Different space-time related effects in a very large radius

  • Turn the Tides
    Makes a handful of people older and younger in all aspects, fixes itself over time

  • Paradog
    A loyal time Paradog falls from the sky

  • Bubble of Slow Time
    Wither applied in a radius

  • Reality has Shifted
    Reduces Paradox by a great amount

  • Hasten World
    Makes time progress faster


Backfire
"Backfire" is simply the term for Luthica's wonders backfiring on herself, apart from taking mental damage.

Age
Luthica's Age is frozen in time, while originally the accomplishment of time-magic this is now a permanent effect.

Shifting & Anchor
The more Luthica uses her power over space-time the more she pushes herself out of this worlds timeline. This has the effect of people slowly forgetting her, in fact, if they are not refreshing their memory of Luthica, in fact people can forget her in just about 24 hours.

However, this is only the case if Luthica has actually set an Anchor. She is able to enchant an object in a way that extinguishes it in a way to belong into that timeline. Using her powers makes picked object slowly break, the more common the object the easier it gets destroyed. Without an anchor it would take Luthica just a few minutes to be forgotten.

  • Leitmotif
    Range: 15m
    Paradox generation: very low - Paradox Galore

    Luthica's greatest accomplishment, Leitmotif allows her to change the status of an entity freely in a 24 hour time frame of the past. Meaning she can heal wounds, nullify attacks, repair damage done to objects and the like. Furthermore what is seen as an entity, as well its position, depends on the perception of the user, meaning it could affect a window or a skyscraper. While she can use it on herself, it won't lower her Paradox.


  • Infinite Regress
    Range: -
    Paradox generation: very low

    Luthica is able to fold multiple dimensions of an entity over itself, mainly used to greatly amplify the damage dealt by weapons or protection of armor. This, however, puts immense pressure on said objects and makes them break apart rather rapidly. Furthermore, Luthica needs some time to attune, understanding, the entity, meaning she can actually only use it on her equipment.


  • Future Sight
    Range: -
    Paradox generation: high

    Luthica is able to peek up to 5 seconds into the future before returning to the point of cast. While dying with Future Sight active won't kill her, it creates a huge Backfire on her. This also splits the timeline, meaning another timeline split can't be used at the same time.


  • Blink | Teleport
    Range: varies
    Paradox generation: low - Paradox Galore

    A simple blink or, how some call it, teleport. While sight of the destination is not required it is greatly advised.


  • Accelerate
    Range: 20m
    Paradox generation: low

    Increases the targets overall speed.


  • Wither
    Range: 20m
    Paradox generation: low

    Decreases the targets overall speed.


  • Timeline Threading
    Range: -
    Paradox generation: -

    Luthica takes her time to reorganize the timelines in an acceptable order, reducing Paradox over time as well removing existing anomalies.


  • Flux Reality
    Range: -
    Paradox generation: low

    Able to change her perception of time, this allows Luthica for an increase in her reaction time.


  • Fortune's Culling
    Range: -
    Paradox generation: very low

    By reorganizing different timelines in a way more favourable for her, this increases Luthica's own luck.


  • Strength of Purpose
    Range: -
    Paradox generation: very low

    Able to control the space-time continuum to a certain degree, this slightly boosts her physical power.

  • Basic Magic
    Grown up in Kaien, Luthica got forced to have basic lessons in all aspects of magic. Apart from maybe enchanting she actually never uses those though.

    Luthica Arts
    A silly name for Luthica's own fighting style as she uses kind-of brute force over magical supremacy. Meaning she does know her way in a brawl.
    Additional Info

    ...
    Post Example

    The sun sat already high over Daer as its rays bathed Luthica in a warm light. With the natural warm greeting of mother nature it didn't take long for the young girl to wake up, positioned rather uncomfortable between the ruins of a broken down hut. Slowly standing up, the white-haired figure stretched before proceeding to grab a bottle of stagnant water. Emptying it she didn't spend much more time to remain in this burnt down shack on the border of a rather small, independent, village. The village itself was mostly spared from the eternal war, making the residents rather friendly towards strangers.

    Even so, a stranger was still a stranger and as Luthica walked down the muddy path it did not dissuade them from gazing at her. The woman stopped caring since long ago, knowing at least the name of every elder, without blaming them for anything she didn't even waste her time looking at their faces while making haste towards the graveyard.

    The Graveyard, anyone not accustomed to this place would hardly recognize it as one. More like a field full of mossy stones stapled upon each other in all variations on forms under the protection of a rather giant tree, Luthica knew exactly where she was heading to. Stopping in front of a formation of 5 very flat in moss covered rocks which a spider claimed her home, she finally spoke up. "It has been a long time." a sad smile came across her face as she proceeded staying there. She was never a person of many words and that didn't change now, still, there might have been some hope left in that fragile body of hers that the dead would never forget... .

    No one knew, and definitly not god, how much time Luthica had just spend there, but as the sun had made her way all to the west, she also turned her back to leave this place, and village, alone for another year.

    "Until next time."
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    Name: Lyna St. Pellier

    Theme:
    Character Theme
    Battle Theme

    Age: 22

    Gender: Female

    Nation of Origin: Doniaeth; vampire

    Persona:
    Pleasant, amiable, and enthusiastic, with a dash of sarcasm, Lyna is the friendly neighbor down the street. She is hardworking and passionate about her work, but not to the point where her hobby itself consumes her. Even so, she always seems to be busy running her enterprise by herself where she sells her high-quality weapons and technology.

    When she is not indulging herself in her hobbies, Lyna can quite lazy to the point where things can become ridiculous. She refuses to do things that are not absolutely necessary. If one had a look at some of the things she made, it would almost seem as if she worked hard to be lazy, or as she puts it, “to create efficient, time-saving innovations for the betterment of mankind.”

    Although one might think otherwise, Lyna is not a person that dwells on the past. She always tries to moves forward with an optimistic outlook on things, no matter how much something might seem to put a damper on life. Indeed, she seems to be more fascinated by the effects of the hemoplague than she is mortified of it.

    Equipment:

    Swiss Hunting Rifle– “I don't have a bottle opener, but I have a gun.”

    By all appearances, this wooden firearm is an antique from the early days of Donian gunsmithing. The look and feel of the weapon harkens back to the days where guns held more finesse, while packing quite the modern punch. Nearly every single part of this weapon is handcrafted and fitted with the most modern luxuries available to the enterprising Donian inventor. It even has a built in clock and a bottle opener, perfect for sitting back and having a beer while picking people off from kilometers away. If handled by a skilled marksman, this well-crafted gun can effectively hit a target up to three kilometers, more, if augmented by external forces. With the addition of a bayonet, it can be used in nearly all ranges of combat. It has enough force to punch through all but the thickest of metal armor, and has a magazine of five rounds.

    Ability/Magic/Technology:

    Manu Artificum

    Ever since Lyna was young, she displayed an extraordinary talent at any skill of the hand that requires fine precision to execute. If something requires fine motor skills, she can do it. Talents such as clock-making, gunsmithing, lockpicking, and marksmanship come naturally to her. While she naturally cannot do things she hasn’t learned to do, it would only be a matter of time for her to be able to master something that would fall under the scope of her ability. As an accomplished artisan, she one of the more well known engineers in Doniaeth and even a few of the top brass wield some of her creations.

    The Enterprising Inventor

    Ideas, designs, stories, and all sorts of things tumble from Lyna’s creative consciousness. She loves to create, develop, and come forth with solutions, and many of these things work. Her ideas are not as grand as some of the engineering geniuses in the Donian nation; she prefers to work to improve on given concepts or existing technology instead of pioneering cutting edge giant death robots. Her fighting strength predominantly centers around defense and reciprocating attacks via all the things that she spins together. With devices such as deflector shields, "bombs" that can warp and fold space, and precision guided weapons that can fold and fit into the space of a coat pocket, and her magical ability, she is a force not to be trifled with.

    Magic is Science

    There exists an odd type of magic that is not constrained within normal categorization of magic. This particular type manipulates vectors, and a person who is perform this magic can take anything airborne or on the ground, stationary or otherwise, and have it change direction or accelerate on a whim. Lyna is competent in this to the extent that she is capable of controlling vectors within a 30 meter radius around her via short incantations of one or two words. She likes manipulating vectors in conjunction with her technology, often using to make a course correction of an object or multiply the speed and orientation of a projectile for maximum damage. She can track and manipulate up to seven objects at a time; anything more than that would be beyond her mental and physical capabilities.

    Post Example:

    “Destroyed?”

    Lyna’s brilliant yellow eyes glided over the army colonel that had appeared in her small office. The middle aged man was flanked by two familiar-looking guardsmen, as was customary for visitors in this part of the quarantine zone. He was well-dressed but seemed a bit flustered and was sweating nervously as he waved around a dull, bladed weapon. He was incoherently ranting to nobody in particular, but she felt worried for the two guards who were inconspicuously backing away from the animated officer. Leaning forward on her desk, she snatched the weapon away from the man with a clap of her hands on the flat side of the weapon. Surprisingly enough that calmed him down a bit.

    “Could you repeat that please? I’m not sure what you particularly want.” asked Lyna, as diplomatically as possible. The colonel checked his behavior, self-consciously straightening the hem of his jacket as he repeated his argument in a more acceptable manner. The young vampire looked over the weapon as the man repeated his earlier statements. The weapon was indeed one of her creations, a ceremonial officer’s sword commissioned by the man before her. She had forged it in her own furnace not a fortnight before, but it looked nothing like it was when she had given it to the courier for delivery. It was bent thirty degrees to one side and it was so dinged that it looked like it was salvaged from a scrapyard.

    She set the hunk of scrap metal down on her desk as he continued his prearranged speech. “As I was saying, I was forced to block another blow from a Kaien golem, and the sword bent back… It was really a misfortunate event.”

    Lyna was a bit taken aback. The way the man acted it seemed like he’d damaged his sword killing a puppy or something of a similar manner. She could not see how the man was so embarrassed that he’d damaged his new sword defending against a golem; in fact, she was surprised the man was still alive after such an encounter. Nonetheless, she could see why he would be so flustered; completely destroying an expensive weapon right after receiving it was not exactly a happy occasion.

    “Misfortunate? Not all. You’re a lucky man to be alive after exchanging blows so directly with a golem, colonel. You should have received a medal for merely escaped unscathed. Tell you what; I’ll make you a new one. Don’t bother with compensation, think of it as the medal you should have been awarded.”

    Hidden 11 yrs ago Post by Anderiel
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    Name: Georgiy 'Grimm' Markov

    Theme: Grimms Theme

    Age: 52

    Gender: Male

    Nation of Origin: Thaos, later moved to Doniaeth.

    Persona: Georgiy Markov is a large and quiet man, often appearing melancholy. In a crowded room he prefers to sit and watch, picking acquaintences with care before initiating a conversation. He won't shy away from conversation and in fact, he might consider anyone willing to speak to him worthy of a chance. Grimm has an easy sense of humour although word play and stereotypes have the potential to make him angry. He prefers to keep his anger contained with the consequence that it may burst out later. Although preferring to act logically, Grimm sees himself as a protector and may act on his emotions at times.

    Equipment: Grimm loves large, solid weapons that he shouldn't have to land more than a single hit with. Along with his weapons, Grimm wears assorted pieces of armour with a focus on his left side along with a half helm. While owning an assortment of weapons, he typically only carries one or two into combat.

    Doniaeth 60mm recoiless gun: Primarily used to defeat light fortifications, it fires an explosive shell with enough of an effect to defeat armoured knights and destroy wooden fortifications. It's ammunition is large and he can only carry a handful of rounds into combat.

    Heavy driver lance: A heavy pnumatic lance derived from construction equipment. It acts as a pointed battering ram. Typically weilded by a team against a wall or gate, Grimm uses it against heavy targets that his shield and gun can't damage. It's massive recoil causes him to stagger and it is typically left behind when going into battle.

    From time to time he has been spotted with a giant metal shield as massive as he is. Swinging it like a bludgeon, he crushes man and beast alike. It is thick enough to stop gunfire and heavy enough to crush through all but the heaviest of plate armour.

    Ability/Magic/Technology:

    Strength: Grimm is phenomenally strong. The story that followed him when he came to Doniaeth was that he once killed a bear with his fists but in Thaos they say that there were five. In the past his anger and strength have caused him to behave as badly as the worst drunk, destroying even the most hardy of furniture. He has learned to control his anger and his fists so that no more unfortunate accidents happen when he overhears a rude comment.

    Intelligence:[/b] Grimm has an inherent understanding of anything mechanical. A rifle is no more complex in his mind than a battering ram. He can improvise a solution to a problem in the heat of battle or repair a badly damaged rifle. Weapon maintenance calms him when angered although an abused pistol can set him off just as quickly as a bad joke. Magic is a little bit beyond his understanding but he considers it to of little problem on the battlefield.

    Additional Info: Grimm served as a siege engineer, building massive fortifications and knocking down that of others. He grew bored of the directionless leader of Thaos and left for Doniaeth once he was of age. Grimm applied is mechanical knowledge and began to teach himself the gunsmith trade along with anything else that caught his attention. After many years in the capital he returned to the front line.

    Hidden 11 yrs ago Post by Anderiel
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    Theme
    Battle Theme
    Theme of Nolox


    Name:
    Drana Spitel

    Age: 19

    Gender: Female

    Nation of Origin: Donaeath

    Persona:
    Cold-blooded, barbaric, vagrant...
    Drana Spitel is an individual who cannot maintain a good track record within any sensible city for very long. There is just some inherent aspect to her very nature that drives her to break the rules' bones so badly that a farmer inevitably has to mercy-kill the law itself. It is this completely indifferent attribute that has allowed her to survive homelessly for so long, even moreso against the creatures of god that she so revels in slaughtering. Drana is accommodating at times, being quite open to experience and having little qualms with sharing any aspect of her life with complete strangers; why should she distrust them? They would die if they fucked with her, after all. A wanderer with no inhibition to hold her back from spontaneous bouts of success of comfortable living, Drana is the centipede that crawls from the dark corner to dark corner.

    Equipment:


  • Nolox - The vile creature is considered a tool for Drana to use at her disposal, and as a recipient of many insults and rantings. Intimidating as he is, to Drana he is moreso a punching bag than anything else. Despite this, Nolox is quite the terrible force, being quite adept at navigating dense urban environments and with stealth -especially in the cover of darkness under night or under ground. Being a vampede, Nolox displays a number of powers himself including enhanced regeneration, night-vision, toxic strikes, nd toxin immunity. His size alone is formidable enough, and with countless blade-like legs, he can rip common men to shreds.

  • Tiger Claws - Drana possesses a pair of long-bladed tiger claw fist weapons, with each unit sporting two individual blades.

  • A seemingly indispensable number of cigarettes.


  • Ability/Magic/Technology:


  • Essence of the Vampede - Having ingested the venom glands of a powerful vampede and lived through sheer force of will and domination, Drana has adopted the powers of a terrible amalgam made by misguided science. Having integrated with her body, Drana enjoys several benefits including increased physical strength and toughness, as well as the ability to see perfectly in any level of darkness. Her saliva has become a toxic substance with an LD50 mimickign that of batrachotoxin. The toxin affects the nervous systems of those it afflicts, causing painful muscle spasms, paralysis, and eventually death if left untreated. Much like her partner, Drana also features enhanced regenerative capabilities, able to regain lost limbs over the course of a few days. Blood loss nevertheless still affects her as per the norm.

    A more disturbing effect of the vampede organ integration, however, is her ability to spontaneously create centipede-like limbs in place of arms that can extend several dozen feet. Their foremost claws can deliver toxins directly, as well as grab objects or smash through fortified structures. These particular limbs enjoy near-instant regeneration.

    In addition, Drana is immune to nearly all forms of poison and toxin, save for magically-created species. In fact, she possesses the ability to ingest particular substances and integrate them into her vile bites and strikes.


  • Additional Info:

    Nolox is a vampede, an accidentally created monster that had escaped its creators clutches (after massacring the facility) and wreaked havoc in the borders of Daear before being subjugated by Drana. Nolox appears as an immense centipede with a more humanoid head than an insectoid one. His body reaches nearly thirty feet long, and sports a disturbing number of steely, blade-like legs along its length. Noxol's foremost pair of legs can inject a lethal poison, as well as suck the fluids from his victim's bodies.

    Indeed, he is a fusion of the Daear ploys at creating a vampire, and a centipede. Thinking himself some noble creature, Noxol dons a rather large tattered cape over his "shoulders" and speaks with a flair few commonfolk can decipher. Well-versed in the ways of necromancy, Noxol was feared as a sort of lich in the towns he haunted; at nights, the vampede would scurry from his bottomless tomb to feed upon the living before enthralling the bodies he left in his wake. Now practically enslaved by Drana, he has since forgone such grandiose behavior. Incapable of defeating Drana himself, Noxol was forced to obey her orders, both out of fear and necessity.

    Post Example:
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