TITAN: Epoch, Lord of the Ages Taken, Kito by [@KrinosSolstice]
Allies: Locke, Rylai
Enemies: Harrow, Chremon
The overseer of time, and the pinnacle of progress. Epoch understands that time welcomes all but stays for no one. The movement of the continuum is pivotal to order and life. The champions are expected to be innovators, and the leaders of world progression. They are expected to NOT be very materialistic, as time does not accept luggage.
Blessings:Continuum exception: Once every hour, the Champion has the opportunity to slow time to 1/3 of its speed, for up to 1 1/2 minutes (30 seconds of slowed time).
Acceleration: The champion can enhance their speed, agility and thoughts. Unlimited usage, but this also ages the body. Be wary of use.
Soothesayer: The champion may be given visions of the future, at the cost of great pain while doing so. Bestowed upon them at the Titan's wish, if they are in good favour.
TITAN: Austelle, Star Weaver Open
Allies: Pangaea, Rylai
Enemies: Harrow, Rennigan, Meridian
Austelle is the creator of the cosmos, peppering it with the fine fragments of his own celestial forgery. He values the appreciation of beauty, and implores champions of his pantheon to marvel and preserve the glory around them. They are expected to find the beauty in EVERYTHING. No exceptions. Positivity is key!
Blessings:Numinous: The champion can inspire a person to rally to their cause for a short time, feeling Austelle's magnificence.
Event horizon: The champion illuminates an area with starlight, burning away darkness and impurities.
Starman: The champion becomes the embodiment of space, being able to shift through walls and arrive at another location in space if they so wish. This is very exhausting on the body, and can only be used for a few minutes every day.
TITAN: Locke, Mistress of the deep
Taken, Maris by @Samara Allies: Chremon, Epoch
Enemies: Harrow, Rennigan
Locke created the unruly nature of the sea, and wants to see (heh) uninhibited motion in all things, just as a body of water. She favours activity in her champion, always pressing to achieve an objective, and does not tolerate complacency or laziness.
Blessings:Lagoon:The champion creates a small puddle of water they can use to teleport from one location to another, providing they've formed another puddle there. This ability can travel further in wetter conditions/areas.
Barbed gift: Locke gifts the champion with a trident that can be used as a weapon, which is bound to their soul by a 100 metre chain. The weapon is imbued with some magical power in the hands of the champion, but if the tether is broken the trident is destroyed, and the champion loses favour with Locke.
Leviathan: The champion summons tentacles that ravage the area around them, consuming all except for the champion. This power gets stronger near large water bodies.
Allies: Epoch, Pangaea
Enemies: Harrow, Rennigan, Chremon
Rylai is the judge of the living, and executioner of the dead. Considered the most righteous of the Titans, Rylai expects his champion to fight against the immoral, and to follow a strict moral code themselves...or they too will face Rylai's wrath.
Blessings:Detector: The champion is easily able to detect the morality of a person, eventually realising their intentions, secrets, and memories the longer they remain in a person's vicinity.
Executioner: The champion tests a person, bathing them in holy warmth. To the righteous, this is a pleasant warmth, but to the extremely corrupt, it burns even their bones to ashes.
Divine court: The champion creates an arena of light to test their foe in glorious combat. The most righteous will always prevail. This condition is not applied to other champions, or the Branded.
TITAN: Rennigan, The Puppeteer
Taken, Merasmus by @Frizan Allies: Chremon
Enemies: Pangaea, Harrow
The Puppeteer is an architect of the mind, finding facets in people's personalities to manipulate and exploit. Not inherently evil, the Titan seeks to test the boundaries of the human mind. What he does with his results is unknown. He expects his champion to seek knowledge in all its forms, and to even exploit people if necessary. He disapproves of relationships, seeing them as a distraction to his cause.
Blessings:Conversion: The champion is skilled in the art of persuasion, eventually bending others to their will. The longer they talk, the more the subject is convinced to do their bidding. This effect is limited to strong temptation on champions/Branded.
Host: The champion can see from the perspective of any other person or animal, but cannot control their movements or actions, for up to a few moments a day. The champion must have made eye contact with the victim at least once, the more recently the clearer the vision.
Puppeteer's stage: The champion reaches into the very mind of their victim, and views the entirety of that person's psyche as a library. With experience and time, the puppeteer will be able to view "books" in the person's mind that can be rewritten to change a person's thoughts, or even personality. This effect is reduced on champions/branded.
TITAN: Harrow, Sower of dissonance Open
Allies: None
Enemies: All
Harrow only seeks to squander the goals of the other Titans. It is this objective that makes her the true mediator: balancing all the forces that wish to sway the world in their direction. Harrow only wishes her champion to disrupt other champions, and does not encourage them to pursue friendships with other champions.
Blessings:Nullify: Disables the target champion/Branded's abilities for a few minutes. Can only be used on that champion/Branded once every 3 days.
Oracle: The champion can seek the presence of other champions. The closer they are, the weaker this sense gets.
Decrepit: Subjects the area around the champion to entropy, ageing all life in this radius significantly. The more complex the organism, the weaker this effect is; humans are aged by a year, and champions/Branded are merely slowed in thought and action.
Allies: Austelle, Rylai
Enemies: Harrow, Rennigan, Meridian
Pangaea is the designer of all animal and plant life, finding joy in creating a new creature every few millenia or so. Pangaea wishes for harmony between humans and nature - she wishes her champion to not be violent unless completely necessary. She also dislikes her champion wasting - for every thing used, place back two.
Blessings:Mediator: The champion is naturally fortunate and charismatic. People around them are more peaceful, up to a certain extent, and the champion can tame even the most wild animals, with time.
Practitioner: The champion heals the wounds of someone else - at the cost of their own well-being. The more dangerous the injury, the more energy the champion would need to exert to fix it. The champion CAN revive someone that recently died, if they give their own life as a sacrifice.
Sanctuary: The champion whisks away themselves, and the people/objects in the area around them, to a random location in the wilderness, safe from harm. This location cannot be decided by the champion. However, given the champions natural good fortune, perhaps Pangaea has a reason for delivering the champion to that place.
Allies: Rennigan, Locke
Enemies: Harrow, Epoch, Pangaea
Chremon is the father of the entire draconic lineage, creating the first dragons from the wrath of truefire itself, watching the species grow fruitfully until humans slaughtered them by their thousands. Over the last several centuries, few remain alive. Seeking to once more make dragonkind a species of legend, Chremon only asks that the champion forsake most human contact to devote themselves to their cause.
Blessings:Pristine scales: The champion is extremely fire resistant and magic resistant, to an extent - magic has a reduced effect on them.
Sear: The champion can heat their hands with enough power to melt some metals. Can be used for mediocre light, plenty of heat and for combat. For this reason, the champion may choose to use hand to hand combat as their main means of attack.
Dragon's heart: The champion can reconstruct the matter of their bodies to transform into a dragon at will, gaining the ability to shoot jets of fire and fly. Dragon form is about 25 feet long, with a wingspan of 75 feet. Dragons have the same heat/magical resistivity.
Allies: Harrow
Enemies: All (minus Harrow)
The Branded have chosen to ally themselves to none, leaving them without the conventional blessings of the Titans. However, the defiance of their destiny has entertained fate; their soul is reborn each time they die. With many lifespans, they can learn to control this ability. They only suffer from a fraction of the abilities of the champions, and have no reason but personal whim to fight for a cause. Because they have turned down the gift of the Titans' blessings, they are expected to be killed if they're ever found by a champion, with the exception of Harrow.
Abilities:Burden: The Branded can absorb the souls of organisms around them, gaining power depending on the amount of life energy absorbed. This increases healing, speed and strength.
Soul surge: The Branded can wield this life force as if it were magic, personalising and manipulating it to their will. This destroys their "pool" of magical energy, making them reliant completely on the life force of others for magic. These abilities can only be used if they have enough life force absorbed from other sources; if the pool of "life force" absorbed is depleted, these abilities cannot be used.
Spirit form: With mastery of the rebirth process, the Branded may choose to travel with only their soul (as pictured). They may turn into dust at this point, and can travel on the wind to a new location indefinitely. If their body is left without a soul for too long, it will die - however, the Branded can eject a soul from another body with enough force (easier in older bodies) and inhabit it, destroying the soul of the previous person.