Hidden 8 yrs ago Post by Leodiensian
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Ex terrorem, lucrabamur - Out of Terror, We Profit

Red Markets is an upcoming RPG that I'm super-stoked about and would love to try and get a game going for on here in that world.

The game is set five years into the Crash, the apocalyptic event that killed half the human species and divided the continental United States. An unknown infection referred to as The Blight appears seemingly at random worldwide, with no clear point of origin, turning humans into incredibly infectious monsters and shambling corpses. The Crash goes.. poorly. It's not a total wash, the governments of the world resorting to military invention to fight the spreading Blight. But there are only so many bullets, so many trained fighters. The cold, cruel mathematics of logistics prompt the US government to make a dreadful decision. They withdraw to the east coast, taking vital manpower and resources with them and blow the bridges. This splits the country into the Recession (east of the Mississippi river, where the U.S government has rooted out infection and rules with martial law) and the Loss (west of the Mississippi, given up and everyone left behind declared legally dead).

As one of the legally-dead living left behind in the Loss, you probably belong in an enclave, a survivor colony. You've spent the last five years scavenging food, medicine and other supplies, sitting on pre-Crash stockpiles and subsistence farming for staple crops. But five years is a long time and scavenging isn't a forever solution. Canned food is coming to the end of its life; even the nastiest MRE packets are beginning to turn. Most medicines that haven't been taken are simply expired. Even gasoline goes bad after so long. And people aren't making more, or at least the Loss isn't. But the Recession is. This is where the Carrion Economy comes in. It's an illicit black market trade between Loss enclaves and Recession people to carry out services in exchange for goods both sides want, backed by a form of cryptocurrency called Bounty. An example might be someone whose family was infected during the Crash hiring some Loss-based folks to go out and put their Zombie Grandma out of their misery; they pay in bounty and then that currency goes towards, say, buying medicine the Loss enclave needs. A big part of the Carrion Economy is the trade in legal documentation; the Recession government is gearing up for a big reclamation push in the next 15-20 years and they want to sort out things like inheritance, land ownership, who owns what and what can the State seize, which is causing a big bubble in the Carrion Economy.

So, it's the end of the world but capitalism is still chugging along just fine. And it's time for you to go out, pay your bills, try to strike it rich - and not get bit.

Thoughts?
Hidden 8 yrs ago 8 yrs ago Post by Gisk
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Sounds pretty cool.

Are you just using the world, or will you actually attempt to utilize the tabletop system?

EDIT: Having looked it up, I see that the system is still in development. And also, I want it.
Hidden 8 yrs ago Post by Leodiensian
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Just using the world. I have been toying with ideas for light mechanics that might enhance a good post apocalyptic feel of scarcity - stuff like assigning a points value to equipment so that we don't end up with people walking around in Iron Man suits - but these wouldn't be reflective of Red Markets' actual mechanics so to speak.
Hidden 8 yrs ago Post by Gisk
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If you like, I can PM you a pretty simplistic system I used for a zombie thing once.
Hidden 8 yrs ago Post by Leodiensian
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Sure, send it to me. I'll see if there's anything I think would fit.
Hidden 8 yrs ago Post by tchtkrmkc
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You have my attention, as well as my curiosity.
Hidden 8 yrs ago Post by Leodiensian
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Quick word of warning, I plan to implement some light mechanics in the game to help create some stakes, tension and scarcity. For example, different types of gear will have different points values and you can only have a set number of points worth of gear at character creation. There may be some dice rolling but it'll never be more complicated than rolling 2d10 and adding to one of them.
Hidden 8 yrs ago Post by Gisk
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Well you know I'm still into that.
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