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Here's some peoples
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A r i n
Paladin // Level 3 // Neutral Evil




"Some say that absolute power corrupts absolutely.
Well, they've probably never known what true power is,
but I'll see the truth of the matter, myself."


Dicecloud
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The year is 3098, 286 on the Interstellar Calendar. Humanity has spread across the stars, settling on hundreds of planets in dozens of galaxies, exploring the cosmos far beyond what they once believed was possible... and combating an enemy that threatens their entire species.

Aberrants, an alien force technologically evolved to annihilate the human race, corrode the planets they settle upon, using both the soil and the beings upon it as fuel for their unceasing crusade.

And yet, in a universe where the encroaching darkness seems set to consume everything, a light continues to flicker desperately to survive. Those willing to fight against it.



Aberrants


The Bio-mechanid Swarm, the Scourge of the Cosmos, the Enemy.

Known by many names across the several galaxies under humanity’s control, Aberrants are an alien race both biological and mechanical whose apparent sole purpose is the extinction of all human life. Stronger, faster, and technologically more evolved than their competitor, within the past one hundred years they have taken over nearly 60% of the planets that were once populated by humans.

Everything within the alien army is an Aberrant. The soldiers, the officers, the artillery, even the spaceships they use to traverse the stars and the giant bases they form upon a planet’s surface called a Nest. Each and every one is sapient, and usually possessing some form of autonomy. The closer their bodies are to a humanoid form, the greater their level of intelligence, with the strongest of the Aberrants almost scarily similar to a human form.

Aberrants exist as a eusocial hivemind, with their leaders serving both as broodmothers and the head of command behind each individual action the species takes as a whole, with every other member of the species serving within a caste system that prioritizes the needs of the strong. Though their method of intercommunication is unknown, the transmission time has been observed to be near instantaneous, with lower caste soldiers immediately changing tactics under the orders of their betters, leading many researchers to believe that the alien threat operates with some level of telepathic or neurological link between units.




Constellations


Humanity’s Final Hope, the Light in the Darkness, the Heroes.

Named after the stars that illuminate the vacuum of space, Constellations are the legendary figures that fight the most dangerous threats in the alien swarm. Tasked with eliminating the high-caste Aberrants that no normal human could match, they are an elite group of warriors made from the best of the best, talented among talented, and as supernatural as the enemies they face. To most of the human race, they are thought to be an unstoppable force, limited only by their number, adored to the point that they are treated like celebrities and at times worshiped like beings of mythos.

Despite their reputation, however, the truth is something that can never be divulged to the millions of planets until humanity’s control. To keep humanity’s hopes alive, propaganda portrays Constellations as near-invincible, that for one to die in the line of duty is a rarity during missions against the alien threat. The truth is not so. While they equal a single high-caste Aberrant, they cannot outlast a swarm of weaker Aberrants, overrun within minutes and defeated by exhaustion if not the overwhelming numbers themselves when not properly supported.

Those that are trained to become Constellations come from all across the many planets in the universe. People who had exceeded physical limitations, mutants, mosaic babies, or members of the warrior families. Anyone who may lay claim to the name of "prodigy" is invited to join the Constellations. All registered children are tested at a young age for their potential growth in the future through knowledge tests (comprehension speed, memory, retention, etc.) , blood tests (for Anomaly powers), physical tests (projected capabilities, hand-eye coordination, etc.), and other experiments before being given to a designated teacher, their notes and statistics given to their retainers who will mold their training to suit the potential Constellation. While there are some who attempt to join the Constellations later in life, most are drafted at the age of eight, and are immediately thrown into the level of training suited for their pre-existing level of experience.

Trainees are taught in the schools of tactics, firearms, martial arts, as well as subjects such as mathematics, anatomy, and physics in order for them to calculate strategies on the fly, and understand the equipment they use in the field. They eventually gain a Stardust-Class designation when one of three things occurs. One, they complete the entire ten year tenure of their training program. Two, they gain enough combat experience to qualify for the role before the ten years have completed. Three, they have accomplished a great feat, impressive even among the Constellations. The third option, of course, is the least likely, yet every year there are attempts to subvert the training regimen for a fast track to a higher rank. A handful of trainees have succeeded, many of whom had later reached the peak of their fields. Thousands more had failed in the attempt, leading most to believe that undertaking such a feat is indicative of a prodigy amongst prodigies, or insurmountable luck.

Constellations, after bequeathed their sword, are given a callsign for others to know them by. While some are unique to the person, others are passed down from generation to generation or from the previous user of the sword to the others, whether it be as a traditional right of passage, or to honor those that fell before. Callsigns are usually fashioned after a star from a known asterism, but not always.




Pilots


Walking Tin-Cans, The Mechanized Arm of the Military, the Heralds.

The men and women that protect the protectors, Pilots are an invaluable resource in the fight against the Aberrants, supporting the Constellations as they attempt to surmount the alien menace. Expected to clear the path for their more fragile allies, their mechanized suits are armed with heavy weapons suited for cutting down hordes of monsters and at times supportive gadgets to buy times until they can be bailed out of a tricky situation by a Constellation or fellow Pilot. While their qualifications aren’t quite as strict as the Constellations, Pilots are taken from aces, veterans, and savants, people better than the average man and willing to do what is necessary for the sake of humanity’s survival. Their armored tools of war, standing up to sixty feet tall and towering over most if not all human-based land vehicles on the fields of battle, bring hope with their presence. Because wherever there is a Pilot, there is the Constellations.

Piloted mecha were originally created for the purposes of mining operations and construction on inhospitable planets, aiding in terraformation in situations where humans couldn’t walk on the surface normally and where impercise machines could ruin the operation. As the war against Aberrants developed, however, humanity’s expansionism quickly grinded to a halt, and the overproduction of piloted machines no longer had a reason for their use. Not until a team of civilians, emboldened by the sight of Constellations falling in the early days of the war, took their construction equipment into battle to protect their heroes from an oncoming swarm. While those brave pilots had died in the endeavor, it had given the Constellation the time they needed to finish the battle, and soon after the military had started a mass production order to retrofit existing mecha units for combat.

Modern mecha are nothing like their original counterparts, with mobility prioritized over defensive material as the transport of Constellations and the ability to avoid artillery fire became the general requirement for extended, pitched combat. While most only have two to four weapons, one primary and secondary for each arm, others have shoulder mounted cannons, missile silos along the legs, hidden blades, anything and everything that can be used to kill Aberrants. Powered by Aberrant cores scavenged from the alien threat while their Princess or Queen broodmothers were alive, their power output is heavily relegated toward their flight systems and sensory input, leading many to prefer ballistic weaponry over energy weapons despite the latter’s overwhelming power.

A mech Pilot can apply for the force as early as fifteen, brought onboard for a five year training program designed to beat out old habits. The program prepares the Pilot for the G-forces caused by the frantic nature of mid-combat flight, firearms training not only in the mech suit but outside of it, tactics, and the rules of engagement. Or rather, lack thereof against the Aberrant threat. When their training is completed, they’re initially given an enlisted Space Recruit rank, elevated to an Apprentice and later an official Pilot after a year of active duty, barring any limiting factors such as poor performance or lack of necessary hours working inside a mech. Their ranks then proceed in a similar manner to what was originally the US Navy, becoming a Petty Officer or later promoted to an officer role with an acceptable record.


Humanity


The Sapient Species. The Oppressed Masses. The Underdogs.

Only two-hundred and eighty-six years ago, the denizens of Earth hadn’t understood the true magnitude of the cosmos, larger than large, wider than wide, their small corner of the universe but a spec compared to the millions of stars within their own galaxy. But soon after, they began to expand, imposing their influence on outer space as they filled the emptiness with life. Terraforming lifeless rock into vibrant landscapes, dry deserts into manageable oases, worlds of water into planet-sized theme parks, utilizing the uninhabited, unused satellites that orbited the stars and shaping them to their amusement.

Until they found something they shouldn’t have. Life other than themselves.

The hostilities had occurred without warning, their first contact with the alien threat concluding with the debris of a merchant vessel spinning off into the vacuum of space. Unprepared for war, and ill-informed of their aggressors, had it not been for the timely discovery of the anti-barrier material, humanity as one knew it would be extinct. But even against a foe more powerful and advanced than they, humans adapted to their situation and evolved as a species. Though once separated by faction and the vastness of space between them, the planets under humanity’s banner coalesced into a singular entity. United against the threat of a race other than their own, the petty squabbles over resources had taken a backseat, the full might of humans banded together for a singular goal.

Destruction of their natural enemy, and freedom among the stars.



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Name:
Nicola Miles Sturgis

Age:
17

Place of Birth:
Seele, from where one would have seen a small speck in the distance where city of Sonnehall lies on the horizon

Division:
Vulkan

Background Check:
Nicola was only nine when a fateful morning started with a paltry sprinkle of rainfall, a light veil of moisture as miniature clouds formed overhead. Hardly anything to remember or even pay notice to. The teasing laugh of his father and the reassurance of his mother dissuaded any doubt in his young mind that there was anything to worry about before they left their home to restock for the winter. Only small beasts slightly bigger than his childish self had shown up in the city that day, and the people could only scoff as the unthreatening Regentier were chased off or subjugated with ease. A man who'd been leading the local militia, wearing an SNDP logo with pride, tipped his hat as Nicola and his father passed by.

No one had been prepared for the sudden explosion that rocked through the city's foundations, the screams of his neighbors reaching Miles just before a blinding light consumed both the smiling man and a chunk of their city block, a roar of power and the sounds of destruction filling his ears. Unable to see nor hear within the cacophony, all the young boy could sense was his father clutching him tightly until it finally died down.

When the dust settled and Nicola's eyes adjusted to his surroundings, a sea of devastation awaited him where there was once recognizable landmarks. The auntie's diner, his uncle's barber shop, the nice grandma's bakery, all glassed by the superheated blast and reduced to rubble. His father, covered in cement shrapnel from the aftermath, whispered for him to run away as bloody fingers slipped from around his arms down to the pavement.

Nicola's memories after that moment are hazy. He didn't remember if he had ran as his father had instructed, or if he had frozen in fear, or even if he'd reached into his father's coat for the blaster he always carried. He could only remember what happened afterwards, embraced by his mother while amongst the rest of the refugees of Seele as a cleanup crew from the SNDP explained the circumstances of the incident. An unidentified assailant had infiltrated the city, causing untold amount of damage to the city that may take several years or even decades to recover from.

He remembered that his mother had questioned what had caused the destruction, and where it went. He remembered their hesitation in responding, the looks the agents gave each other as they were unable to disclose such information to civilians.

Graft / Weapon Specialty:
Heavy Firearms/ Utility
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H U S T L E
H U S T L E

"Your mind was more fragile than your body. Where’s your determination to sink or swim?"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
C H A R A C T E R D A T A
C H A R A C T E R D A T A
_________________________________________________________
True Self
Kei Takahashi

Persona
Hustle

Pathos
Thyrien

Role
DPS

Weapons of Choice
Katana and Crossbow Repeater

Domains
Wind
Enhancement
Manifestation
Illusion

Playstyle & Attitude
Hyper Mobile Burst Damage; Hit & Run; Showoff
K E I T A K A H A S H I: S T A Y - H O M E N E R D
K E I T A K A H A S H I: S T A Y - H O M E N E R D
________________________________________________________________________________________
Kei’s life could be summarized as easily as his living conditions, a solitary bubble where his only interaction with the world outside was through food deliveries to his apartment, strangers on the internet and the occasional work calls by his employers. The clacking of fingers on a keyboard and the hum of electrical appliances were the only sounds he was familiar with, his own voice foreign to him during the few and far between times he was required to use it. If pressed, he couldn’t even tell someone what he looked like, doing the bare minimum for personal upkeep and entirely focused on his hobbies.

There was no decisive incident that caused him to shut himself inside, no trauma or inciting event where he’d withdrawn from the world. It’s simply what happened after he’d graduated college, with no lasting friendships to keep him engaged nor family to coax him out, Kei simply found no reason to leave the comfort of his home. Social interaction was a draining process, and while there were times he felt despondent over his lack of meaningful relationships, scrolling internet forums and conversing with fellow users was able to stave off the feeling. It wasn’t necessarily a fulfilling life, but with time it became his normal, and he wasn’t too hurried to change it.

If there was one thing to remember of him, it was that Kei was a cinephile for western cowboy movies and antique media. Early into his self-imposed solitary confinement, he had been emailed a zipped folder of files accidentally by a client during their correspondence, which instead of holding required documents was filled with video files dated at least a century old. Though at first it was only curiosity that made him watch the first, interest pushed him to watch another, and soon he'd completed the whole collection and ask the client for more. Stories of a wandering hero, a lone gunman freeing a town and riding off into the sunset, the tense duels where a single quick draw decided the matter of life or death. For the bored shut-in, who had already forgotten what the sun's rays felt like, they were like an injection of morphine into his flatlining life, and he'd quickly become obsessed with the ideals and virtues of the western gunslinger.

But in the recent years, another hobby had grabbed hold of his attention, and had taken over his life just as quickly. A VR Deep Dive game that promised a unique experience that no other platform could emulate, allowing the user to live a fantasy life as their ideal self. Spending his spare cash that did nothing but rot in his bank account, Kei quickly began to grind the game as soon as he realized it’s potential. Why watch a movie when he could live one? Going on larger-than-life adventures, not as a spectator, but as the protagonist. His already tenuous grip on the real world slipping away with each dive, it was a wonder that he still remembered to log off and feed himself when his body needed it.

H U S T L E: L O N E W A N D E R E R
H U S T L E: L O N E W A N D E R E R
________________________________________________________________________________________
Even in a world where you could live as the ideal self, Kei found many difficulties with overcoming his personal issues at first. Though his virtual body had none of the physical deficiencies he allowed to ruin his real one, the mental disconnect held him back, many of his first conversations in Pariah ending as the other party couldn't take his constant stuttering and inability to continue basic back-and-forth.

His appearance couldn't make up for the deficiencies of the person behind it, and eventually he realized he had to change his approach. While he wasn't well-versed in the subject, his time surfing the web made him knowledgeable of the roleplaying hobby, and he thought of no better way to embody the ideal his mind had crafted. Using a caricature of a personality to distance himself by a degree from other people, it became easier to interact with them, and with practice it became second-nature to slip into the role of Hustle.

Hustle was nothing like Kei. Kei was a nervous wreck who had difficulty looking delivery workers in the eye, someone who looked over everything meticulously at least five times before doing so five more, scared of even the slightest bit of conflict between people and unwilling to take risks. Hustle threw himself into problems without a second thought, bravely staring down both monsters and rival players with self-assured confidence, helping both NPCs and players no matter the risk before walking off toward the sunset. Emulating the western gunmen he idolized.

Though of course, he couldn't completely shed who he was at first, breaking down into incoherent stammering each time he messed up a line or froze up at the sight of something even remotely resembling an altercation between people. It took him several days before he could meet someone's gaze without flinching, and even more to finish a conversation without making a mistake. But thankfully, the NPCs were almost more lifelike than regular people so he had ample opportunity to practice during side quests, and the more he divorced himself from the character the easier it became. Something quite easy when his appearance wasn't even the same race. By the time he'd fully developed the Hustle persona, it became simple to chalk up anything he did in the game as simply something he was observing. Like watching a first-person movie.

But even after all his effort, Hustle settled with solo play more often than not. The personality he crafted was abrasive at times to other players, and no matter how good he got at faking his expressions, it was hard keeping up an act while being berated by someone who was annoyed by the archetypal quicks that came with his persona. Clearing dungeons took longer, and it took many weeks and nearly months before he figured out a playstyle that suited it, but eventually he began being known for completing content near entirely solo. With a flashy playstyle that looked good in replays, a unique themed attire adapted to the game's fantasy setting, and his strange internet persona he never let break while online, clips of his gameplay became viral on certain internet forums. Whether that be praising his highly technical gameplay, or as a warning to other players as to what an efficient but impractical build looked like.

Yet, completely unaware of his own infamy, Hustle continued to play the game as he liked, living up to the fantasy of a person he couldn't dream of being in the real world.




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B A S I C I N F O

[Name] Insert Text Here
[Callsign] Insert Text Here
[Gender] Insert Text Here
[Age] Insert Text Here
[Rank and Designation] Insert Rank Here Pilot / Insert Rank Here Constellation
[Place of Birth] Insert Planet Here

C O M B A T A B I L I T Y

[Remove Section if Pilot]
[Anti-Barrier Sword] Insert Number and Name Here
[Anti-Barrier Quotient] Insert Percentage Here; recommended number being above 10% to affect Aberrant barriers. Higher Quotient of AB material makes for more fragile weapons.
[Physical Description]
Insert Physical Description Here
[Attributes]
Insert Auxiliary Ability Aside From Hitting Things Here If Applicable

[Remove Section if Constellation]
[Mech Model] Insert Name and Number Here
[Type] Insert General Purpose/s Here i.e. Crowd-Control, Tank-Buster, Hyper Mobility, Interstellar Combatant, etc.
[Size] Insert Height and Weight of Mech Here; limited to 60 feet in height.
[Core] Insert Core Rank Here; limited to Delta-Class below 40 foot size and to Epsilon above.
[Armaments]
  • Insert
  • Weapons
  • and Gadgets
  • Here
  • Limited to one per limb


[Remove Section if Non-Applicable]
[Anomaly] Insert Name Here
[Origin] Insert Progenitor/Off-shoot Name Here
[Phenomena]
Insert Description of Ability here
[Limitation]
Insert Description of Limit/Cost here
Profile

[Surface-level Impression]
Insert Brief Description Of Character Here; Can Be List Of Personality Traits.

[Personal History]
Insert History Here

Home World

[Planet Description]
Insert Text Here

[Culture]
Insert Text Pertaining To Homeworld Culture Here

[Warrior Family]
Insert Text Pertaining to Warrior Family if Applicable Here; Mandatory For Anomaly Users
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