𝐀𝐁𝐒𝐎𝐋𝐔𝐓𝐄 𝐌𝐀𝐆𝐍𝐈𝐓𝐔𝐃𝐄
𝐂𝐲𝐛𝐞𝐫𝐩𝐮𝐧𝐤 ◈ 𝐏𝐡𝐢𝐥𝐨𝐬𝐨𝐩𝐡𝐢𝐜𝐚𝐥 𝐓𝐡𝐞𝐦𝐞𝐬 ◈ 𝐄𝐩𝐢𝐬𝐨𝐝𝐢𝐜 ◈ 𝐀𝐝𝐯𝐚𝐧𝐜𝐞𝐝
I'm not good at first sentences, but if you've come this far you're either interested in the tags or my sweet title font, which is something I guess I can work with. Anyway, this is the interest check for 𝐀𝐁𝐒𝐎𝐋𝐔𝐓𝐄 𝐌𝐀𝐆𝐍𝐈𝐓𝐔𝐃𝐄, an RP so great, the title can't be read on mobile. Primarily inspired by Cowboy Bebop, Firefly, and Ghost in the Shell, the basic headline for the plan is "Four Assholes in Spaceship Perform Criminal Odd Jobs, sometimes Contemplating Own Existence".
This is still a WIP and I have more important things to do than add more fluff to the Interest Check, though these bullet points should do an alright job explaining things. If you're interested or have any questions, let me know!
◈ It is the year 2525. Following the melting of the polar ice caps in the late 21st century, humanity has inhabited four of the solar system's eight planets, with several generations already having lived and died away from Earth. There is no overarching form of government except for the ISR (Interplanetary Security & Regulations), who now act as a sort of politically neutral highway patrol for space travel. At their inception, they were an extension of the Japanese government's space program and exclusively transported native Japanese immigrants to the neighboring alien colonies, which is how Japan and its culture have become relatively dominant in the stars.
◈ The story will center around 3-4 characters who are all various kinds of outlaws, wildly different from one another while also sharing some heavy themes; Attachments to the past, Metaphysical purposelessness, and Contemporary loneliness. It sounds far more confusing than it is because this is just the Interest Check, though I assure you that some explanation will be given in the OOC for these themes. I'd like to include them primarily to enrich the story, and also to scare away the folk who stopped reading after "Metaphysical".
◈ As mentioned, I'm planning for this story to use an episodic nature, probably by using titled hiders to divide different narratives. The reason for this is that I believe boredom/writer's block, shitty forced plot-progression posts, and player dropout, will be less of an issue if we regularly jump from writing one "episode" to another with no need for a clear timeline if the characters always end up approximately how they started. Though I understand this constraint keeps us from building a long narrative, I think that the "point" of having a lot of mini-stories is to flesh out characters moreso than a linear story.