Hidden 7 yrs ago 7 yrs ago Post by tex
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I'm not sure if the lore is acceptable, but it's taking into account the history of Frixion Prime as the initial Gaian home-world. It's also less relevant to Dacer himself, and more an recap of the Gaian Race. Dacer lacks a significant history to fall back on, unfortunately. If there are any problems, let me know.
Hidden 7 yrs ago Post by tex
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@Rilla @Zyamasiel @The Harbinger of Ferocity @Circ

Completely forgot to tag the Forum GMs.
Hidden 7 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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Currently under review
Hidden 7 yrs ago Post by The Harbinger of Ferocity
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@tex
This character I need decline.

There are too many Tier (4) abilities with some reaching up into near or outright Tier (5). As a whole, you need to trade versatility or specializations and as a general combination of power, reduce all of these abilities down by two or more ranks. A Tier (4) character can easily be made up of an array of Tier (2) abilities and maybe a few (3)s. As is and as written, the character has everything from a companion to the ability to summon tornados, ludicrously hot fire based abilities over massive areas, and a near instantaneous killing effect from a black arrow to name a few. Each ability is strong by itself.
Hidden 7 yrs ago Post by tex
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A Tier (4) character can easily be made up of an array of Tier (2) abilities


This makes, literally no sense if the tier list is to be paid any level of credibility. Offensive magic alone, by rule of the tiers, cannot feasibly exist below T4, and the options at his behest are scaled with the description of Tier 4 abilities in mind. Then again, the tier system has always been a contradictory, incoherent mess. By its own rules, T4 characters should be able to maintain regional influence, but doing so with any modicum of efficiency whatsoever would require T5 abilities, if the scaling itself takes into account civilisation.

That being said, I have no issue with lowering the scaling on his magical abilities to dampen his scope of power significantly. I'll also be removing Catastrophe, as it's more of an in-universe ability, and has no logical/thematically appropriate reasoning to exist in this setting.

@The Harbinger of Ferocity
Hidden 7 yrs ago Post by The Harbinger of Ferocity
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@tex
If you have a multitude of Tier (2) abilities, you are likely no longer just a "lowly" Tier (2). Some abilities synergize well or even intentionally while others are strength in numbers or philosophy of jack-of-all trades. Compounding and totality are factored into a character as a whole, with the tier examples be general guidelines; the majority of powerful spells you noting at Tier (4) being those most often seen in the hands of seasoned or specialized characters - they are more mid level, rather than lower.
Hidden 7 yrs ago Post by tex
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Offensive magic alone, by rule of the tiers, cannot feasibly exist below T4


I think the confusion stems from the tier list being too general, and poorly worded. I took advantage of that, mostly.

I've updated the scope of his abilities accordingly, above.

@The Harbinger of Ferocity
Hidden 7 yrs ago Post by The Harbinger of Ferocity
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@tex
Then I strongly suggest you cease that mentality of "taking advantage" of the system. We have had other players attempt this and our current approach to that is not allowing it to pass, because it goes against the intent. People are free to have cantrips at Tier (2), lesser spells at (3) and much more bombastic or versatile magic at (4) and onward and upward. As you imagine, even some spells in related categories - other technologies among others - are far more powerful than others despite fitting into those generalizations. It requires the person submitting the character to accept the intent behind the writing.

Again, overall I find this character too diverse and powerful. That said, I will see what the other Staff think.
Hidden 7 yrs ago 7 yrs ago Post by tex
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@The Harbinger of Ferocity

That wasn't/isn't my mentality. I was not taking advantage of anything with the intent to get an incredibly powerful character past your censors. I was using the tier system, as it was displayed, to limit the scope of my character's abilities. Frankly, I'm a little offended by your presumption. That being said, the intent of the tier system is irrelevant to how it is construed by the public. As far as I am concerned, it is poorly constructed, and somewhat incoherent. It's a criticism, not a complaint.

With the modifications I've made, I've dropped the scope of power of nearly all his magical abilities by over 75%-90% across the board. If this vast of a change is still too little, I may end up making a different character entirely, assuming the GMs agree that his kit is too powerful, as I am unsure how to match your standards at this point, leaving me somewhat befuddled on how to nerf him further without lowering him to a T3 overall.

If you'd like, I can use real-world parallels to further describe the power of each technique.
Hidden 7 yrs ago Post by The Harbinger of Ferocity
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@tex

I think the confusion stems from the tier list being too general, and poorly worded. I took advantage of that, mostly.

I have few other ways to interpret that phrase when no less presented with a character who has many powerful abilities that host a multitude of options within the context of a setting that does have a strong leaning toward player versus player activity. You are free to be offended as you like, but I have an objective here of screening characters to the best of my ability; we had to collectively increase the standard because people were using the looseness of the rules to the fullest extent rather than their intent. The reason we are even here, approving characters at all, is to show the public what our general meaning was behind those words; to enforce what we wrote.

If you have criticisms of the system as is, then I suggest you offer resolutions as well, because otherwise the only way to really perceive them is as complaint given the word choice you opted for. There's no other context I, or the rest of us Staff, are privy to beyond that.

I digress, if you have had to adjust your character down that significantly, the character's concept might be too powerful at this beginning stage. Our suggestion previously in such circumstances was to make the character as you intended and remove core abilities that you could add later on through progression and development. Again, several strong Tier (3) abilities have the power to make a character as a whole a Tier (4), especially in conjunction with (1)s and (2)s. We are attempting to rate them as a whole, using those individual abilities or powers as points of reference.

Until then, your character is still under review.
Hidden 7 yrs ago 7 yrs ago Post by tex
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@The Harbinger of Ferocity

If you cannot perceive my criticisms as anything more than complaints when I've already shown a great deal of compliance in weakening my character, I have... No words. Sorry if my compliant attitude, and flexibility to the whims of the universe have come across as malicious. I still can't imagine why they would be construed as such, but you have my apologies, either way. Just as I have the right to misinterpret the tier list, you have the right to misinterpret my intentions, I suppose.

But I've clarified it at this point, so there should be no issue. As for resolutions to the tier system's current state, I would imagine them to be obvious. Increase the detail of the tier list vastly. Unless you're looking for me, or anyone else, to guide you in doing so, assuming that be the intent of the GMs, I have nothing else to say on the matter of tiers.

Moving back to Dacer, I still don't understand how his Kit maintains a Tier above 4 with several abilities that can be compared to earthly elements (An electrical outlet, dry ice, literal fire, and high wind pressure respectively) and a specialisation that maintains relative balance, when limited by the spectrum of shooting in a straight line, sans Staticshock. The alternatives to firing in a straight line, ergo the cloud and Amp routes, require substantial Prep, and are something that most T3 characters should be able to deal with. As far as his physical abilities go, they go no further than T3 at best, and his durability in the face of physical damage arguably ranks at T1/T2.

I'm at a loss. I will await more feedback before I make any further changes, or deviate to another character concept entirely.
Hidden 7 yrs ago Post by Zyamasiel
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So, having reviewed the profile just now, I'm going to say I've found no real fault with it - nothing in it really stands out as overtly powerful, it follows a consistent theme, and everything plays off of everything else. I'm not sure if I'm missing something that someone else saw and was questioning or what, but as far as I'm concerned you're accepted as is.

HOWEVER, I'm going to say this. In this story, there is no Earth. So, as long as your lore accounts for the fact nobody has been on the planet Earth in over a hundred thousand years, and your references to Gaia and Terra aren't you using synonyms for Earth to mean Earth, then we're good.
Hidden 7 yrs ago Post by tex
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@Zyamasiel I have accounted for that, instead referring to the now semi-desolate technological planet, Frixion. Thank ya
Hidden 7 yrs ago Post by Rilla
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Semi desolate? You people fuck up my planet?
Hidden 7 yrs ago Post by tex
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@Rilla Where the trees at tho
Hidden 7 yrs ago Post by Rilla
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Desolate has nothing to do with trees though.
Hidden 7 yrs ago 7 yrs ago Post by tex
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@Rilla I'd imagined the mechanised world, overtaken by the cold, unfeeling grasp of technology to the point where status is determined by contribution, to have a desolate aura about it, when contrasted with a thematic opposite, a world full of magic and natural life. Magic feels dead, nature feels dead, Hence the phrasing, semi-desolate. It's a matter of perspective, really.
Hidden 7 yrs ago Post by The Harbinger of Ferocity
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@tex
This character has been approved.
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