United Principalities of Aberys

NATIONAL INFORMATION:


-Population: 15 Million
-Faction: Justinian
-Capital: The Free City of Lorimir
-Government Type: Confederate Elective Monarchy
-Government Description: The United Principalities functions as such, every fifteen years the Elector-Princes of the Realms gather in the Free City of Lorimir, the founding city of the old crusader kingdom, all twenty-five Elector-Princes decide on who is chosen to be the New King of the United Principalities, the Prince elected to be king of the land therefor must relinquish authority of his former holdings to his next of kin as he is moved to Lorimir.
-Head of State: King Alaric of the Principality of Angris
-Currency: Sacros
-Language(s): Aemarine, Aberi(A Collection of several dialects and accents that resemble various forms of English)

Brief Summery
Over a hundred and fifty years ago, a Crusading Army came marching from the Justinian West, bent on the conquest of the Heathen South, the Crusade begun in what is now known as Ourobosia, at one point in the march, old rumors had resurfaced, telling of a Divine Sword hidden somewhere in the Northern Lands of what is now Aberys. Tensions rose as segments of the crusading army had split off and headed north, off to discover this long lost blad.

The land of Aberys was riff with barbarism and savagery, all under the dominion of the Red God Utarr, it was a land the Crusaders would gladly tame and take for themselves. Five years pass, the sword is found, and the barbarians are pushed further east as the Crusader Kingdom of Aberys takes its foothold over the land under the Lordship of the New King, Arthanus the First.

Five decades pass, and troubled times befall Aberys, the King, Mordan, prematurely dies from a plague that gripped Aberys for a time, leaving no heir to claim the throne. Noble Houses soon begun to bicker as to who will claim the throne, bickering soon escalated to civil war, a war which would last six years before the Clerisy finally intervened and put a halt to the hostilities.

After nearly a month of negotiations, an agreement was finally settled, one that would satisfy all the Noble Houses, with the death of the King, the old Kingdom had ceased to be, and so, a new order wold rise in its place. Aberys was now divided into twenty five Principalities, each lorded over by the Noble Houses, forming a confederation of aristocratic states, all would vote and agree upon who would the next king every fifteen years.

A hundred years later into the present day, the United Principalities of Aberys still stands today, but ever more fragile and out risk then her predecessor as she is beset on all sides by the enemies of Justinian.

UNIQUE ATTRIBUTE INFORMATION

  • Western Breadbasket - The Western Realms of Aberys are by far the most serene, peaceful and idyllic in the land, often the the most associated aspect when one thinks of Aberys. The Western Realms however play a more vital role then mere propaganda, due to their distance from the various wars and the more cheerful atmosphere among the populace, the Western Realms represent the breadbasket of the south, their undisturbed crops yielding great bounty.
  • Knights of Aberys - Aberys is home to several renowned Knightly Orders
  • Noblesse Oblige - It is often stereotyped, although there is a kernel of truth to these claims, that the Lords of Aberys are the upstanding sort of folk, upholding the great idealistic notions of Honor and Chivalry, this is often reinforced in the Western Realms and parts of the North. However, this is but a mere facade in other regions. The Eastern Realms are a far different story, the ruling Lords of the East range from simply flawed men, to down right cruel in the case of Lord Alainon Gallomour. What is also well hidden from foreigners is the political intrigue among the Lords of Aberys.
  • Story Books come to Life - The Lands of Aberys, most notably the Western and Northern portions, is seen by many foreigners as something out of old fairytale books, the beautiful princes and princess, the untouched landscape, the joyous and song-filled festivals, truly a land of impossible beauty, and indeed it is such.


GEOGRAPHIC INFORMATION

The Fay Fields of Aidden


Major Cities:
-Lorimir(Capital of the United Principalities)
-Faywell(Capital of Gallomour)
-Flicrora(Capital of Weshland)
-Prifsall(Capital of Aidden)
-Llanbert(Capital of Velldon)
-Arthanus(Capital of Angris)
-Corusati(Capital of Cromstal)
-Etivine(Capital of Galashiels)
-Rothsdell(Capital of Rowan)
-Vedrence(Capital of Harrington)
-Beddow(Capital of Lytton)
-Ulwaild(Capital of Markinswell)
-Howell(Capital of Crawford)
-Norridge(Capital of Sherriden)
-New Randarus(Capital of Sevrus)
-Gaildows(Capital of Taaffe)
-Kordu(Capital of Moramond)
-Wynhold(Capital of Alnwick)
-Risca(Capital of Kesston)
-Balinter(Capital of Amran)
-Aernin(Capital of Uthron)
-Talonfell(Capital of Meliodas)
-Caerwys(Capital of Nudden)
-Ferndale(Capital of Caradin)
-Goldcliff(Capital of Tiran)
-Feniram(Capital of Talgarth)

Castles/Points of Interest:
-Sacrosanctian Northern Fortresses
-Fortress of Dawnshield
-Lorimir Palace
-Gallomour Darkwoods
-Winefields of Lytton
-Mountains of Aberys
-Fortress of Stonehill

RACIAL INFORMATION:
-Majority race: Descended from the Old Crusaders, Humanity reigns over the lands of Aberys, making up a good portion of the population in Aberys.

-Minority race(s):
  • Drimor: 12%
    The Drimor are race of bipedal Boars that first appeared thousands of years ago, created by the God-King Ashenlur. Before their brief descent into savagery, the Drimor were proud warrior people, with honorable virtues they once upheld vigorously, however, once their Paragon, Utarr has fallen into darkness, the very same darkness had seeped its way into the collective psyche of the Drimor race, however, this stranglehold would not last for an eternity, once many Drimor were shown the Light of Justinian, but many more resist the Justinian's embrace, and continue to willingly follow the dark path of their Fallen Paragon.

    The Drimor are rather unique in that, the race itself is divided into differing groups, which they themselves uncreatively simply refer too as the Hooved and the Non-Hooved. The Hooved Drimor are the more beastly of the two groups, resembling more like the squatted Pigguts, only of more taller and more often then not, hunched. The Non-Hooved however, have more "human" features, standing straight like men, feet and hands like men, their only discernible features of course are their boar-like faces.
  • Piggut(Creation of Goldeagle): 10%
    The Pigguts, unlike their larger cousins, are still considered the outsiders in Aberysian Society, their savagery still ever present and their behavior shows it. Pigguts are about the height of a grown mans hip and are often found wearing ragged cloths they steal from their victims and are known to devour sentient flesh, despite the heavy taboos. They prefer unfair numbers and ambushes but suffer from stupidity and superstition. They often only form small bands or tribes with rocky leadership. They look like little pig men standing up and have six fingers and two cleft hooved feet.
  • Minotaur: 2%
  • Elf: 7%
  • Centuar: 5%
  • Other: 1%


RELIGIOUS INFORMATION:

-State Religion: Orthodox Justinianism
-Patron Deity: The Lands of Aberys once were under the dominion of the Red God Utarr, but has now since been forcibly dethroned by the Justinian.

-Religion Demographics:
  • The Justinian: 80%
  • Red Pantheon: 20%

-Major Holy Relics/Artefacts in Possession:
The Old Crusaders had at one time, had came into possession of a lone holy relic, simply known as the Celestial Blade, said to be forged with the soul of a long dead God of the Old Pantheon during the War in Heaven, Legends of the blade and other lost relics in the south spread through the west, leading to the Aberysian Crusade and the founding of the Old Kingdom. The Blade has long since been found by the old crusaders, and now rests in the Golden Armory of Exalossa, waiting to be wielded once more.
-Holy Sites under Control: N/A
-Notable Magical Institutions:
  • Oratorium: Headquartered in the Free City of Lorimir, the Aberysian Oratorium functions like any other, acting as a sort of secret police and Inquisition in Aberys, a group feared both by the peasantry and nobility alike, if any is suspected in consorting with witches, other unholy forces and heretics, there will be no mercy to be had.
  • The Order of the Radiant Dawn: One of the Four Knightly Orders of Aberys. Under the guideance of Grand Master Alisha Astor, The Knights of Radiant Dawn are a rather unique set of individuals, with many members of the Order being a particular brand of zealous and pious, mostly due to their Paladin training. The Radiant Knights are skilled in limited range of holy and elemental magics, and the Order is often found actively working with the Aberysian Oratorium in hunting down witches, heretics and heathens.
  • The Sacred Institute of Tymedus: A Prestigious place of both Learning and Worship, a clear counterpart of the Red Pantheonist Solomonanţă of East Ourobosia.

-Religious Interpretations/Culture: N/A

MILITARY INFORMATION:


Total Military Size: The combine might of the abyersian feudal armies, knights and various other groups amount to a total of 100,000 strong.
Listed Heroes:
Arilin The Golden
Princess Rosella of House Weshland
Zaiel Yenn
Nythoalas Sheadros
Urom Goux
Military Doctrine:
Military Units:



DRAMATIS PERSONAE: