【Appearance/Wardrobe】 When Koibito was born he took most of his traits from his Father, but carried the Blonde hair of his Mother. As time went on, his Blonde hair turned to a Pink Strawberry color. His Mother had always told him it was due to his personality. Pure, different, and Kind. His eyes like his Father, came out green. Making it easy his whole childhood to identify that he was his Father's child. His soft features and smaller figure made him out to being a Woman until others hear his harsher Male voice. Many times leading to awkward first impressions.
He usually is seen wearing an Uchiha Branded Black short-sleeved shirt with a high collar, grey shorts. His Red forehead protector around his forehead parting his long hair. When out on missions he changes to a black T-shirt under his Flak Jacket, with his usual gray short, and arms rapped in bandages under his forearm protectors.
【History】
Koibito was the only child to his Mother and Father. She was pregnant before they got married, which was the motivating factor for their eventual marriage. While it was obvious now, it wasn’t very apparent to him as a child that his parents were never in love. It possibly wasn’t either of their faults or maybe they were in love at first, but as he grew up. Things had surely changed.
His Father, Kyōki was a Senior Leader for the Konoha Military Police Force. As their clan began to slowly became ostracized from the Leaf, it became a burden to Kyōki’s soul. At first it was a well paying job with good work, it soon became a struggle and turned Kyōki into a man no one would have expected. As the years went by he slowly became a Drunk. Showing up late at night to his home to begin bickering at his Wife, Yorokobi. Bickering turned to arguments, than into fights, and finally it became physical. The abuse of Koibito’s Mother had gone on for years before he had seen it first hand. Sadly the signs were all there, but due to his age there was no way for him to tell.
At the age of Seven while enjoying his Mother’s legendary Ramen, his father stumbled home drunk yet again. One of the few times he had done so while Koibito was still awake. As the child ate his food happily, his Father and Mother began to argue in front of them. When Kyōki was tired of his Wife’s back talk, he struck her. Knocking her to the floor crying. Something took a hold of Koibito, something he would only feel another time in his life. Without a moment’s thought he smashed the bowl on his Father’s head. Knocking his drunken body clean on his ass. Yorokobi quickly pulled the child away before her Drunken husband could lay hands on her son, but instead Kyōki laughed. Getting up and pointing to his Son’s eyes. They were now Red. A single tomoe laying on the outside of his pupil. His Father laughed before hugging his child and wife before leaving the two alone. Moving to his bed to sleep.
The next morning Kyōki had got an old friend to meet Koibito and see his Son’s Sharingan . The next day after that, Koibito began training to become a Genin. Then eventually a Chūnin. Maturing his 'Eye of Insight' to near it’s full potential. He was quite skilled and listened rather than talked most of the time. Making him a fast learner and avid student.
As the Years past. With his Son being a legitimate threat, Kyōki was careful on how he treated Yorokobi. In fear his son would do more than hitting him on top of the head with a Ramen Bowl. Still he was a drunk and deeply depressed with his life. Feeling his Wife becoming pregnant stole any happiness he could ever had achieved. Blaming Her and his Son for all his problems. This deep Hatred slowly built up until it one day it exploded like a Keg of Gunpowder.
Koibito arrived quite late home one night, almost the Morning. Returning from a Ranked B mission that didn’t go exactly as planned, but never the less was a success. As he arrived home he found his Parents. Or at least the One. The sight he had seen was horrific. The home was empty. A lone thick blood trail leading to the kitchen. Koibito rushed to the room to find his Father covered in his Blood and his Mother’s. Gashes all around his body and blood painting his Uniform. Standing over Yorokobi’s near lifeless body. A Katana dug into her chest. She mouthed a few unspoken words to her Son, until her eyes became lifeless.
Koibito dropped to his knees in pain, his Father not noticing him until he heard his cries of sorrow. Kyōki slowly turned around screaming “You made me do this! You caused all of this!” in a drunken slur. He dug the Blade into Koibito’s shoulder, missing his head. The Chunin sat on his Knees, not feeling the pain of his recent wound. He was too focused on his Mother's eyes. His waterfall of tears being replaced with blood. His Father’s body being replaced with fire. Soon after the neighbors barged in the house after hearing Kyki ’s screams of bruning pain. Finding the Blood Bath and Koibito lying on the floor in a pool of his own blood.
Konoha Military Police Force covered up the case. Koibito vowing to never share what had actually happened that day, for the sake of his Clan and the Military Police Force. The cover up story was his Father and Mother were killed by a Rogue Ninja that the Police Force had been tracking. Knowing his Father was a high ranking official in the Police force being the motive for the attack.
This was almost two years ago. Koibito finding his own way to deal with the situation. He still lives in that house. Partially haunted by the memories there. More recently he had been offered to participate in the upcoming Jōnin exam. A gift from another Police Force official who was proud of the Chūnin for keeping his word.
【Personality】 Koibito lived a hard life as a child. A hard life that would normally bring out great evil or hatred in ones that had to endure the hardship. Koibito can be seen as the exception and not the example.
Ever since he was a boy, Koibito was a silly individual. Always smiling and never having a care in the world. This followed him all his life, making him a easily likeable Man and being generally known as a kind soul. Charismatic, but still being quiet for the most part. Finding it better to hear when your mouth is shut. Although it becomes more of a struggle in more recent times. Those finding him 'soft' would be quite surprised to know the truth.
The event’s the happened to him have scarred him deep. As it would to any sane Human. His personality is more of a front usually. When alone or always in the back of his mind he shows apparent signs of his sadness. For every long day he wears a smile, he replaces it with a frown at night. Always rubbing his eyes and having to take naps throughout the day due to his usual lack of sleep. He also secretly began to pick up a smoking habit to help ease his nerves in times of loneliness.
Although none would have seen this from meeting him. As the World knows, Koibito is the friendliest Man down the block.
Kunai, Shuriken, Explosive tags, and String.
Description:
Basic Ninja Tools. The Kunai are usually Triple bladed like a crown on the weapon.
【Chakra Nature】 Primary
Katon
Secondary
Fūton
【Kekkei Genkai 】 Name of Kekkei Genkai: Sharingan Clan: Uchiha Rank 3 Tomoe Description: Koibito's Sharingan has fully Matured to Three Tomoe. Possessing a strong 'Eye of Insight'.
APPEARANCE In Real life Jack is a taller Individual with tan skin. Sporting short brown hair and eyes to match. He is a little slender then he should be due to dedicating most his life to Haven now. He takes the gaming personality to heart. Usually wearing clothes that sponsor some kind of gaming company, Game, and logo on him. You would never find him without a pair of Headphones on his head or around his neck. Usually a hat or hoodie with the combo. Although he does so with a degree of fashion.
PERSONALITY Jack's personality is better determined by his hobbies. He enjoys playing games that offer and competition with ranks. He also enjoys the kind of games where it is up to the player to determine their strategy. Meaning he is a extremely competitive and imaginative. Out of his hobby he is a quiet individual, always aware of his situation. So much so he wears headphones to distract him from hearing every thing around him. When he is challenged or needs to interact with people he usually is very friendly and dismissive. Only his true friends get to see his true friendly Joyful Nature. Trying to end conversations when he can. He also secretly holds anxiety within him most of the time, using products of Nicotine to keep him from falling off the edge.
BACKGROUND Jack was born into a richer family in New York, USA. Maybe not rich, but definitely better than well off. Even with all the money, his parents could not fix his condition. When he was born he came with the gift Is Cerebral Palsy. Unable to walk. He grew up with helicopter parents due to his condition. Making him somewhat of an introvert as a child. Although as he grew up he eventually came out of his shell. He was never good at anything. Whether it was physical or mental. All besides gaming, finding his talent at the age of 14. Being the top 25 of any game he had played that kept a scoreboard. Usually games those games offered a PVP game type. This lasted for years until he found Haven Online. A birthday gift from his sister for his 20th birthday. The game offered him something he could never achieve before. Being the best. So he tries to be the best PVP'er of this game. Hopefully one day reaching number 1 on the PVP ranks ,but now with the induction of NERO he has dedicated his whole time in the game hopefully being the top in eliminating the most members of the ones who threaten his most treasured game.
TALENTS AND SKILLS Besides playing games, Jack is has a strange knack for catching things and juggling. He as has learned to cook quite well, due to his parents never being around to cook for him. Haven has improved his Reaction time multitasking, and data analisis drastically.
--- Jump Using his Jump Pack, Vector can jump in any direction at high speeds. Easily closing in or creating a gap from his targeted location. He can also leap up to cover dangerous gaps or climb higher locations. Although if used too many time in a short period, the user will start to suffer from "Jump Fatigue" Dropping their DEX by two levels.
Scorched Earth Usable with the Jump Pack, the user can push out heat around him. The heat from the Jets create an small circle of Damage before lifting the user to the air. The Damaging circle last for 10s.
Dual Wield Vector's preferred style is either with Dual Handguns or Dual Swords. Making him not only skilled at the art, but ambidextrous with most things in game.
Dirty Fighter While some prefer to fight with style and even an art, Vector throws all of that away. Fighting aggressive, quick and dirty. Anything and everything is on the Table. Regardless of what it might look to others. Although others wouldn't necessarily call it sloppy. It is a style within itself, just one that is not as Honorable.
Static Traps When attacking the target, Vector can set a trap down. Whether it set mid combat or before. They usually have the effects of Slowing, Paralyzing, or poising the victim that steps on these pressure activated traps. Usually there is a second delay before activating the circle trap, if the poor target does not remove himself fast enough a large static burst with open up from under them. Applying one of the effects at random. --
INVENTORY
Reaver Armor A Armor set that is sleek with medium armor and a terrifying face mask. The Armor provides decent protection, but for the Armor class it provides extreme speed, weighing almost nothing. On top of that it buffs to the player's speed, melee, and ranged weapons. While not as specialized as other Armors, it gives very nice buffs overall.
Jump Pack The Jump Pack allows the user to use the 'Jump' and 'Scorched Earth' Abilities. A obvious choice for Vector due to his play style. It has two small cylindrical cones on the center of the back and two smaller ones on the hips of the wearers Armor.
Dual 'HOTSHOT' Handguns Vector's choice of Range Weapons. The two handguns fire a short range red projectile. Usually used in Full auto due to each round having low base damage. While a short ranged, they are extremely accurate as long as they can be used at range. These are usually Vector's Primary weapons. After long periods of being hit with this weapon the target has a chance to start taking Burn Damage.
Dual 'Frostbit' Machetes While not the Primary weapon, sometimes Melee is a viable option opposed to Range. These blades do a decent amount of damage, but are very quick. Albeit Vector has to be in arms distance to inflict the terrifying flurry of melee attacks from these weapons. With each hit they have a chance to inflict a Slowing effect on the target. It is rare to see Vector use one of these weapons and even rarer to actual Dual wield them.
3x Stim-Injector A potion that is usually in a small vial. When taken the user will gain 50% movement speed and a 25% increase in overall stamina. Although after 2 minutes the user will lose 25% movement speed and 50% overall stamina due to the fatigue for 5 minutes.
5x Large Health and Stamina Potions
NOTABLE FEATURES
Diplomat of the Guild: PVP PLOX?: A PVP oriented guild that tries it's best to only fight others willing to fight back. They also operate in helping players who report areas of other Players who abuse their skill or Level to bully or attack those who do not wish to fight. The guild is known to only take player in the Top 100 Rank on the PVP Leader Boards.
Rank 56 on PVP Leaderboard
When not preparing for a Fight he usually dresses in a Fancy Black suit with a Red Tie.. He is always seen wearing it when out of his Diplo Missions.
Name Anthony Hollisterr
Nickname Tony
Secret Identity Space Man
Gender Male
Age 28 Before the Incident
Date of Birth 1996
Height 5' 11" Weight 190
Appearance When his suit isn't on, Tony is a very normal sized man, athletic in build. Usually sporting his thinning Black hair with the top long and the rest shorter until it fades to his skin. His eyes are now a blue flash of energy. Not just bright blue, but as if a star lives within in his Pupils. Tony isn't ignorant to this fact and usually keeps a pair of sunglasses on him at any given time to try to hide them from others. Paired with whatever clothes he can scavenge or placed before hand.
Tony's "Costume" is what's left of his Space suit after the Incident. Not truly a costume, but his true body. His skeleton remains in the self contained ravaged suit with the only sign of life found in the Eye dimples of the Skull. Trapped in the Orbitals is the same Blue stars that rest in the center of Tony's Human form eyes. Usually his skeleton is hidden under the thick visor of the suit, a swirling black cloud hiding his Skull in it's wake. Just the two globs of fire piercing the darkness. Most of his now Skeletal body still hides in the Navy colored Jumpsuit that was contained in the Spacesuit. The suit's damage reveals it's Wiring, Mechanical guts, and Computer Systems under the original sealing Exoskeleton. The Suit also seems to show the emotion of Tony. When he is angry, lightning jolts randomly around his feet, when happy his Skull is revealed from it's Smog hood, and when sad the suit will begin to leak sulfur smelling smog out from the many holes and ripped pieces of his suit.
Even with the Damage of the suit none of it seems to fall apart or even move. As if some force was holding it together on the Man. Nothing can break it off, but Tony. When he begins to go Dormant, his suit will begin falling apart. Large sparks begin to surge off of Tony, before piece by piece the suit is torn off. Leaving a small pile of ash and usually Tony lying in it without any clothing.
Personality (solid 2 paras at least)
Backstory (don’t need a screenplay, just the important stuff)
Superpowers (if any)
Talents (non-super, like martial arts or cooking or step-dancing)
Home Universe/Name of Franchise EVE Online
Role/class Capital Carrier/Orbital Troop Transport
Faction/Operator/Owner Caldari Ishukone Corporation Mega Corporation
Crew size 4000 Ship Crew members and 500 Infantry.
Physical Size 1026km Long and 300km Wide
Armament/Complement
Extra Large Torpedo Launcher x2: Fires a large Targeted Missile that is intended to damage Capital Class ships.
Rapid Torpedo Launcher x1: Fire smaller Torpedoes in a rapid succession. Used in Dealing with Smaller Ships.
Defender Missile Launcher Bays x5 and Small Auto Cannon Turrets x10: Used to target destroy Enemy Missile attacks and Fighter/Bomber Point defense.
Capital Class Shield Generator/Booster: A massive Shield Generator that will constantly repair the shields of the ship as long as their is enough power in the Capacitor.
Dragonfly Fighters: Usually only two flights of Fighters is sent out at a time to defend and attack other space vessels. Although the Liberator carries 13 Additional Flights.
500 Mercenary Dropsuit Infantry: These Soldiers are essentially immortal. Having enough money or gifted an implant that transfers their consciousness into another body upon death. Each one that dies is brought to life on the ship or MCC that contains his cloned pods. Usually having to personally pay for the new body and equipment, the Ishukone Corporation supplies them with the means as long as they stay on the pay role. The mercenary soldiers of the Liberator enter combat wearing state-of-the-art armored dropsuits. With a variety of specialized designs available, different dropsuits offer specific bonuses to speed, mobility, defense, and Firepower. Most are of Caldari Origin. Using Shielded Dropsuits with Railgun and Missile Weaponry.
Heavy Assault Tank: A Tank with Heavy shields. Usually equipped with a Primary Rail Cannon and a secondary Rocket Launcher.
Light Assault Vehicle Buggies. A four wheeled All Terrain Buggies with a small shielding. Usually paired with a Small Railgun Turret or Quad Tube Rocket Launcher.
Light Assault Dropships: Used as a fast Transport for Infantry and able to recharge shields of Dropsuits and Vehicles. Usually carrying Four Small Railgun Turrets or Four Quad-Tube Rocket Launchers.
Mobile Command Center(MCC): Colossal. Imposing. Devastating. Any of these words could describe the MCC, but only one truly sums it up: Control. The MCC is the nerve center of any army, the backbone upon which Ground wars are waged and battles won. It is from here, locked within the confines of a modified hydrostatic pod, that the commander orchestrates the fate of those on the ground below. He does so having never set foot on the battlefield, but with the collective knowledge and situational awareness of every unit that has. If knowledge is power, it is the commander who wields it. It spans 1km and is equipped with a shield that matches smaller Frigates. Although it only holds short ranged point defense Blasters as weapons.
History of the Ship The Liberator is under Command of the Ishukone Corporation , one of the 'Mega Corporations' of the Caldari State. It uses the Hull of the Chimera Carrier, being reconstructed as not only a Fighter Carrier, but a Troop Transport.Used to Protect the corporation's planets and occasionally assaulting Other Empires Planets. The Liberator was assigned to the Battle Group: Ishukone 1. The battle group holds Two two Leviathan Class Titans, Six Wyvern Class Super Carriers, Twelve Chimera Class Carriers and Phoenix Class Dreadnoughts, and finally 4 Chimera class Troop Carriers.The Liberator has successfully Protected 27 Different Planets and has successfully assaulted 13. Not losing a single battle. While it is a small number of Battles compared to many of the other ships in the Battlegroup, it's success rate is admirable.
In it's last battle, Battle Group Ishukone 1 was ambushed by Guirista Pirates. The Battle had damaged the Liberator significantly, damaging its warp stabilizers. Still the Liberator warped. Sadly it had warped into a unknown space, due to the damage done to it's warp core.
Advantages/Disadvantages +Size more than 1km -Malfunctioning/missing ship systems(Warp Core) -Low resources (Ammo and Infantry Manpower)
Notable Crew
Crew Name: Captain Oijo Anttoss Crew Role: Ship Captain Crew Description: The First and only Captain of the Liberator. Oijo has proved to be a brave a capable captain. A man respected and trusted by his crew. The liberator has had a few close calls, but Oijo has always kept his crew's welfare in mind and has occasionally pulled feats of Legend on his Ship. From Crashing his ship to another to create a domino effect on enemy ships, bumping each one further and further to get them out of their weapon Range of his Battle Fleet. Even his last act was used to save his crew.
Crew Name: Denic Keskilm Crew Role: Mercenary Dropship General Crew Description: The Immortal General's name is known across the Caldari state and he has worked for almost every single Mega Corporation in it. Although recently he had accepted the contract given by Ishukone. He is known as a master Tactician, winning countless Battles aboard his MCC. While not much of a fighter himself, he keeps out of the battle, directing from the rear. Some say he never leaves the comfort of his stasis pod. Always running simulations aboard the MCC even when docked.
Crew Name: Hanari Mannidlich Crew Role: Dropsuit Infantry Captain Crew Description: Hanari is also a Immortal Dropsuit Infantry commander although he leads on the ground and is usually in the Forefront of each battle. Translating orders and passing them on from General Keskilm. He is identifiable by his glowing Gold lenses on his Drop suit and his Rare class of weapons he brings to the battlefield. Hanari is not as renown as his leader, but definitely earns his pay.
APPEARANCE In Real life Jack is a taller Individual with tan skin. Sporting short brown hair and eyes to match. He is a little slender then he should be due to dedicating most his life to Haven now. He takes the gaming personality to heart. Usually wearing clothes that sponsor some kind of gaming company, Game, and logo on him. You would never find him without a pair of Headphones on his head or around his neck. Usually a hat or hoodie with the combo. Although he does so with a degree of fashion.
PERSONALITY Jack's personality is better determined by his hobbies. He enjoys playing games that offer and competition with ranks. He also enjoys the kind of games where it is up to the player to determine their strategy. Meaning he is a extremely competitive and imaginative. Out of his hobby he is a quiet individual, always aware of his situation. So much so he wears headphones to distract him from hearing every thing around him. When he is challenged or needs to interact with people he usually is very friendly and dismissive. Only his true friends get to see his true friendly Joyful Nature. Trying to end conversations when he can. He also secretly holds anxiety within him most of the time, using products of Nicotine to keep him from falling off the edge.
BACKGROUND Jack was born into a richer family in New York, USA. Maybe not rich, but definitely better than well off. Even with all the money, his parents could not fix his condition. When he was born he came with the gift Is Cerebral Palsy. Unable to walk. He grew up with helicopter parents due to his condition. Making him somewhat of an introvert as a child. Although as he grew up he eventually came out of his shell. He was never good at anything. Whether it was physical or mental. All besides gaming, finding his talent at the age of 14. Being the top 25 of any game he had played that kept a scoreboard. Usually games those games offered a PVP game type. This lasted for years until he found Haven Online. A birthday gift from his sister for his 20th birthday. The game offered him something he could never achieve before. Being the best. So he tries to be the best PVP'er of this game. Hopefully one day reaching number 1 on the PVP ranks ,but now with the induction of NERO he has dedicated his whole time in the game hopefully being the top in eliminating the most members of the ones who threaten his most treasured game.
TALENTS AND SKILLS Besides playing games, Jack is has a strange knack for catching things and juggling. He as has learned to cook quite well, due to his parents never being around to cook for him. Haven has improved his Reaction time multitasking, and data analisis drastically.
--- Jump Using his Jump Pack, Vector can jump in any direction at high speeds. Easily closing in or creating a gap from his targeted location. He can also leap up to cover dangerous gaps or climb higher locations. Although if used too many time in a short period, the user will start to suffer from "Jump Fatigue" Dropping their DEX by two levels.
Scorched Earth Usable with the Jump Pack, the user can push out heat around him. The heat from the Jets create an small circle of Damage before lifting the user to the air. The Damaging circle last for 10s.
Dual Wield Vector's preferred style is either with Dual Handguns or Dual Swords. Making him not only skilled at the art, but ambidextrous with most things in game.
Dirty Fighter While some prefer to fight with style and even an art, Vector throws all of that away. Fighting aggressive, quick and dirty. Anything and everything is on the Table. Regardless of what it might look to others. Although others wouldn't necessarily call it sloppy. It is a style within itself, just one that is not as Honorable.
Static Traps When attacking the target, Vector can set a trap down. Whether it set mid combat or before. They usually have the effects of Slowing, Paralyzing, or poising the victim that steps on these pressure activated traps. Usually there is a second delay before activating the circle trap, if the poor target does not remove himself fast enough a large static burst with open up from under them. Applying one of the effects at random. --
INVENTORY
Reaver Armor A Armor set that is sleek with medium armor and a terrifying face mask. The Armor provides decent protection, but for the Armor class it provides extreme speed, weighing almost nothing. On top of that it buffs to the player's speed, melee, and ranged weapons. While not as specialized as other Armors, it gives very nice buffs overall.
Jump Pack The Jump Pack allows the user to use the 'Jump' and 'Scorched Earth' Abilities. A obvious choice for Vector due to his play style. It has two small cylindrical cones on the center of the back and two smaller ones on the hips of the wearers Armor.
Dual 'HOTSHOT' Handguns Vector's choice of Range Weapons. The two handguns fire a short range red projectile. Usually used in Full auto due to each round having low base damage. While a short ranged, they are extremely accurate as long as they can be used at range. These are usually Vector's Primary weapons. After long periods of being hit with this weapon the target has a chance to start taking Burn Damage.
Dual 'Frostbit' Machetes While not the Primary weapon, sometimes Melee is a viable option opposed to Range. These blades do a decent amount of damage, but are very quick. Albeit Vector has to be in arms distance to inflict the terrifying flurry of melee attacks from these weapons. With each hit they have a chance to inflict a Slowing effect on the target. It is rare to see Vector use one of these weapons and even rarer to actual Dual wield them.
3x Stim-Injector A potion that is usually in a small vial. When taken the user will gain 50% movement speed and a 25% increase in overall stamina. Although after 2 minutes the user will lose 25% movement speed and 50% overall stamina due to the fatigue for 5 minutes.
5x Large Health and Stamina Potions
NOTABLE FEATURES
Diplomat of the Guild: PVP PLOX?: A PVP oriented guild that tries it's best to only fight others willing to fight back. They also operate in helping players who report areas of other Players who abuse their skill or Level to bully or attack those who do not wish to fight. The guild is known to only take player in the Top 100 Rank on the PVP Leader Boards.
Rank 56 on PVP Leaderboard
When not preparing for a Fight he usually dresses in a Fancy Black suit with a Red Tie.. He is always seen wearing it when out of his Diplo Missions.
World War: Grief- A large scale Player war that was conducted during the Early Release of Haven Online. The War was made of over 50 different guilds on two separate Alliances. The first Alliance was Known as, The Protectors. Made up of mostly lower skilled player, but were comprised of 37 guilds. The opposing Alliance was Known as, Freedom. Comprised of a smaller number of Players, but a majority of them were skillful in the PVP system of Haven. 17 Different Guilds made up the Freedom Alliance. This has been the first and single biggest War in the game's history.
The start of the War began after the Guild, Hard Knocks(the biggest Guild in the Freedom Alliance) were preying on other players who were either low level or did not participate in the PVP aspect of Haven. Although after a few months of the Griefing a now Legendary Player known as, Joseph Freeborn created an alliance to put and end to the Guild. The Alliance was named the Protectors, because of their mission. To protect to innocent or weak in Haven and to put an End to Hard Knocks. At first the alliance was extremely effective. Stopping all and any activity that Hard Knocks was conducting, whether it be mining, raiding, or PVP. After the first week of their crusade, the Protector alliance began being attacked by other foes from different Guilds unknown to them. Eventually a Messenger was sent to the lead Guild, The Crusaders(ran by no other than Joseph Freeborn). The message stated that Hard Knocks had made their own alliance known as, Freedom and the Protectors will pay for their actions. Whether it was their blood spilt or other innocents around them.
The Freedom Alliance was composed of Guilds that were friends of Hard Knocks(mostly other PVP orientated Guilds) and others who joined believing that they should not be stopped playing the Game because they were playing it fair. Not abusing a gaming mechanic or hacking. No matter how shady their actions may be, they still were allowed to commit their crimes. Thus was the Star of World War Grief.
The whole game became a battlefield with over 900 player participating. Only key areas of the game were considered "Non War Zones" that allowed player to keep playing while avoiding the Violence. Although this only inspired more to join up with the Protectors. Seeing not only was the Freedom Alliance defending a False cause, but they also took away from their own Game play. After about two more weeks, the War had ended. The Freedom Alliance surrendering after more and more Guilds left their cause. Mostly due to them constantly respawning and not being able to play the game.
The event set a mood for the entire game for years to come. Toxic players will not find many friends in this game, but of course their still are many who Grief. Every player who participated in this game received a undropable badge from the Developers. The badge took the form of a Shield if they had been on the Protector's Side and a Badge with a Dagger piercing a Black skull if they were a part of Freedom.
Guild name: PVP Plox? Members: 37 Specialty: Solo-PVP. Small and large Gang-PVP. Player Hunting. Description: PVP PLOX? only recruit members of the Top 100 that can fight not only solo, but in a Team. They also must not be known griefers or were members of, Freedom during World War Grief. Besides those three requirements, nothing else is needed. No tax is stated and besides keeping their Leaderboard rankings they don't require participation in anything. The average member is usually out attending their own business. It is rare to see a pair let alone a whole group of these players in one spot unless of the most Dire Situations. Single Members usually are found assisting other players or stalking Griefer hideouts. History: PVP PLOX? Was made by the once #1 PVP Leaderboard Holder, Logan Loophole. The Guild started out a small club of like minded players who wanted a safe place to Practice and Duel. Although as this constant training occurred the Members in the guild became some of the most skilled PVP players in the game. Originally they never dubbed themselves a PVP guild or even one that held members with a high Leader Board rating, but it became more of a tradition that turned to fact. They blew up in membership requests after World War Grief. Due to so many newer players being a part of their Alliance, The Protectors they shined. PVP PLOX? held leadership roles of Parties and several key battles. Now most of original 13 are known Names around the game to vets and noobs alike. This includes: Arcadia, Crabs-R-Us, Dino DD, Giga-Whaaaat, Logan Loophole, Krazy Killa, Moon goo, QQ, Snake, Roody, Vector, Utropica, and Zer0. While not all of them still play the Game, they are considered the Leaders of PVP PLOX?.
Now in days they are forgotten about. Only due to their low activity as a group. Not many guilds have contact with them and fewer guilds have even met one of the 37 players. They are now just another Guild that Harbors PVP players.
Role/class Capital Carrier/Orbital Troop Transport
Faction/Operator/Owner Caldari Ishukone Corporation Mega Corporation
Crew size 4000 Ship Crew members and 500 Infantry.
Physical Size 1026km Long and 300km Wide
Armament/Complement
Extra Large Torpedo Launcher x2: Fires a large Targeted Missile that is intended to damage Capital Class ships.
Rapid Torpedo Launcher x1: Fire smaller Torpedoes in a rapid succession. Used in Dealing with Smaller Ships.
Defender Missile Launcher Bays x5 and Small Auto Cannon Turrets x10: Used to target destroy Enemy Missile attacks and Fighter/Bomber Point defense.
Capital Class Shield Generator/Booster: A massive Shield Generator that will constantly repair the shields of the ship as long as their is enough power in the Capacitor.
Dragonfly Fighters: Usually only two flights of Fighters is sent out at a time to defend and attack other space vessels. Although the Liberator carries 13 Additional Flights.
500 Mercenary Dropsuit Infantry: These Soldiers are essentially immortal. Having enough money or gifted an implant that transfers their consciousness into another body upon death. Each one that dies is brought to life on the ship or MCC that contains his cloned pods. Usually having to personally pay for the new body and equipment, the Ishukone Corporation supplies them with the means as long as they stay on the pay role. The mercenary soldiers of the Liberator enter combat wearing state-of-the-art armored dropsuits. With a variety of specialized designs available, different dropsuits offer specific bonuses to speed, mobility, defense, and Firepower. Most are of Caldari Origin. Using Shielded Dropsuits with Railgun and Missile Weaponry.
Heavy Assault Tank: A Tank with Heavy shields. Usually equipped with a Primary Rail Cannon and a secondary Rocket Launcher.
Light Assault Vehicle Buggies. A four wheeled All Terrain Buggies with a small shielding. Usually paired with a Small Railgun Turret or Quad Tube Rocket Launcher.
Light Assault Dropships: Used as a fast Transport for Infantry and able to recharge shields of Dropsuits and Vehicles. Usually carrying Four Small Railgun Turrets or Four Quad-Tube Rocket Launchers.
Mobile Command Center(MCC): Colossal. Imposing. Devastating. Any of these words could describe the MCC, but only one truly sums it up: Control. The MCC is the nerve center of any army, the backbone upon which Ground wars are waged and battles won. It is from here, locked within the confines of a modified hydrostatic pod, that the commander orchestrates the fate of those on the ground below. He does so having never set foot on the battlefield, but with the collective knowledge and situational awareness of every unit that has. If knowledge is power, it is the commander who wields it. It spans 1km and is equipped with a shield that matches smaller Frigates. Although it only holds short ranged point defense Blasters as weapons.
History of the Ship The Liberator is under Command of the Ishukone Corporation , one of the 'Mega Corporations' of the Caldari State. It uses the Hull of the Chimera Carrier, being reconstructed as not only a Fighter Carrier, but a Troop Transport.Used to Protect the corporation's planets and occasionally assaulting Other Empires Planets. The Liberator was assigned to the Battle Group: Ishukone 1. The battle group holds Two two Leviathan Class Titans, Six Wyvern Class Super Carriers, Twelve Chimera Class Carriers and Phoenix Class Dreadnoughts, and finally 4 Chimera class Troop Carriers.The Liberator has successfully Protected 27 Different Planets and has successfully assaulted 13. Not losing a single battle. While it is a small number of Battles compared to many of the other ships in the Battlegroup, it's success rate is admirable.
In it's last battle, Battle Group Ishukone 1 was ambushed by Guirista Pirates. The Battle had damaged the Liberator significantly, damaging its warp stabilizers. Still the Liberator warped. Sadly it had warped into a unknown space, due to the damage done to it's warp core.
Advantages/Disadvantages +Size more than 1km -Malfunctioning/missing ship systems(Warp Core) -Low resources (Ammo and Infantry Manpower)
Notable Crew
Crew Name: Captain Oijo Anttoss Crew Role: Ship Captain Crew Description: The First and only Captain of the Liberator. Oijo has proved to be a brave a capable captain. A man respected and trusted by his crew. The liberator has had a few close calls, but Oijo has always kept his crew's welfare in mind and has occasionally pulled feats of Legend on his Ship. From Crashing his ship to another to create a domino effect on enemy ships, bumping each one further and further to get them out of their weapon Range of his Battle Fleet. Even his last act was used to save his crew.
Crew Name: Denic Keskilm Crew Role: Mercenary Dropship General Crew Description: The Immortal General's name is known across the Caldari state and he has worked for almost every single Mega Corporation in it. Although recently he had accepted the contract given by Ishukone. He is known as a master Tactician, winning countless Battles aboard his MCC. While not much of a fighter himself, he keeps out of the battle, directing from the rear. Some say he never leaves the comfort of his stasis pod. Always running simulations aboard the MCC even when docked.
Crew Name: Hanari Mannidlich Crew Role: Dropsuit Infantry Captain Crew Description: Hanari is also a Immortal Dropsuit Infantry commander although he leads on the ground and is usually in the Forefront of each battle. Translating orders and passing them on from General Keskilm. He is identifiable by his glowing Gold lenses on his Drop suit and his Rare class of weapons he brings to the battlefield. Hanari is not as renown as his leader, but definitely earns his pay.
Appearance When his suit isn't on, Tony is a very normal sized man, athletic in build. Usually sporting his thinning Black hair with the top long and the rest shorter until it fades to his skin. His eyes are now a blue flash of energy. Not just bright blue, but as if a star lives within in his Pupils. Tony isn't ignorant to this fact and usually keeps a pair of sunglasses on him at any given time to try to hide them from others. Paired with whatever clothes he can scavenge or placed before hand.
Tony's "Costume" is what's left of his Space suit after the Incident. Not truly a costume, but his true body. His skeleton remains in the self contained ravaged suit with the only sign of life found in the Eye dimples of the Skull. Trapped in the Orbitals is the same Blue stars that rest in the center of Tony's Human form eyes. Usually his skeleton is hidden under the thick visor of the suit, a swirling black cloud hiding his Skull in it's wake. Just the two globs of fire piercing the darkness. Most of his now Skeletal body still hides in the Navy colored Jumpsuit that was contained in the Spacesuit. The suit's damage reveals it's Wiring, Mechanical guts, and Computer Systems under the original sealing Exoskeleton. The Suit also seems to show the emotion of Tony. When he is angry, lightning jolts randomly around his feet, when happy his Skull is revealed from it's Smog hood, and when sad the suit will begin to leak sulfur smelling smog out from the many holes and ripped pieces of his suit.
Even with the Damage of the suit none of it seems to fall apart or even move. As if some force was holding it together on the Man. Nothing can break it off, but Tony. When he begins to go Dormant, his suit will begin falling apart. Large sparks begin to surge off of Tony, before piece by piece the suit is torn off. Leaving a small pile of ash and usually Tony lying in it without any clothing.
Personality (solid 2 paras at least)
Backstory (don’t need a screenplay, just the important stuff)
Superpowers (if any)
Talents (non-super, like martial arts or cooking or step-dancing)
Gadgeteer: Profiecent in the art of Gadgeteering. Everything was taught from Batman when he still wore the Color's of Robin. He keeps most of the basics such as grappels and smokebombs. Usually he will come up with his own tools depending on if he can get his hands on the tech.
Dirty Fighting: A master in many different Martial arts, but with his own twist. His fighting focuses more on doing the most pain and damage to incapacitate his opponent. All rules are off if it's his life on the line.
Peak Human Condition: Being prevously trained by the Dark Night, Jason has trained his body to the maximum limit of human condition.
Melee Weapon Specialist: Trained on everything that doesn't shoot a bullet. Jason has extensive experience and skill with Most forms of Melee weapons.
Drawbacks
Rage: Do to troubled early childhood, Jason has always had anger issues. With his breif time in the Lazarus pit it had only enchanced it. Now when in great stress, Jason has a tendacy to have tunnel vision and having trouble picking out who or what is friend and foe.
Only Human: Jason has no real powers. Realying on Gadgets to do his work. While he is at peak human condition, he still just that. Human.
Bio: Jason Todd was once Batman's Robins after Tim Drake had outgrown the role. Unlike any other Robin, Jason died. Although it was not for long. The Joker had captured the Robin and set off explosives before Batman could save his Boy Wonder. Batman also could not find the body of Jason. It took years before the new Robin Damian Wayne received an anonymous tip to where Jason was located. He was being held in Gotham. Bruce was already en-route minutes later.
Batman arrived in an abandoned warehouse. With Jason being tied to a Chair passed out with a Letter Taped to his forehead. The letter explained what had happened to him over the years. Ra's al Ghul had taken the Boy's body. Only minutes before Batman had arrived. He originally planned to use Jason against the Bat, but the Lazarus Pit did not work as intended. The Boy was brought back to life, but he was put into a deep sleep. He did not age or require nourishment during his rest. Until the Boy woke up only months earlier from the day he gave out Jason's location. He awoke crazed and confused, but Healthy. Ra's tried to cure his mind and with some success, but his plan was abandoned long ago.
Bruce took the still 14 year old boy finding out Ra's al Ghul didn't lie about Jason's Condition. A series of test had found that he had not changed at all physically since his death. Batman began to try and heal Jason Todd's mind and for the most part he did. Eventually leaving him in the hands of Dick Grayson. To not only care for the boy, but to continue training him. Finding his place in the Teen Titans.
Jason had created a new Name for himself: The Red Hood.
"If it exists, I can fix it. If it doesn't, I can make it."
- General Characteristics -
Full Name
Jerry Rig Jordan
Nickname/Callsign
Black Finger
Age
28
Gender
Male
Face Claim
Appropriate Concept art.
Dialogue Color
Dark Blue. Bet you didn't see that coming.
Appearance
Under the grime and filth or scars Jerry is possibly the most handsome looking man in the Wasteland. Even with these he seems like something like a pre-war model compared to most Wastelanders. With medium Brown hair and eyes to match, they fit his athletic build nicely. It is still obvious that the Wasteland hasn't been kind to his body. While no mutations have formed, burn, bullet, and slash scars are found in almost every piece of his body. Save his face. He stands average to most people who ate often as a child although looks a lot more stronger than even those who had such a pampered upbringing. A few fading tattoos are painted on his Chest, Back, and Arms. Most of them identify him with other factions, while some are just of his own design.
Psychological Profile
Personality
Jerry is a man of action rather than words. Not because he doesn't like talking, but more that his mouth had usually just landed him in more trouble then he already was in a previous life. When he does talk it usually is in response or dry humor. While rare, he will occasionally speak more than a sentence when needed. Due to his past, he is quite a solitary Man as of late. Which has been harder than he would like. The word 'Survivalist' is a adequate word to describe Jerry in a nut-shell. Scarred, Troubled, and Solid. Jerry is a primary example of a Man who will do anything to survive, but wishes it would just end. Still, Jerry is a kinder Man than most. Helping out whenever it was convenient or more rarely, it mattered to him. Possibly to atone for his sins or maybe he was just born that way. Even he doesn't know where his occasional generosity comes from.
Fears/Limitations
Jerry doesn't fear much. While of course he will be startled at a jump scare or even feel the pinch of fear when almost stepping on a mine. He doesn't fear Dangerous Creatures or Legends or even his eventually death. People. Jerry's biggest fear is people. Maybe not really fear, but distrust. Animals have no sense of control, they aren't smart enough to make any other decision that isn't survival. Humans have this ability, but due to the harshness of the Modern World they act like Animals. Even when they have a chance to be more than just Animals. Super Mutants honestly scare Jerry Shitless, even though he would never show it. Luckily for him he has only seen one up close. They represent everything that makes him cautious around people. Yet they are stronger and have enough basic intelligence to operate weapons and talk. The thought sends chills down his back.
Place of Origin
Detroit, Michigan
Background
To understand Jerry's past we must look long before he was Born. We must look at Vault 239 and the Wild Cats...
The Wild Cats
Vault 239 was placed under on of the biggest Garages in the world. Specifically a Chryslus Motors Garage. The garage had laid in the far outskirts of Detroit. The garage was three stories high and was the Main manufacturing garage of Highwayman in Michigan. Vault-tec had also added additional security to the Garage such as Blast doors, Protectrons, and Turrets. Hoping to keep the Garage still functional once the Vault opened. One day it did.
Vault 239 was composed of the greatest Mechanics of the Michigan state or at least the ones who made it before the Radiation or out right Nuclear Blasts took them away. Four whole new Generations had passed before the Vault had finally opened and the treasure of the Garage laid waiting. While it was Vault-tec's intention to have the greatest Mechanics held under to be sent to the world and fix everything, they did not expect the people to start worshiping machines. That's right, they Worshiped machines. Anything from a working blender to a Car had great value to them. They worshiped the 'Machine Spirit' more specifically and for each type of Machine held another deity. Such as the Angel of Combustion or the Angel of Fusion.
Now the Vault-dwellers had a whole fleet of vehicles, a warehouse of spare parts, and enough gas then they knew what to do with. They eventually began to send single vehicles to collect any other supplies, Weapons, and food they couldn't create in the Vault themselves. Until their Waterchip failed, for two whole days they sent out Three vehicles instead of their usual One while the Water chip was repaired in record time. While the little event might seem irrelevant to the story, it changed the Vault-dwellers of Vault 239 into the Wild Cats.
On the final day of their Waterchip failing Three Highwaymen were sent to Detroit to grab additional Water and food, just in case. So, they all headed off, but only Two returned. This worried them greatly and they sent a search party, but not their usual. They had already made preparations with some of the Highwaymen for when they had to finally push back against the Wasteland. Known as 'War-rigs' these vehicles held great reverence and veneration from their Builders. They had been given reinforced armor plates, frame, wheels, spiked rims, and a cut off rear to mount weapons. At the time, their were Five of these Matte black vehicles. All composed of Corvega Atomic V8s. Off the War-rigs rode and as expected faced a large Raider force stripping the lost Highwaymen of parts. It seems like they tried to drive it and crashed it into a pile of rubble. The sight had enraged the Vault-Dwellers and they began a vicious attack on the Raiders. The ones that didn't run by just the mere sight or sound of the Car's V8 engines were quickly cut down by Mini-gun and Missile fire. Even those who revealed their back to the Highwayman were stomped out. The missing vehicle was towed back. Leaving the name of Vault 239 behind and bringing back the name, The Wild Cats.
Several Generations passed after that event. The Wild-Cats becoming a Major Faction, yet extremely solitary having no real connections to other settlements. Only that they had working vehicles and legends were known. This is where Jerry's story begins.
Jerry's story
Jerry Rig Jordan was lucky to be the Son of the leader of the Wildcats. This fact let him grow as so many did in the Vault generations before, while still taught useful skills of his clan. His father made sure he was one of the Healthiest children of the Wasteland and was properly cared for. His Father had big dreams for his son. Not only to be the next leader, but to also be the next 'Imperator', the Driver of the last Original War-rig, Wild Cat. A great title only held by the strongest, smartest, and most blessed by the Angel of Combustion. Jerry's well upbringing made this task easy enough and when the Imperator before him died from disease he held the title at the age of 17. He rode for his people for Four whole years before the end of the Wild Cats.
Taken in his sleep and beaten, Jerry awoke one day with his Father, Mother, and Two Sisters lying dead in front of him. A Coup had begun unknowingly to him. Although it wasn't much of a surprise. At the time the Wild Cats were split in a decision to leave the Garage and Vault to find new lands and other's wanted to stay. While it was obvious to all the resources in their territory of the city were almost completely gone almost a half of the Cat's wanted to take the resources and wage war with the nearby settlements. They all knew it would be easy enough, but Jerry's Father refused to turn the Wild Cats into Raider scum. So, the others decided they will take their future in their own hands.
Jerry was stronger then they were and quicker. He fought the two men who had captured him killing one and knocking out the other. He raced outside to see the main garage bay in chaos. Their sacred machines were being shot out, workbenches flipped over and used as cover. Wild cats killing one and another with great zeal. Jerry took a few minutes to say his final goodbyes to his dead Family and grab his and his Fathers gear. He then charged through the Bay. Killing any who stood in his way, but still taking a few wounds of his own until he finally reached his vehicle, The Wild Cat. He smashed through the reinforced main sliding door and began to drive North. His garage, his home, beginning to be engulfed in flames.
Eventually making it to New York where he took his car to a the Settlement "Little Town". The journey their was hard and took months of surviving on his own, but he made it. He had survived. He vehicle however had been badly damaged on the journey and by the time he had reached the settlement it couldn't move faster than 15mph. He settled in the town. Allowed entry not only due to his arrival with a legendary working Car, but the promise of being the Settlement's Mechanic if need be. He stored his vehicle outside his small shack and removed some key parts so no one will be able to move it. It took about three months until he was contacted by the Pariah. The reward for his mission was enough to finally be able to buy the Parts he needed to repair his vehicle and continue his journey. He didn't have a destination, but after what had happened with his home he didn't enjoy being forced into another. Jerry made his way on foot to the meetup location. Hopefully the last time he would have to deal with people again.
Survival Characteristics
Possessions
Medium Ruck-sac
Tool Box
Food and water
Camping equipment
Pen and Notepad
Compass
Gas-Mask and filters
Shiny Pocket Watch
Brown Leather Racing Jacket
Racing Goggles
Blue and Purple Bandana
Steering Wheel
Non Combat Skills
General and Advanced Mechanic: If it can be fixed with Human Hands and tools Jerry can fix it.
Jerry-Rigger: While he claims to be able to fix anything, sometimes the proper tools or parts can't be found. Jerry has a knack for creating those parts from other materials as temporary use or even improving the original part.
Driving: Due to his time in the Wild Cats, Jerry probably is one of the most experienced drivers in the Wasteland.
Survival: Having to fend for himself for quite awhile has taught him useful survival skills. Such as where and what water to drink or how to skin and cook Wasteland creatures. He learned most of these skills the hard way.
Combat Skills
Plunker: Advanced Knowledge and use of Pistols or small caliber SMG weapons. Bigger Weapons seem to never give him any luck and the complicity of Energy weapons seem more of a hassle then their power is worth.
Heavy Hitter: Hitting hard and fast. Jerry is a fan of Melee with his Hands or Melee Weapons
Pure-Bred: Jerry was born in better conditions then most and fed well as a child. Naturally making him stronger, taller, healthier, and better looking than the average Wastelander. At the same time he seems to be effected more heavily by radiation.
Perceptive eye: Because of the detail that comes with his Mechanic skills, Jerry can easily notice when enemies are unnoticeable injured and sometimes even able to view their spirit(Such as timid, Rage induced, Weak, or calm). Helping him better asses the enemy and prepare for the battle ahead.