Medieval Role-plays=
Cassandra
Age: 190
Height: 6'2"
Weight: 130lbs
Class: Rogue
Race: Drow
Description:
Equipment: Cassandra's Rapier, Cassandra's Hand Crossbow, 1 Quiver of poisoned bolts, 1 Whip, A pouch full of assorted poisons and stomach acid of a white worm. 1 Chain Shirt and chain leggings, 1 Black boiled leather Armor and pants, 1 pair of boiled black leather boots.
Other: 1 pair of silver earrings that honor the spider queen Lolth and a matching necklace.
Biography: (Note: the first part is default and a second part is added which varies upon the settings of the role-play)
Cassandra left her drow society behind feeling that it did not satisfy her to kill innocent people and fled to the surface. She became a freelancer for many of those who seek great amounts of treasure and rare artifacts using her abilities as a Rogue to her desire. Using poisons strong enough to drop a giant as well as powerful acids to eat away at any lock or trap. Her actions on the surface world has given her a name among thieves and treasure hunters ,but she fears that fame might bring kin from the under-dark to come looking for her out of anger of her betrayal. Deserters like herself are frowned at by drow societies and are dealt with extreme prejudice. This fear causes Cassandra to always be on the move, and to never stay in one place at a time. Being a outcast and shunned by most of the earths surface population ,excluding treasure hunters and thieves who wish ti hire her, made it real easy for her to stay in hiding.
Spells/Abilities: Lockpicking, Low-light vision, Keene sense of hearing, Darkness (Casts a globe of darkness that will leave those inside its 30ft radius unable to see.), Faerie Fire (surrounds the target in what would look like flames causing the target to think he is on fire.), Levitate. Rogue like abilities.
Urthak Blackskull
Age:30
Height:6'8"
Weight:250lbs
Class:Monk
Race: Lizard-folk
Description:
Equipment: 1 Falchion and 4 Javelins , other equipment shown on image above.
Biography: Leader and Chief of a tribe of lizard-folk and has been sense he defeated its previous leader. He did this because he did not enjoy the direction his tribesmen were being forced to. Before, his kin would attack and plunder from other villages and trade with creatures they shouldn't. Urthak saw the negatives had out weighed any positives and with the help of fellow kinsmen who felt the same way he rose up against the leader and defeated him. It was a challenge to the death and Urthak came up on top but the fight left him with a scar that now runs down his left eye. He was able to prevent damage to the eye with a clever maneuver of blocking causing only a minor wound that would heal. Afterwards, he had his tribe pay retribution to the villages they sacked and cut off all trades from orcs and the like. He turned them into a legit outfit trading certain things from the swamps that the outside world could not get themselves. This consisted of alligator leather and meat as well as exotic snakes and of course fish. He was also open minded to all kinds of things such as blessings from different religions. He did not merge his tribe into those religions but made alliances with people inside them. He would not deny his own god the right to rule its people. Not saying he did not enjoy the attempts of those that have tried to put them on a different path.
Spells/Abilities: Water Breathing, Immune to disease, Poison resistance, Resistant to most weapons due to muscles and scales that act as a natural armor, Expert swimming, expert climber, strong senses of smell. Claws on hands and feet act as natural weapons as well as his tail.
Ishmael
Age: 34
Height: 6'2"
Weight: 210lbs
Class: Paladin
Race: Human
Description: minus wings and halo
Equipment: 1 Holy Claymore
Biography: Ishmael was hand picked to become a paladin because of his divine connection and was put through vigorous training both physical and mental. Many trials are taken when becoming a paladin and he passed through all of them and by the age of 20 he became a full fledged paladin. He had learned all there was needed and now the hardest part would come for him. Putting the skills and knowledge he learned to use. From the age of 20 to 35 he was put on missions or tasks that would involve the cleansing of demons no matter what they looked like. The ones running around looking like humans were the hardest for him.
Spells/Abilities:
Spells:(includes but not limited to the following. Ishmael has access to all Paladin spells 1st-4th Level, read Spell Compendium and Player Manual 3.5 for more details) Sense Greater Evil, Create water/food, cure light/moderate/serious/mortal wounds, summon celestial horse, Magic Circle Against Evil, Magic Circle against Chaos:, Lay On Hands, Bull's Strength, Bears Endurance, Discern Lies, Purify Water, Bless, Bless Water, Bless Weapon, Detect Poison, Detect Undead, Divine Favor, Endure Elements, Magic Weapon, Magic Weapon, Greater, Read Magic, Protection from Chaos/Evil, Delay Poison, Virtue, Restoration Lesser/Moderate/Greater,Resistance, Eagle's Splendor, Owl’s Wisdom, Remove Paralysis, Resist Energy, Shield Other, Undetectable Alignment, Zone of Truth, Daylight, Dispel Magic, Heal Mount, Holy Bolt, Prayer, Remove Blindness/Deafness, Remove Curse, Break Enchantment, Death Ward, Dispel Chaos, Dispel Evil, Holy Sword, Mark of Justice, Neutralize Poison, Restoration
Eliphas
Age:9000
Height: 12'
Weight: 4500 pounds
Class: Demon
Race: Tenar'ri/Balor
Description: full armor
Equipment: 1 Vorpal Sword, 1 flame whip
Biography: Eliphas is a great demon of the abyss and rules his plane as such. Only one person in the void does he listen to and that is Alceone. Other than that he bullies other demons into submission using their fear and cowardice to control them. He moves in every which way to break from the prison that is the abyss taking with him his demon subjects and rule over the realm of the living with his Queen.
Spells/Abilities: (Equivilant to a 9th level sorceror) At Will- Blasphemy, Dominate Monster, Greater Dispel Magic, Greater Teleport, Insanity, Power Word Stun, Telekinesis, Unholy Aura, 1/day= Fire Storm, Implosion
Abilities(traits): Flame Body, True Seeing, Entangle, Death Throes, Cleave, Improved Initiative, Improved Two-weapon fighting, power attack, Quicken Spell-liked ability, two-weapon fighting, Weapon focus.
Alceone
Age: 90,000
Height: 6'
Weight: 125
Class: Demon
Race: Succubus/Tenar'ri
Description:
Equipment: none
Biography: Alceone is the Queen of the Succubi and her powers reflect that. With her puppet Eliphas always beside her she rules her plane of existence with beauty and malice. She does not take failure lightly and punishes it without a second thought. No one is free from her wrath not even Eliphas himself. Throughout her years she enjoyed tormenting beings from beyond her realm and made it into a hobby.
Spells/Abilities: Dodge, Mobility, Persuasive, Energy Drain(caused from a kiss)
At Will:Charm Monster, Detect Good, Detect Thoughts, Ethereal Jaunt, Polymorph, Suggestion, Greater Teleport, Summon Tanar'ri (Vrock), Tongues.
Good Characters:
Name: Kiyoko Izumi
Age: 23
Race: Human
Alignment: Choatic
Class: Barbarian
Dieties: Kord (God of Strength), Obad-Hai (God of Nature), Erythnul (God of Slaughter)
Weapons: Javelin(3), Longsword, Large Round Shield
Description:
Biography: Izumi has lived all her life as a woman of the Amazon. Like most of her brothers in sisters she became proficient with Javelins and throwing them for great distances. She also became handy with a longsword. She is also a great horse rider and has learned how to combat while it is moving. It took a long time for her to get the hang of it but when she did she felt there wasn't a neck she couldn't slice through or a heart she couldn't pierce. She is also extremely agile with her slender body and with the fighting technigues of her kin that were developed through constant survival within their domain, she has beome rather fierce.
She grew up to become a strong woman but along that journey she lost a few things. She lost her mother at the age of 14 and her father at the age of 18. However, her tribesmen took great care of her training and helped her get past her hate and her sorrow. (Anything next varies upon the role play.)
Spells: none
Skills/Abilities: Weapon and Armor Proficiency, Fast Movement, Mighty Rage, Improved Uncanny Dodge, Trap Sense, Damage Reduction, Indomitable Will, Tireless Rage,
Name: Hikari Kasumi
Age: 150
Race: Elf
Alignment: Chaotic Good
Class: Bard
Dieties: Fharlanghn (God of Roads), Corellon Larethian (God of Elves, Poetry, and Music)
Weapons: Dagger (2), Short Sword, Crossbow Repeating.
Description:
Biography: Hikaru sense she came out of the womb has loved music. The sound of a violin, flute, lute, or drum as well as the voice that came with it soothed her heart as she grew in age. Her kinsmen the elves were experts in it and they enjoyed teaching it to her. Her father was a Captain while her mother was a seemstress. One in combat and one in the making of the clothing she wore. Both were great arts and she studdied both of them. She studied the movements of combat such as the swaying of the hips, the movement of the feet and the way the back would lean. She then also studied how her mother played the instruments and decided to combine them. This gave her the ability to dance while playing the instrument. As she played with the different types of instruments she found she became a love of the violin the most for its tune could be made sad, angry, or happy. Almost as if it was telling a story. With that she learned to sing as well making her rather talented and she quickly became a favorite. However, the bard within her wasn't happy with just letting her kinsmen hear it, she wanted the whole world to hear it and when she became of age she left her people. She was always welcome to return if she wanted but she told her family that she wouldn't until she learned more about the outside world and the music it made.
Spells:
Skills/Abilities: Weapon and Armor Proficiency, Bardic Knowledge, Bardic Music (can produce magical music.)
Name: Zaselamel
Age: 30
Race: Human
Alignment: Lawful
Class: Cleric
Weapons:
Description:
Biography: Zaselamel is a high priest of the church of Pelor God of the Sun. Zaselamel claims that it was Pelor himself that guided him to the church and supported him throughout his years of life. Zaselamel grew up as a orphan not remembering his parents at all. He chalked it up to some disaster that lead him to forget the ordeal that had occured and it was Pelor who gave him the shinning white light of hope. Zaselamel trained heavily within the churches priest hood strengthing his mind, body, and soul. The other priests told him to slow down and fast but Zaselamel told them that it was Pelor's will that he put himself through it all. The priests were rather unbelieving of it until one day the Avatar of Pelor came before them all and gave a mgihty gift to Zaselamel. Instantly he became the high priest and prophet of the church. A mission was given to them finally and he told them that Pelor wanted all things that escaped his light should be brought to a swift death. He refered to the dark mages and mortals who tried to ignore the laws of the world and perform heretical acts of raising the dead. Nerul and his followers were his enemies and it was about time the church put their foot down.
Spells: Turn or Rebuke Undead
Skills/Abilities: Spontaneous Casting (stored spell energy can be channeled into healing spells that were not prepared ahead of time)
Name: Elendil
Age: 210
Race: Elf
Alignment: Neutral
Class: Druid
Dieties: Obad-Hai
Weapons: scimitar and sickle
Description:
Biography: Elendil quickly became intune with nature and its calling to her. She eventually took to the woods and forests living off of what it could provide for her whether that me enlightment or neurishment. She learned its many lessons that the animals there taught her and chose her life to live amongst some wolves. She took care of them and they took care of her. Eventually Obad-Hai rewarded her with a whole range of magic she never seen before with such abilities as becoming one with the wolf or to turn her skin as hard as rock. She even began to understand the speech of the animals as well. Everything became well for her and she dedicated her self to protect the such forest accepting any wounded animals or beasts in and nuturing them. It was neutral ground for her and it would be for others. Those who did not respect her law were punished by either her or the many allies within her domain.
Spells:
Skills/Abilities: Spontaneous Casting, Sylvan (Language of the woodland creatures), Animal Companion (Wolf), Nature Sense, Wild Empathy, Woodland Stride, Trackless Step.
Name: Brommel Stonehammer
Age: 50
Race: Dwarf
Alignment: Lawful
Class: Figher
Dieties: Moradin
Weapons: Throwing Axe (3), Battle Axe
Description:
Biography: Brommel is a member of the Stonehammer clan. He was born with the abilities of a fighter given to him by Moradin the god of the dwarves. He was born within a network of tunnels and chambers with might forges burning all day. No matter what time of day there always seemed to be a dwarf working at one. "You can never have enough weapons in a time of war." He always heard. Not all the time they were at war but it did not hurt to be prepared for one. Their clan made massive trades with the people on the surface for their clan had the ownership of mithril veins that seemed to drip with the stuff and never go dry. That material was in high demand amongst the people of the outside world and with a good enough price it was given to them. Forged into whatever they thought fit.
Spells:
Skills/Abilities: Weapon Focus (Battle Axe), Improved Sprint, Cleave
Name: Etsuko Kakashi
Age: 23
Race: Human
Alignment:
Class: Ranger
Dieties: Obad-hai
Weapons: Composite Long bow , Longsword.
Description:
Biography: Etsuko grew up learning from her father about being a ranger. Ranger's were some what differetn to druids with their desire to still live in populated areas but can settle for some outdoors if they had too. She eventually gained her self a animal friend, a white owl that followed her everywhere. With its help tracking down prey for her was easier especially after she lost her father to a band of orc brigands. From that day forward she hated them with all her heart. It took her a lot of control to not kill one in a city but out in the wilds all bets were off. Especially if it was part of one of the many orc tribes. They murdered her father for no reason at all and for that she did not hesitate to kill any orc she saw.
Spells:
Skills/Abilities: Favored Enemy (Orc), Track, Wild Empathy, endurance, Animal Companion (Owl, White), Improved Combat Style Mastery (Archery), Woodland Stride, Swift Tracker, Evasion, Camouflage, Hide in Plain Sight.
Name: Hienrich
Age: 32
Race: Human
Alignment: Good
Class: Sorcerer
Dieties: Nerul
Weapons: Staff
Description:
Biography: Nerul was his god but he did not use his knowledge to raise the dead. In more or less Hienrich was interested in a different sort of magic. He got this interest after he read a book when he was a child. It was a book on golem making and from their on out he decided to study magic just to be able to make one. His reasonings as a child was simple really. He was alone and be littled by the other kids he grew up with so he wanted to create a friend for himself and a protector. He started this journey at a very young age reading every book he could find and even enlisted in the mages guild. The mages there were a little relunctant not only because of his age but the path of Nerul. When they found out all he wanted to do was make life from a object so he could have friends they became more comfortable with him. They helped him on his path and at the age of thirteen he created his very first golem. The golem was a simple clay golem but it was still strong and because of his hieght the thing was only a couple feet taller then himself. The mages were rather impressed with his abilities and encouraged him further telling him to make more golems and this gained the mage guild a bunch of allies. Once he was able to make golems from metals such as iron or even steel, the city's guard and lord hired him with making guardians giving the lord more freedoms of defending his borders now that the city was protected by metal soldiers who didn't sleep or eat. The mages guild told him it would be wise to let the lord use them for war and Heinrich agreed. The Golems were under his command and his alone and they would nto betray him or the guild.
Hienrich at the age of 20 became part of a relief effort made by the guild to help and support villages who have been attacked by either nature or greedy mortals. It did not take long before Hienrich was given a reputation and kharma would only make him laugh as he saw the once bullies seeing his rise to fame and not only that,... asking him for aid. He proved to be the better man and helped them when he could.
Spells:
Skills/Abilities: Golem Making,
Name: Amaterasu
Age: 30
Race: Human
Alignment:
Class: Wizard
Dieties: Lawful
Weapons: None
Description:
Biography: Amaterasu or Amat for short grew up within the guild of mages. Her father and mother were both great at what they did and Amat followed them in their footsteps, but her tastes were a bit different, clothing wise as you could see from the picture above. She did not see the point in carrying any weapons or anything heavy. Magic was her friend and ally. She used it to make invisible armor and powerful weapons from nothing and of course her battle magic was quite fierce when put into action. She used everything from conjuration to destruction no matter what it was.
Spells: Equivilant to a 9th level wizard
Skills/Abilities:
Evil Characters:
Name: Toshiko Yoti
Age: 1000
Race: Demon/ Armantite
Alignment:
Class: Barbarian
Weapons: Masterwork Lance, Composite long bow.
Description:
Biography: Armanitite was formed from the dark energies of the abyss 1000 years ago and sense then has reveled at the thought of spilling the blood of his foes. He can not think of anything else but fighting and the up coming battles he will involve himself with.
Spells/Skills/Abilities: Air Walk, Cavalry Charge, Sparkbolt, Summon Tanaar'ri, Improved Bull Rush, Power Attack, Run, Track.
Name: Fuji Hisoka
Age: 1250
Race: Fiend
Alignment:
Class: Bard
Weapons: Ransuer
Description:
Biography: Being a regular foot soldier in the great armies of the Abyss Fuji makes a killing with its oversized weapon and bardic powers. The ability to lure in prey close enough for him to spill its blood, is quite a tactic he most desires.
Spells/Skills/Abilities: Blood Frenzy, Powerful Charge, Wield Oversized Weapon, improved critical (Ranseur), Multiattack, Power Attack, Weapon Focus (Ranseur)
Name: Yumiko Yori
Age: 183
Race: Drow
Alignment: Lawful
Class: Cleric
Dieties: Lolth
Weapons: 1 Morningstar, 1 hand crossbow, and 1 whip
Description:
Biography: Yumiko Yori unlike her sister Cassandra follows her matron without question with desires of ruling over the family her self. Before Cassandra ran away she had high hopes for her and felt her to be a great rival or ally if Cassandra let her take the position as Matriarch. However, that all came crashing down when word came down to her that Cassandra had killed the luetenant incharge of her force as well as five other drow and fled to the surface with the desire to be free from the chaos of the underdark. Yori hated Cassandra for the betrayal of her and their mother. She vowed to her family that she would have vengeance.
Her mother was relunctant though having her own desires and figured that Cassandra leaving in such a way eliminated for her rivals or threats. Yori was angered by this and when her mother slept away in her room. Yori used the blessings that Lolth had given to her to sneak in and cave her mothers skull in with her morningstar. Just to be save she even poured a vile of strong acid over the womans face. In that instant she took charge of the family and with Lolth's permision began her hunt for the traitorous sister.
Spells: equivilant to a 9th level cleric, Darkness, Faerie fire.
Skills/Abilities: Low light vision, excellent manueverability, Poison Expert.
Name: Usagi Tomoko
Age: 33
Race: Half-demon (Human/Marilith)
Alignment: Chaotic
Class: Druid
Dieties: none
Weapons: Longsword (4), Crossbow (2)
Description:
Biography: Unknown to Ishmael his parents were of something special. After his mothers death his father had gone mad and in his madness mated with a demon named Arezu, A powerful Marilith. The offspring from such a bonding created Usagi Tomoko, a half breed but still as deadly. Being half she was only give four arms instead of six and even looked more human giving her the ability to fool outsiders. With her polymorphing ability inherited from her demon mother she transformed her tail into legs and hid her extra arms within her body. The madness from her mother and father made her quite unstable and when she learned that her weak pathetic father had a son with a different woman she became furious. In her rage she not only killed Arezu but tortured her father for information. When she learned of his name and that he had been abandoned she decided to hunt for him. She then killed her father and devoured him so nothing would remain. Well also so that a nosey kid wouldnt come snooping around.
Spells:
Skills/Abilities:
Name: Sakura Ryoko
Age: 176
Race: Drow
Alignment: Lawful
Class: Monk
Dieties: Lolth
Weapons: 1 Bladed Chain whip, 1 Scimitar, 2 Dagger, 1 Hand crossbow.
Description:
Biography: Ryoko of the Sakura House rose up to the ranks quickly as her abilities in combat would seem to be unparallel with her brothers and sisters. It did not take long before she was able to challenge the Matriarch of her family and destroy her. In her time in rule she made aliances with other houses and found her self interested in a pair of sisters. Cassandra and Yori, they seemed promising and would make better allies with then their matriarch. Then something tragic happened and Cassandra fell from that picture and left only Yori. Ryoko di not mind however and found it rather intriguing. She decided she would use such hatred to her advantage. She even set up the matriarch's death by having a meeting with her. In the event she put something in the woman's drink to make her sleepy. When she dismissed the meeting with hopes of rest she, she would find her daughter killing her. This made Ryoko laugh at her uncanny prowes. She then contacted Yori and from there on out set up a relationship that neither house would forget.
Spells/Skills/Abilities: Darkness, Faerie Fire, Lowlight Vision, Great Reflexes
Name: Shizuko Riko
Age: 10000
Race: Demon (Molydeus)
Alignment: Chaotic
Class: Palaldin
Weapons: Great Axe
Description:
Biography: Just like His kinsmen Riko has the lust for blood and battle and uses all of his powers and abilities to do so. His paladin like abilities were rare though for his species but not impossible. His master made it quite possible for him though as he honored him with every kill /
Spells: Baleful Polymorph, Blasphemy, Blindness/Deafness, Charm PErson, Fear, Greater Dispel Magic, Invisibility, Greater Teleport, Suggestion, Telekinesis, Vampiric Touch, Fly, Dimensional Lock, Lightning Bolt, Quickened Telekinesis, Trap the soul. 5th level Paladin spels
Skills/Abilities: Combat Expertise, Improved Critical (Great Axe, Improved Disarm, Improved Initiative, Improved Trip, Multiattack, Quicken Spell-like ability(Telekinesis), Track.
Name: Rei Naomi
Age: 13000
Race: Nabassu/Demon
Alignment:
Class: Ranger
Weapons: None
Description:
Biography: Born from the abyss 13000 years ago. He traveled about its plane until he found a rare tear or portal that lead to the relm of the living. Not being a demon with high stature in the realm he quickly left without a second thought. He found freedom within the realm of the living and grew a taste for human flesh. Even though no matter how much he ate he never got full which gave him a lust for it. Him being a demon he could eat for days without getting full. He dug himself a gave within a forest and would find ways of luring foolish mortals into it and then devour them.
Spells: Darkness, Obscuring Mist, 9th level druid spells
Skills/Abilities: Iron will, Improved initiative.
Name: Mizikui Nana
Age: 6000
Race: Dagon
Alignment:
Class:
Weapons:
Description:
Biography: Nana or dagon protects one of the black scrolls located within a rock face surrounded by the water it lives in. It claims the black scroll as its own and defends its location violently and with out discrimination.
Spells:At will—astral projection, chaos hammer (DC 17), deeper
darkness, desecrate, detect good, detect law, fly, greater
dispel magic, greater teleport, nightmare (DC 18),
telekinesis (DC 18), unhallow 3/day—quickened greater dispel magic, horrid wilting (DC
21), symbol of insanity (DC 21)
1/day—gate
Skills/Abilities:Ability Focus (doomsong), Combat Expertise, Combat
Reflexes, Dark Speech*, Improved Disarm, Improved
Initiative, Improved Trip, Multiattack, Quicken Spell-Like
Ability (greater dispel magic), Amphibious, Constrict, Doomsong, form of madness, freedom of movement, improved grab, poison, swallow whole
Name: Meiko Madoka
Age: 25000
Race: Baphomet
Alignment: Choatic
Class: Wizard
Weapons: Wounding Glaive
Description:
Biography: Madoka protects one of the black scrolls within its cave. The forest surrounding his lair has become corrupted and works against those who dare enter it. The black scroll his and his alone. He found it when he came to this realm from a openned gate and he wasn't going to let it fall into the hands of mortals. It was his and here he would protect it.
Spells: Astral Projection. Desecrate, detect good, detect law, dominate animal, fly, greater dispel magic, greater teleport, passwall, telekinesis, unhallow, unholy blight, maze, symbol of fear, awaken
Skills/Abilities:Awesome Blow, Cleave, Dark Speech*, Improved Bull
Rush, Improved Critical (glaive), Improved Initiative,
Improved Sunder, Power Attack, Weapon Focus (glaive), bellow, breath weapon (Unholy water infused with negative energy), powerful charge natural cunning, summon tanar'ri, wild empathy.
Cassandra
Age: 190
Height: 6'2"
Weight: 130lbs
Class: Rogue
Race: Drow
Description:
Equipment: Cassandra's Rapier, Cassandra's Hand Crossbow, 1 Quiver of poisoned bolts, 1 Whip, A pouch full of assorted poisons and stomach acid of a white worm. 1 Chain Shirt and chain leggings, 1 Black boiled leather Armor and pants, 1 pair of boiled black leather boots.
Other: 1 pair of silver earrings that honor the spider queen Lolth and a matching necklace.
Biography: (Note: the first part is default and a second part is added which varies upon the settings of the role-play)
Cassandra left her drow society behind feeling that it did not satisfy her to kill innocent people and fled to the surface. She became a freelancer for many of those who seek great amounts of treasure and rare artifacts using her abilities as a Rogue to her desire. Using poisons strong enough to drop a giant as well as powerful acids to eat away at any lock or trap. Her actions on the surface world has given her a name among thieves and treasure hunters ,but she fears that fame might bring kin from the under-dark to come looking for her out of anger of her betrayal. Deserters like herself are frowned at by drow societies and are dealt with extreme prejudice. This fear causes Cassandra to always be on the move, and to never stay in one place at a time. Being a outcast and shunned by most of the earths surface population ,excluding treasure hunters and thieves who wish ti hire her, made it real easy for her to stay in hiding.
Spells/Abilities: Lockpicking, Low-light vision, Keene sense of hearing, Darkness (Casts a globe of darkness that will leave those inside its 30ft radius unable to see.), Faerie Fire (surrounds the target in what would look like flames causing the target to think he is on fire.), Levitate. Rogue like abilities.
Urthak Blackskull
Age:30
Height:6'8"
Weight:250lbs
Class:Monk
Race: Lizard-folk
Description:
Equipment: 1 Falchion and 4 Javelins , other equipment shown on image above.
Biography: Leader and Chief of a tribe of lizard-folk and has been sense he defeated its previous leader. He did this because he did not enjoy the direction his tribesmen were being forced to. Before, his kin would attack and plunder from other villages and trade with creatures they shouldn't. Urthak saw the negatives had out weighed any positives and with the help of fellow kinsmen who felt the same way he rose up against the leader and defeated him. It was a challenge to the death and Urthak came up on top but the fight left him with a scar that now runs down his left eye. He was able to prevent damage to the eye with a clever maneuver of blocking causing only a minor wound that would heal. Afterwards, he had his tribe pay retribution to the villages they sacked and cut off all trades from orcs and the like. He turned them into a legit outfit trading certain things from the swamps that the outside world could not get themselves. This consisted of alligator leather and meat as well as exotic snakes and of course fish. He was also open minded to all kinds of things such as blessings from different religions. He did not merge his tribe into those religions but made alliances with people inside them. He would not deny his own god the right to rule its people. Not saying he did not enjoy the attempts of those that have tried to put them on a different path.
Spells/Abilities: Water Breathing, Immune to disease, Poison resistance, Resistant to most weapons due to muscles and scales that act as a natural armor, Expert swimming, expert climber, strong senses of smell. Claws on hands and feet act as natural weapons as well as his tail.
Ishmael
Age: 34
Height: 6'2"
Weight: 210lbs
Class: Paladin
Race: Human
Description: minus wings and halo
Equipment: 1 Holy Claymore
Biography: Ishmael was hand picked to become a paladin because of his divine connection and was put through vigorous training both physical and mental. Many trials are taken when becoming a paladin and he passed through all of them and by the age of 20 he became a full fledged paladin. He had learned all there was needed and now the hardest part would come for him. Putting the skills and knowledge he learned to use. From the age of 20 to 35 he was put on missions or tasks that would involve the cleansing of demons no matter what they looked like. The ones running around looking like humans were the hardest for him.
Spells/Abilities:
Spells:(includes but not limited to the following. Ishmael has access to all Paladin spells 1st-4th Level, read Spell Compendium and Player Manual 3.5 for more details) Sense Greater Evil, Create water/food, cure light/moderate/serious/mortal wounds, summon celestial horse, Magic Circle Against Evil, Magic Circle against Chaos:, Lay On Hands, Bull's Strength, Bears Endurance, Discern Lies, Purify Water, Bless, Bless Water, Bless Weapon, Detect Poison, Detect Undead, Divine Favor, Endure Elements, Magic Weapon, Magic Weapon, Greater, Read Magic, Protection from Chaos/Evil, Delay Poison, Virtue, Restoration Lesser/Moderate/Greater,Resistance, Eagle's Splendor, Owl’s Wisdom, Remove Paralysis, Resist Energy, Shield Other, Undetectable Alignment, Zone of Truth, Daylight, Dispel Magic, Heal Mount, Holy Bolt, Prayer, Remove Blindness/Deafness, Remove Curse, Break Enchantment, Death Ward, Dispel Chaos, Dispel Evil, Holy Sword, Mark of Justice, Neutralize Poison, Restoration
Eliphas
Age:9000
Height: 12'
Weight: 4500 pounds
Class: Demon
Race: Tenar'ri/Balor
Description: full armor
Equipment: 1 Vorpal Sword, 1 flame whip
Biography: Eliphas is a great demon of the abyss and rules his plane as such. Only one person in the void does he listen to and that is Alceone. Other than that he bullies other demons into submission using their fear and cowardice to control them. He moves in every which way to break from the prison that is the abyss taking with him his demon subjects and rule over the realm of the living with his Queen.
Spells/Abilities: (Equivilant to a 9th level sorceror) At Will- Blasphemy, Dominate Monster, Greater Dispel Magic, Greater Teleport, Insanity, Power Word Stun, Telekinesis, Unholy Aura, 1/day= Fire Storm, Implosion
Abilities(traits): Flame Body, True Seeing, Entangle, Death Throes, Cleave, Improved Initiative, Improved Two-weapon fighting, power attack, Quicken Spell-liked ability, two-weapon fighting, Weapon focus.
Alceone
Age: 90,000
Height: 6'
Weight: 125
Class: Demon
Race: Succubus/Tenar'ri
Description:
Equipment: none
Biography: Alceone is the Queen of the Succubi and her powers reflect that. With her puppet Eliphas always beside her she rules her plane of existence with beauty and malice. She does not take failure lightly and punishes it without a second thought. No one is free from her wrath not even Eliphas himself. Throughout her years she enjoyed tormenting beings from beyond her realm and made it into a hobby.
Spells/Abilities: Dodge, Mobility, Persuasive, Energy Drain(caused from a kiss)
At Will:Charm Monster, Detect Good, Detect Thoughts, Ethereal Jaunt, Polymorph, Suggestion, Greater Teleport, Summon Tanar'ri (Vrock), Tongues.
Good Characters:
Name: Kiyoko Izumi
Age: 23
Race: Human
Alignment: Choatic
Class: Barbarian
Dieties: Kord (God of Strength), Obad-Hai (God of Nature), Erythnul (God of Slaughter)
Weapons: Javelin(3), Longsword, Large Round Shield
Description:
Biography: Izumi has lived all her life as a woman of the Amazon. Like most of her brothers in sisters she became proficient with Javelins and throwing them for great distances. She also became handy with a longsword. She is also a great horse rider and has learned how to combat while it is moving. It took a long time for her to get the hang of it but when she did she felt there wasn't a neck she couldn't slice through or a heart she couldn't pierce. She is also extremely agile with her slender body and with the fighting technigues of her kin that were developed through constant survival within their domain, she has beome rather fierce.
She grew up to become a strong woman but along that journey she lost a few things. She lost her mother at the age of 14 and her father at the age of 18. However, her tribesmen took great care of her training and helped her get past her hate and her sorrow. (Anything next varies upon the role play.)
Spells: none
Skills/Abilities: Weapon and Armor Proficiency, Fast Movement, Mighty Rage, Improved Uncanny Dodge, Trap Sense, Damage Reduction, Indomitable Will, Tireless Rage,
Name: Hikari Kasumi
Age: 150
Race: Elf
Alignment: Chaotic Good
Class: Bard
Dieties: Fharlanghn (God of Roads), Corellon Larethian (God of Elves, Poetry, and Music)
Weapons: Dagger (2), Short Sword, Crossbow Repeating.
Description:
Biography: Hikaru sense she came out of the womb has loved music. The sound of a violin, flute, lute, or drum as well as the voice that came with it soothed her heart as she grew in age. Her kinsmen the elves were experts in it and they enjoyed teaching it to her. Her father was a Captain while her mother was a seemstress. One in combat and one in the making of the clothing she wore. Both were great arts and she studdied both of them. She studied the movements of combat such as the swaying of the hips, the movement of the feet and the way the back would lean. She then also studied how her mother played the instruments and decided to combine them. This gave her the ability to dance while playing the instrument. As she played with the different types of instruments she found she became a love of the violin the most for its tune could be made sad, angry, or happy. Almost as if it was telling a story. With that she learned to sing as well making her rather talented and she quickly became a favorite. However, the bard within her wasn't happy with just letting her kinsmen hear it, she wanted the whole world to hear it and when she became of age she left her people. She was always welcome to return if she wanted but she told her family that she wouldn't until she learned more about the outside world and the music it made.
Spells:
Skills/Abilities: Weapon and Armor Proficiency, Bardic Knowledge, Bardic Music (can produce magical music.)
Name: Zaselamel
Age: 30
Race: Human
Alignment: Lawful
Class: Cleric
Weapons:
Description:
Biography: Zaselamel is a high priest of the church of Pelor God of the Sun. Zaselamel claims that it was Pelor himself that guided him to the church and supported him throughout his years of life. Zaselamel grew up as a orphan not remembering his parents at all. He chalked it up to some disaster that lead him to forget the ordeal that had occured and it was Pelor who gave him the shinning white light of hope. Zaselamel trained heavily within the churches priest hood strengthing his mind, body, and soul. The other priests told him to slow down and fast but Zaselamel told them that it was Pelor's will that he put himself through it all. The priests were rather unbelieving of it until one day the Avatar of Pelor came before them all and gave a mgihty gift to Zaselamel. Instantly he became the high priest and prophet of the church. A mission was given to them finally and he told them that Pelor wanted all things that escaped his light should be brought to a swift death. He refered to the dark mages and mortals who tried to ignore the laws of the world and perform heretical acts of raising the dead. Nerul and his followers were his enemies and it was about time the church put their foot down.
Spells: Turn or Rebuke Undead
Skills/Abilities: Spontaneous Casting (stored spell energy can be channeled into healing spells that were not prepared ahead of time)
Name: Elendil
Age: 210
Race: Elf
Alignment: Neutral
Class: Druid
Dieties: Obad-Hai
Weapons: scimitar and sickle
Description:
Biography: Elendil quickly became intune with nature and its calling to her. She eventually took to the woods and forests living off of what it could provide for her whether that me enlightment or neurishment. She learned its many lessons that the animals there taught her and chose her life to live amongst some wolves. She took care of them and they took care of her. Eventually Obad-Hai rewarded her with a whole range of magic she never seen before with such abilities as becoming one with the wolf or to turn her skin as hard as rock. She even began to understand the speech of the animals as well. Everything became well for her and she dedicated her self to protect the such forest accepting any wounded animals or beasts in and nuturing them. It was neutral ground for her and it would be for others. Those who did not respect her law were punished by either her or the many allies within her domain.
Spells:
Skills/Abilities: Spontaneous Casting, Sylvan (Language of the woodland creatures), Animal Companion (Wolf), Nature Sense, Wild Empathy, Woodland Stride, Trackless Step.
Name: Brommel Stonehammer
Age: 50
Race: Dwarf
Alignment: Lawful
Class: Figher
Dieties: Moradin
Weapons: Throwing Axe (3), Battle Axe
Description:
Biography: Brommel is a member of the Stonehammer clan. He was born with the abilities of a fighter given to him by Moradin the god of the dwarves. He was born within a network of tunnels and chambers with might forges burning all day. No matter what time of day there always seemed to be a dwarf working at one. "You can never have enough weapons in a time of war." He always heard. Not all the time they were at war but it did not hurt to be prepared for one. Their clan made massive trades with the people on the surface for their clan had the ownership of mithril veins that seemed to drip with the stuff and never go dry. That material was in high demand amongst the people of the outside world and with a good enough price it was given to them. Forged into whatever they thought fit.
Spells:
Skills/Abilities: Weapon Focus (Battle Axe), Improved Sprint, Cleave
Name: Etsuko Kakashi
Age: 23
Race: Human
Alignment:
Class: Ranger
Dieties: Obad-hai
Weapons: Composite Long bow , Longsword.
Description:
Biography: Etsuko grew up learning from her father about being a ranger. Ranger's were some what differetn to druids with their desire to still live in populated areas but can settle for some outdoors if they had too. She eventually gained her self a animal friend, a white owl that followed her everywhere. With its help tracking down prey for her was easier especially after she lost her father to a band of orc brigands. From that day forward she hated them with all her heart. It took her a lot of control to not kill one in a city but out in the wilds all bets were off. Especially if it was part of one of the many orc tribes. They murdered her father for no reason at all and for that she did not hesitate to kill any orc she saw.
Spells:
Skills/Abilities: Favored Enemy (Orc), Track, Wild Empathy, endurance, Animal Companion (Owl, White), Improved Combat Style Mastery (Archery), Woodland Stride, Swift Tracker, Evasion, Camouflage, Hide in Plain Sight.
Name: Hienrich
Age: 32
Race: Human
Alignment: Good
Class: Sorcerer
Dieties: Nerul
Weapons: Staff
Description:
Biography: Nerul was his god but he did not use his knowledge to raise the dead. In more or less Hienrich was interested in a different sort of magic. He got this interest after he read a book when he was a child. It was a book on golem making and from their on out he decided to study magic just to be able to make one. His reasonings as a child was simple really. He was alone and be littled by the other kids he grew up with so he wanted to create a friend for himself and a protector. He started this journey at a very young age reading every book he could find and even enlisted in the mages guild. The mages there were a little relunctant not only because of his age but the path of Nerul. When they found out all he wanted to do was make life from a object so he could have friends they became more comfortable with him. They helped him on his path and at the age of thirteen he created his very first golem. The golem was a simple clay golem but it was still strong and because of his hieght the thing was only a couple feet taller then himself. The mages were rather impressed with his abilities and encouraged him further telling him to make more golems and this gained the mage guild a bunch of allies. Once he was able to make golems from metals such as iron or even steel, the city's guard and lord hired him with making guardians giving the lord more freedoms of defending his borders now that the city was protected by metal soldiers who didn't sleep or eat. The mages guild told him it would be wise to let the lord use them for war and Heinrich agreed. The Golems were under his command and his alone and they would nto betray him or the guild.
Hienrich at the age of 20 became part of a relief effort made by the guild to help and support villages who have been attacked by either nature or greedy mortals. It did not take long before Hienrich was given a reputation and kharma would only make him laugh as he saw the once bullies seeing his rise to fame and not only that,... asking him for aid. He proved to be the better man and helped them when he could.
Spells:
Skills/Abilities: Golem Making,
Name: Amaterasu
Age: 30
Race: Human
Alignment:
Class: Wizard
Dieties: Lawful
Weapons: None
Description:
Biography: Amaterasu or Amat for short grew up within the guild of mages. Her father and mother were both great at what they did and Amat followed them in their footsteps, but her tastes were a bit different, clothing wise as you could see from the picture above. She did not see the point in carrying any weapons or anything heavy. Magic was her friend and ally. She used it to make invisible armor and powerful weapons from nothing and of course her battle magic was quite fierce when put into action. She used everything from conjuration to destruction no matter what it was.
Spells: Equivilant to a 9th level wizard
Skills/Abilities:
Evil Characters:
Name: Toshiko Yoti
Age: 1000
Race: Demon/ Armantite
Alignment:
Class: Barbarian
Weapons: Masterwork Lance, Composite long bow.
Description:
Biography: Armanitite was formed from the dark energies of the abyss 1000 years ago and sense then has reveled at the thought of spilling the blood of his foes. He can not think of anything else but fighting and the up coming battles he will involve himself with.
Spells/Skills/Abilities: Air Walk, Cavalry Charge, Sparkbolt, Summon Tanaar'ri, Improved Bull Rush, Power Attack, Run, Track.
Name: Fuji Hisoka
Age: 1250
Race: Fiend
Alignment:
Class: Bard
Weapons: Ransuer
Description:
Biography: Being a regular foot soldier in the great armies of the Abyss Fuji makes a killing with its oversized weapon and bardic powers. The ability to lure in prey close enough for him to spill its blood, is quite a tactic he most desires.
Spells/Skills/Abilities: Blood Frenzy, Powerful Charge, Wield Oversized Weapon, improved critical (Ranseur), Multiattack, Power Attack, Weapon Focus (Ranseur)
Name: Yumiko Yori
Age: 183
Race: Drow
Alignment: Lawful
Class: Cleric
Dieties: Lolth
Weapons: 1 Morningstar, 1 hand crossbow, and 1 whip
Description:
Biography: Yumiko Yori unlike her sister Cassandra follows her matron without question with desires of ruling over the family her self. Before Cassandra ran away she had high hopes for her and felt her to be a great rival or ally if Cassandra let her take the position as Matriarch. However, that all came crashing down when word came down to her that Cassandra had killed the luetenant incharge of her force as well as five other drow and fled to the surface with the desire to be free from the chaos of the underdark. Yori hated Cassandra for the betrayal of her and their mother. She vowed to her family that she would have vengeance.
Her mother was relunctant though having her own desires and figured that Cassandra leaving in such a way eliminated for her rivals or threats. Yori was angered by this and when her mother slept away in her room. Yori used the blessings that Lolth had given to her to sneak in and cave her mothers skull in with her morningstar. Just to be save she even poured a vile of strong acid over the womans face. In that instant she took charge of the family and with Lolth's permision began her hunt for the traitorous sister.
Spells: equivilant to a 9th level cleric, Darkness, Faerie fire.
Skills/Abilities: Low light vision, excellent manueverability, Poison Expert.
Name: Usagi Tomoko
Age: 33
Race: Half-demon (Human/Marilith)
Alignment: Chaotic
Class: Druid
Dieties: none
Weapons: Longsword (4), Crossbow (2)
Description:
Biography: Unknown to Ishmael his parents were of something special. After his mothers death his father had gone mad and in his madness mated with a demon named Arezu, A powerful Marilith. The offspring from such a bonding created Usagi Tomoko, a half breed but still as deadly. Being half she was only give four arms instead of six and even looked more human giving her the ability to fool outsiders. With her polymorphing ability inherited from her demon mother she transformed her tail into legs and hid her extra arms within her body. The madness from her mother and father made her quite unstable and when she learned that her weak pathetic father had a son with a different woman she became furious. In her rage she not only killed Arezu but tortured her father for information. When she learned of his name and that he had been abandoned she decided to hunt for him. She then killed her father and devoured him so nothing would remain. Well also so that a nosey kid wouldnt come snooping around.
Spells:
Skills/Abilities:
Name: Sakura Ryoko
Age: 176
Race: Drow
Alignment: Lawful
Class: Monk
Dieties: Lolth
Weapons: 1 Bladed Chain whip, 1 Scimitar, 2 Dagger, 1 Hand crossbow.
Description:
Biography: Ryoko of the Sakura House rose up to the ranks quickly as her abilities in combat would seem to be unparallel with her brothers and sisters. It did not take long before she was able to challenge the Matriarch of her family and destroy her. In her time in rule she made aliances with other houses and found her self interested in a pair of sisters. Cassandra and Yori, they seemed promising and would make better allies with then their matriarch. Then something tragic happened and Cassandra fell from that picture and left only Yori. Ryoko di not mind however and found it rather intriguing. She decided she would use such hatred to her advantage. She even set up the matriarch's death by having a meeting with her. In the event she put something in the woman's drink to make her sleepy. When she dismissed the meeting with hopes of rest she, she would find her daughter killing her. This made Ryoko laugh at her uncanny prowes. She then contacted Yori and from there on out set up a relationship that neither house would forget.
Spells/Skills/Abilities: Darkness, Faerie Fire, Lowlight Vision, Great Reflexes
Name: Shizuko Riko
Age: 10000
Race: Demon (Molydeus)
Alignment: Chaotic
Class: Palaldin
Weapons: Great Axe
Description:
Biography: Just like His kinsmen Riko has the lust for blood and battle and uses all of his powers and abilities to do so. His paladin like abilities were rare though for his species but not impossible. His master made it quite possible for him though as he honored him with every kill /
Spells: Baleful Polymorph, Blasphemy, Blindness/Deafness, Charm PErson, Fear, Greater Dispel Magic, Invisibility, Greater Teleport, Suggestion, Telekinesis, Vampiric Touch, Fly, Dimensional Lock, Lightning Bolt, Quickened Telekinesis, Trap the soul. 5th level Paladin spels
Skills/Abilities: Combat Expertise, Improved Critical (Great Axe, Improved Disarm, Improved Initiative, Improved Trip, Multiattack, Quicken Spell-like ability(Telekinesis), Track.
Name: Rei Naomi
Age: 13000
Race: Nabassu/Demon
Alignment:
Class: Ranger
Weapons: None
Description:
Biography: Born from the abyss 13000 years ago. He traveled about its plane until he found a rare tear or portal that lead to the relm of the living. Not being a demon with high stature in the realm he quickly left without a second thought. He found freedom within the realm of the living and grew a taste for human flesh. Even though no matter how much he ate he never got full which gave him a lust for it. Him being a demon he could eat for days without getting full. He dug himself a gave within a forest and would find ways of luring foolish mortals into it and then devour them.
Spells: Darkness, Obscuring Mist, 9th level druid spells
Skills/Abilities: Iron will, Improved initiative.
Name: Mizikui Nana
Age: 6000
Race: Dagon
Alignment:
Class:
Weapons:
Description:
Biography: Nana or dagon protects one of the black scrolls located within a rock face surrounded by the water it lives in. It claims the black scroll as its own and defends its location violently and with out discrimination.
Spells:At will—astral projection, chaos hammer (DC 17), deeper
darkness, desecrate, detect good, detect law, fly, greater
dispel magic, greater teleport, nightmare (DC 18),
telekinesis (DC 18), unhallow 3/day—quickened greater dispel magic, horrid wilting (DC
21), symbol of insanity (DC 21)
1/day—gate
Skills/Abilities:Ability Focus (doomsong), Combat Expertise, Combat
Reflexes, Dark Speech*, Improved Disarm, Improved
Initiative, Improved Trip, Multiattack, Quicken Spell-Like
Ability (greater dispel magic), Amphibious, Constrict, Doomsong, form of madness, freedom of movement, improved grab, poison, swallow whole
Name: Meiko Madoka
Age: 25000
Race: Baphomet
Alignment: Choatic
Class: Wizard
Weapons: Wounding Glaive
Description:
Biography: Madoka protects one of the black scrolls within its cave. The forest surrounding his lair has become corrupted and works against those who dare enter it. The black scroll his and his alone. He found it when he came to this realm from a openned gate and he wasn't going to let it fall into the hands of mortals. It was his and here he would protect it.
Spells: Astral Projection. Desecrate, detect good, detect law, dominate animal, fly, greater dispel magic, greater teleport, passwall, telekinesis, unhallow, unholy blight, maze, symbol of fear, awaken
Skills/Abilities:Awesome Blow, Cleave, Dark Speech*, Improved Bull
Rush, Improved Critical (glaive), Improved Initiative,
Improved Sunder, Power Attack, Weapon Focus (glaive), bellow, breath weapon (Unholy water infused with negative energy), powerful charge natural cunning, summon tanar'ri, wild empathy.