Name: Jessica Hardman
Callsign: Valkyrie
Gender: Female
Age: 26
Profession: Bounty Hunter
Race: Human
Height: 5’ 6”
Weight: 136lbs
Appearance: Jessica has a lithe yet muscular build with thin hips and a small bust. Her sandy blonde hair is styled in a bob cut that hangs down to jaw length which she usually wears lose in casual situations but which she tucks behind her ears and holds it in place with a hair band to keep it out of her face when need be, such as when working on something or whenever she wears her helmet.
Her green eyes peer out from a round face; her skin is moderately tanned which don’t quite mask a light dusting of freckles on her round cheeks and across the bridge of her button nose.
Abilities: A brief stint in the military followed by an eventful career as a bounty hunter and occasional mercenary mean that Jessica is proficient in a number of firearms and weapons systems as well as being a competent hand-to-hand fighter both unarmed and armed. She is a quick thinker, tactically minded who prefers to engage her opponents at range though is capable at close range combat if need be.
She is a skilled pilot, both in her flight suit and also in a spaceship, having used for former for many years in many combat situation while also owning and operating her own small spaceship for most of her bounty hunter career. She is a moderately skilled mechanic and is able to diagnose problems and perform ad hoc repairs to her ship and equipment, though this knowledge is mostly limited to what she has experience working on and she must rely on experts for more complicated repairs.
Equipment:
Valkyrie Flight Suit –
Raven-class Flight Helmet w/ Huginn AI system – An airtight flight helmet intended for military use. The helmet is entirely self-contained with its own filtration system and small air supply. The visor reads the wearers vitals, such as their heart rate, and alerts them to irregularities and can detect hazardous elements that may be harmful to the wearer. It also includes several methods of enhancing the wearer’s vision such as magnification and night vision. Additionally it can be synched with some weapons to display a targeting reticule to aid in aiming.
All of the helmets more complicated systems are maintained and controlled by an on-board AI system called Huginn; this is a generic AI system that comes with the helmet that does not have a personality and is only designed to respond to the user’s voice commands.
Hofvarpnir-class Winged Jetpack – a small backpack with extendible wings that allows the wearer to fly at speeds of up to 200mph in normal atmospheric conditions. The pack is somewhat octagonal in shape, longer than it is wide; rockets are positioned on the base of the pack to provide lift when hovering and propulsion when flying horizontally with more rockets on top of the pack for braking in horizontal flight or lowering oneself when hovering in a vertical orientation. Wings extend from the side of the pack with smaller rockets on the tip pointing up and down (when standing vertically) to assist those on the main pack in providing lift and propulsion, with smaller rockets on the side, back and front for precise manoeuvrability. Additional rockets of the main pack above and below the wings, on the slopes panels, allow for sideways movement and strafing.
The pack is designed to be connected to an exo-suit as the controls for movement are usually integrated into the helmet, gloves or sometimes boots. Where the pack connects to the suit at the shoulders and the waist additional clusters of small rockets point forward, back and to the side which allow for fine directional control and slow movements backward and forward when standing vertically.
Megingjord-class Exo-suit – A protective suit with an integrated exo-suit with provides moderate protection, able to withstand all small arms fire, and enhanced physical strength, tripling the strength of the wearer. Designed to be used in dangerous environments it provides protection against the elements and is sealed against environmental hazards such as poisons or pathogens. The boots of this suit have additional rockets incorporated to allow for additional lift and steering in concert with the jetpack.
The left arm of the exo-suit is equipped with a Svalinn-class shield projector which is capable of deploying a round force field parallel to the top of the wearers arm for defensive purposes. A translucent yellow in appearance this force field is a solid plane of tangible energy which is able to absorbing kinetic energy as well as preventing matter from passing through and can also block some forms of energy, namely fire and electricity. However it is not designed to block energy based weaponry such as lasers as it is not able to dissipate the excess energy effectively and will overload; once overloaded it will take some time to reboot (3 posts). A control panel on the underside of the gauntlet allows the user to change the diameter of the projected shield, from 1 foot wide at the smallest to 3 feet at the largest.
Weapons –
“Gungnir” Rail gun Grenade launcher – Fires 30mm rounds at high velocity by accelerating the projectile down the barrel using electromagnetism; this firing mechanism means that the projectile does not need to be shaped to fit the barrel meaning a wide variety of ammunition types can be fired.
The weapon is sizeable due to the fact that it needs to fit a power source large enough to power the electro magnets as well as have enough room in the barrel to fit the magnets themselves. Overall the weapon is roughly two and a half feet long in length with a wide body; a handle on top about two thirds of the way down the weapons body, when measured from the back, along with a standard rifle stock at the back allows the wielder to support the weapons weight. This is a weapon designed to be fired from the hip.
Requires a charging period between shots (can only fire once a post). Links to helmet for assisted targeting. Fires a multitude of ammunition types including the below;
• Standard HE (High Explosive) rounds
• Paralytic Nerve Gas rounds – on impact releases a cloud of fast acting, paralytic nerve gas that renders most who inhale it immobile.
• Incapacitating Shock rounds – Devices designed to unfold and latch onto whatever they are fired at before delivering an electric shock to stun the target.
• Magnetised Bolo rounds – A device which splits into two halves en route to the target joined by three thin steels cables. Upon hitting the target the two halves at the end of the cables will wrap around the target and re-attach using built in electromagnets; once re-attached the device will reel in the cables to constrict the target. These can also be used without being fired to restrain a disabled target.
• Solid slug rounds – Essentially just a mass of spaceship-hull grade metal shaped into a large bullet. Hits the target with enough kinetic force to punch through most lightly armoured vehicles, exo-suits and structures.
• Thermite rounds – On impact releases a payload of thermite onto the target intended to melt through armour.
• (This list will likely be expanded over time)
Rail gun pistol – Utilises the same technology as the grenade launcher just on a smaller scale. Has an appearance similar to most pistol albeit a little larger and considerably heavier. Fires a small selection of round types including;
• Solid slug rounds– Larger in mass, though the same calibre, than bullets fired by a pistol of equivalent size due to the lack of need for a shell casing or propellant meaning that the entire bullet is a solid slug.
• Taser rounds – Small devices which latch onto whatever they are fired at and deliver a shock designed to incapacitate the target for a few seconds. Effective against unarmoured opponents.
• Tracer rounds – Small devices which latch onto whatever they are fired at and give off a signal which can be traced by the Raven-class helmet.
Collapsible sword – Made from the same grade of metal as ship hulls; sharp and durable.
Knife – Made from the same metal as the sword.
Stun glove – A close range weapon designed to deliver a strong electrical shock to opponents in order to disable them. Strong enough to temporarily disable most humanoids.
Callsign: Valkyrie
Gender: Female
Age: 26
Profession: Bounty Hunter
Race: Human
Height: 5’ 6”
Weight: 136lbs
Appearance: Jessica has a lithe yet muscular build with thin hips and a small bust. Her sandy blonde hair is styled in a bob cut that hangs down to jaw length which she usually wears lose in casual situations but which she tucks behind her ears and holds it in place with a hair band to keep it out of her face when need be, such as when working on something or whenever she wears her helmet.
Her green eyes peer out from a round face; her skin is moderately tanned which don’t quite mask a light dusting of freckles on her round cheeks and across the bridge of her button nose.
Abilities: A brief stint in the military followed by an eventful career as a bounty hunter and occasional mercenary mean that Jessica is proficient in a number of firearms and weapons systems as well as being a competent hand-to-hand fighter both unarmed and armed. She is a quick thinker, tactically minded who prefers to engage her opponents at range though is capable at close range combat if need be.
She is a skilled pilot, both in her flight suit and also in a spaceship, having used for former for many years in many combat situation while also owning and operating her own small spaceship for most of her bounty hunter career. She is a moderately skilled mechanic and is able to diagnose problems and perform ad hoc repairs to her ship and equipment, though this knowledge is mostly limited to what she has experience working on and she must rely on experts for more complicated repairs.
Equipment:
Valkyrie Flight Suit –
Raven-class Flight Helmet w/ Huginn AI system – An airtight flight helmet intended for military use. The helmet is entirely self-contained with its own filtration system and small air supply. The visor reads the wearers vitals, such as their heart rate, and alerts them to irregularities and can detect hazardous elements that may be harmful to the wearer. It also includes several methods of enhancing the wearer’s vision such as magnification and night vision. Additionally it can be synched with some weapons to display a targeting reticule to aid in aiming.
All of the helmets more complicated systems are maintained and controlled by an on-board AI system called Huginn; this is a generic AI system that comes with the helmet that does not have a personality and is only designed to respond to the user’s voice commands.
Hofvarpnir-class Winged Jetpack – a small backpack with extendible wings that allows the wearer to fly at speeds of up to 200mph in normal atmospheric conditions. The pack is somewhat octagonal in shape, longer than it is wide; rockets are positioned on the base of the pack to provide lift when hovering and propulsion when flying horizontally with more rockets on top of the pack for braking in horizontal flight or lowering oneself when hovering in a vertical orientation. Wings extend from the side of the pack with smaller rockets on the tip pointing up and down (when standing vertically) to assist those on the main pack in providing lift and propulsion, with smaller rockets on the side, back and front for precise manoeuvrability. Additional rockets of the main pack above and below the wings, on the slopes panels, allow for sideways movement and strafing.
The pack is designed to be connected to an exo-suit as the controls for movement are usually integrated into the helmet, gloves or sometimes boots. Where the pack connects to the suit at the shoulders and the waist additional clusters of small rockets point forward, back and to the side which allow for fine directional control and slow movements backward and forward when standing vertically.
Megingjord-class Exo-suit – A protective suit with an integrated exo-suit with provides moderate protection, able to withstand all small arms fire, and enhanced physical strength, tripling the strength of the wearer. Designed to be used in dangerous environments it provides protection against the elements and is sealed against environmental hazards such as poisons or pathogens. The boots of this suit have additional rockets incorporated to allow for additional lift and steering in concert with the jetpack.
The left arm of the exo-suit is equipped with a Svalinn-class shield projector which is capable of deploying a round force field parallel to the top of the wearers arm for defensive purposes. A translucent yellow in appearance this force field is a solid plane of tangible energy which is able to absorbing kinetic energy as well as preventing matter from passing through and can also block some forms of energy, namely fire and electricity. However it is not designed to block energy based weaponry such as lasers as it is not able to dissipate the excess energy effectively and will overload; once overloaded it will take some time to reboot (3 posts). A control panel on the underside of the gauntlet allows the user to change the diameter of the projected shield, from 1 foot wide at the smallest to 3 feet at the largest.
Weapons –
“Gungnir” Rail gun Grenade launcher – Fires 30mm rounds at high velocity by accelerating the projectile down the barrel using electromagnetism; this firing mechanism means that the projectile does not need to be shaped to fit the barrel meaning a wide variety of ammunition types can be fired.
The weapon is sizeable due to the fact that it needs to fit a power source large enough to power the electro magnets as well as have enough room in the barrel to fit the magnets themselves. Overall the weapon is roughly two and a half feet long in length with a wide body; a handle on top about two thirds of the way down the weapons body, when measured from the back, along with a standard rifle stock at the back allows the wielder to support the weapons weight. This is a weapon designed to be fired from the hip.
Requires a charging period between shots (can only fire once a post). Links to helmet for assisted targeting. Fires a multitude of ammunition types including the below;
• Standard HE (High Explosive) rounds
• Paralytic Nerve Gas rounds – on impact releases a cloud of fast acting, paralytic nerve gas that renders most who inhale it immobile.
• Incapacitating Shock rounds – Devices designed to unfold and latch onto whatever they are fired at before delivering an electric shock to stun the target.
• Magnetised Bolo rounds – A device which splits into two halves en route to the target joined by three thin steels cables. Upon hitting the target the two halves at the end of the cables will wrap around the target and re-attach using built in electromagnets; once re-attached the device will reel in the cables to constrict the target. These can also be used without being fired to restrain a disabled target.
• Solid slug rounds – Essentially just a mass of spaceship-hull grade metal shaped into a large bullet. Hits the target with enough kinetic force to punch through most lightly armoured vehicles, exo-suits and structures.
• Thermite rounds – On impact releases a payload of thermite onto the target intended to melt through armour.
• (This list will likely be expanded over time)
Rail gun pistol – Utilises the same technology as the grenade launcher just on a smaller scale. Has an appearance similar to most pistol albeit a little larger and considerably heavier. Fires a small selection of round types including;
• Solid slug rounds– Larger in mass, though the same calibre, than bullets fired by a pistol of equivalent size due to the lack of need for a shell casing or propellant meaning that the entire bullet is a solid slug.
• Taser rounds – Small devices which latch onto whatever they are fired at and deliver a shock designed to incapacitate the target for a few seconds. Effective against unarmoured opponents.
• Tracer rounds – Small devices which latch onto whatever they are fired at and give off a signal which can be traced by the Raven-class helmet.
Collapsible sword – Made from the same grade of metal as ship hulls; sharp and durable.
Knife – Made from the same metal as the sword.
Stun glove – A close range weapon designed to deliver a strong electrical shock to opponents in order to disable them. Strong enough to temporarily disable most humanoids.