IDK how many on here saw or have played the recent City-Management sim Frostpunk by 11-Bit Games, but I was inspired by it to think of an RP concept around the world after the events of the main campaign. As in the initial crisis of survival has passed and various city-states have been founded around the Generators, and now this new world begins to function in a way beyond mere survival.
Here is the intro trailer, and those who don't know, this is the game itself and its concept:
https://www.youtube.com/watch?v=qqEpSOFDXGA
Essentially, alternate reality late 1800s Steampunk world, where the entire world enters a major ice age, civilization collapses, and now the survivors are trying to survive and re-establish themselves by whatever means necessary to fight the cold.
This RP would take place after the events of the main campaign and initial survival problems culminating in the coming of the massive storm called The Great Frost, your cities will be assumed to all have survived such events no matter how costly it was. The survival elements will still be in there, but the RP will mostly focus on City-State interactions, competing over resources and expansion, diplomacy, dealing with major crisis, and any other scenarios I or you guys would think to throw into this situation.
Here's my initial idea for Nation Sheets, subject to change but includes most of what I'm thinking of:
I'll be honest folks, I've never run a serious nation RP before, so feel free to give me any thoughts on how this looks in any respect, any questions on the setting or lore, and obviously if you're interested in it.
Here is the intro trailer, and those who don't know, this is the game itself and its concept:
https://www.youtube.com/watch?v=qqEpSOFDXGA
Essentially, alternate reality late 1800s Steampunk world, where the entire world enters a major ice age, civilization collapses, and now the survivors are trying to survive and re-establish themselves by whatever means necessary to fight the cold.
This RP would take place after the events of the main campaign and initial survival problems culminating in the coming of the massive storm called The Great Frost, your cities will be assumed to all have survived such events no matter how costly it was. The survival elements will still be in there, but the RP will mostly focus on City-State interactions, competing over resources and expansion, diplomacy, dealing with major crisis, and any other scenarios I or you guys would think to throw into this situation.
Here's my initial idea for Nation Sheets, subject to change but includes most of what I'm thinking of:
I'll be honest folks, I've never run a serious nation RP before, so feel free to give me any thoughts on how this looks in any respect, any questions on the setting or lore, and obviously if you're interested in it.