The Osiris System - asteroid belt - Mining station ROS-O21
The last transmission received gave word of a small pirate fleet warping into the system around them, communications ended likely when a blast damaged or destroyed the comms. With no chance of any reinforcements making it in any reasonable time, the system governer, Jaelyn Rasteri ordered the local 2nd Squadron to be dispatched immediately to destroy the pirates and rescue as much of the minerals as possible.
If the squadron were to fail, the mining station, which supplies most of the system's resources for construction could be destroyed, costing the Republic of Casmir countless fortunes in lost resources as well as vast deaths as without the influx of resources the local megastructure in construction around the system's star could risk becoming unstable and collapsing.
On a galactic scale this small skirmish is of little consequence, yet to the people of this system, the battle is could mean the life or death of most civillians.
------------------------------------------
Here's something that I've been wanting to try out for a while, so the way this is going to work is that each of you that join will be assigned a ship to command each with its own armour rating and weapon emplacements. THis will initially be a one off premise, however if people like the way this goes I could extend it to a further longer game.
During the RP you'll have to communicate with the other players to attempt to tactically work together and bring your fleet to victory. It is entirely possible that during the game if you fail to do so, your ships will sustain critical damage and be destroyed, meaning you'll have to carefully manage how much damage is being taken while fighting.
With that said, I'll quickly explain the mechanichs. In this you'll have 3 types of weapons: Flak, missiles and kinetic. Flak has the shortest range and does the lowest damage of 5 armour points per battery per turn, however while firing they block 75% of all incoming missiles. Kinetic has the middle range and does a 10 armour points per battery per turn and cannot be deflected, while missiles with the longest range and 50 points per shot have a high chance of being stopped by opposition flak fire.
You need to utilise each weapon type and each ships different systems to bring about victory, the four different ships which make up the 2nd Squadron are listed down below, each with their own weapon systems and armour rating.
Battleship Valiant - Crew of 1,500 - 2 left flak batteries, 2 right flak batteries, 4 missile pods, 8 top kinetic batteries, 8 bottom kinetic batteries, 20 fighters - Armour 2000
Frigate Perseus - Crew of 400 - 2 left flak batteries, 2 right flak batteries, 1 top flak battery, 1 bottom flak battery, 4 top kinetic batteries - Armour 1,300
Destroyer Surefire - Crew of 150 - 4 kinetic batteries, 6 missile pods - Armour 750
Destroyer Slasher - Crew of 150 - 4 kinetic batteries, 6 missile pods - Amour 750
IF you're interested please comment which ship you'd like command of.
The last transmission received gave word of a small pirate fleet warping into the system around them, communications ended likely when a blast damaged or destroyed the comms. With no chance of any reinforcements making it in any reasonable time, the system governer, Jaelyn Rasteri ordered the local 2nd Squadron to be dispatched immediately to destroy the pirates and rescue as much of the minerals as possible.
If the squadron were to fail, the mining station, which supplies most of the system's resources for construction could be destroyed, costing the Republic of Casmir countless fortunes in lost resources as well as vast deaths as without the influx of resources the local megastructure in construction around the system's star could risk becoming unstable and collapsing.
On a galactic scale this small skirmish is of little consequence, yet to the people of this system, the battle is could mean the life or death of most civillians.
------------------------------------------
Here's something that I've been wanting to try out for a while, so the way this is going to work is that each of you that join will be assigned a ship to command each with its own armour rating and weapon emplacements. THis will initially be a one off premise, however if people like the way this goes I could extend it to a further longer game.
During the RP you'll have to communicate with the other players to attempt to tactically work together and bring your fleet to victory. It is entirely possible that during the game if you fail to do so, your ships will sustain critical damage and be destroyed, meaning you'll have to carefully manage how much damage is being taken while fighting.
With that said, I'll quickly explain the mechanichs. In this you'll have 3 types of weapons: Flak, missiles and kinetic. Flak has the shortest range and does the lowest damage of 5 armour points per battery per turn, however while firing they block 75% of all incoming missiles. Kinetic has the middle range and does a 10 armour points per battery per turn and cannot be deflected, while missiles with the longest range and 50 points per shot have a high chance of being stopped by opposition flak fire.
You need to utilise each weapon type and each ships different systems to bring about victory, the four different ships which make up the 2nd Squadron are listed down below, each with their own weapon systems and armour rating.
Battleship Valiant - Crew of 1,500 - 2 left flak batteries, 2 right flak batteries, 4 missile pods, 8 top kinetic batteries, 8 bottom kinetic batteries, 20 fighters - Armour 2000
Frigate Perseus - Crew of 400 - 2 left flak batteries, 2 right flak batteries, 1 top flak battery, 1 bottom flak battery, 4 top kinetic batteries - Armour 1,300
Destroyer Surefire - Crew of 150 - 4 kinetic batteries, 6 missile pods - Armour 750
Destroyer Slasher - Crew of 150 - 4 kinetic batteries, 6 missile pods - Amour 750
IF you're interested please comment which ship you'd like command of.