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For some reason, you have always wanted to be something more. Your village needed you, but for some reason, you left it. Your yearning of something more than the mundane was naive and impulsive, but it was who you are and you are proud of that fact. Your path led you through the world that you have known for the last eighteen or so years of your life. This world is huge and unexplored, though what is explored is known through the petty Kingdoms that make up the "civilized" portion. But you are not a king or princess. You are on the bottom of the totem pole. Or mostly bottom. But you believe through great effort, luck, or skill you can climb the pole and craft a legacy that is more than mundane. But the life of an adventurer is not so easy.
The gods are not kind to those who are unprepared or cocky! The gods are like a cruel mistress without a much-needed bubble bath.
The gods are not kind to those who are unprepared or cocky! The gods are like a cruel mistress without a much-needed bubble bath.
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There are four central classes of the adventurer profession, though there is always room for interpretation. Such things are the fighter, cleric, rogue, and the mage. Interpretations include things like the ranger, assassin, duelist, brawler, wizard, witch, paladin, hunter, and many other things but such things cannot be described to newbie adventurers so we must go with the basics.
Each class is trained through adventurer's guild experts or experience in developing things on their own. One is faster for acquiring new knowledges, but also much more costly. Those who struggle to handle slimes and goblins early on often depend on these experts at the cost of their wealth. Generally though, a newly minted type of person holds at least the fundamentals and a few abilities. I will direct said abilities, though you are free to suggest ideas or even give alternate suggestions. But level one of sorts will be set. That said we should note this story is less about crunch-a-dunch and more about feelings, bonds, trauma, and watnot. Characters will be expected to have a degree of plot armor and I will be very forgiving. But you will maybe get injured and have to deal with that. You might have to deal with PC death, though, so keep in mind that you might have to make new character later in the story.
In addition to class I will ask about the profession your character abandoned and allow you some passive skills to go with what you learned in your old trade. For example, if you were a blacksmith you will be talented in apprenticeship blacksmithing and stuff. I will leave fairly open for creative development! This also includes your childhood heirloom and I will judge sheets on how well people balance class, profession, and backstory.
Oh! Races should be human or elf! Any gender.
Each class is trained through adventurer's guild experts or experience in developing things on their own. One is faster for acquiring new knowledges, but also much more costly. Those who struggle to handle slimes and goblins early on often depend on these experts at the cost of their wealth. Generally though, a newly minted type of person holds at least the fundamentals and a few abilities. I will direct said abilities, though you are free to suggest ideas or even give alternate suggestions. But level one of sorts will be set. That said we should note this story is less about crunch-a-dunch and more about feelings, bonds, trauma, and watnot. Characters will be expected to have a degree of plot armor and I will be very forgiving. But you will maybe get injured and have to deal with that. You might have to deal with PC death, though, so keep in mind that you might have to make new character later in the story.
In addition to class I will ask about the profession your character abandoned and allow you some passive skills to go with what you learned in your old trade. For example, if you were a blacksmith you will be talented in apprenticeship blacksmithing and stuff. I will leave fairly open for creative development! This also includes your childhood heirloom and I will judge sheets on how well people balance class, profession, and backstory.
Oh! Races should be human or elf! Any gender.
For those of interest! This will be a dark fantasy-adventure kind of thingie. Group of first-timer-adventurer-fools have grouped up. They don't know each other, maybe. Still not sure myself, but I thought it could be fun after watching Grimgar again the five-hundredest time! Other influences but easy setup. Adventure! Misery! Maybe happiness! I'm still trying to figure out site after much lurking but I think coding is to my liking. Very message board-y fluent. But yes, declare interest if you want. I'm still thinking over classes and stuff. But equivelant of level one dumb-dumbs. That is very concrete. Any input and wants or questions may be good? Write them so I can process.
Also still unsure if I play PC or not, might seem not very fair. Still going through ideas.