Fallout is a rich and interesting universe, yet some regions of the universe have left untouched by the games and books. One region, would be the deep south. Thus, I thought it would be interesting to do a roleplay based around my region of the United States. While the conflict of the story, (like the factions who duke it out), is still a work in progress. The main theme would be survival, as is any Fallout game. Some faction ideas are as follows:
.The Producers: Basically the Minutemen of the story, (or to a lesser extent the NCR.) They're the rural "rednecks" who trade with the inhabitants of "New Lanta", and offer produce and whatnot. They have a Southern Gentlemen/Redneck/Cowboy flare and are very particular about their firearms.
(Join them if you like to be 'the noble farmer', or if you like guns 'n grub. They're the largest civilian faction, but they also have soldiers. Everyone likes them for obvious reasons, you got to eat.)
.The Walking Ghouls: Basically, an army of sentient ghouls, who also are angry at non-ghouls. They're led by a fanatical cult leader, (much akin to Bright of the Bright Brotherhood.) They could be a potential antagonist faction.
(Join these guys if you ever wanted to play Fallout from a Ghoul's perspective.)
.The Southeast Brotherhood: Basically, they're allies to the East Coast brotherhood, and much akin to the Brotherood in Texas.
(Join them, because they're the Brotherhood of Steel.)
.The Controllers: Basically, they're like the Institute, however they're very much into biological and chemical weaponry. They also want to spread plagues and convert people into super-mutants. Their HQ is none other than the Center of Disease Control.
(They're joinable, but unlike the Institute they don't hide with the facade of trying to advance technology, they're elitists with power-hungry goals. They also use mutants on the battlefield and get cool chem suits. Also, they have access to a lot of chems.)
.The Marines: Basically they're like the Gunners of the story, but joinable.Their base is in the port of Savannah, but they have expanded some. They like to use harpoon guns and like to use a bizarre combination of stealth and explosives.
(Is your character a merc? Do they want to make a lot of caps? Whelp, then join them.)
.The Congregation of the Atom: Yep, those guys are here too! However, they're much akin to the Children of the Atom in Megaton. Oh, and they're really small in numbers due to the closest thing to a nuclear plant not being inside the city.They're very Baptist themed, and surprisingly moderate.
(They're the comical faction, but also a nice change of pace from the more fanatical Children of Atom. Plus, they have a cool pastor as a leader. Very soul indeed.Joining them is like helping Megaton.)
New Lanta would be the name of the newly occupied city of Atlanta after the Great War, however the city is a big urban combat arena with various factions trying to seize control.
.The Producers: Basically the Minutemen of the story, (or to a lesser extent the NCR.) They're the rural "rednecks" who trade with the inhabitants of "New Lanta", and offer produce and whatnot. They have a Southern Gentlemen/Redneck/Cowboy flare and are very particular about their firearms.
(Join them if you like to be 'the noble farmer', or if you like guns 'n grub. They're the largest civilian faction, but they also have soldiers. Everyone likes them for obvious reasons, you got to eat.)
.The Walking Ghouls: Basically, an army of sentient ghouls, who also are angry at non-ghouls. They're led by a fanatical cult leader, (much akin to Bright of the Bright Brotherhood.) They could be a potential antagonist faction.
(Join these guys if you ever wanted to play Fallout from a Ghoul's perspective.)
.The Southeast Brotherhood: Basically, they're allies to the East Coast brotherhood, and much akin to the Brotherood in Texas.
(Join them, because they're the Brotherhood of Steel.)
.The Controllers: Basically, they're like the Institute, however they're very much into biological and chemical weaponry. They also want to spread plagues and convert people into super-mutants. Their HQ is none other than the Center of Disease Control.
(They're joinable, but unlike the Institute they don't hide with the facade of trying to advance technology, they're elitists with power-hungry goals. They also use mutants on the battlefield and get cool chem suits. Also, they have access to a lot of chems.)
.The Marines: Basically they're like the Gunners of the story, but joinable.Their base is in the port of Savannah, but they have expanded some. They like to use harpoon guns and like to use a bizarre combination of stealth and explosives.
(Is your character a merc? Do they want to make a lot of caps? Whelp, then join them.)
.The Congregation of the Atom: Yep, those guys are here too! However, they're much akin to the Children of the Atom in Megaton. Oh, and they're really small in numbers due to the closest thing to a nuclear plant not being inside the city.They're very Baptist themed, and surprisingly moderate.
(They're the comical faction, but also a nice change of pace from the more fanatical Children of Atom. Plus, they have a cool pastor as a leader. Very soul indeed.Joining them is like helping Megaton.)
New Lanta would be the name of the newly occupied city of Atlanta after the Great War, however the city is a big urban combat arena with various factions trying to seize control.