Cursed before the Lord is the one who undertakes to rebuild this city, Jericho:
“At the cost of his firstborn son
he will lay its foundations;
at the cost of his youngest
he will set up its gates.”
Joshua, 6:26
Welcome to AD 4000.
The world you know is gone.
“At the cost of his firstborn son
he will lay its foundations;
at the cost of his youngest
he will set up its gates.”
Joshua, 6:26
The Jericho Road
Welcome to AD 4000.
The world you know is gone.
This RP will be taking place approx. 500 years after the destruction of a highly advanced cyber-punk, likely inter-stellar civilization. The idea here is to take an already over-the-top setting like Mad Max or Fallout, and turn it up to eleven. It's one louder, isn't it?
Anyway, the RP will center around the Jericho Road, a dangerous run between two major settlements hazarded by trader convoys. These convoys are the badasses of a badass world, composed of tanks, walkers, huge armored crawlers, and whatever else we can think of, designed to get vital goods across the wasteland safely. The RP will center around a group of caravaners, mercenaries and assorted others summoned to the commercial settlement of Jericho's Reach to fend off an approaching invasion force of mutants.
Players will be encouraged to collaboratively design setting details, including: factions, npc characters, history, scenarios, species, monsters, wildlife...basically, whatever you want. I'll give a framework with some basic setting details in the OP to get us started. Totally open to a variety of sapient races, mutants, magic, psionics- all the good stuff.
The nature of the apocalypse itself will remain vague- while nuclear weaponry, an interstellar invasion, and bio-weapons were involved, these may not have been the only sources of society's collapse. Inspirations for this project are (not limited to): Warhammer 40K, China Mieville's fiction (esp. railsea), Lovecraft's mythos, Fallout, Morrowind and Mad Max, to name just a few.
Any takers?