Heroes...a modern world filled with nothing but fame grubbing, people pleasing, children kissing, morons who do all they can to stay relevant until they grow too old to do the job. This world is filled with 'em...people who want to get by....by being the best 'model of the week' human being. They join agencies, they make big speeches, and they act like they all are superior to the the appointed 'villains' who want to use their own abilities for their own doing. Some of us though aren't in the villain business just because we want to take the easy way out. Not just because we don't degrade ourselves to their level. Some of us have some sort of professional pride about us. Some of us want the world to bow to us. Not us to them. The sniveling heroes compete in self righteous self advertisement. They sell THEMSELVES to the public in order to get themselves put above them. Even those who profess a sincere moral high ground can't escape this hellish corporate bureaucracy.
But we villains here see the big picture. We with quirks with actual worth are superior to these 'saints' walking around us those false idols. Heroes are beneath all of us. Just because every boy, and girl wants to be one doesn't mean the rest of us grow out of that phase. This group before us intends to prove this...by taking out every pathetic hero in order to get our own way. Some of us may just be in it because they're crazed beasts who want a good fight. A REAL fight. Others are in it for the money. They want to rule the world through cold hard cash the only real resource any modern human wants. Want a cool car? You buy it? You want a good gun? You cash in on the black market, or gunstores. You want to be a business man? You gotta have that cold hard mula. Perhaps you're not even here because you want to be? That some hero blackmailed you, or something shady along those lines, and now you're here to make sure you don't get thrown in some super dungeon. Doesn't matter our goals all end in the same end.
Formed by a super villain known as Blackened we are a part of a group stationed out of Japan. We have no 'real name' for ourselves we work for Blackened in order to get what we want. But some of us have taken to calling us The Dark Tree because of how our structure works. We have low ranking thugs all the way up to high profile villains. It doesn't matter some days we're causing trouble for agencies, other days we burning down cities to make some distractions. Hell at times we even pick a big guy on the block to end...permanently. We're not good people...we're all in this for ourselves.
This specific group is situated out of a bar in the back alleys of the city. Run by an villain renown as 'Shade Walker', the famous ex-hero 'Captain East' who turned to crime after a violent mishap the left his wife, and best friends dead by his own hands the group is setting out to make their world there's and though they aren't a prime group just yet they will be one day...
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Rules:
1. All standard roleplay rules apply including power, and meta playing. If you need to ask a question to the GM's do so.
2. All villains must have a born quirk, or no quirk at all. Things like the One for All aren't allowed. Likewise I'm banning intangible villains. In the past I've had people make people with no physical body that has made roleplaying hard because I've had to include some sort hero who uses some sort of physic, or purely supplemental ability just to combat them.
3. Rivals, and personal villains are allowed without an character sheet BUT they must be passed through me personally.
4. Quirks need to be explained thoroughly. Weaknesses, strengths, limits, and how they work must be explained. The more complex the quirk the more info is needed. One can not just have 'water manipulation' for example. What can you manipulate? the air, just normal water, ice? Can you move small bodies of water or large? Can you breath in water? You get the point.
5. ALL characters must be accepted by the gm's before posting no exceptions. You may not post your character in the sheet section until the sheet is accepted in the OOC.
6. Length is expected the minimal post is about a paragraph and a half per post and at least two paragraphs for the character sheets if not more.
7. As GM I reserve the right to refuse anything for any reason, or lack there of.
8. The villains of this roleply are just that villains. Some of our 'allies' may end up screwing us over. Killing them if they're higher up will either need to result in a close to the rp, or a change in character. The Blackend doesn't tolerate people who kill his high ranking officials, and those he has planned for. Even if its justified he may see you as the problem. Karma will come back to certain villains eventually. However do keep in mind that you can screw yourself over if you call a bluff wrong.
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This roleplay doesn't have a planned out plot. I intend to make this roleplay as it comes if that turns you off then so be it you don't have to join. I have some 'events' planned out but there is no serious story that we will be tied down to. This doesn't make this a 'sandbox' roleplay as we will often be working together.
In order to make this work a little better I will not be making my own player character for this instead I will be working off higher ranking NPC's, and hero characters who will be our enemies. The whole goal of this organization is control. We hate the heroes. We hate being pushed down on the social hierarchy. And we certainly freaking hate being threatened just because we're not willing to work minimum wage in exchange for not shilling ourselves to corporate to pay our bills. My posts may be small but that is due to the fact that they are NPC's and thus their inner thoughts aren't privy, or necessary for information. If you want to know something about them you'll have to ask them.
Our activities will range from bank robbing, to terrorism, to flat out hero killing. Perhaps more if you got ideas you can throw them out in, or out of character.
I will be looking for a Co-Gm to help me do events small, or big. I am not very great at making small event scenarios I prefer big time events. If you don't want to be co-gm but do an event please ask me and I'll consider it.
The main character behind our part of the evil organization will be a villain called 'Shade Walker' who has intangibility as a quirk. He is not the main villain of the organization just a high profile villain. His quirk may be in conflict with the rules above but he was made prior to certain players joining. His quirk essentially allows him to phase through mass. He has very acute weaknesses that will be made clear if, or when he needs to take stage but he isn't almighty. If you want details about his ability in specific he can phase his body in and out of physical boundaries. Meaning he can prevent himself from taking harm, and pass through physical objects. He has a physical body, and he requires concentrated intention to actually use his ability otherwise he remains solid so to prevent just falling through the ground.
If you have any questions you can ask below. I'm willing to answer what I can.
But we villains here see the big picture. We with quirks with actual worth are superior to these 'saints' walking around us those false idols. Heroes are beneath all of us. Just because every boy, and girl wants to be one doesn't mean the rest of us grow out of that phase. This group before us intends to prove this...by taking out every pathetic hero in order to get our own way. Some of us may just be in it because they're crazed beasts who want a good fight. A REAL fight. Others are in it for the money. They want to rule the world through cold hard cash the only real resource any modern human wants. Want a cool car? You buy it? You want a good gun? You cash in on the black market, or gunstores. You want to be a business man? You gotta have that cold hard mula. Perhaps you're not even here because you want to be? That some hero blackmailed you, or something shady along those lines, and now you're here to make sure you don't get thrown in some super dungeon. Doesn't matter our goals all end in the same end.
Formed by a super villain known as Blackened we are a part of a group stationed out of Japan. We have no 'real name' for ourselves we work for Blackened in order to get what we want. But some of us have taken to calling us The Dark Tree because of how our structure works. We have low ranking thugs all the way up to high profile villains. It doesn't matter some days we're causing trouble for agencies, other days we burning down cities to make some distractions. Hell at times we even pick a big guy on the block to end...permanently. We're not good people...we're all in this for ourselves.
This specific group is situated out of a bar in the back alleys of the city. Run by an villain renown as 'Shade Walker', the famous ex-hero 'Captain East' who turned to crime after a violent mishap the left his wife, and best friends dead by his own hands the group is setting out to make their world there's and though they aren't a prime group just yet they will be one day...
====
Rules:
1. All standard roleplay rules apply including power, and meta playing. If you need to ask a question to the GM's do so.
2. All villains must have a born quirk, or no quirk at all. Things like the One for All aren't allowed. Likewise I'm banning intangible villains. In the past I've had people make people with no physical body that has made roleplaying hard because I've had to include some sort hero who uses some sort of physic, or purely supplemental ability just to combat them.
3. Rivals, and personal villains are allowed without an character sheet BUT they must be passed through me personally.
4. Quirks need to be explained thoroughly. Weaknesses, strengths, limits, and how they work must be explained. The more complex the quirk the more info is needed. One can not just have 'water manipulation' for example. What can you manipulate? the air, just normal water, ice? Can you move small bodies of water or large? Can you breath in water? You get the point.
5. ALL characters must be accepted by the gm's before posting no exceptions. You may not post your character in the sheet section until the sheet is accepted in the OOC.
6. Length is expected the minimal post is about a paragraph and a half per post and at least two paragraphs for the character sheets if not more.
7. As GM I reserve the right to refuse anything for any reason, or lack there of.
8. The villains of this roleply are just that villains. Some of our 'allies' may end up screwing us over. Killing them if they're higher up will either need to result in a close to the rp, or a change in character. The Blackend doesn't tolerate people who kill his high ranking officials, and those he has planned for. Even if its justified he may see you as the problem. Karma will come back to certain villains eventually. However do keep in mind that you can screw yourself over if you call a bluff wrong.
--
This roleplay doesn't have a planned out plot. I intend to make this roleplay as it comes if that turns you off then so be it you don't have to join. I have some 'events' planned out but there is no serious story that we will be tied down to. This doesn't make this a 'sandbox' roleplay as we will often be working together.
In order to make this work a little better I will not be making my own player character for this instead I will be working off higher ranking NPC's, and hero characters who will be our enemies. The whole goal of this organization is control. We hate the heroes. We hate being pushed down on the social hierarchy. And we certainly freaking hate being threatened just because we're not willing to work minimum wage in exchange for not shilling ourselves to corporate to pay our bills. My posts may be small but that is due to the fact that they are NPC's and thus their inner thoughts aren't privy, or necessary for information. If you want to know something about them you'll have to ask them.
Our activities will range from bank robbing, to terrorism, to flat out hero killing. Perhaps more if you got ideas you can throw them out in, or out of character.
I will be looking for a Co-Gm to help me do events small, or big. I am not very great at making small event scenarios I prefer big time events. If you don't want to be co-gm but do an event please ask me and I'll consider it.
The main character behind our part of the evil organization will be a villain called 'Shade Walker' who has intangibility as a quirk. He is not the main villain of the organization just a high profile villain. His quirk may be in conflict with the rules above but he was made prior to certain players joining. His quirk essentially allows him to phase through mass. He has very acute weaknesses that will be made clear if, or when he needs to take stage but he isn't almighty. If you want details about his ability in specific he can phase his body in and out of physical boundaries. Meaning he can prevent himself from taking harm, and pass through physical objects. He has a physical body, and he requires concentrated intention to actually use his ability otherwise he remains solid so to prevent just falling through the ground.
If you have any questions you can ask below. I'm willing to answer what I can.