Hi, mafia roleplaying was popular when I was younger. Many of the same people come and went. There is a niche for it inside of the community. I want to shake down the RPGuild community and do a mafia game.
In this game, you are required to have two characters in one faction in NYC. You could be an associate and a kingpin at the same time. A captain who knows who killed the associate last week, and the guy that killed his third person straight successfully and is on the books because of the captain, who you would be both of.
What interests me is that having a big gimmick. I played once in a game where the family that was in control took that spot because they had gold given to them by an evil god. They were able to create dynamite, golden guns, etc. It was quite riveting imo. But, hey, chime in with interests and/or ideas.
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This mafia game will take place in NYC. It will have five families that are all working and hustling to get as rich as possible. They will come from Manhattan, the Bronx, Brooklyn, Queens, and Staten Island. I will call the families "factions," but IC they do recognize each other as a family, or maybe a crew; or, someone who is called boss or skip would be respectful.
The mafia will do certain acts like buying and selling drugs, beating up NPCs who miss payment, etc. They could kidnap an individual, but no harm can be done unless it is agreed to. Collaborations are the answer to hurting or killing people. I wish there was a dice system, but I don't know of one. Now, about the ranks.
If you've played a mob rpg before, you know there was bosses that govern the factions. These bosses are called Dons. There is an underboss, and one or two advisors. Then, there is captains and soldiers who are made men. The made soldiers are basically "lieutenants" to soldiers who are specialists or privates.
Next, I want the introduce my desires as far as the size of the crime groups go. I want five bosses, five underbosses, five to ten advisors, five to ten captains, and as many soldiers as you want.
There will be a presence of the FBI. How the mafia will play with them is up to the folks playing Feds and Mafiosos. Also, I hope to have a Spanish gang(s) or cartel. But, if there is not particular interest in that, gangs like Crips and Bloods could be active.
I'm still not nearly finished with this. I do little by little. I've been in mob rpgs that were accomplished in five or six chatrooms every day. I wish that was an option, but collaborating is very much viable.
In this game, you are required to have two characters in one faction in NYC. You could be an associate and a kingpin at the same time. A captain who knows who killed the associate last week, and the guy that killed his third person straight successfully and is on the books because of the captain, who you would be both of.
What interests me is that having a big gimmick. I played once in a game where the family that was in control took that spot because they had gold given to them by an evil god. They were able to create dynamite, golden guns, etc. It was quite riveting imo. But, hey, chime in with interests and/or ideas.
*****
This mafia game will take place in NYC. It will have five families that are all working and hustling to get as rich as possible. They will come from Manhattan, the Bronx, Brooklyn, Queens, and Staten Island. I will call the families "factions," but IC they do recognize each other as a family, or maybe a crew; or, someone who is called boss or skip would be respectful.
The mafia will do certain acts like buying and selling drugs, beating up NPCs who miss payment, etc. They could kidnap an individual, but no harm can be done unless it is agreed to. Collaborations are the answer to hurting or killing people. I wish there was a dice system, but I don't know of one. Now, about the ranks.
If you've played a mob rpg before, you know there was bosses that govern the factions. These bosses are called Dons. There is an underboss, and one or two advisors. Then, there is captains and soldiers who are made men. The made soldiers are basically "lieutenants" to soldiers who are specialists or privates.
Next, I want the introduce my desires as far as the size of the crime groups go. I want five bosses, five underbosses, five to ten advisors, five to ten captains, and as many soldiers as you want.
There will be a presence of the FBI. How the mafia will play with them is up to the folks playing Feds and Mafiosos. Also, I hope to have a Spanish gang(s) or cartel. But, if there is not particular interest in that, gangs like Crips and Bloods could be active.
I'm still not nearly finished with this. I do little by little. I've been in mob rpgs that were accomplished in five or six chatrooms every day. I wish that was an option, but collaborating is very much viable.