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Name: Lindsey Childers
CIA Alias: Zach

Age/DOB: 32/23FEB1988

Gender: Male

Ht/Wt: 5’9”/146lbs



Lindsey, or Zach as he’s mostly known to everyone he meets outside of his small section of cubicles outside of Langley, is a run-of-the-mill Operations Officer. Hell, he’s kind of just a run-of-the-mill human. Not too handsome, not too tall, not too musclebound. A typical nerd you could pass by on the street and think nothing of. That’s precisely why he’s taken part in many intelligence operations in the most sensitive parts of Europe and South America.

He speaks with a medium voice, that sweet-spot between baritone and castrato, a youthful sound emanating somewhat nervously out of his mouth. His eyes are shifty, as if constantly scanning for danger and looking for entries and exits, just in case. He keeps his hand in his pockets, and if they aren’t, they’re usually fidgeting with something.

Profession: Central Intelligence Agency, Directorate of Intelligence, Intelligence Analyst

Security Studies Group (the Program), Office of Operations, Case Officer, Working Group UMBRA

Education: Major in Anthropology, Minor in Political Science, WSU, Washington

Psych Eval: Nervous
Aspergers/High-Functioning Autism
Exceptionally intelligent, recognizes patterns quickly
Slow temper, though not cowardly

Background: Born in Spokane, WA. Straight A Student in High School.
Often bullied in school for his aspergers.
Junior Year, cut a deal with some other kids to do their homework in return for a dollar per assignment, and protection.
Stopped getting bullied, social status heightened. Never had a girlfriend.
Went to WSU, never partied, active in extracurricular clubs devoted to anthropology and foreign relations.
Approached by CIA recruiters.
Once out of school, recruited by CIA and earned a place in Directorate of Intelligence after six months of interviews and vetting.
Met his fiancée, Seth Andersen, in CIA Directorate of Science & Technology.
Picked up by Program after stumbling into raw intelligence dealing with Operation FLUID REACH in West Virginia.
Offered money, pressganged into Program CO for Working Group UMBRA.

Bonds: Parents, Dianne and Robert Childers, still don’t know he’s gay (9)
Fiancée, Seth Andersen (9)
Dusty Kennedy, his friend and part-time bodyguard (9)

Motivations: Being a good analyst
Protecting the public
Protecting his team

Fears: Fear and anxiety of failure
Being responsible for the deaths of civilians
Being responsible for the deaths or failure of his team, and their mission

(73 points to spread out within these attributes)

HIT POINTS: 38
STRENGTH: 11 (Average)
DEXTERITY: 12 (Average)
STAMINA: 15 (Perfect Health)
BUREAUCRACY: 4 (Up to Major Expense)
INTELLIGENCE: 18 (Brilliant)
WILLPOWER: 17 (Indomitable)
SAN/BREAKING POINT: 85 | BrkPnt: 68
POWER: 85

BUR 4 = (Major) $6000-$30,000 - A big-ticket item such as a heavy weapon, a professional-level forgery, or a new vehicle is an option only in a high-priority mission or for very wealthy Agents. This is also the level of expense for exceptional or rare items like a stay in a private villa for a week, or access to an exclusive charity event.

Skills:
Gifted(70-80): SIGINT 76
Adept(50-69): HUMINT 64 | Marksmanship 54 | Hand to Hand 54 | Spycraft 67 | Awareness 50 | Anthropology 65 | History 51
Average(30-49): Subterfuge 40 | Computer Science 40 | Criminology 49 | SERE 40 |
Novice(20-29):

Languages: Russian 50
Spanish 50
Portuguese 40

Special Training:
Demolitions/EOD - Blast Forensics (INT)
Deep Knowledge - Human Trafficking (INT)
Deep Knowledge - Weapons Proliferation/Counterproliferation (INT)

Weaknesses: Aspergers - While he is highly intelligent and very good at noticing patterns in raw intelligence, his placement on the Autism Spectrum makes it hard for him to recognize social cues

ADAPTATIONS:
Violence:
Helplessness:

Off-Duty Clothing/Equipment: Because you're not going to be walking around in door-kicking gear all day, every day on a clandestine op.
Clothing: While it may look like he wears the same clothes every day, he actually has a rotating set of the same few outfits. His sensory issues make it hard for him to shop for clothing, so when he finds what works, he buys plenty.

When he absolutely has to, he can stuff himself into anything, but he sure as hell does not like it.
Weapons: As long as it does not break his cover, he carries a Glock 19 9mm and a folding knife
Tools/Equipment:

Operational Clothing/Equipment: Nothing that would remove all doubt that you are part of the US military/Law Enforcement/Intelligence Community. NATO weaponry is fine, but not required.
Clothing: If he can find a way to just throw on a plate carrier over his street clothes, he will. He’s gotten used to Crye combat clothing, but it is never his first choice.
Weapons: In addition to his Glock 19 and folding knife, he also carries a B&T TP9 9mm submachine gun
Tools/Equipment:
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Name: Dusty Kennedy
CALLSIGN: Mag, short for both Magellan and Cro-Mag. Two different stories.

Age/DOB: 33/12AUG1987

Gender: Male

Ht/Wt: 6’6”/235lbs


There isn’t a lot to Dusty. If you took him at face value, you’d be almost dead-on. Doesn’t take Sherlock Holmes to see why he was nicknamed Cro-Mag. With a face like a slab of tough meat, a neck thick as a bull’s, and shoulders broad enough to brush both sides of the doorway, he has an impressive figure and demeanor that is intimidating to some.

Contrasted with Lindsey, they’re polar opposites in almost every way. He doesn’t speak much, but when he does, you might be a little taken aback by his voice. Not squeaky, but almost the same tenor as Lindsey, something he used to be a little insecure about. Because of this insecurity, he’s cultivated the image of a massive brute. Which, almost backfires the moment he opens his mouth.

Like most in his line of work, he saves his energy for when the real things need doing. You’ll usually find him endlessly looking at his phone at something no one’s ever really sure about. Some say it’s pictures of the terrorists, cultists, and anybody else he’s killed. It wouldn’t be that much of a stretch. He’s protective about it though.

Profession: US Army, Special Forces, 3rd SFG(A)

Central Intelligence Agency, Global Response Staff

Security Studies Group (the Program), Office of Operations, Working Group UMBRA

Education: GED

Psych Eval: Aggressive personality
Diagnosed w/ Depression
Otherwise polite
Slightly introverted

Background: Born in Oklahoma to a drug addict mother and an absent father.
Expelled from High School at 15, instigated fight with other student. Cited other students’ homophobia as the reason.
Mother dies from drug overdose at 17.
Gets GED, joins Army, 18x contract.
Serves 8 years, Afghanistan.
Transitions to Africa in 2015, operations against Boko Haram.
Program picks his file up after an incident in Somalia.
Developed anxiety around mirrors after a Program operation looking into a black site gone dark.
Taken out of field operations temporarily, given job as close protection to Case Officer Lindsey Childers.

Bonds: His phone (8)
His sister, Lt. Ashley, US Army (8)
Zach, his friend and “Principal” (8)

Motivations: Making sure the Program succeeds
Protecting his friend, Zach the Spook
Anything for a sense of control

Fears: Is the world just doomed?
Seeing Zach die, or worse, being responsible for it
Losing control of his life, ending up like his mother

HIT POINTS: 47
STRENGTH: 17 (Huge)
DEXTERITY: 13 (Nimble)
STAMINA: 17 (Tireless)
BUREAUCRACY: 2
INTELLIGENCE: 10 (Average)
WILLPOWER: 16 (Strong-willed)
SAN/BREAKING POINT: 80/64
POWER: 80

Skills:
Gifted(70-80): Marksmanship 77 | Hand to Hand 76 | Awareness 74
Adept(50-69): Military Science, Sea 67 | SERE 67 | Military Science, Land 60 | Interrogation 56 | Spycraft 56 | Stealth 66 | Demolitions/EOD 53 | Artillery 50
Average(30-49): Tactical Driving 40 | HUMINT 40 | SIGINT 40 | Craft - Engine Mechanics 40 | First Aid 40 | Subterfuge 48
Novice(20-29):

Languages: Arabic 50

Special Training:
Black Markets - Drug Culture (INT)
Military Freefall HALO/HAHO (DEX)
Combat Diver Qualification Course (STAM)

Weaknesses: Short-tempered - Prone to moods of anger or seclusion, highly argumentative, somewhat impulsive

Totemic revulsion - Mirrors

ADAPTATIONS:
Violence: Adapted
Helplessness:

Off-Duty Clothing/Equipment: Because you're not going to be walking around in door-kicking gear all day, every day on a clandestine op.
Clothing: Tees in neutral tones, or band tees, mostly hardcore or metal bands. Jeans, bdu pants, or sweatpants. Moccasin shoes, or Converse.
Weapons: Glock 19 9mm, folding knife, fixed blade knife
Tools/Equipment:

Operational Clothing/Equipment: Nothing that would remove all doubt that you are part of the US military/Law Enforcement/Intelligence Community. NATO weaponry is fine, but not required.
Clothing: Tees, jeans or bdu pants, Converse or combat boots
Crye JPC plate carrier
Team Wendy EXFIL helmet or ball cap
Weapons: AK or AR platform rifles
SIG MPX SMG 9mm
Glock or HK pistols
Tools/Equipment: See TOOLS OF THE TRADE-SPECIAL OPERATOR
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::CLEARANCE REQUIRED- DELTA GREEN::
::MAY ONLY BE VIEWED BY CLEARED PERSONNEL::
((TS/SCI/DG/X1//NOFORN))

(U//FOUO)


::CLEARANCE REQUIRED - DELTA GREEN::
::MAY ONLY BE VIEWED BY CLEARED PERSONNEL::
((TS/SCI/DG/X1//NOFORN))
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Delta Green: The PLUTO Connection, Occult Action and Intrigue




"We're the only ones who understand that you can't understand...

...And that's all you need to fucking know..."


-Donald Poe, USMC (Ret.) aka Agent ALPHONSE


Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose divorce. Choose life through the bottom of a bottle. Choose destroying evidence and executing innocent people because they know too fucking much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of fucking attachments. Choose blazing away at mind numbing, sanity crushing things from beyond the stars, wondering whether you'd be better off stuffing the barrel in your own mouth. Choose The King In Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. Choose one last Night at the Opera. Choose Delta Green.
— An Agent Long Gone


* * *




All Forum-wide Rules Apply

The GM's word is law

This RP was inspired by the Delta Green tabletop game, The Cthulu Wars by Kenneth Hite and Kennon Bauman, True Detective S1 and Denis Villeneuve's Sicario

* * *


Hello!

As the title says, this RP is one about action and intrigue with an occult bent. Heavily influenced by media such as the Delta Green tabletop game and the Cthulu Wars book, from which came the premise of this RP, and mainly season one of True Detective and Denis Villeneuve's Sicario film, the atmosphere of which I hope to weave into this game. Your characters can come from any number of organizations and institutions both government and civilian. Although this is an action game, I don't want players to think they have to necessarily be Hank Stonebulge, war veteran and supercop with ten machineguns and gets his calories from red meat and cigarettes.

That is to say, you can be a scientist, a scholar, a private eye, a federal agent, former or active duty military, or a career criminal with a history of working for the law to cut a deal. Joseph Donnelley is not beholden to tradition for recruiting teams and neither am I. This is mainly to not alienate people who are interested but don't have an encyclopedic knowledge of federal agencies or the like. I do encourage players to get creative with their characters, as long as they make sense, of course. An analyst probably won't be the greatest at making 400 meter shots with a rifle.

Like said above, I do hope to capture the atmosphere of Sicario and True Detective. The RP will mainly be about the investigations of the cases the team has been brought on for, as well as how they bond with their teammates, cope with the events of the RP that might challenge their ideals, and grow along the time spent working this case and just what it uncovers about the true workings of the world around them. As such, don't expect shooting first and asking questions later to get you far. You may be working for a shadowy 'Man in Black' but that doesn't give you legal immunity, nor does it give you leads and clues. Player characters will have to navigate this new world of intrigue and horror smartly, and may be called upon to do morally repugnant things in the name of not only national security, but the preservation of humanity as they know it. Join me on this romp from Washington State, and all the way down to Juarez, Mexico, and beyond.

Over the course of the RP, questions may arise. Who is Steve Foster? Who am I really working for? How far does this whole thing go? Who can I really trust?

And remember...

“Deception is a right. Truth is a privilege. Innocence is a luxury. The war is never over.”


* * *






* * *


::USEFUL LINKS::
TS//SCI//DG//NOFORN
(U//FOUO)
DG PLAYER DOCS

Inside is the link to the CS, and to the DG Quick Rules. You are not obligated to recognize every single rule, but these are provided within the Google Drive folder for quick and easy reading to refresh your memory. Also within the DG PLAYER DOCS folder are various DG reading material published by the creators of DG to help you brainstorm and craft your character, and get a feel for the game.

::TEAM ROSTER —- WORKING GROUP - PALADIN::
::CASE OFFICER::
DONNELLEY, JOSEPH | M | CIA DIRECTORATE OF OPERATIONS, SPECIAL ACTIVITIES CENTER/SPECIAL OPERATIONS GROUP (GROUND BRANCH), PARAMILITARY OPERATIONS OFFICER

::TEAM LEADER::

::WORKING GROUP - PALADIN::

::KIA PERSONNEL::
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