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hello, you have found the funny test thread
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B A S I C I N F O

[Name] Rudis Saint-Saëns
[Callsign] Rho Ophiuchi
[Gender] Female
[Age] 28
[Rank and Designation] Main-Class
[Place of Birth] Forgeship Papillon
[Official Statement] [url=youtube.com/watch?v=yckDSlo4u3E]"It's just duty, baby. Born into it. Gonna die out of it."[/url]

C O M B A T A B I L I T Y

[Anti-Barrier Sword] #44: Hard Luck
[Anti-Barrier Quotient] 80%
[Physical Description]
The 44th sword is cursed--that's what anyone who worked on it would say. No matter how they constructed it, the blade was a failure. Dozens of reworks made little headway. The more they had attempted to fix the sword or recycle the materials, the more issues it had. All attempts were failures. Even reclaiming the material and utilizing it in other blades was impossible; anything that had even touched the raw material seemed to fail. In a last ditch effort, its final incarnation was formed: a beyond simple zweihander, if you could even call it that. It would be more accurate to call it a sharpened cross.

Of course, that's only its base form. When utilized by Rudis, the blade is little more than a core designed to crack barriers. Buried within layers of pyretic stone, the goal of the weapon is simple: to create the ultimate defense and offense. A single blow that, while revealing the brittle core, is designed to annihilate anything ahead of her.

[Attributes]
None.

[Armaments]
  • Acceleration Kit - A set of various mental stimulants designed to push mental processing and reaction time to their absolute limits. A simple answer to combat the more evasive aberrations. Kept on her left hip.
  • Anchor Wire - A system of high-tensile microchains integrated onto her right arm. Allows for the rapid deployment of a grappling wire for rapid transit or retrieval.


[Anomaly] Tectoniconesis
[Origin] Symtropantos
[Phenomena]
Fundamentally, Rudis can melt down, collect, reform, and supercool nearby stone and earth. Simply put, she can form durable barriers around her weapon and herself. These stones can easily vary in temperature.

Typically, Rudis uses her phenomenon to cover her weapon. However, she can also form larger barriers of stone nearby to both limit movement and defend against attacks.

These barriers can, with some effort, stop most attacks from bishop-class aberrants. However, more focused attack require constant unkeep as Rudis must constantly rebuild the defensive layers around her weapon.

[Limitation]
Ultimately, their phenomena requires earth and stone. Rudis is significantly weakened when outside of these environments as she's forced to recollect the stones that typically cover her blade. As her phenomena focuses on the collection rather than acceleration of mass, she is extremely limited in range. In addition, her power consumes a significant amount of energy. It's not uncommon to see her completely on the verge of collapse whenever she goes all out, nor is it uncommon to see her devour enough food for three constellations.
Profile

[Surface-level Impression]
Rudis is a simple person to understand. She's someone who wears her heart on her sleeve; that heart also happens to be beating hard at all times. While hot-blooded, she's a woman of inscrutable will. When she needs to achieve something, she'll risk life and limb to achieve it. To her, dealing with risky situations comes just as easily as breathing. There is no subtext to her actions; to do so is cowardly. She'll openly state what's on her mind regardless of tact.

Emotionally, it's rare to see her angry or sad. She's more commonly some mixture of excited, joyous, and satisfied. Only during the most dire situations does she ever opine a more serious nature.

Like her people, she has a great pride in keeping with tradition--especially with the traditions of her people. Also like her people, she has a characteristic denseness to her understanding. Playful remarks are seen entirely at face value.


[Personal History]
The sole daughter of her parents, one would expect a sheltered upbringing for such traditional ideals. Unfortunately, this was not the case. Born into a Forgeship, Rudis had spent her learning of the duties of the ship. She practiced operating the hammers and played in their few training mecha. However, her duty was not of the ship. No, being from a warrior family, she was tested like all other constellations. They found her aptitude was enough. It would appear that her duty would be among the stars.

She had easily taken to conscription. It was her duty she was born to, so it would seem. Her training was noticeably harsh even for a constellation. She pushed herself to collapse every night. Not a single word of complaint came from her lips. She endured--no, she enjoyed it. No matter how much she sweat, no matter how much she bled, she pushed further. Her training was accelerated to the point of early combat merits. She had seen and participated in battles long before her training was completed.

Her career as a constellation was built on this same determination. However, her career was not one of pure success. No, her failings were obvious. Her weaknesses were apparent. But no matter what, she'd always return home. Ending a mission with critical vitals was common for her. When on the verge of collapse, she'd shatter the aberrant before collapsing. Even when nearly bisected, she'd hold her guts in until medical arrived. One thing was clear throughout all of her missions: not a single constellation or pilot had died while fighting alongside her.

And such was her career. Not one of mounting success and accolades, but one of survival and narrow victories.


Home World

[Planet Description]
Penal flagships. Forgeships. Planet crackers. No matter what you call them, their role is the same: to support the war effort. The forgeships move through the stars with this single goal in mind. Forgeships are honoured for their contributions. Without them, the war effort would be crushed under megacorps.

Of course, forge ships were not always this venerated. Long ago, they had a simple purpose without honour. They were penal labour. Debtors, exiles, and other such rabble were sentenced to mine the stars without regard to their health. That wouldn't last forever--especially when convicts sought any comfort available. As generations of children who had only known the metal and stars lived and died, they began to seek determination. The right to grasp their freedom.

Thus began the rebellions. With no regard to their life, they staged mutinies and raised their own flag. Few were convicts. Most were born on the ship. They fought with mining equipment. To call it a losing battle would be an understatement. One thing stopped their simple annihilation: aberrants. With a newfound common enemy, their former wardens had decided that perhaps a mutual solution could be found.

The children only knew of the forges and stars. As such, they'd continue their work. But they'd have their freedom.

The Papillon was the flagship of the rebellion. Industrial and utilitarian, there are few besides the star born who could call it home. It's a brutal ship, but the children of the forge have an intense pride for it. It's their home among the stars. With grand forges and mining, the ship traverses space to ensure that their war effort is fulfilled.


[Culture]
Filled with the descendants of exiles, criminals, and debtors, the mining clans are highly influenced by their past. Fragmented and anachronistic, their culture is filled with artifacts of their convicted heritage.

Those of forgeships are driven by duty: an inalienable purpose given by one's birth. To not fulfill one's duty is to lose one's purpose.

Remnants of their criminal past remain at the forefront of their culture. While explosive collars have long since been outlawed as apart of the Forgeship Accords, those of the Papillon still wear a variety of strings around their neck. Their recreation is typically mind-altering. Those of the Forgeships are known for their consumption of narcotics and booze--and their ability to carry them on any restricted planet.

Their culture, while not formal in the slightest, is highly traditional. They prefer doing things the old ways, good and bad. Their beds are hard as stone. Children are raised in the opposite of safety. How they strip planets bare for rare ores, ensuring that no terraforming will ever be conducted, is never questioned. Their drive to complete their duty at any cost is dogma.

Traditional arts had long since been abandoned. Instead, focus had been put on the quality of one's creation and ability. Performance had been replaced by athletics. The only painting they conduct is on their mining mechs. Their philosophy focuses on the relationship of body and reality rather than mind. As a result, those of Forgeships are often considered even more of dullards than those the frontiers.

Society on Forgeships is highly stratified in accordance to their duties. One is born or conscripted into a job and barring exemplary service, are expected to retire and die in the same role. Few will ever leave the Forgeships, but fewer wish to leave. However, their society remains communal. All of them understand the necessity of each other's role.


[Warrior Family]
One would not typically expect a warrior family on a Forgeship. But, love finds a way. The Saint-Saëns had married into the Forgeship Papillon. The young master of the Saint-Saëns, a weak and timid man, was immediately beset with infatuation upon seeing his future wife. Of course, his attempt at noble courtship and romance had been met with a quick response as she (quite literally) swept him off his feet.

The Saint-Saëns are itinerants known for their logistical support of the war effort. Though, their lifestyle is not of choice but instead a requirement to understand the logistical needs of the frontier first hand. As such, they have a reputation of being warrior-academics. It was once said that there is no greater planetary administrator than a Saint-Saëns who had decided to settle--someone who could ensure prosperity in times of peace and war.


Notable Contacts



[Name]
Jean "Okab" Rasker

[Relation to Subject]
Insert Relation Here

[Analysis]
Insert Various Info Here



[Name]
Dr. Malvis Sancret

[Relation to Subject]
Personal Physician

[Analysis]
Stimulants. Curt. Rude. Enjoys experimenting with drugs.


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