Hidden 2 yrs ago 2 yrs ago Post by Mae
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Mae Crayola

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Character Sheet
1. Roll 6d10 four times and assign to each stat: Strength, Speed, Intellect, Combat. Your HP is 2x your Strength stat. (ADD GUILD DICE TUTORIAL HERE)
2. Pick your class.
3. Spend your free skill points. Trained skills cost 1. Expert skills cost 2. Master skills cost 3.
4. Set your inventory:
Quick and effective? Pick a loadout set and roll 5d10 for your starting credits.
Fully customised? Roll 5d10, times by ten, for your starting credits and buy from the inventory list.



ANDROIDS //

+5 Intellect, +5 Speed
A terrifying and exciting addition to any crew. They tend to unnerve other characters with their cold inhumanity.

Androids are trained in Linguistics, Computers and Mathematics by default. They start with +2 Skill Points to spend.

Androids are far less susceptible to Fear. However, fear Saves made in the presence of Androids are made at disadvantage.

Androids gain 1XP whenever they interface with a piece of alien technology or with a higher intelligence.


MARINES //

+5 Combat, +5 additional Combat per friendly Marine nearby.
Marines are here to shoot bugs and chew bubblegum. They’re handy in a fight, and good when grouped together.

Marines start with Military Training. They start with +3 Skill Points to spend.

Marines have good Armour ratings and strong bodies by default. But when a Marine panics, every friendly team member nearby must make a Fear save.

Marines gain 1XP whenever they kill an enemy.


SCIENTISTS //

+10 Intellect.
Scientists are doctors, researchers, or anyone who wants to cut open aliens (or infected crew members) with a scalpel.

Scientists start with two of the following skills: Computers, Archeology, Biology, Mathematics, Chemistry. They start with +3 Skill Points to spend.

Scientists have high Sanity, based on sound reasoning skills and logical thinking. However, when a Scientist fails a Sanity save, every friendly team member gains 1 stress.

» Scientists gain 1XP whenever they study aiece of alien technology or living organism.


TEAMSTERS //

+5 Strength, +5 Speed.
are the rough and tumble crew and workers out in space. Think Ripley from Aliens.

Teamsters start with Zero G training, Mechanical Repair, and Heavy Machinery. They start with +4 Skill Points to spend.

Teamsters are good all rounders. In tight spots Teamsters may reroll Panic effects, as they are not easily shaken by the horrors of space.

Teamsters gain 1XP whenever they discover a new area.
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| TRAINED SKILLS |

A R C H E O L O G Y
Ancient cultures and their artefacts. Unlocks Mysticism when trained in Art and Theology.

A R T
The application or expression of a species' creative ability or imagination. Unlocks Mysticism when trained in Archeology and Theology.

A T H L E T I C S
Physical sports and games. Unlocks Close Combat Quarters when trained in Military Training.

B I O L O G Y
The study of life. Unlocks Psychology, unlocks Genetics.

C H E M I S T R Y
The identification of the substances of which matter is composed. Unlocks Explosives when trained in Military Training.

C O M P U T E R S
Fluent use of computers and networks. Unlocks Hacking. Unlocks Engineering when trained in Heavy Machinery and Mechanical Repair.

D R I V I N G
Operation and control of motor vehicles. Unlocks Vehicle Specialization when trained in Piloting.

F I R S T A I D
Emergency medical care and treatment. Unlocks Pathology.

G E O L O G Y
The study of the natural features of a terrestrial body or natural satellite.

H E A V Y M A C H I N E R Y
Operation and use of large pieces of equipment. E.g cranes, exposures, forklifts. Unlocks Enginnering when trained in Computers and Mechanical Repair.

H Y D R O P O N I C S
Growing plants in nutrient solutions without soil.Unlocks Botonony.

L I N G U I S T I C S
The study of languages. Unlocks the Advanced Skill Sophontology when trained in Psychology.

M A T H E M A T I C S
The science of numbers, quantity and space. Unlocks Physics.

M E C H A N I C A L R E P A I R
Fixing broken machines. Unlocks Vehicle Specialisation when trained in Driving.Unlocks Engineering when trained in Heavy Machinery and Mechanical Repair. Unlocks Jury-Rigging when trained in Scavenging.

M I L I T A R Y T R A I N I N G
Standard Military Training given to all military personnel.Unlocks Gunnery. Unlocks Tactics. Unlocks Firearms when trained in Rimwise. Unlocks Explosives when trained in Chemistry.

P I L O T I N G
Operation and control of air and space craft.Unlocks Astrogation.

S C A V E N G I N G
Searching discarded waste for useful items. Unlocks Jury-Rigging when trained in Mechanical Repair.

T H E O L O G Y
Study of religion.Unlocks Mysticism. Unlocks Engineering when trained in Art and Archeology.

Z E R O - G
Working in a vacuum, vaccsuits, ect.
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| EXPERT SKILLS |

A S T R O G A T I O N
Navigation in outer space.

B O T A N Y
The study of plant life. Unlocks Xenobiology when trained in Pathology and Genetics.

C L O S E Q U A R T E R S C O M B A T
Hand to hand, Melee fighting. Unlocks Weapon Specialisation when trained in Explosives, Firearms and Gunnery.

E N G I N E E R I N G
The design, building, and use of engines, machines and structures. Unlocks Robotics. Unlocks Cybernetics when trained in Jury Rigging. Unlocks Artificial Intelligence when trained in Hacking.

E X P L O S I V E S
Bombs and incendiary devices. Unlocks Weapon Specialisation when trained in Close Combat Fighting, Firearms and Gunnery.

F I R E A R M S
Guns and their use. Unlocks Weapon Specialisation when trained in Close Combat Fighting, Explosives and Gunnery

G E N E T I C S
Hereditary and the variation of inherited characteristics. Unlocks Xenobiology when trained in Pathogy and Botany.

G U N N E R Y
Starship Weaponry.Unlocks Weapon Specialisation when trained in Close Combat Fighting, Explosives and Gunnery

H A C K I N G
Unauthorised access to computer systems. Unlocks Artificial Intelligence when trained in Engineering.

J U R Y - R I G G I N G
Makeshift Repairs.Unlocks Cybernetics when trained in Engineering.

M Y S T I C I S M
Spiritual apprehension of hidden knowledge.Unlocks Xenoesotericism..

P A T H O L O G Y
The study of the cause and effects of diseases. Unlocks Surgery. Unlocks Xenobiology when trained in Biology and Botany.

P H Y S I C S
The science of numbers, quantity and spacstudy of nature and properties of matter and energy. Unlocks Hyperspace when trained in Mysticism and Astrogation.

P L A N E T O L O G Y
Study of planets and other celestial bodies.

P S Y C H O L O G Y
The study of the behaviour of the mind.Unlocks Sophonotology when trained in Linguistics.

T A C T I C S
The movement of units in battle.Unlocks Command when trained in Vehicle Specialisation.

V E H I C L E S P E C I A L I S A T I O N
Understanding a specific vehicle class. Unlocks Command when trained in Vehicle Specialisation.

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| MASTER SKILLS |

A R T I F I C I A L I N T E L L I G E N C E
Knowledge of the simulacrum of human intelligence.

C O M M A N D
Leadership and authority.

C Y B E R N E T I C S
Interface between man and machine.

R O B O T I C S
Design and operation of drones, Androids and robots.

S O P H O N O T O L O G Y
Alien psychology.

S U R G E R Y
Medical speciality involving manual operation.

W E A P O N S P E C I A L I S A T I O N
Proficiency with a specific weapon.

X E N O B I O L O G Y
Alien biology.

X E N O E S O T E R I C I S M
Obscure Alien Mysticism, religion or belief.

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HAZARD SUIT |

ARMOR SAVE: +5%
Built for scientists and explorers to wear in alien environments.
» Air filter and can store up to 1 hour of air in a small oxygen tank, and can filter most toxic atmospheres. Not but for outer space - see Vacc Suit.
» Protects against extreme heat and cold.
» Hydration reclaimer system, can make 1 liter of water last for 4 days.
» Includes shortwave comms and headlamp.


VACC SUIT |

ARMOR SAVE: +7%
The basic suit worn while operating in space.
» When connected to an oxygen tank, holds enough O2 for 12 hours, or 6 hours under Stress.
» Contains short range comms and two headlamps.
» Speed Checks made in a Vaccsuit are always at Disadvantage.
» If punctured, internal monitor will sound announcing decompression within 60 seconds.


STANDARD BATTLE DRESS |

ARMOR SAVE: +10%
This light plated armor is the standard dress for marines going into combat and confers a +10% bonus to the wearer’s Armor save.

ADVANCED BATTLE DRESS |

ARMOR SAVE: +15%
» Heavy combat outfit worn by marines in battletorn offworld engagements.
Includes shortwave comms (on a closed system with other marines in their unit), body cam, headlamp.
» Has a small exoskeleton weave in the clothing that allows the marine to carry twice the weight they normally would.
» Speed checks made in ABDs are always at Disadvantage.


SHOP

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EXCAVATOR PACK
ARMOUR: Vacc Suit*
》 + Oxygen Tank*
》 + Mag Boots*
Hand welder
Crowbar
Laser Cutter
Body Cam
Lockpick Set
Bioscanner
Infrared Goggles
EXPLORATION PACK
ARMOUR: Vacc Suit*
》 + Oxygen Tank*
》 + Long Ranged Comms*
Vibechete
Rigging Gun
Flare Gun
First Aid Kit
Survey Kit
Water Filter
Locator
Rebreather
Binoculars
Flashlight
Camping Gear
EXTERMINATION PACK
ARMOUR: Standard Battle Dress*
》 + Heads Up Display*
》 + Body Cam*
》 + Short Range Comms*
SMG
6x Frag Grenades
6x Stimpacs
Electronic Tool Kit
EXAMINATION PACK
》 ARMOUR: Hazard Suit
Scapel
Tranq Pistol
Stun Baton
Medscanner
6x Automed
6x Painpill
6x Stimpaks
Cybernetic Diagnostic Scanner


Weapon list here
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▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃
EXAMPLE ANDROID
+ ANDROID +
20 || Female || 5"0
Lvl 0 || 0 XP || Navigator
80 / 80 HP
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__________________

Resolve: 0
__________________
STR: 40
SPD: 29
INT: 45
COM: 38

__________________
S A V E S
_______________________
Armour: 25 / 25
Sanity || 20
Fear || 85
Body || 40
__________________
I N V E N T O R Y
_______________________
A: Vacc Suit*
Oxygen Tank*
Mag Boots*
Hand welder
Crowbar
Laser Cutter
Body Cam
Lockpick Set
Bioscanner
Infrared Goggles
!! PANIC !!: FEAR saves in the presence of Androids are at disadvantage.
__________________________
A P P E A R A N C E / /
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H I S T O R Y / /
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S K I L L S / /
__________________________
L I N G U I S T I C S The study of languages.
C O M P U T E R S Fluent use of computers and networks.
M A T H E M A T I C S The science of numbers, quantity and space.
H A C K I N G Unauthorised access to computer systems.

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Hidden 2 yrs ago 2 yrs ago Post by Mae
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Mae Crayola

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To do

Format weapon list
Finish classes CS forms
Remove less viable skills
Improve quickstart guide
First post
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