Hidden 11 yrs ago Post by Lancelot
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Lancelot

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An untold story of a land drifted away by time and space

Soulle woke up from another terrible nightmare. The ground trembles, the flesh decays, the beautiful crimson sky darkens by the passing of the night. The Dawn of the Shadows rises, and the fate of humanity befalls upon their hands. The creatures of darkness will dominate the home as they all know, and the only thing left for them to do is to hope that it's not yet the end.

And yet it is still not.


*


Humanity once stood among another formidable race that was covered with wickedness and corruption—spurs, as they were called, are monsters who predate on souls of any living matter around them. Thus, they bring chaos to their lives, and it has been long since they were fighting against survival with these shadows.

In a futuristic world where people were now living in "Holy Cities", or lands saved by the seven clans of Espers, they were trying to establish unity among the terrains to try gathering the earth that once they had and to keep a stronghold against their real enemies. Years had passed, and they succeeded in overthrowing the spurs that lurked the earth; and the cities became kingdoms, and the kingdoms became empires. One happened to be the Empire of La'Soulle, the old country of Greece, which kept its promise to their inhabitants the serenity and abundance of their living inside.

Suddenly, a veiled portal has opened in the boundary of light and shadows. The rift where was once concealed from the daunting creatures of the void—spurs, and they came in numbers with an obscure reason. But they know why. They know why they are hunting haunting us. There has to be a reason. There has to be a reason why the Doors of the Shadows opened so wide and so wide they don't have much time to prepare for an end that is about to come.

*


Genre: Action, Adventure, Fantasy | Rating: From PG-13 to R | Population: Any number


That is just the plot I have for CoLS, but this game is something more to that. I have everything prepared, and I need two co-GM to monitor this one.This has a SNS-jive to it as well as SNK. It's something more than just magic-wielders and gun-shooters. Having time-traveling shenanigans and elemental powers are just a sneak to this. You have to grasp CoLS as an all-in-one game. Here are the offers.

Characters
There are three available characters: Human, Esper, Half-spurs (Half-human/Half-esper)
Humans: while they can never cast magic and see spurs rather than shadows, they trained martial arts and can have weapons in return. They have this ability that neither esper or spurs can have: to love, and that is one way they might be stronger or weaker than anyone else, if ever. Those who trained to be a part of DRONES (to be discussed later) are surely skillful, whether in combat or strategics for the team. Last note, those who experienced an almost deadly accident can leave the mind abnormally functional, in which the 'third eye is open', and he can see the shadows that walked off the earth.
Espers: Basically humans, but granted special powers that distinguish them from a normal one. They can be classified into two—pureblood and artificial. Purebloods were part of the seven ancestral clans, and aside from having a super skill roster (to be discussed later), they can control elements in a way that goes like this—soul, as the vessel of all living matters in this planet, also acts as a vessel that transfers energy from anything and be utilized as magic. Artificial ones were genetically made espers, those whose DNAs were compatible to be 'corrupted' by esper blood, which gives them a super skill roster. Alas, this was the only thing science can do them, and not the gift that the soul can give the true ones. And for some reasons, pureblood espers ran from the government while articials do not. Makes you wonder, eh?
Half-spurs: Basically half-half. It can be a half-spur half-human when the spur mates with a human, and a half-spur half-esper if the spur mates with the esper, but not really. True for the latter, but the former goes on a complicated process. The carrier should be a human who can bear an offspring, which is a woman. The carrier is the 1st Degree and no signs of power can be seen unto her, because all the dominant genes were passed unto the 2nd. The 1st one deals with all the imperfections of the offspring, and thus dies in the process. Horrendous. Brute.

Characters can have weapons, items, and abilities (with names), I already said that. But this is something different. This is the skill roster. This is how you do it.

Skill Meter: Put a Boost bar (|) to enhance your character's skills. Purebloods will have a default of 25. Artificials will have 20. Humans will have 15. Half-Spurs will have something of what their other side has. The good thing is that, you can improve this.

Example: A Pureblood-Esper skill meter
Strength
[|||||||
Dexterity
[|||||
Endurance
[||
Intelligence
[|||||||
Senses
[||||


This is just cool. Well, I can explain how to use it in certain situations later on.

There are also Gods in this game, if I didn't mention it. They are the NPCs here, so nothing to worry about them.

Map
This is La'Soulle. Hate to explain everything at first, but here you go.
Hidden 11 yrs ago Post by Lancelot
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Lancelot

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Bump~
Hidden 11 yrs ago Post by Reminie
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Reminie

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Very interested
Hidden 11 yrs ago Post by Lancelot
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Lancelot

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Thanks then~ But I need to find more people still~ :3
Hidden 11 yrs ago Post by Reminie
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Reminie

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I'll ask a few friends
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