First thing I would like to point out
This IS yet another medival styled nation roleplay.
But it is NOT the same as all the rest.
Rather than focusing all your time and effort to just build up the basic infastructure and economy of your nation we delve almost instantly into combat and charector development. Using a system of mana, a flowing energy source gifted unto you for the loyalty of your people, your armies will build cities, sink fleets, and conquer the land. Face off against a world of npcs, or your fellow players.
You, the player, are a god among men. Or perhaps just a man praying to your god. Either way, with the use of charecters you create and their corrosponding nation you can become an unstoppable force or fall to your neighbors sword. It begins with a simple town, every settlement having a certain population. With mana you can grow this settlement and raise your mana supply, or raise an army for conquering neighboring cities to provide wealth instead.
With mana you buy troops, or ships if you fancy yourself a sailor. From several types of footsoldiers, mages, archers, knights, horsemen, and even high class warriors specific to your god.
It goes more in depth than that of corse! Systems will be put in place to keep things fair but really its up to the players.But I just want to see if there is interest.
Now this is based off an OLD OLD OLD roleplay that died and was born again many times in another place entirly.
The map was simply the map of the old rp, Runescape. Having preconstructed gods, creatures, and civilizations. Of corse it was only used as reference and was and will never be an exact replica. If there are any good mapmakers out there i'd gladly let you build a world and plot out villages for pcs and my own npc control. Or we could stick to the old setting simply to keep focus off writing up a nation and more focus on the writing FOR your nation.
It's all up for change, but I'm just thrown it out there.
This IS yet another medival styled nation roleplay.
But it is NOT the same as all the rest.
Rather than focusing all your time and effort to just build up the basic infastructure and economy of your nation we delve almost instantly into combat and charector development. Using a system of mana, a flowing energy source gifted unto you for the loyalty of your people, your armies will build cities, sink fleets, and conquer the land. Face off against a world of npcs, or your fellow players.
You, the player, are a god among men. Or perhaps just a man praying to your god. Either way, with the use of charecters you create and their corrosponding nation you can become an unstoppable force or fall to your neighbors sword. It begins with a simple town, every settlement having a certain population. With mana you can grow this settlement and raise your mana supply, or raise an army for conquering neighboring cities to provide wealth instead.
With mana you buy troops, or ships if you fancy yourself a sailor. From several types of footsoldiers, mages, archers, knights, horsemen, and even high class warriors specific to your god.
It goes more in depth than that of corse! Systems will be put in place to keep things fair but really its up to the players.But I just want to see if there is interest.
Now this is based off an OLD OLD OLD roleplay that died and was born again many times in another place entirly.
The map was simply the map of the old rp, Runescape. Having preconstructed gods, creatures, and civilizations. Of corse it was only used as reference and was and will never be an exact replica. If there are any good mapmakers out there i'd gladly let you build a world and plot out villages for pcs and my own npc control. Or we could stick to the old setting simply to keep focus off writing up a nation and more focus on the writing FOR your nation.
It's all up for change, but I'm just thrown it out there.