There's a country far to the north, beyond Atmora. It has all the races of Tamriel . . . in this continent, there are different religions, than the religions in Tamriel, and the same religions as well. Long ago pilgrims from the South of Atmora came to this land, Leondara, and brought their own faith with them. In this land, the MagnaGe, sons of Magnus, are also worshiped, along side the Nine, and even some Daedric Princes have their faith worshiped in the presence of the Vigilants of Stendar. The land is stable, the presence of bandits are less prevalent than in Skyrim. . . but there still lingers the presence of Falmer in their hives, the presence of Dwemer machines, the machinations of Necromancers, and Vampires.
The main land of Leondara is larger than the imperial province of Cyrodiil, it contains island provinces the size of High Rock and Hammerfell. The most numerous race is the Breton. Bretons, coexist equally well with all the Human races, and all non-Human races are equal citizens in both culture and in politics in the Realm. Almost half of all citizens are Human, the rest are evenly distributed Mer and Beast Races. However, all the royal families of Leondara are Breton. Unlike in High Rock, these people have been at peace with both the outside world and each other for fifty years.
They have had their problems, which required the art of combat, and some times even group tactics, enough to warrant the existence of armies. Outside of the somewhat annoying bandit problems, there are occasionally small family feuds, which, while contrary to the rule of law and order in Leondara, are kept small enough only to be carried out by several men, scores of men, or at most, perhaps one hundred soldiers and knights, in the Great Tourney. Some times, Falmer may occasionally raid villages, and monsters can harass both small villages, boom towns, and just recently, even a city or two.
Pirates have been the worst, however, for the past thirty years. There has always been a pirate threat over the coasts of Leondara for seven hundred years, but in the past three decades, they have been strong enough to nearly conquer and entire city. An important city, Amethyst City, a very wealthy island province. It has been difficult to build up strong enough forces, despite a huge surplus of man power. For one thing, no base of operations has ever been discovered from the nautical pirate killers. Any captured enemy either commits suicide, or isn't captured at all. Sometimes, they just die in custody, with no explanation of how their demise came to be.
To the North West, primitive tribesmen with exotic magic, lead by old hagravens have began to harass the Coasts and countryside villages. Entire villages have been wiped out, and these savage cannibal folk, have even discovered the art of taming Battle Trolls. The town of Revan has been said to suffer the worst, and has nearly been conquered and wiped out numerous times in the past ten years alone. The folk are talking about abandoning the entire, once prosperous town to the witches and crazed killers.
However, the most alarming threat so far has been the appearance of these strange, flying, fire and ice breathing lizards. The dragons, the sons of Akatosh. None have destroyed villages, towns, or cities so far, but occasionally, they raid caravans and have stunted the massive wealth of the mighty High Kingdom of Leondara. Little significant progress has been made so far. Although one extremely bright alchemist has combined his genius with an engineer's equally bright mind to reconstruct Dwemer technology to keep them at bay, for the time being. The technology behind these Dwemer cannons has only been tested once, against a great Frost Dragon. . . defending the mountain fortress of Skullkeep, the people's Elven bows and Elven arrows managed to gradually wear the monster down, until finally, a cannon round to it's skull sent it flying six hundred meters off it's neck.
The Continent of Leondara awaits you, warrior!
1) Are you a native to this land, or are you a rarely seen foreigner?
2) Do you fit in to any traditional Elder Scrolls classes? If so which one?
3) If you don't fit into any traditional Elder Scrolls classes, what is the function of your character in both combat and social situations?
4) Just for your information, you CAN get by in this game as a purely social class, but you will have to gradually develop exceptional martial skill of some kind later on as the game progresses. For example, if you're just a man or woman who is pretty/good at smithing/good at alchemy/good at conversation, and/or some other thing not usually associated with combat, it doesn't matter, as long as you can contribute to the other players.
5) I am looking for six, but preferably eight and most likely no more than ten players.
6) Once I have five players who are either local or foreign, the rest of the players must be the opposite.
7) Plot point:
You are all related to an enormously important figure in the Elder Scrolls universe. You get to choose how thick your blood is with that character's influence. (By "influence" I mean inherit traits like magic and powers, not character). You get to choose on an important scale of
One of you must be a Magne Ge. (A descendant of Magnus). This is an important plot point, but none of you are more plot important than the others.
One of you can be a Dragonborn. (You are related some how to Kynareth, or Akatosh, or Talos).
One/or Two of you can be a new Nerevarine. ((Two of you will join the original Nerevarine as the new Tribunal))
You can be related to some important Elder Scrolls Daedric Prince or Aedra.
You choose how strong your relation's blood influence is on a scale from 1-10. With 1 being the weakest and 10 being the strongest. With an influence of 1, you will have greater customization power of your character in terms of how far away your character's skills, abilities and other important attributes are away from him or her.
With an influence of 10, your focus will be extremely close to your relation's sphere of influence on every single level, but your ability to use that kind of power will be much greater. For instance, Meridia is the Daedric Prince of Light, if your mother/grandmother, etcetera, is Meridia, and you have an Influence of 10, you will be incredibly powerful against Undead, and be able to wield extremely powerful Restoration magic that could, in due time, make Tamriel's version of the Pope blush in humiliation, you could even make light sabers! Seriously, in a lore friendly way without copying Star Wars! But. . . don't count on acting like a Rogish figure or some kind of Dark Lord Necromancer anytime soon, or at all, really. Or, you could have an influence of 1, and gish/"multi-class" into many spheres at once but still do impossible things in many related classes they normally would find impossible due to your blood line. For a number 1 influence Sci Fi example, if Emperor Palpatine is the descendant of Dibella, she might have made it so that he would never be disfigured, and make it so he would even be very pleasant to the eyes to look at.
8) Skills, you all begin with Seven Highlighted Skills, meaning skills you are exceptionally good at, unless you have chosen a character who is a "Mostly/just a social class". In that case, I will assign some kind of perk/skill to you that seems most appropriate.
The main land of Leondara is larger than the imperial province of Cyrodiil, it contains island provinces the size of High Rock and Hammerfell. The most numerous race is the Breton. Bretons, coexist equally well with all the Human races, and all non-Human races are equal citizens in both culture and in politics in the Realm. Almost half of all citizens are Human, the rest are evenly distributed Mer and Beast Races. However, all the royal families of Leondara are Breton. Unlike in High Rock, these people have been at peace with both the outside world and each other for fifty years.
They have had their problems, which required the art of combat, and some times even group tactics, enough to warrant the existence of armies. Outside of the somewhat annoying bandit problems, there are occasionally small family feuds, which, while contrary to the rule of law and order in Leondara, are kept small enough only to be carried out by several men, scores of men, or at most, perhaps one hundred soldiers and knights, in the Great Tourney. Some times, Falmer may occasionally raid villages, and monsters can harass both small villages, boom towns, and just recently, even a city or two.
Pirates have been the worst, however, for the past thirty years. There has always been a pirate threat over the coasts of Leondara for seven hundred years, but in the past three decades, they have been strong enough to nearly conquer and entire city. An important city, Amethyst City, a very wealthy island province. It has been difficult to build up strong enough forces, despite a huge surplus of man power. For one thing, no base of operations has ever been discovered from the nautical pirate killers. Any captured enemy either commits suicide, or isn't captured at all. Sometimes, they just die in custody, with no explanation of how their demise came to be.
To the North West, primitive tribesmen with exotic magic, lead by old hagravens have began to harass the Coasts and countryside villages. Entire villages have been wiped out, and these savage cannibal folk, have even discovered the art of taming Battle Trolls. The town of Revan has been said to suffer the worst, and has nearly been conquered and wiped out numerous times in the past ten years alone. The folk are talking about abandoning the entire, once prosperous town to the witches and crazed killers.
However, the most alarming threat so far has been the appearance of these strange, flying, fire and ice breathing lizards. The dragons, the sons of Akatosh. None have destroyed villages, towns, or cities so far, but occasionally, they raid caravans and have stunted the massive wealth of the mighty High Kingdom of Leondara. Little significant progress has been made so far. Although one extremely bright alchemist has combined his genius with an engineer's equally bright mind to reconstruct Dwemer technology to keep them at bay, for the time being. The technology behind these Dwemer cannons has only been tested once, against a great Frost Dragon. . . defending the mountain fortress of Skullkeep, the people's Elven bows and Elven arrows managed to gradually wear the monster down, until finally, a cannon round to it's skull sent it flying six hundred meters off it's neck.
The Continent of Leondara awaits you, warrior!
1) Are you a native to this land, or are you a rarely seen foreigner?
2) Do you fit in to any traditional Elder Scrolls classes? If so which one?
3) If you don't fit into any traditional Elder Scrolls classes, what is the function of your character in both combat and social situations?
4) Just for your information, you CAN get by in this game as a purely social class, but you will have to gradually develop exceptional martial skill of some kind later on as the game progresses. For example, if you're just a man or woman who is pretty/good at smithing/good at alchemy/good at conversation, and/or some other thing not usually associated with combat, it doesn't matter, as long as you can contribute to the other players.
5) I am looking for six, but preferably eight and most likely no more than ten players.
6) Once I have five players who are either local or foreign, the rest of the players must be the opposite.
7) Plot point:
You are all related to an enormously important figure in the Elder Scrolls universe. You get to choose how thick your blood is with that character's influence. (By "influence" I mean inherit traits like magic and powers, not character). You get to choose on an important scale of
One of you must be a Magne Ge. (A descendant of Magnus). This is an important plot point, but none of you are more plot important than the others.
One of you can be a Dragonborn. (You are related some how to Kynareth, or Akatosh, or Talos).
One/or Two of you can be a new Nerevarine. ((Two of you will join the original Nerevarine as the new Tribunal))
You can be related to some important Elder Scrolls Daedric Prince or Aedra.
You choose how strong your relation's blood influence is on a scale from 1-10. With 1 being the weakest and 10 being the strongest. With an influence of 1, you will have greater customization power of your character in terms of how far away your character's skills, abilities and other important attributes are away from him or her.
With an influence of 10, your focus will be extremely close to your relation's sphere of influence on every single level, but your ability to use that kind of power will be much greater. For instance, Meridia is the Daedric Prince of Light, if your mother/grandmother, etcetera, is Meridia, and you have an Influence of 10, you will be incredibly powerful against Undead, and be able to wield extremely powerful Restoration magic that could, in due time, make Tamriel's version of the Pope blush in humiliation, you could even make light sabers! Seriously, in a lore friendly way without copying Star Wars! But. . . don't count on acting like a Rogish figure or some kind of Dark Lord Necromancer anytime soon, or at all, really. Or, you could have an influence of 1, and gish/"multi-class" into many spheres at once but still do impossible things in many related classes they normally would find impossible due to your blood line. For a number 1 influence Sci Fi example, if Emperor Palpatine is the descendant of Dibella, she might have made it so that he would never be disfigured, and make it so he would even be very pleasant to the eyes to look at.
8) Skills, you all begin with Seven Highlighted Skills, meaning skills you are exceptionally good at, unless you have chosen a character who is a "Mostly/just a social class". In that case, I will assign some kind of perk/skill to you that seems most appropriate.