A small group of colonists leave the ravages of earth for a distant planet orbiting Alpha Centauri's primary star. Their ship the United Nations starship Unity, carries them on their journey to a new world and a new hope for humankind. Along the way a rector malfunction damages the Unity, precipitating a crisis among the ships most powerful leaders. As they enter the Alpha Centauri system the crew splits into 7 distinct factions divided not by nationality, but by ideology and their vision for the new world. After the ship breaks apart the 7 leaders guide their chosen crew down to the surface of planet seeking their destiny beneath an alien sky..."
-"When we left earth", Datalinks
That was over 360 years ago. Now precious few are left who remember the Unity, remember the hope that was felt, and the despair of leaving their home. But in that time humanity has come into its own on the surface of Planet. The spires of cities once more reach high into the sky, the hum of Humanity filling their interiors. Psychics, things once thought stories and myths, have emerged within the population. Science makes great leaps to new heights, never before seen. Formers sit dormant among the large fields of farmland, at the entrances to mines, on the outskirts of solar arrays, their decade’s long missions finally over as the touch of humanity reaches farther and farther. But as it has always been the beat of the machinations of war still sounds out in the world.
But these are not the wars of Earth.
Still fought over ideologies these short bloody conflicts have a decidedly personal tone to them. These Vendettas of rulers. But as massive and brutal as they are, there are still lines that they will not cross, weapons they will not use. But, as it was on Earth, there are groups who do not share these qualms of morality, individuals and groups dedicated to do whatever they deem necessary to prove a point, or just to cause needless violence. And on a world where the fate of thousands can hang on a knife edge if the planet so chooses, this can have catastrophic results.
It is this danger that the World Council has recognized, and in response to this has voted to create a specialized probe team. Not answerable to any but the council itself, to hunt down and eliminate these threats before the worst comes to pass.
Welcome to Locust Team
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I know this is the boring part, but don't worry I'll try and keep it brief so we can move on.
1. No godmodding
2. Be a civil person in OOC
3. Keep any OOC fights short and civil
4. Psychics are not invincible super people; an untrained psychic can be overloaded quite easily
5. If you are leaving/going away for a period of time, please let me know
6. Finally, have fun!
Name:(pretty straightforward. If your character has a nickname or code-name, put it here as well)
Age: (Once more pretty straightforward. If your character is taking a longevity regimen, be sure to put how old they appear)
Faction of origin: (where they are from, if you want go ahead and put a city down as well)
Appearance: (What they look like)
Strengths: (What are they good at)
Weaknesses: (what needs improvement)
Personality: (Just what it sounds like)
Equipment: (What do they have to help them survive/solve "problems")
Psychic: (Yes, no, or secret option C "Latent"
Bio: (Their history, I’m going to go with a paragraph minimum here)
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//Accessing Datalinks
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-Name: The Mythkeepers
-Head: High Mythkeeper Marcus
-Capitol: High Myth Library (Built in a coastal canyon, at the base of Mount Planet)
-Major Cities: High Myth Library, Stronghold, Port Leviathan
-Demonym: Mythkeeper/Mythkeepers
-Building Aesthetics: A mix of large skyscraper like tower complexes and smaller, more spread out building near the surface. All connected with various closed walkways
-World Standing: Superpower
-What are they like?: The Mythkeepers are dedicated to the discovery and preservation of knowledge and culture.
-Name: The Lord’s Believers
-Head: Sister Miriam Godwinson
-Capitol: New Jerusalem (Built in the large, open planes of their large main Island)
-Major Cities: New Jerusalem, Bethlehem, Loaves and Fishes
-Demonym: Believer/Believers
-Building Aesthetics: Each building is designed to bring to mind Cathedrals and other places of worship, connected with subterranean tunnels
-World Standing: Regional Power
-What are they like?: The Believers are assured that Planet is their promised land; they follow a strict fundamentalist Christian doctrine
-Name: Gaia’s Stepdaughters
-Head: Lady Deirdre Skye
-Capitol: Gaia’s Landing (Built into the Sunny Mesa)
-Major Cities: Gaia's Landing, Razorbeak's Flight, The Living Sea
-Demonym: Gaian/Gaians
-Building Aesthetics: Each city that is not built into the sunny mesa, is constructed to appear as natural spires of rock into which the cities are built
-World Standing: Superpower
-What are they like?: The Gaian’s are dedicated to the preservation of nature above all else.
-Name: The Spartan Federation
-Head: Colonel Corazón Santiago
-Capitol: Spartan Command (Built on the top of the large hill that makes up most of their small main island)
-Major Cities: Spartan Command, Tactical Control
-Demonym: Spartan/Spartans
-Building Aesthetics: Massive fortresses built for defense
-World Standing: Minor Power
-What are they like?: Highly militaristic survivalists would be the best way to describe the Spartans, tough and ridged, they do not bed well to foreign powers and are considered to be very belligerent when it comes to diplomacy
-Name: The University of Planet
-Head: Academician Prokhor Zakharov
-Capitol: University Foundation (Built on the outside rim of the Garland Crater
-Major Cities: University Foundation, Tycho, Kepler
-Demonym: Academician/Academicians
-Building Aesthetics: a complex of various towers, each with a domed top that may hold a observatory
-World Standing: large regional Power
-What are they like?: Dedicated to the advancement of science in all of its forms, by whatever means necessary. A practice that has routinely brought them in front of the Planetary Council, and its investigators, for ethical concerns.
-Name: Morgan Industries
-Head: CEO Nwabudike Morgan
-Capitol: Morgan Industries (Built on the flood plains of their small main island)
-Major Cities: Morgan Industries, Progress
-Demonym: Morganite/Morganites
-Building Aesthetics: Small complexes of huge, round, towers
-World Standing: minor power
-What are they like?: A society built on capitalistic Laissez-faire, the Morganites prize one thing above all else, and that thing is profit.
-Name: The Human Hive
-Head: Chairman Sheng-Ji Yang
-Capitol: The Hive
-Major Cities: N/A
-Demonym: Drone/Drones
-Building Aesthetics: Each city was built underground, as a network of tunnels and galleries
-World Standing: N/A
-What are they like?: The Human hive is a society built on the fundamentals of Legalism. Though these fundamentals have been augmented by social experimentation, social manipulation, and no small amount of brain washing.
-Special Note: The Human Hive was destroyed by Mythkeeping forces in 189
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Name:High Mythkeeper Marcus
Age (In earth years): 435, appears no older than 37
Nation of origin: European Federation
Appearance: Before you stand a man around 6'2''. His mid length dark brown hair is pulled back into a small messy pony tail, though a few rouge strands have managed to escape and now hang in front of his steel grey eyes. He has a rough face, obviously forgetting to shave upon occasion, but he is still mildly attractive. He wears the robes of a scholar or librarian, but moves with the gate of one who is military trained.
Personality: Calm, optimistic, calculating, warm
Psychic: Latent
Name: Sister Miriam Godwinson
Age (in earth years): 446, looks no older than her mid 40's
Nation of origin: Christian States of America
Appearance: here
Personality: Dogmatic, hot-blooded, and ruthless
Psychic: Latent
Name:Lady Deirdre Skye
Age (in Earth years): 435, looks no older than mid 30's
Nation of origin: Free Scotland
Appearance: here
Personality: Calm, warm, altruistic
Psychic: Yes
Name: Colonel Corazón Santiago
Age (in Earth years): 434, looks no older than mid 30's
Nation of origin: Puerto Rico
Appearance: here
Personality: Strong willed, pessimistic, belligerent
Psychic: No
Name:Academician Prokhor Zakharov
Age (in Earth years): 466, looks around his mid 60's
Nation of origin: Russia
Appearance: here
Personality: calculating, patient, free thinker
Psychic: No
Name:CEO Nwabudike Morgan
Age (in earth years): 455, looks no older than mid 50's
Nation of origin: Namibia
Appearance: here
Personality: Calculating, misleading, charismatic
Psychic: No
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Proper Name: Chiron
Popular Name: Planet
Orbits: Centauri A
Moon(s): 2
Gravity: 1.31 g
Year Length: 389 Earth days, 532 Planet Days
Day Length: 17.53 hrs
Atmosphere Composition: 90.9% Nitrogen, 8.52% Oxygen, .57% Argon, .01% Carbon Dioxide
Water Surface Coverage: 79-84%
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The Razorbeak:
This animal calls to mind the Vultures of Earth, only with a longer Ibis like beak, that is sharp enough to cut through Xenofungus. In fact the Razorbeaks live inside massive fungal blooms and are often seen "tending" to these blooms, cutting off snippets here and there from all swaths of the Fungal spectrum.
Dangerous?: No, will defend nest however
Xenofungus:
Hard tube-like shoots, that grow in droves everywhere on Planet (some beds reaching hundreds, even thousands of meters across, if there is enough room. It also can be anywhere from a padding two centimeters thick, to near 25 meters thick.). The Xenofungus is host to nearly all of the animal life of Planet. It comes in different swaths of colors, yellow, blue, green, but is predominantly a blood red color. The Fungus is nearly impossible to build on, plant in, and is incredibly difficult to move through as it houses many cavities that can cause vehicles to get stuck, and becomes razor sharp when broken. On rare occasions a new, huge patch of Fungus will "Bloom" growing at rates approaching a meter an hour, and by the end of the Bloom the new patch of Xenofungus can spread a hundred square Kilometers.
Dangerous?: Potentially. hard to move through and harmless most of the time, but getting caught in a bloom can be deadly.
Mind Worms:
Each is 2-5 cm long and traveling in huge colonies of thousands called ‘boils’, that have the potential of wiping out entire cities. The Mind Worms are the most deadly form of life on Planet, having the ability to psychically terrorize their prey, making the pray seize up in shock and fear due to the relentless mental assault. After which the Mind Worms implant their larva into the brain of their still conscious victims. After a second or two the larvae begin to eat their way out of the victim's head, consuming the brain in the process.
They come in three variations.
- Worm Boils: The Normal ground based Mindworms.
- Isles of the Deep: Seaborne boils that have clumped together into a hard, sold mass that will break apart into thousands of individual worms when approaching prey. They can also disgorge themselves on land, becoming a normal Mindworm boil.
- Locust Of Chiron: A boil that has the frightening ability to fly, do to wings that have grown on the worm. They normally take on the appearance of a dark, swift moving, erratic cloud (which in reality is just the thousands of airborne worms).
Dangerous?: //EXTREMELY DANGEROUS, AVOID AT ALL TIMES. ALERT AUTHORITIES IMMEDIATELY UPON SIGHT AND SEEK SHELTER WITHIN A CITY'S SAFE ZONE//
Special Note: All life on Planet seems to be working within a symbiotic relationship, this includes the Mindworms. Studies on this subject are being conducted, but no definitive answer for this has been found.
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1. Garland Crater - A large impact crater from an ancient source. Within the crater are rare fragments meteoric alloys, making it an important mining and scientific location.
\\Controlled by = The University of Planet, The city of Kepler is built within it
2. Geothermal Shallows - An expanse of shallow geothermal vents in one of Planets oceans. The ease of access of the vents allow for an impressive energy output.
\\Controlled by = The Mythkeepers, Leviathan's port is built within it
3. The Great Dunes - A massive, unforgiving desert. The harshness of the desert and the difficulties of surviving there have produced no tangible benefits for anyone. It is more of a natural barrier than anything else.
\\Controlled by = N/A, though it is situated on the southern part of the Morginites territory
4. Monsoon Jungle - The only earthlike forest on the surface of Planet belong to an absolutely huge jungle situated in the tropical region of the world.
\\Controlled by = Gaians, various cities are built within it
5. Mount Planet - A huge volcano, more massive than any mountain on Planet, it is big enough to be classified as a major section of a large island. The constant underflow means it produces very high amounts of energy and rich metal mines.
\\Controlled by = The Mythkeepers, the Major city of Stronghold is built on one of its slopes
6. Sunny Mesa - A large mesa, the top is perfect for solar collectors.
\\Controlled by = Gaians, their capital of Gaia’s landing is built into the walls of the Mesa
7. The Ruins - while mysterious monoliths and ruins dot the surface here and there, this location is said to be the greatest amount of these sites in a concentrated location anywhere on Planet and is therefore highly prized among the nations. However, it is mainly regarded as a myth and so is not actively sought after.
\\Controlled by = N/A, it is thought to a myth and if it ever did exist it was most likely overcome by the Xenofungus a long time ago.
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Weaponry:
Name: Mk X Shredder rifle "Tempest" Pattern
Manufacturer: Mythkeepers
Users: Mythkeepers, Morgan Industries
Description: The Mk X, or as it is better known the Tempest, is an all purpose general infantry weapon. It's design is similar to that of the original shredder rifle patterns, a shorter barrel (about 20 in long), 30 round magazines, and extending stock. While it is still classified as a CQB to medium ranged weapon, the Tempest is capable of long rage engagements, at the cost of accuracy. Though it is to a much lesser degree, unlike the original Shredder rifles that suffered from erratic accuracy at best at long range.
Name: Lb II Shredder rifle, "Godwinson" Pattern
Manufacturer: The Lords Believers
Users: Believers
Description: The Godwinson, which was named after their ruler, has an extended barrel and a fixed stock, giving it a longer range, but had to cut the clip size down to 14 to save on weight and size. As stated it excels at long range, though as soon s combat gets below medium range, the Godwinson's length begins to become a hindrance to aim
Name: Sf VI Shredder rifle, the "Manticore" Pattern
Manufacturer: Spartan Federation
Users: The Spartan Federation, The University of Planet
Description: The Manticore pattern is similar to the Tempest, but with spartan twists. Those being an expanded ammunition storage and a lighter frame.
Name: GS VII, "Willow" pattern
Manufacturer: Gaia's stepdaughters
Users: Gaia's stepdaughters
Description: the willow is a lot like the Godwinson pattern, but with a extendable stock and side loaded magazines with 20 rounds each
Name: V I Shredder rifle, "Unity" pattern
Manufacturer: *unknown*
Users: Variable
Description: The original Shredder rifle, the Unity pattern was commissioned by the UN from an unknown company for use in the new colony. they are great at CQB but suffer from erratic aim at long range
Name: Ls IIV Shredder Pistol, "Poniard" pattern
Manufacturer: Mythkeepers
Users: Mythkeepers, Morgan Industries, Gaia's Stepdaughters
Description: A compact pistol designed for general use within the military. It's design is reminiscent of the pistols of the early 21st century. It is a rugged and adaptable gun with various different models and attachments such as a suppressor, flash light, laser marker, among others. It holds a 15 round clip
Name: Lb PV-II shredder pistol, "Acolyte" pattern
Manufacturer: Lords believers
Users: Lords believers
Description: The Acolyte is an unconventional design, often called a Short Nose by the military of the other factions. This is due to the barrel being about half an inch shorter than the Poniard and a full inch shorter than the Pugio patterns. Still it is a simple to use pistol that has much of the same attachments as the others, as well as a revolver variant. It holds 17 rounds and the revolver variant holds 6 rounds or 3 AP rounds.
Name: Sf Pv-V Shredder pistolI, "Pugio" pattern
Manufacturer: Spartan Federation
Users: Spartan Federation, University of Planet
Description: The Pugio, following the most predominant Spartan thinking, is not subtle. It is long, half an inch longer than the Poniard and for the most part is loud and powerful at the cost of ammo supply. It holds 10 round clips.
Name: Claw Handaxe
Users: Mythkeepers
Description: their primary hand to hand weapon the Claw Handaxe is a small, strong hatchet designed for brutal fighting.
Name: Spartan Combat Knife
Users: Spartan Federation
Description: In its most base state it is an upgraded Kukri knife
Name: Acolytes dagger
Users: Lords Believers
Description: iIn its most base state it is an upgraded Karambit, with a trench knife like handle
Name: General Combat Knife
Users: University of Planet, Morgan Industries
Description: In its base state the GCK is a smile K bar
Name: Planet's Tooth
Users: Gaia's Stepdaughters
Description: Machetes that are tempered and strengthened for combat
Defensive Tech:
Plasteel alloy armor:
A red tinted superstrong alloy created at super high temperatures, capable of shrugging off most shots. It has been phased out of the military for the most part, being replaced by silksteel and probability shields. The downside to Plasteel is its large weight, and that under sustained fire will ablate away in large chunks.
Silksteel fibers:
Green tinted alloys that have a higher tinsel strength than spider silk, are lighter weight than Plasteel and on whole more durable. A thick coat made of Silksteel worn over the hard suit is now the standard armor for the Believers, Morganites, Spartans, and the bulk of the university army. Under sustained fire the Silksteel will eventually "Rip" as it is ablated away, though at a slower rate than Plasteel and that it ablates away in threads instead of chunks
Probability Shield:
By using a cloud of rapidly oscillating particles fitted around the hard suit of a soldier the Probability Shield is able to divert, or even stop Shredder bullets and shards. Due to the fact that it uses charged particles it weighs next to nothing. Its downsides is that it consumes power at an increasing rate the more it is stressed, so it may burn out mid combat, leaving to soldier with little more than the hard suit on his back. Used by Mythkeeper forces, Gaia's stepdaughters
Big Guns:
Chaos Beam (Harmonic deconstructor):
A terrifying weapon that is the first of the Trak Heavy mounted weapons. The Chaos Beam accelerates energy and particles into a blue-purple beam that rips into whatever it hits, bombarding the particles in the target with enough energy to cause them to spontaneously and simultaneously fall apart. The effects could be best described as a localized disintegration of the impact area. The entire weapon is around 4 feet long and about a foot in diameter. It is used by everyone, Chaos Traks still being found in every army.
Synth Fuel Rocket Launchers (or SFRL, or simply Launchers):
The second Trak weapon is the Launchers. These are launcher racks of 12 rockets each (3 rows of 4 each), these rockets (each more like a guided missile than a rocket) use Synth fuel, allowing them to travel further, faster. Warheads on the rockets vary between normal conventional warheads, AT warheads and even Shredder heads. They are used by the Believers, Morganites, Spartans, and the bulk of the university army.
Plasma Shard:
The plasma shard is the last of the Trak mounted weapons and one of its deadliest. It uses high yield energy to launch a plasma "Bolt", that impacts with enough force to destroy Plasteel (in addition to the heat. It appears as a device is around 3 feet wide at the start of the main energy/plasma creation point, which transitions into a focusing barrel about a foot across. Two cooling spikes come out from the slant created on either side, as they help dissipate heat. Its main weakness is over heating, which can melt key components or simply render it useless for a time. It is used by the Mythkeepers and Gaia's stepdaughters.
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As they did on earth, Vehicles have adapted to fit the needs of the new colonies, some becoming vital to the early survival efforts, others whit developing more of a military slant.
The Former:
Short of Teraformer, the Formers are huge tracked machines, each the size of a small house, with a variety of tools that can be kept within the machine and swapped out as the need arises. They are attached to a long arm, almost like a Trak arm in looks, but with more joints of offer better mobility. Each also possess an advanced automation program that allows them to detect certain conditions within an area and begin constructing whatever is best suited there (eg large open land with plenty of rainfall? Build a farm. Rocky and unusable terrain, but has underground minerals? Build a mine. Open areas with little overcast and rainfall? Build a solar power collector.) They are usually seen with their trademarked drill attachment when not preforming a job.
Manufactured by: Everyone
Used by: Everyone
The Rover:
Originally intended as a scout craft, with it fast top speeds and utility, it was used for that purpose until simply, their wasn't anything else for them to explore, that job being delegated over to the seaborn Foils. They slowly began to fall into disuse, until that was they were picked up by the military, which began adding armor, Trak weapons and other additions ( such as a troop transport compartment), turning it from an exploration craft into an LAV. They did this not only as a way to counter the other military's, but also as a way to counter and scout Mindworm boils. They also began to see use by civilians as a way to get from city to city on the new connecting roads. Note, this design, the Hydrofoil, and the Former are the only vehicles that were designed on earth and had a few prototypes transported to Planet on the ship, so Unity patterns of these do exist.
Manufactured by: Everyone
Used by: Everyone
The Hydrofoil:
Fast, reliable, and capable of responding to seaborne threats at anytime. The Hydrofoil, more simply called the Foil, were the first ships to be used on Planet as a way to explore the oceans and protect the sea colonies and cities. They are capable of housing any Trak weapons, or a troop transport module. They have also seen a rise in use as commercial ferries to the various "Floating" colonies, but still maintain a military presence.
Manufactured by: Everyone
Used by: Everyone
Traks:
Traks consist of a wide, armored, tracked, base, about 5 feet across and rises only about a foot to a foot and a half off the ground. From this base arises an appendage about four feet tall that closely resembles a heavily armored variant of a manufacturing robot. On top of that appendage sits the main cannon. The Trak is controlled by an ‘operator’ who can give it commands via a computer in their armor, but can be set to a semi autonomous state.
Manufactured by: Everyone
Used by: Everyone
Needle Jet:
a VTOL flying wing style aircraft, the Needle jet rule the skies, using a variation of Trak weapons fitted for the fast moving fighter craft. The Jet comes in 3 main variations, the interceptor which is built for fast speeds and quick sporadic fights, capable of breaking mach 3.6 on full burn. The gunship which has the highest armor and shielding of all the variations, as well as the largest amount of weaponry, as it is built for ground support over speed. Last is the Transport variation, it is the largest variation and has minimal weapons, but is instead equipped with a troop transport bay.
Manufactured by: Mythkeepers, Gaia's Stepdaughters, The University of Planet, Believers (Reportedly)
Used by: Mythkeepers, Gaia's Stepdaughters, The University of Planet, Believers (Reportedly)
Heavy Cruiser:
These behemoths bring to mind the Battleships of Earth, both in size and in armament. But where the Battleships used steel and titanium hulls, the Cruisers of Planet use Sliksteel reinforced Plasteel hulls. The Cruisers have also replaced the missile launchers and cannons of the Battle ships, with massive Chaos Weapons, SFRL's, and even Plasma shard weaponry. These are quite simply put the kings of the ocean, and are capable of carrying troops without sacrificing weaponry. Their only real draw back is their speed, they are much slower than the nimble Foil.
Manufactured by: Mythkeepers, Gaia's Stepdaughters
Used by: Mythkeepers, Gaia's Stepdaughters
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The Psychics of the factions of Planet are a new development, emerging around 60 AP (After Planetfall) it is still unknown how or why some humans developed the ability to use this power. Though their natural ability to resist mindworms psychic terror, as well as their developed powers have been the focus of much study. The Empath Guild is made up of only Psychics, and caters to their needs, as well as their psychic development. They do this by building enclaves within cities that allow Psychics a place to have a quiet refuge in, away from the thoughts of everyone, and by building and maintaining certain Empath schools.
Psychic's powers usually include
- The ability to glean information, and hear into unshielded minds
- Limited telekinesis
- The ability to shield their mind, and sometimes the minds of others
- Hear the drone-song of the xenofungus
- Telepathic communication
However particularly powerful Psychics have been known to produce any of the following powers
- Long distance telepathic communication
- Advanced telekinesis
- Very limited mind control (one of the most rare powers)
- Prophetic dreams/Future glimpses