Hidden 10 yrs ago Post by Holmishire
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Holmishire Ghost with no home.

Member Seen 2 mos ago

This is the official repository for my various CSes. I may or may not organize them like a boss. This opening post, however, shall serve as a sort of statistical analysis of my various characters—and perhaps all characters of the roleplays in which I partake—for my own personal reference. I cannot guarantee that it will be updated regularly.
Hidden 10 yrs ago Post by Holmishire
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Holmishire Ghost with no home.

Member Seen 2 mos ago

Biographical Section

Name: Aëyr.
Age: 19.
Race: Selkie.
Sex: Female.
Appearance: Dark brown hair, slim build, average height. (better description to come, probably draw her when I get the chance)
Homeland: The Free Holds.


Motivation: After years of slavery, Aëyr wants to regain some sense of self-worth. Benevolent at heart, and choosing others over herself, all she wants is a better world where others, perhaps, won't have to suffer as she did. She chose to join the Queen's Blades to help others.
Traits & Equipment





Equipment List
Wears light sleeveless clothing, with some leather sewn in for minor protection of essential parts, but mostly designed to be lightweight and flexible. Carries large canteens filled with water, a large warm cloak, a satchel filled with a variety of medicinal herbs and paraphernalia, and a couple long, sharp daggers. Also her weapon of choice, a sling with a number of small spherical stones.
Personal Section

Romance: It happens if it happens.
Does the Kouri Plushie exist?: I suspect so.
Signature: Holmishire, should you choose to accept me.
Hidden 10 yrs ago Post by Holmishire
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Holmishire Ghost with no home.

Member Seen 2 mos ago

Biographical Section

Name: Faolan.
Age: 23.
Race: Wolf/Werewolf. (previously human)
Sex: Male.
Appearance:
Homeland: Rheinfeld, the Papacy.


Motivation:
Traits & Equipment






Equipment List
Personal Section

Romance: Yes, though good luck separating them.
Does the Kouri Plushie exist?: I suspect so.
Signature: Holmishire, should you choose to re-accept me.
Hidden 10 yrs ago Post by Holmishire
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Holmishire Ghost with no home.

Member Seen 2 mos ago

Biographical Section

Name: Tahlia.
Age: 41.
Race: Quarter-elf or less.
Sex: Female.
Appearance:
Homeland: Rheinfeld, the Papacy.


Motivation:
Traits & Equipment






Equipment List
Personal Section

Romance: Yes, though good luck separating them.
Does the Kouri Plushie exist?: I suspect so.
Signature: Holmishire, should you choose to re-accept me.
Hidden 10 yrs ago Post by Holmishire
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Holmishire Ghost with no home.

Member Seen 2 mos ago

Name: Mika.
El Jefe Piedra; the Stonelord; Winter's Levy.
His heart is of stone and his blood runs cold.

Age: 31.
Race: Caucasian.
Sex: Male.
Appearance:

Homeland: Alaska and the Canadian territories.
History:
Mika was not an idle soul. Raised in the icy tundra of Northern Canada and Alaska for the first decade or so of his life, he quickly learned how to shoot, fight, and kill.

In his early teens, his family decided to move down to the Southern States in order to reconnect with family. From there, Mika recieved something of an education, but it was not long before he took off to see the world by himself.

In his case, the world was composed of the Americas, and familiar with the two northernmost countries, he took to Mexico. Becoming involved in drug cartelling and the ensuing war, he became a rugged fighter and a man devoted to his own ideals. When the allure of raw violence passed, he continued south in order to partake in a variety of revolutions and civilian uprisings. Living the life of a revolutionary, he managed to satisfy his lust for rebellion for many years.

Now, he fights his battles in a far larger scale.

Character Growth: Mika learned a bit more in the way of compassion for his fellow man, bringing him to try to protect the innocent when it wouldn't jeopadize his objectives. At the same time, due to the issues he passed through with his Lover, he has hardened himself to friendship, and is less open emotionally.
Legends:
Herald: The mortal believes that the Scion is an important or divine personage and considers it her duty to inform the world. She constantly tells others about the Scion's deeds and personality and refuses to let others go uneducated.


Preacher: The mortal believes that the Scion must be converted to a specific belief and bends all his energies into doing so. He exhorts the Scion to listen to him and pursues his goal with fanatic determination.


Lover: The mortal loves the Scion deeply and completely and will go to any lengths to profess her love and gain the Scion's heart. She does everything in her power to induce the Scion to love her and will hear no ill will against him or her.


Fan: The mortal is the Scion's biggest fan and thinks he or she is the best thing to happen to the world in her lifetime. She is totally starstruck around the Scion and prone to following him or her wherever he or she goes.


Major Myths:

BACRIM was lead by Kassian Muñoz, a powerful Incan demigod. Kassian's sacred site was a sort of fighting arena, where he and Mika dueled one-on-one, bringing Kassian to his death. He was accompanied by two equally powerful demigods who survived the encounter, one Japanese and the other Chinese, who supplied arms and resources not available in Colombia. He also had a network of lesser demigods holding key positions amidst the BACRIM forces. It is as of yet uncertain why these demigods of three different pantheons were working together.

Personality: Defiance.
Native Pantheon: Inuit.
Divine Parent: Nanook, or Tornarssuk.
Heroic Role: Bruiser.

Primary Attributes: Strength, Stamina, Quickness.
Secondary Attributes: Manipulation, Perception, Intelligence, Dexterity.
Tertiary Attributes: Charisma, Appearance.

Primary Purviews: Artistry and War.
Secondary Purviews: Earth and Frost.
Tertiary Purviews: Moon and Stars.
Pantheon Purview: Inuit.

Primary Trainings: Battle, Military, Stoneworking.
Secondary Trainings: Endure, Engineering, Investigate, Drive, Sniper. +Forging.
Tertiary Trainings: Heal, Politics, Conversation, Larceny. +Architecture.
Untrained Trainings: Occult, Research, Wilds.

Personal Section

Romance: Fine by me.
Play style: I like action and dialogue. Missions with straightforward goals—as in you always know what you're doing is working towards that goal, or at least you know why you're doing what you're doing—but complex methods of achieving that goal.

Signature: Holmishire, forever faithful..
Hidden 10 yrs ago Post by Holmishire
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Holmishire Ghost with no home.

Member Seen 2 mos ago

Name: Kaya Lefèvre.
Age: Twenty-nine years old.
Ethnicity: Half-asian, half-caucasian.
Sex: Female.
Appearance: What does your character look like?
Homeland: BC, Canada.
History:
Kaya was raised by two immigrants from China, her mother and uncle, who had come to Canada with her father so that she'd have a chance at a better life. (Mixed race individuals are poorly accepted in many countries around the world.) She was told her father had died long ago from an unknown disease, and since then, her uncle had taken his place, acting as a surrogate father.

They were not particularly well-off, but neither were they poor, and Kaya was given the chance to succeed at a respectable school during her teens. Though she didn't make many friends for one reason or another, she made it through high school having made her mark with her physical prowess, surpassing all other students in gym. She even built up a reputation as a good fighter, and many of her colleagues would line up to have a chance to spar with her. She easily defeated them by dodging and knocking them over, but without harming them, making it a popular activity in the neighbourhood.

When she graduated, instead of opting to go to university, she instead went straight into the workforce as a dishwasher, enjoying the simple labour. After a couple years, realising she would never be able to properly sustain herself this way, she joined the RCMP. She served well, though not advancing due to a lack of the correct leadership traits, and made enough money to help out her mother and uncle, so that they could look towards retirement in an out-of-the-way house closer to nature.

Personality: .
Motivation: Helping others and saving the world. Fighting the good fight.
Native Pantheon: Greek.
Divine Parent: Hestia.
Mechanical Section
Heroic Role: Skirmisher.

Primary Attributes: Strength, Dexterity, Stamina.
Secondary Attributes: Appearance, Intelligence, Perception, Quickness.
Tertiary Attributes: Charisma, Manipulation.

Primary Purviews: Darkness.
Secondary Purviews: Fire, Frost.
Tertiary Purviews: Illusion, Guardian.

Pantheon Purview: Arete.
Primary Trainings: Battle, Endure, Investigate.
Secondary Trainings: Heal, Sniper, Drive-Wheeled, Drive-Personal, Art-Engineering.
Tertiary Trainings: Conversation, Politics, Research, Wilds, Drive-Mounted, Drive-Rotor, Art-Visual.
Untrained Trainings: Occult, Military, Larceny
Personal Section
Romance: Let it be so.
Play style: Make it clear, make it complex, let us do what we have to do.

Signature: Holmishire, ready to die.
Hidden 10 yrs ago Post by Holmishire
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Holmishire Ghost with no home.

Member Seen 2 mos ago

Name: Eira Mairwen.
Age: 20.
Sex: Female.
Appearance:

Pale caucasian, likely of some scottish descent. Redhead, hair extends halfway down shoulder blades. Delicate face, greyish eyes. Lithe, fit. Tattoo on her left shoulder, details to be ascertained.
(©SuicideLass. Image may eventually be replaced by own art.)

History Type: Bunker Boy.
+ Diplomacy: Bunker residents, Council servants.
+ Advanced and foreign technology.

Biography: Born to a rather well-off family in the third ring. She made a couple friends, but nothing long-lasting; she usually found things a little too easy to let go. Nothing seemed to be of any consequence in the Bunker. People lived, ate, worked, survived. Was that all there was in stock for her life?

He family tried to push her into their business, but they only succeeded in pushing her away. She began training with the BCSec, mostly working in handling civilians. However, due to her small stature, she didn't prove to be the best fighter; she could certainly defend herself, but taking down the opponents was more of a challenge for the less-than-big girl.

As such, she set her sights on a new goal: mech piloting. She didn't want to be a police officer. She wanted to be a soldier, a dangerous one. So her training continued, and, excelling in her courses, she was eventually granted her own mech. After a quick personal paintjob, she was ready for anything, and was chosen amongst others for her spirit and maybe even naiveté for this mission.

She had promise in her training. Can she hold up in the field?

Technical Information
This information is your character’s skill sets and inventory.

Career Path: Pilot:
Mechs:







Inventory:
Weapons: Combat Knife.
. . . Standard Issue Council Pistol.
. . . Standard Issue Council Rifle.
Armour: Mechanical Jumpsuit.
. . . Light Armour.
Medicine & Tech: Technical Kit.
. . . Nanotech Gloves.
. . . Radio.
. . . Frag Grenade.
. . . Flashbang.
Miscellaneous:
. . . Dog-Tag.
. . . Standard Watch.
. . . Flash-Light.
(more likely to come)


Signature: Holmishire, reporting for duty.

Also, Vlad has camouflage. Can't be bothered to hide it like the others. Sometimes being mundane is the most original thing you can do.
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