<Chat>
He who fights with monsters should look to it
that he himself does not become a monster.
And when you gaze long into an abyss
the abyss also gazes into you.
- Friedrich Nietzsche
"Beyond Good and Evil" (1886)
Post-op, cybernetic implant surgery...
Instructions
- Please post your character here, using the template below.
- All other posts are to go to the OOC thread. Thank you. :)
Please be sure to consider why your character fights -- from the perspective of a mercenary, because they want access to the bleeding edge of tech, because they're a thrill seeker or because they're vengeful. I feel like a diversity of viewpoints will be fun.
Also, the characters are vampire hunters, not a paramilitary. They may have military or police backgrounds...or they might be mixed martial artists or something entirely not combatant, like a hacking or cyberwarfare specialist or an accomplished burglar. The guys providing the implanted tech are looking for people to enhance with talents above and beyond the normal cut of humanity.
What I don't want is muscle-headed tank type characters; I want a more nuanced RP. If you've seen Johnny Mnemonic, you know what happens to Dolph Lundgren's character, so let's not be Dolph Lundgren's character. By the same token, if you've read William Gibson's Neuromancer, you know the deadliest characters aren't the biggest ones, but rather the genetically cloned ninja and Molly, who is cybernetically modified in a very subtle fashion so she isn't as apparent as what he derisively calls "muscleboys. These are, after all, not front line soldiers so much as hitmen -- some may use military methods, but in the mold of special operations forces, that use swiftness, surprise and skill to achieve their goals. In the case of the characters, they are not part of a government agency -- they may well get on the wanted list sooner or later. It's something to consider.
- All other posts are to go to the OOC thread. Thank you. :)
Please be sure to consider why your character fights -- from the perspective of a mercenary, because they want access to the bleeding edge of tech, because they're a thrill seeker or because they're vengeful. I feel like a diversity of viewpoints will be fun.
Also, the characters are vampire hunters, not a paramilitary. They may have military or police backgrounds...or they might be mixed martial artists or something entirely not combatant, like a hacking or cyberwarfare specialist or an accomplished burglar. The guys providing the implanted tech are looking for people to enhance with talents above and beyond the normal cut of humanity.
What I don't want is muscle-headed tank type characters; I want a more nuanced RP. If you've seen Johnny Mnemonic, you know what happens to Dolph Lundgren's character, so let's not be Dolph Lundgren's character. By the same token, if you've read William Gibson's Neuromancer, you know the deadliest characters aren't the biggest ones, but rather the genetically cloned ninja and Molly, who is cybernetically modified in a very subtle fashion so she isn't as apparent as what he derisively calls "muscleboys. These are, after all, not front line soldiers so much as hitmen -- some may use military methods, but in the mold of special operations forces, that use swiftness, surprise and skill to achieve their goals. In the case of the characters, they are not part of a government agency -- they may well get on the wanted list sooner or later. It's something to consider.
Character Sheet (Template Here)
Name:
Age:
Gender:
Ethnicity/Nationality:
Physical Description:
It's probably best to actually describe the character if you are going to rely on a picture, or you can do without the picture if you like, but definitely describe.
Skillset:
Talents one has either naturally or through education or training of some sort.
History:
Explain how your character got there -- no 'the story will come out in RP' lines, please -- I want a feel for where your character is coming from. Feel free to work up names and places and so forth. Be sure to mention arrests or feuds and debts and the such.
Psychological Profile:
An idea of how the character thinks and so forth; should be linked to the history.
Modifications:Gene-therapy, biological (vat-grown organs) and cybernetic implants of various sorts -- please make sure to describe the capabilities. Also consider the necessity of networking technology and the likes in coordinating your characters together; they're probably wired up to the nth degree. The entries already filled out are the implants that come automatically to any agent of the Aspidas. The extremity of further implants is up to you. You are encouraged to think out of the box and in terms of what gives your character the maximum edge for their skillset.
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- Communications suite, HUD and neural-computer, all standard issue -- Aspidas agents are able to text by thinking it among each other on a heavily encrypted wireless network. In fact, the computer works off brain impulses and is easily one of the most sophisticated and useful implants they have; what's more, its capabilities have yet to be fully exploited. The downside of this implant is that it includes a cortex bomb with an anti-tampering device. A captured agent can set it off, destroying the hardware inside, or a signal from control can do the same. This is to prevent the enemy from learning the capabilities of implanted agents.
- Internal air supply and aerial toxin filter -- this also has the added advantage of making the agent immune to vampire pheromones, as some types of vampires are known to use this to seduce their prey.
- Blood/liquid toxin filter -- the obvious is at work here -- vampires use their blood as a means of controlling mortals, and this system (and everyone, even non field agents, in the Aspidas organization have this implant) screens out one of most subtle weapons a vampire has, rendering them functionally immune to being controlled through ingested blood the way mortal thralls of a vampire might be.
- Eye augmentation; a HUD showing all sorts of system data, such as the status of implants, as well as allowing for low-light and ultra-sound modes of vision, the latter being thought to be more effective than thermographics when dealing with vampires, who tend to run cold if they haven't fed lately.
- Hearing Amplification, including low and high frequency sound ranges, along with balance augmentation.
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- Communications suite, HUD and neural-computer, all standard issue -- Aspidas agents are able to text by thinking it among each other on a heavily encrypted wireless network. In fact, the computer works off brain impulses and is easily one of the most sophisticated and useful implants they have; what's more, its capabilities have yet to be fully exploited. The downside of this implant is that it includes a cortex bomb with an anti-tampering device. A captured agent can set it off, destroying the hardware inside, or a signal from control can do the same. This is to prevent the enemy from learning the capabilities of implanted agents.
- Internal air supply and aerial toxin filter -- this also has the added advantage of making the agent immune to vampire pheromones, as some types of vampires are known to use this to seduce their prey.
- Blood/liquid toxin filter -- the obvious is at work here -- vampires use their blood as a means of controlling mortals, and this system (and everyone, even non field agents, in the Aspidas organization have this implant) screens out one of most subtle weapons a vampire has, rendering them functionally immune to being controlled through ingested blood the way mortal thralls of a vampire might be.
- Eye augmentation; a HUD showing all sorts of system data, such as the status of implants, as well as allowing for low-light and ultra-sound modes of vision, the latter being thought to be more effective than thermographics when dealing with vampires, who tend to run cold if they haven't fed lately.
- Hearing Amplification, including low and high frequency sound ranges, along with balance augmentation.
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Equipment: Please give a list; if you have questions about the setting's tech level, feel free to raise concerns -- the firearms tech is probably a combination of conventional ammunition weapons and various types of energy or magnetic type weapons with a very limited ammo supply and therefore are not practical as standard infantry weapons, they are heavier and bulkier than unaugmented humans can manage, and thus tend to be mounted on vehicles. However, augmentation means that Aspidas agents can handle these weapons. The typical standard-issue firearm is, for example, a highly refined version of what we use now, and the Aspidas probably refines it a little further with different materials and ammunition types and trigger systems. There are a bunch of miniaturized options for explosives and guidance, as well as UAV control and other types of tech; optical mimetic camouflage, for example, is on the table. Try to think out of the box when it comes to construction materials, recoil compensation, ammunition and so forth. Aspidas is also spending a lot of money on nonlethal options, like gas weapons, EMP and neural stunners, or things like active denial systems, because they anticipate having to settle down innocent humans, such as police forces, being used as pawns by the vampires. Some analysts are predicting that the vampires will use human thralls as cannon fodder in a fight, similar to the way they use influenced humans to subvert governments, and have spent time pondering how to neutralize these humans -- assuming, of course, that the field agents are interested in merely incapacitating the pawns of the Eternal.
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