A simple little Grail War in Fuyuki. More specifically, the Fifth Fuyuki Grail War.
Note: Yes, there's a lot of stuff below. Don't be intimidated by it, everything's on the whole fairly simple, I'm just putting all the information out there to make this easier from the get-go.
Unlike the standard Grail War System, the system of this roleplay is such that the ordinary cap of seven Servants is not in place, however the ordinary Class System of the Fuyuki Grail War is nonetheless in place. Further, to prevent something like a Grail War entirely made of Casters, as fun as that would be, classes will be capped OOC. The starting cap is two of each class, if we get enough Servant apps that caps are met for almost all classes (unlikely), then the cap can get raised.
There will be a Ruler, who will take up residence at the Temple. He/she will preside over the war and things of that nature, however if you want to try and take down that Ruler so you can do whatever, feel free, it's not an impossible task in the slightest. So long as the Ruler is around, common sense in the war applies, for instance not fighting during the day when in populated areas. Ergo, if you want to go crazy, be wary and expect Ruler-sama to be unhappy. That said, Ruler aside there isn't any IC intervention by the GM, so have fun.
Here's the map of Fuyuki. Everywhere with a name is treated as a Map Location. You can only post in Map Locations, see Rule 21 for more detail. The Emiya Residence, Tohsaka Mansion, Einzbern Castle, and Matou Mansion are all abandoned. That said, feel free to make them your base, if you're so inclined.
If you have any questions, let me know. With that said, let's get to the bulk of it all.
Rules:
First, some foreword.
You are expected to treat your fellows courteously. As this is a TYPE MOON Forum, debates are welcomed in the OOC section and may become heated, but please refrain from degenerating into name-calling and unnecessarily harsh language. "Trolling" in the OOC section is disallowed. Be a decent human being.
1. This RP takes place in the Canon Universe. The story may differ but all rules and systems in place will be the same. That being said, please apply your characters in such a way that they would flow well with the current place in RP.
2. Servants are limited to three Personal Skills, and one Noble Phantasm. The exception is Servants summoned in their Culture Sphere.
3. Absolutely no controlling other people's characters without their permission.
4. A person is limited to one Master and one Servant. You cannot Master your own Servant.
5. If someone disputes a servants stats, you must use feats to back up their stats. Canon feats and subsequent stats will be used as reference in this case.
6. Plus modifiers are treated as "always active", so no abusing them when apping. You're not allowed to use minuses.
7. There is a twenty four hour time limit to respond to a post or say why you can't respond. If you say why and how long you are gone, then this time will certainly be extended. This applies to fights or situations where many OCs rely on your own OC to perform an action.
8. If your OC is put in a situation where he should die, and you have no way to escape, he dies. Exceptions will be made if the RPer of the killer decides to be merciful.
9. You are free to do anything. However, except a reaction. Betray your teammates, they'll probably kill or want to kill you. Don't complain about that. That being said, betrayal and backstabbing is encouraged. There can only be one winner.
10. A Servant's parameters and skills can be lowered in the event a rule is broken. If a master breaks these rules, then he or his servant will be given handicaps.
11. No metagaming. What metagaming will be defined as is up to the GM.
12. The final interpretation on 'what is canon,' and how far canon is taken, is up to the GM. Sometimes canon may be bent because of flow or story, however this does not apply to mechanics.
13. No Magicians.
14. App your servant without buffs to the staging ground. The GM will determine what buffs you will get. Parameter ups will be low, but an increase in skills or Noble Phantasms allowed may be necessary.
15. You start with what you carried in with. No one gets prep time for this Holy Grail War.
16. There will be a cap of two second owners to start. If one of your characters is in a Second Owner relationship, you cannot have your other one be such as well. Furthermore, only second owners are considered rich enough to have rooms of mystic codes. Second owners may summon on their own land rather then Japan, meaning the servants they summon may get bonuses due to staging ground or cultural sphere. For instance, the Second Owner of Athens could summon Heracles on his Staging Ground. However, being a Second Owner means everyone will automatically know everything on both yours and your Servant's profile.
17. Visual Novel, Word of God, Materials, etc. all trump Animu in terms of canonical weight. It's best to pretend the anime never happened.
18. Your posts are entirely based on your character's perspective. Your character may be wrong; however, it is up to subsequent posters to correct you if you are wrong.
19. A Personal Skill is not considered used unless you explicitly as it is being used. The same applies to abilities such as Master's Clairvoyance. The same applies to making Bounded Fields, and anything of that nature. When you're not sure, either check with the GM or err on the side of overexplanation.
20. You may loot another person's equipment. However, you cannot loot your other character's equipment.
21. Begin all posts with the following format: [Name of Character, Sub-Area, Map Location]. For instance, [Emiya Shirou, Kitchen, Emiya Residence]. When you're changing locations, do it in two posts. Announce you’re leaving at the end of the first post. In your next post, you can post from the new location. However, you must wait an adequate amount of IC time before showing up at the new location, appropriate to travel time.
22. Rules are not limited to just these rules.
Phase System:
A day is divided into four Phases. Dawn, Afternoon, Dusk, and Night. For the sake of skills like Murderer of the Misty Night, Dusk and Night are counted as "night Phases" while Dawn and Afternoon are counted as "day Phases". A phase is a unit of measurement regarding time for the RP. A phase ordinarily lasts until everyone who had something they wanted to do that phase has done so, at which point the GM will post that the phase has changed in the IC. Most actions regarding prep time are reliant on taking phases to use them. Examples include:
-Boundary Field creation (1 phase per Boundary Field)
-Setting traps (1 phase per trap)
-Creating Mystic Codes (1 phase per rank of the Mystic Code)
Magecraft Application
Masters are limited to "six points". What this means is explained below and in the app itself, which is below.
The Magecraft part of the application is every magecraft your character knows as well as every magecraft inside the magi’s crest.
You can put systems, magecrafts, genre of magecrafts, and individual spells in here, but each one is -1, except for runes which has its own rules.
Skills: There are three kinds of skills; fluff, utility, and combat.
Fluff skills are like cooking, linguistics, etc. and have little bearing on your OCs ability to win the Grail War.
Utility skills are like maintaining and altering firearms, repairing a car, or making advanced traps
Combat skills are like sword fighting, or marksmanship
Fluff skills are free. Any Utility or combat skill is -1. You may complete actions that require utility skills by researching the subject or reading a how to book or something. However that means it will take two phases to complete the action you originally intended to do, which is much slower then just knowing it.
Runes are subjected to the culture system. However, just for runes a level of proficiency must be applied. They are as follows:
Prodigy: Able to use combinations of runes. -3
Master: Able to use all meanings of runes. -2
Basic: Able to use the basic elemental meaning of the rune. -1
Amplification: Amplification of power shows its self when clashing with a magecraft of equal power. Amplification of speed shows its self when clashing with magecraft of equal power. In either case, they will be more powerful, or faster respectively.
General Magecraft is a -1 group of magecraft, which includes the following.
Magecraft Shields: Protection, however one’s senses are amplified. Eg Protecting against blinding will make your eyes water, protection against suffocation will increase the smell, etc.
Nightvision: The ability to see in the dark.
Basic familiar creation: Creating familiars. These familiars are only for spying. They cannot speak, use magecraft or fight.
Formalcraft: Drawing magic circles and using catalysts to perform rituals.
Basic suggestion: Suggestion using the eyes to make magical energy flow into the targets body. This magical energy is stagnant.
Basic Bounded Fields: Intruder alert, Soundproofing, Taking control of the mana in area.
Basic Bounded Field Removal: Removal of intruder alert, soundproofing, and taking in the mana in the area.
Locking: Locking doors with magecraft.
Threads of Consciousness: Using one’s consciousness for scouting. Basic magus detection magecraft.
Make body lighter: -
Make body heavier: -
Floating: Manipulation of mass and air currents.
Looking through familiar: Transferring one’s consciousness to a familiar
Basic clairvoyance: X-ray vision, operation of a crystal ball
Geis: Officially a type of curse of coercion. Basically makes someone do what you want them to do unless that action threatens their life. A black magic.
Fixing glass: Fixes glass, up to a couple of hours.
Making a mystic pass: What it sounds like.
Contracting: Making a contract with something.
Curse of Self-Healing: General healing magecraft. Works by stimulating the cells and making them regenerate faster than normal. It is possible set as a program that activates when one is unconscious, however it then becomes impossible to control how much prana is used.
Battle System:
When a fight begins it operates on a "reply clause". What this means is that if you have a post in which your character does actions that take up X amount of time, the opposing character has X amount of time to do their own action, which will be counted as happening at the same time as your post. For instance, you punch someone. That's a single action, so their reply post can be the single action of dodging. Or your enemy decides to cast a Ten Count spell at you, then you have twenty actions with which to beat them up while they're chanting. This can be summed up with "you can reply to your enemy's actions with actions of equal time".
A post order does exist when battles are in play, decided by the order in which the RPers post when the battle begins. You cannot post out of order. For instance, if the order is "Servant A - Master B - Servant B - Master A", then Servant A and Servant B can't have ten posts of back and forth without the Masters posting at all, unless the Masters' RPers grant permission.
Regarding actions, a single action is something like punching, running, or casting a Single Action spell. Two single actions is a One Line, and so on from there. A Servant's actions are necessarily faster than a human's, meaning that if a Servant punches a Master, the Master can't use the reply clause to dodge because "both were single actions". Exercise rationality with regards to that.
Aria and Spell Ranks:
Single Action: E
One Count and Two Count: D
Three to Five Count: C
Six to Nine Count: B
Ten Count and Above: A
5 Count will beat 3 Count. However a C rank attack will nullify both.
Servant Ban List:
All canon Servants.
Pre-Gilgamesh Servants
Writers/Authors
Scathach
Aoife
Kaguya
Lugh
Merlin
Enkidu
Ur Nungal
Ineligible people (Not human, still alive, etc)
Misc Information
Prana Conversion, MAN to units:
A = 1500 units
B = 1200 units
C = 950 units
D = 770 units
E = 615 units
The range function as seen on Noble Phantasms does not have an exact scale, but there are comparisons.
1=Dagger
1-2=Sword
2-4=Spear(Two meters)
5-40=Thrown Projectile
2-50=Mount
10-50=Arrow
Master’s Clairvoyance: One must explicitly say they are using masters clairvoyance to get information. At first a Master will get a Servant’s basic parameters. When the Servant shows it’s class through it’s weapon or speech, then Class Skills will be obtained. Personal Skills are obtained when a Servant uses them. Noble Phantasms through seeing them being used or being told about them from the Servant owning them. True name is gotten from seeing a Noble Phantasm used or being told about them from the Servant owning them, or simply being told. For passive Noble Phantasms, all Personal Skills must be seen and the passive Noble Phantasm seen in action before getting the Noble Phantasm and True Name. No random guessing of True Names. Servants are only know as much as the Master unless they knew the other Servant in life in a non passing fashion.
Prana Regeneration for Servants:
Using a Command Seal to force your Servant to eat the body of a dead magus = one NP use back
Resting for 3 Phases = One NP use back
One day passes = One NP use back
You can use a Noble Phantasm more than once without getting an NP use back, though it depends on your Servant's MAN and the NP in question. Altria would be able to use Invisible Air quite a few times without much incident, Excalibur is a different story.
It is good to know that normal attacks and noble phantasms are not operating on the normal scale for END. There is an END:HP ratio such that it's not that easy to kill other Servants. The ratio's value however is [le secret].
Master Character Sheet
Name(s): Names, Nicknames, Titles
Gender:
Age: How old is your character?
Height: cm
Weight: kg
Birthday: dd/mm/yy
Nationality: Where they were born or what country are they affiliated with.
Personality: One liner suffices. We want to leave room for development.
Appearance: This is what your character looks like exactly, unless stated otherwise.
Objective for the Grail: Or expectations for the Grail War.
Biography:
Second Owner: Y/N and where they are Second Owner of.
Family History:
Equipment: Weapons, Compass, Watch, Alchemy set, Extra Food, Torch, etc. Non magical items.
Origin: Basis of one's existence, the impulse or the Alaya in Buddhist terms. For those with elements that aren't part of the five great elements their origin is usually their element.
Elemental Affinity: It may be the same as the origin in some cases. Average Ones are acceptable, and dual elements are not unheard of. Having three elements, however, is. For each additional element -1. If you have an element that isn't part of the great five you can only have one element.
Number of Magic Circuits: A-E. No modifiers. Number of circuits.
Quality of Magic Circuits: A-E. No modifiers. Amount of magical energy one circuit can safely hold.
Composition: Makeup of the magic circuit. Default is default. Don't mess with it unless you are sure you know what you're doing.
Magic Circuit Switch: (What activates your magic circuit. For example, Tohsaka Rin activates hers through the sound of stabbing herself in her heart. Emotions and feelings such as pain or sexual arousal also work)
Prana Tank: A-E. No modifiers. How much prana you can store. If a Magic Circuit is a hose, this is the tank connected to that hose. Prana Tank only affects battle in Bounded Fields that designate mana.
Crest: Yes or no. If yes how old is it? Where is it? What does it look like?
Sorcery Trait: Rather than something learned, this is something inborn that affects one's magecraft. Bloodline Limit in Naruto, basically. Can be sometimes related to origin. Remember, two people who have a sorcery trait having children doesn't always result in super special awesome genetic offspring, as it can mess up at times. 'Is unnaturally good at fire magecraft,' can be an effect of a sorcery trait, not a trait itself. An example of a trait getting you good at fire magecraft could be your prana is especially flammable. Composition of a magic circuit is not counted as a sorcery trait though. Each Sorcery Trait is -1.
Magecraft: Includes all magecraft and magecraft related abilities like High Speed Aira the magus knows as well as that in the crest. If it's not here then your magus does not know it. Each entry is -1 so it is unwise to app single spells, but you can do that.
Finality: Sub-section, -1 to access.
Name:
Aria Length: How many lines? If it's a Ten-Count is it a Grand Ritual?
Description: A Finality is a magus family's secret or hidden spell. This is completely optional.
Mystic Codes: A magus' tool. Usually either an amplifier, or limited effect type. Each mystic code apped is -1.
Non-Magecraft Related Skills:
Fluff: Skills that don't affect the RP. Cooking, cleaning, can do handstands. 0 each
Utility: Mechanical skills like construction, disassembling a gun, modifying a car -1 each
Combat: Fighting skills marksmanship, hand to hand, karate -1 each
Points Left: 6 minus the number of points used.
Servant Character Sheet
Name:
Title:
Class: Saber, Archer, Lancer, Rider, Assassin, Caster, Berserker
Gender:
Birth and Death Dates: Approximate if there isn't a definite one.
Alignment: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil, Chaotic Mad, Runaway Mad Enchancement
Height: cm
Weight: kg
Personality: Feel free to fill in as you like
Appearance: This is what your character looks like; describe armor in Noble Phantasm's if it's special. Unless stated otherwise pictures will be what your character looks like, exactly.
Weapon: Some Servants may use non Noble Phantasm weapons in combat. If your Servant uses a Noble Phantasm as a weapon state that here as well.
Parameters:
Strength: Damage. A rank STR means one attack can destroy a small house.
Endurance: Damage one can take. How much HP one has.
Agility: Dexterity or reaction time.
Mana: How much Prana one can handle.
Luck: Ability to defy fate.
Class Skills: For all skills. Please do not just put name and rank. Give an explanation of what it does.
Bio: Heroic Spirit's biography. If you're too lazy to write one use Wikipedia or another website for this, but this is your Servant's legend.
Personal Skills: Certain abilities a Heroic Spirit may have, such as Charisma, Artistic Talent, etc. Keep close to the legend. Three maximum.
Noble Phantasm: Limit one.
Name:
Title: Kanji name. Usually an explanation like "Sword of Promised Victory."
Rank: E-EX. Plus modifiers are possible
NP Type:
Range: 1 is minimum, 99 is maximum. Format is usually something like 2-50, that's Via Expugnatio and Bellerophon's range. That means Via Expugnatio cannot attack you if your range is 1 from it.
Maximum Number of Targets: 1 to 1000. The format is usually a single number. This may get weird depending on your classification.
Description: What does it do?
Note: Yes, there's a lot of stuff below. Don't be intimidated by it, everything's on the whole fairly simple, I'm just putting all the information out there to make this easier from the get-go.
Unlike the standard Grail War System, the system of this roleplay is such that the ordinary cap of seven Servants is not in place, however the ordinary Class System of the Fuyuki Grail War is nonetheless in place. Further, to prevent something like a Grail War entirely made of Casters, as fun as that would be, classes will be capped OOC. The starting cap is two of each class, if we get enough Servant apps that caps are met for almost all classes (unlikely), then the cap can get raised.
There will be a Ruler, who will take up residence at the Temple. He/she will preside over the war and things of that nature, however if you want to try and take down that Ruler so you can do whatever, feel free, it's not an impossible task in the slightest. So long as the Ruler is around, common sense in the war applies, for instance not fighting during the day when in populated areas. Ergo, if you want to go crazy, be wary and expect Ruler-sama to be unhappy. That said, Ruler aside there isn't any IC intervention by the GM, so have fun.
Here's the map of Fuyuki. Everywhere with a name is treated as a Map Location. You can only post in Map Locations, see Rule 21 for more detail. The Emiya Residence, Tohsaka Mansion, Einzbern Castle, and Matou Mansion are all abandoned. That said, feel free to make them your base, if you're so inclined.
If you have any questions, let me know. With that said, let's get to the bulk of it all.
First, some foreword.
You are expected to treat your fellows courteously. As this is a TYPE MOON Forum, debates are welcomed in the OOC section and may become heated, but please refrain from degenerating into name-calling and unnecessarily harsh language. "Trolling" in the OOC section is disallowed. Be a decent human being.
1. This RP takes place in the Canon Universe. The story may differ but all rules and systems in place will be the same. That being said, please apply your characters in such a way that they would flow well with the current place in RP.
2. Servants are limited to three Personal Skills, and one Noble Phantasm. The exception is Servants summoned in their Culture Sphere.
3. Absolutely no controlling other people's characters without their permission.
4. A person is limited to one Master and one Servant. You cannot Master your own Servant.
5. If someone disputes a servants stats, you must use feats to back up their stats. Canon feats and subsequent stats will be used as reference in this case.
6. Plus modifiers are treated as "always active", so no abusing them when apping. You're not allowed to use minuses.
7. There is a twenty four hour time limit to respond to a post or say why you can't respond. If you say why and how long you are gone, then this time will certainly be extended. This applies to fights or situations where many OCs rely on your own OC to perform an action.
8. If your OC is put in a situation where he should die, and you have no way to escape, he dies. Exceptions will be made if the RPer of the killer decides to be merciful.
9. You are free to do anything. However, except a reaction. Betray your teammates, they'll probably kill or want to kill you. Don't complain about that. That being said, betrayal and backstabbing is encouraged. There can only be one winner.
10. A Servant's parameters and skills can be lowered in the event a rule is broken. If a master breaks these rules, then he or his servant will be given handicaps.
11. No metagaming. What metagaming will be defined as is up to the GM.
12. The final interpretation on 'what is canon,' and how far canon is taken, is up to the GM. Sometimes canon may be bent because of flow or story, however this does not apply to mechanics.
13. No Magicians.
14. App your servant without buffs to the staging ground. The GM will determine what buffs you will get. Parameter ups will be low, but an increase in skills or Noble Phantasms allowed may be necessary.
15. You start with what you carried in with. No one gets prep time for this Holy Grail War.
16. There will be a cap of two second owners to start. If one of your characters is in a Second Owner relationship, you cannot have your other one be such as well. Furthermore, only second owners are considered rich enough to have rooms of mystic codes. Second owners may summon on their own land rather then Japan, meaning the servants they summon may get bonuses due to staging ground or cultural sphere. For instance, the Second Owner of Athens could summon Heracles on his Staging Ground. However, being a Second Owner means everyone will automatically know everything on both yours and your Servant's profile.
17. Visual Novel, Word of God, Materials, etc. all trump Animu in terms of canonical weight. It's best to pretend the anime never happened.
18. Your posts are entirely based on your character's perspective. Your character may be wrong; however, it is up to subsequent posters to correct you if you are wrong.
19. A Personal Skill is not considered used unless you explicitly as it is being used. The same applies to abilities such as Master's Clairvoyance. The same applies to making Bounded Fields, and anything of that nature. When you're not sure, either check with the GM or err on the side of overexplanation.
20. You may loot another person's equipment. However, you cannot loot your other character's equipment.
21. Begin all posts with the following format: [Name of Character, Sub-Area, Map Location]. For instance, [Emiya Shirou, Kitchen, Emiya Residence]. When you're changing locations, do it in two posts. Announce you’re leaving at the end of the first post. In your next post, you can post from the new location. However, you must wait an adequate amount of IC time before showing up at the new location, appropriate to travel time.
22. Rules are not limited to just these rules.
A day is divided into four Phases. Dawn, Afternoon, Dusk, and Night. For the sake of skills like Murderer of the Misty Night, Dusk and Night are counted as "night Phases" while Dawn and Afternoon are counted as "day Phases". A phase is a unit of measurement regarding time for the RP. A phase ordinarily lasts until everyone who had something they wanted to do that phase has done so, at which point the GM will post that the phase has changed in the IC. Most actions regarding prep time are reliant on taking phases to use them. Examples include:
-Boundary Field creation (1 phase per Boundary Field)
-Setting traps (1 phase per trap)
-Creating Mystic Codes (1 phase per rank of the Mystic Code)
Masters are limited to "six points". What this means is explained below and in the app itself, which is below.
The Magecraft part of the application is every magecraft your character knows as well as every magecraft inside the magi’s crest.
You can put systems, magecrafts, genre of magecrafts, and individual spells in here, but each one is -1, except for runes which has its own rules.
Skills: There are three kinds of skills; fluff, utility, and combat.
Fluff skills are like cooking, linguistics, etc. and have little bearing on your OCs ability to win the Grail War.
Utility skills are like maintaining and altering firearms, repairing a car, or making advanced traps
Combat skills are like sword fighting, or marksmanship
Fluff skills are free. Any Utility or combat skill is -1. You may complete actions that require utility skills by researching the subject or reading a how to book or something. However that means it will take two phases to complete the action you originally intended to do, which is much slower then just knowing it.
Runes are subjected to the culture system. However, just for runes a level of proficiency must be applied. They are as follows:
Prodigy: Able to use combinations of runes. -3
Master: Able to use all meanings of runes. -2
Basic: Able to use the basic elemental meaning of the rune. -1
Amplification: Amplification of power shows its self when clashing with a magecraft of equal power. Amplification of speed shows its self when clashing with magecraft of equal power. In either case, they will be more powerful, or faster respectively.
General Magecraft is a -1 group of magecraft, which includes the following.
Magecraft Shields: Protection, however one’s senses are amplified. Eg Protecting against blinding will make your eyes water, protection against suffocation will increase the smell, etc.
Nightvision: The ability to see in the dark.
Basic familiar creation: Creating familiars. These familiars are only for spying. They cannot speak, use magecraft or fight.
Formalcraft: Drawing magic circles and using catalysts to perform rituals.
Basic suggestion: Suggestion using the eyes to make magical energy flow into the targets body. This magical energy is stagnant.
Basic Bounded Fields: Intruder alert, Soundproofing, Taking control of the mana in area.
Basic Bounded Field Removal: Removal of intruder alert, soundproofing, and taking in the mana in the area.
Locking: Locking doors with magecraft.
Threads of Consciousness: Using one’s consciousness for scouting. Basic magus detection magecraft.
Make body lighter: -
Make body heavier: -
Floating: Manipulation of mass and air currents.
Looking through familiar: Transferring one’s consciousness to a familiar
Basic clairvoyance: X-ray vision, operation of a crystal ball
Geis: Officially a type of curse of coercion. Basically makes someone do what you want them to do unless that action threatens their life. A black magic.
Fixing glass: Fixes glass, up to a couple of hours.
Making a mystic pass: What it sounds like.
Contracting: Making a contract with something.
Curse of Self-Healing: General healing magecraft. Works by stimulating the cells and making them regenerate faster than normal. It is possible set as a program that activates when one is unconscious, however it then becomes impossible to control how much prana is used.
When a fight begins it operates on a "reply clause". What this means is that if you have a post in which your character does actions that take up X amount of time, the opposing character has X amount of time to do their own action, which will be counted as happening at the same time as your post. For instance, you punch someone. That's a single action, so their reply post can be the single action of dodging. Or your enemy decides to cast a Ten Count spell at you, then you have twenty actions with which to beat them up while they're chanting. This can be summed up with "you can reply to your enemy's actions with actions of equal time".
A post order does exist when battles are in play, decided by the order in which the RPers post when the battle begins. You cannot post out of order. For instance, if the order is "Servant A - Master B - Servant B - Master A", then Servant A and Servant B can't have ten posts of back and forth without the Masters posting at all, unless the Masters' RPers grant permission.
Regarding actions, a single action is something like punching, running, or casting a Single Action spell. Two single actions is a One Line, and so on from there. A Servant's actions are necessarily faster than a human's, meaning that if a Servant punches a Master, the Master can't use the reply clause to dodge because "both were single actions". Exercise rationality with regards to that.
Aria and Spell Ranks:
Single Action: E
One Count and Two Count: D
Three to Five Count: C
Six to Nine Count: B
Ten Count and Above: A
5 Count will beat 3 Count. However a C rank attack will nullify both.
All canon Servants.
Pre-Gilgamesh Servants
Writers/Authors
Scathach
Aoife
Kaguya
Lugh
Merlin
Enkidu
Ur Nungal
Ineligible people (Not human, still alive, etc)
Prana Conversion, MAN to units:
A = 1500 units
B = 1200 units
C = 950 units
D = 770 units
E = 615 units
The range function as seen on Noble Phantasms does not have an exact scale, but there are comparisons.
1=Dagger
1-2=Sword
2-4=Spear(Two meters)
5-40=Thrown Projectile
2-50=Mount
10-50=Arrow
Master’s Clairvoyance: One must explicitly say they are using masters clairvoyance to get information. At first a Master will get a Servant’s basic parameters. When the Servant shows it’s class through it’s weapon or speech, then Class Skills will be obtained. Personal Skills are obtained when a Servant uses them. Noble Phantasms through seeing them being used or being told about them from the Servant owning them. True name is gotten from seeing a Noble Phantasm used or being told about them from the Servant owning them, or simply being told. For passive Noble Phantasms, all Personal Skills must be seen and the passive Noble Phantasm seen in action before getting the Noble Phantasm and True Name. No random guessing of True Names. Servants are only know as much as the Master unless they knew the other Servant in life in a non passing fashion.
Prana Regeneration for Servants:
Using a Command Seal to force your Servant to eat the body of a dead magus = one NP use back
Resting for 3 Phases = One NP use back
One day passes = One NP use back
You can use a Noble Phantasm more than once without getting an NP use back, though it depends on your Servant's MAN and the NP in question. Altria would be able to use Invisible Air quite a few times without much incident, Excalibur is a different story.
It is good to know that normal attacks and noble phantasms are not operating on the normal scale for END. There is an END:HP ratio such that it's not that easy to kill other Servants. The ratio's value however is [le secret].
Name(s): Names, Nicknames, Titles
Gender:
Age: How old is your character?
Height: cm
Weight: kg
Birthday: dd/mm/yy
Nationality: Where they were born or what country are they affiliated with.
Personality: One liner suffices. We want to leave room for development.
Appearance: This is what your character looks like exactly, unless stated otherwise.
Objective for the Grail: Or expectations for the Grail War.
Biography:
Second Owner: Y/N and where they are Second Owner of.
Family History:
Equipment: Weapons, Compass, Watch, Alchemy set, Extra Food, Torch, etc. Non magical items.
Origin: Basis of one's existence, the impulse or the Alaya in Buddhist terms. For those with elements that aren't part of the five great elements their origin is usually their element.
Elemental Affinity: It may be the same as the origin in some cases. Average Ones are acceptable, and dual elements are not unheard of. Having three elements, however, is. For each additional element -1. If you have an element that isn't part of the great five you can only have one element.
Number of Magic Circuits: A-E. No modifiers. Number of circuits.
Quality of Magic Circuits: A-E. No modifiers. Amount of magical energy one circuit can safely hold.
Composition: Makeup of the magic circuit. Default is default. Don't mess with it unless you are sure you know what you're doing.
Magic Circuit Switch: (What activates your magic circuit. For example, Tohsaka Rin activates hers through the sound of stabbing herself in her heart. Emotions and feelings such as pain or sexual arousal also work)
Prana Tank: A-E. No modifiers. How much prana you can store. If a Magic Circuit is a hose, this is the tank connected to that hose. Prana Tank only affects battle in Bounded Fields that designate mana.
Crest: Yes or no. If yes how old is it? Where is it? What does it look like?
Sorcery Trait: Rather than something learned, this is something inborn that affects one's magecraft. Bloodline Limit in Naruto, basically. Can be sometimes related to origin. Remember, two people who have a sorcery trait having children doesn't always result in super special awesome genetic offspring, as it can mess up at times. 'Is unnaturally good at fire magecraft,' can be an effect of a sorcery trait, not a trait itself. An example of a trait getting you good at fire magecraft could be your prana is especially flammable. Composition of a magic circuit is not counted as a sorcery trait though. Each Sorcery Trait is -1.
Magecraft: Includes all magecraft and magecraft related abilities like High Speed Aira the magus knows as well as that in the crest. If it's not here then your magus does not know it. Each entry is -1 so it is unwise to app single spells, but you can do that.
Finality: Sub-section, -1 to access.
Name:
Aria Length: How many lines? If it's a Ten-Count is it a Grand Ritual?
Description: A Finality is a magus family's secret or hidden spell. This is completely optional.
Mystic Codes: A magus' tool. Usually either an amplifier, or limited effect type. Each mystic code apped is -1.
Non-Magecraft Related Skills:
Fluff: Skills that don't affect the RP. Cooking, cleaning, can do handstands. 0 each
Utility: Mechanical skills like construction, disassembling a gun, modifying a car -1 each
Combat: Fighting skills marksmanship, hand to hand, karate -1 each
Points Left: 6 minus the number of points used.
Name:
Title:
Class: Saber, Archer, Lancer, Rider, Assassin, Caster, Berserker
Gender:
Birth and Death Dates: Approximate if there isn't a definite one.
Alignment: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil, Chaotic Mad, Runaway Mad Enchancement
Height: cm
Weight: kg
Personality: Feel free to fill in as you like
Appearance: This is what your character looks like; describe armor in Noble Phantasm's if it's special. Unless stated otherwise pictures will be what your character looks like, exactly.
Weapon: Some Servants may use non Noble Phantasm weapons in combat. If your Servant uses a Noble Phantasm as a weapon state that here as well.
Parameters:
Strength: Damage. A rank STR means one attack can destroy a small house.
Endurance: Damage one can take. How much HP one has.
Agility: Dexterity or reaction time.
Mana: How much Prana one can handle.
Luck: Ability to defy fate.
Class Skills: For all skills. Please do not just put name and rank. Give an explanation of what it does.
Bio: Heroic Spirit's biography. If you're too lazy to write one use Wikipedia or another website for this, but this is your Servant's legend.
Personal Skills: Certain abilities a Heroic Spirit may have, such as Charisma, Artistic Talent, etc. Keep close to the legend. Three maximum.
Noble Phantasm: Limit one.
Name:
Title: Kanji name. Usually an explanation like "Sword of Promised Victory."
Rank: E-EX. Plus modifiers are possible
NP Type:
Range: 1 is minimum, 99 is maximum. Format is usually something like 2-50, that's Via Expugnatio and Bellerophon's range. That means Via Expugnatio cannot attack you if your range is 1 from it.
Maximum Number of Targets: 1 to 1000. The format is usually a single number. This may get weird depending on your classification.
Description: What does it do?