Would anyone be interested in participating in a rp like this. Just wanting to get a idea how many people would join before giving it full commitment.
............................................................
Presented by Kingdomkeylight Created by Endless warrior Sora(on a different site KHI)
The Story
You are just a typical teenager, that is, until you wake up in a large urban city. Almost immediately you notice something odd. Your memory is either mixed up or completely gone entirely. Nothing is for certain but your name and the fact that your memories are all gone which is made known to you as soon as you awake. On top of that you cannot leave this city, (nor would you even know how) and your memory is the only way to help you leave. On top of that there are these weird creatures called Static that interfere with the memory process. You now must race across the city, purify each of the large district from Static in an attempt to get your memory back and beat the Collectors.
The Other Story
They have finally arrived here. As a Collector, your job is to take all memory from the teenagers and deliver it to your master, who remains a mystery to even you, resulting in the Fragmented becoming mindless slaves to your master, eventually resulting in them becoming Static. Your path is mysterious, your reasons are unknown to them, but you have some control over the memories, being able to return them or take them at will, but it is not as easy as it sounds, especially when you’re being attacked by a bunch of angsty teens and there are (as always) rules to how and when you can take and return memories. However, you guys also have a purpose. Each Collector is a Fragmented as well.And at the end of every session, you are given an offer: Leave with all your memories intact, or become a Collector with the promise of Eternal Life, unless of course you are wiped out by The Fragmented.
Try to Remember This
The District System
In this RP, everyone is basically in a large Urban Town. This town is composed of 11 Districts, each with small streets and mini-districts located within them. Each Fragmented begins in the 1st District and as they purify each section of the District of the Static by racing to get your memory before The Collectors stop you. Only the First District is available and the others will be revealed as each District is purified. Each district has an attraction that serves at the capital of that district which, more than likely, is where the object that holds the memory lies.
The Negative District:
Serving almost like a pocket dimension to Square City, the entrance to The Negative District is hidden to all those except the Collectors. It's appearance is actually quite small, which questions it's title of "district". However this dimension is unknown and may have limitless possibilities. It's current appearance takes the size and shape of what looks to be a run down basement lounge. There is hardly any light save for a large flickering dark purple neon sign, plastered on the farthest right wall, reading "{H0^^3 5W33+ h0m3}". Below this is a red leather couch, that takes up the exact amount of space that the sign occupies. On the wall adjacent to that, the rear wall, lies an identical couch and two leather chairs that look like they've been practically ripped from an expensive car and placed there for leisure time. Next to the chair to the far right, in the very corner is a mini fridge that might be empty, or might have food inside of it. The plug isn't plugged into an outlet, however food that is inside the fridge remains cold. Directly across from that wall are 3 columns of wooden boxes, stacked on top of each other in various heights. On top of these columns are various televisions that seem to come from different periods of time. These televisions rarely play anything other than static, however. Directly next to them are possibly the only things in this lounge that works, which are various vintage and recent arcade games which seem to exist for the sole purpose of entertaining the Collectors. All the materials that make up the walls, floor and ceiling of this lounge is a smooth, white, marble like substance, that easily reflects the light from the neon sign to give the room a dark purple feel. The room seems to have been crafted as if a father who wasn't ready to provide for his children bought a lot of things to entertain a group of teenagers.
District Zero:
This will serve as the area where every Fragmented begins. It is seemingly almost another plane of existence at the edge of Enix City, much like The Negative District. It takes the appearance of an empty, abandoned, parking lot with inverted colors. Each "parking space" is reserved for a respective Fragmented, adorned with the name of the Fragmented at the bottom of the space, much like a normal reserved parking space would serve. The parking lot, in typical parking lot fashion, is emblazoned with arrows on the floor that point to the exit of the area, thus leading the group of teens directly to the first district and into the game.
District 1:
The first revealed District to the Fragmented, at a birds eye view of the entire city, this would be the lower left corner. Directly following the exit of the parking lot, this district begins to show signs of being a city, the buildings begin to become taller, and streets more narrow. However, every building is not important and there are buildings everywhere. Notable areas in this district include The Enix Hotel, located at the direct center of the city and Arcade Arcane, located directly to the right side of the city and Enix Museum of Space and Technology to the far left.
District 2
The second revealed District to the Fragments would be directly adjacent to District 1, taking place next just beyond the Enix Hotel.[/FONT][FONT=century gothic]This part of Enix City is at an extreme of technological advancement and acute experimentation using static. Like D1 there are buildings everywhere only this time they are futuristic and often there are odd apparatuses such as monorail like transport devices in between them, mainly because large distances often are in between this district. A form of liquid naught unlike cold water bubbles below and in between both buildings, the streets and even from the sky itself. Then there are the rampaging static that are twice as deadly than in district one.
Icee Top Transit
The monorail station that is the fastest method of travel to and from many areas in district two, various hover trains that zip off at extreme speeds to various areas of the second district. The frosty blue color of the monorails often change colors mid ride and at times, static also attack the monorails because they are attracted to the energy such transportation apparatuses give off.
Kenbrodo Sticker Factory
An alarming place if there was one, the sticker factory is a place that houses enslaved fragments that have been turned into static. Normally static are unaware and non sentient but these static are plagued with the memories of their failure, forever forced to work in the factory to work the machines that produce the stickers to be used by future fragments. The inside of the factory is a complex one, apparatuses and the like are everywhere, some of the machines even amplify or inversely cause reductions in sticker abilities. It should be noted that static guard the factory.
Zelkonis Laboratory
A secret lab that is run by unknown means, apparently this contains a massive testing facility that involves the fusion and processing of one type of static into another and also other questionable activities. The lab is even more foreboding due to the forcefield that surrounds it so that nobody can gain entry to this floating fortress of enigma. Turrets line the outside of the lab and in past games, it is rumored that even powerful fragments were killed by a single blast from the turrets.
Guruge Graveyard
An area of the second district where data runs rampant, swells of black static rampage through this area. There are mass graves of broken down fragments and other randomized data thatcxcdefdcvd
010101011111111000001111100001110011101Do not access this zone.
The Fragmented
You have been stripped of your right to remember anything straight. However, you guys are the Yang to the Collector’s Ying, get it? The Collectors collectively grow stronger as they aquire more memories from you guys, but once one of you Collects a memory ALL of you gain a memory as well. There are different types of you guys, just to mess around with your heads.
Blanks- You are the people who have awoken and just remembered nothing but your name and age. Basic stuff right?
Jiggsaws - You have all your memories...well most of them anyway. But they are all out of order. You remember things before and after another and it's all out of whack. Can you piece it together?
Headphones - So if you can't see things...hearing them is just as good right? I mean you can't tell which is which, or whose voice is who, or see the exit or the way to leave...but...at least you can hear things? Right?
LQ's or Pixels- Well you have them...you think. You really can't make out the pictures. You can see them, but everything is so fuzzy, and maybe even pixelated, you can barely make out what it is. Like someone tried to censor out your memories...not cool.
Fingerprints- You know how when you have a fingerprint on a CD and it makes the disk skip, or replay, or even repeat? Now imagine that, but way more frustrating and intense, on your memories. Yea, you can remember some things, but when you do, they'll freeze at the best part, or even skip the best parts to other more boring parts or even skip backwards! It can also replay something you've already seen.
Jack in the Boxes- Well it's like an actually Jack in the box, you’re going and going and going and BAM! It hits you! Same thing here. They come at the worst moments, at the worst times. You could be fighting off some Static, then memories hit you. In front of a car, same thing.
Static
These are little annoying things arent they? Ranging from small fries to humongous creatures, the Static are a force to be reckoned with. Well some at least, others are nuisances.In a nutshell: they interfere with memories. And as all Static do when you are trying to get a clear picture, it interferes, making things unhearable, unclear and un-everything. The biggest mystery is what exactry these creatures are, some say they are experiments from the Collectors, whilst others say they are Fragmented who never got their memories back. While some are small usually in the Districts there is one VERY LARGE one that has something special about it. These usually contain a memory, signaled by something glowing on it. It would be best to take out these things. You can always tell they're near. Just listen for the Static.
The Collectors
Well, that wasn't always their name. They were formerly known as Harbringers, but teens started calling them Collectors, just because of what they do. They travel along the city, bringing the Static with them and take back any memories the Fragmented have gained back or prevent the Fragmented from doing the same to them. Or at least they try to. It is very rare that they fail. They then deliver the memories ot their leader who is unknown even to them and who also gives them limited information regarding as to why exactly they are doing this. This might lead to suspicion within this faction, but it is rare when someone actually asks why, especially when you are bestowed with immortality in exchange for ensuring some kids don’t get their memories back. They only know that for some reason, while this is going on, no one else in the city can see them except those involved, and their leader goes by REM. They are the incentive to get Fragmented to participate as opposed to sitting around and allowing everyone else to collect memories for them. By collecting memories, they get stronger. They all usually work as a whole and get more powerful as a whole. Meaning if one person loses thier memory, all of them get stronger. The Collectors can summon Static at will and can turn memories into physical objects, absorbed upon touch. They are responsible for distributing and verifying where each memory is placed before the Fragmented are forced to go find them, like a twisted Easter Egg Hunt. Though taking memories from them is a whole other story. The other person MUST be unconcious, deceased, or VERY relaxed and still, that way the mind is clear for the Collectors to...well collect. Taking memories is a process…with rules. When you see these guys…it’s best you run. Very fast.
Abilities and Fighting
You didn't really think you were helpless did you? Somehow in this strangely unfamiliar town, you can do things...you never imagined you could do before. Or after. Or period. Depending on your preference and predetermined memories, you are bestowed with a simple sticker matching your personality type when you enter the town, put the sticker anywhere and it will sink into your skin. Whenever you touch that point and focus and your weapon or ability is summoned to you, in its lowest form of course. (So for example, if your weapon is oh I dunno let’s go ahead and do something crazy like give you a sword, its going to start off as possibly a dagger or small sword and evolve into something greater.) Along with that you are able to collect and utilize other stickers as you collect memories to help you fight and battle. For the Collectors however, they pretty much have everything down, their stickers are permanent tattoos that display their heightened abilities, the more tattoos, the more times The Fragmented know that they have won these little…treasure hunts.
Stickers are categorized into the following criteria:
Weapon Pair - A Single-Weapon with an extraordinary ability.
Weapon Solo - Specific kind of weapon with no extraordinary ability in particular.
Ability Solo - Sticker that just grants a very generalized ability.
Ability Pair - A sticker where the user can generate multiple renditions of a select or series of weapons possessing maybe one other trait.
Memories
As the intention is to take or re-take memories, when the memories are taken from a Fragmented by a Collector, they are sent into a comatose like state, and at the end of the game, they are effectively turned into Static and wander the district they were defeated in. The only way to bring that Fragmented back to conciousness is if they find and retake the memory from the Collector who took it. Once it is back in the possesion of a Fragmented, as per the ability of Fragmented, they are able to absorb the memory, thus resuscitating their fallen comrade.
It is also entirely possible to kill an opponent if one so desires. If an opponent is killed as opposed to being defeated, the slain will BECOME a memory.(Which in a way, is kind of like death) The body will whither away, thus regaining the memory will do nothing for the person who was killed. The memory usually evaporates within seconds of it's appearance, however it can be touched to experience the memories of the fallen before fading away, most likely to REM. Experiencing memories other than your own is a very dangerous, painful, and possibly scarring process, due to it being an unnatural occurance and the fact that whoever's memories you have experienced will become part of your memories now.
Memories in this world take the shape of a polygonal, crystalline substance about the size of a tennis ball, with the rapid playing of the experiences of a person going on inside the transparent crystal. Collectors have been imbued with the power to take the raw experiences themselves, almost as if they can bend time, and give them form in the shape of the crystal the memories are in. Thus due to their connection with memories, they are able to willingly control and manipulate the Static to their will. Fragmented are essentially the opposite being able to release memories from their crystalline state and experience them.
Memories take three forms:
Game Memories: These are the memories that are essentially the ones that the Fragmented are after. These memories are blank in appearance, but one gained, it regains a memory for all the Fragmented.
Genuine Memories: These memories are the singular memories of a person. These are the memories crafted when a Collector takes memories.
Life Memories: These are the memories that are crafted when someone dies and are the most powerful memories. These are memories in their purest state, consisting of the entire life force of someone's existence and all of their experiences. The most powerful form of memories.
Got it Memorized?
This is Enix City. The Fragmented live in Enix City, they have lived here their entire lives. They just don’t remember that they used to. The Collectors live here as well as their leader. Everything takes place here. However, here memories are power. Memories are everything. Because who are you without your memories? You must craft a whole new personality without anything to base it off of. Will you like what you find you used to be as you gather pieces of your memoires? Do you even know why you are doing this? Why can you do physically impossible things and no one can even see you do it? Who exactly is REM?
In conclusion: Memories are power here. A group of people were specifically chosen to participate in this and their memories are stripped from them. However the longer they are without all their memories, the more they are incomplete, the more incomplete they are the more they start to become Static. The Collectors’ job is to make sure they become Static and their memories are delivered to REM. The only way to prevent this is if The Fragmented go to each districts specific destination, wherein lies a memory, signified by an object of the past, and a Static guarding it.
Don't Forget This: The Rules
No Powerplay [Unless given permission.]
DEFINITELY NO GODMODDING
No Powerkill [Also, unless given permission.]
Romance is allowed, but keep it to something you'd show your grandmother.
Be Literate [No LOL's, no why r u mad's none of that.]
Try to stay Active and post regularly [I'm not talking gatling gun posts but if you havent posted in a while, please do so.]
Be creative [It's okay to present ideas to me and bring things to me. Let's hope it get's in though. >:D Also you can be creative with weapons and abilities too]
There is no limit to characters but keep it to where you can keep up with them.
If you are going to be a Fragmented put "I can't seem to remember..." Somewhere in your temp.
For Collectors it's "Here, let me jog your memory."
PM me if you wish to be REM, the leader of the Collectors. Also I will be PMing Collectors for things.
[i]Do You Remember your Name?
For Fragmented
Name:
Age:
Gender:
Status:
Personality:
Appearance:
Abilities/Weapons:
Bio: (put a “...” because you don’t REMEMBER)
Other:
For Collector
Name:
Physical Age:
Gender:
Reason for becoming a Collector:
Personality:
Appearance:
Abilities/Weapons:
Bio:
Other:
[/i]
Participants:
Collectors:
............................................................
Presented by Kingdomkeylight Created by Endless warrior Sora(on a different site KHI)
The Story
You are just a typical teenager, that is, until you wake up in a large urban city. Almost immediately you notice something odd. Your memory is either mixed up or completely gone entirely. Nothing is for certain but your name and the fact that your memories are all gone which is made known to you as soon as you awake. On top of that you cannot leave this city, (nor would you even know how) and your memory is the only way to help you leave. On top of that there are these weird creatures called Static that interfere with the memory process. You now must race across the city, purify each of the large district from Static in an attempt to get your memory back and beat the Collectors.
The Other Story
They have finally arrived here. As a Collector, your job is to take all memory from the teenagers and deliver it to your master, who remains a mystery to even you, resulting in the Fragmented becoming mindless slaves to your master, eventually resulting in them becoming Static. Your path is mysterious, your reasons are unknown to them, but you have some control over the memories, being able to return them or take them at will, but it is not as easy as it sounds, especially when you’re being attacked by a bunch of angsty teens and there are (as always) rules to how and when you can take and return memories. However, you guys also have a purpose. Each Collector is a Fragmented as well.And at the end of every session, you are given an offer: Leave with all your memories intact, or become a Collector with the promise of Eternal Life, unless of course you are wiped out by The Fragmented.
Try to Remember This
The District System
In this RP, everyone is basically in a large Urban Town. This town is composed of 11 Districts, each with small streets and mini-districts located within them. Each Fragmented begins in the 1st District and as they purify each section of the District of the Static by racing to get your memory before The Collectors stop you. Only the First District is available and the others will be revealed as each District is purified. Each district has an attraction that serves at the capital of that district which, more than likely, is where the object that holds the memory lies.
The Negative District:
Serving almost like a pocket dimension to Square City, the entrance to The Negative District is hidden to all those except the Collectors. It's appearance is actually quite small, which questions it's title of "district". However this dimension is unknown and may have limitless possibilities. It's current appearance takes the size and shape of what looks to be a run down basement lounge. There is hardly any light save for a large flickering dark purple neon sign, plastered on the farthest right wall, reading "{H0^^3 5W33+ h0m3}". Below this is a red leather couch, that takes up the exact amount of space that the sign occupies. On the wall adjacent to that, the rear wall, lies an identical couch and two leather chairs that look like they've been practically ripped from an expensive car and placed there for leisure time. Next to the chair to the far right, in the very corner is a mini fridge that might be empty, or might have food inside of it. The plug isn't plugged into an outlet, however food that is inside the fridge remains cold. Directly across from that wall are 3 columns of wooden boxes, stacked on top of each other in various heights. On top of these columns are various televisions that seem to come from different periods of time. These televisions rarely play anything other than static, however. Directly next to them are possibly the only things in this lounge that works, which are various vintage and recent arcade games which seem to exist for the sole purpose of entertaining the Collectors. All the materials that make up the walls, floor and ceiling of this lounge is a smooth, white, marble like substance, that easily reflects the light from the neon sign to give the room a dark purple feel. The room seems to have been crafted as if a father who wasn't ready to provide for his children bought a lot of things to entertain a group of teenagers.
District Zero:
This will serve as the area where every Fragmented begins. It is seemingly almost another plane of existence at the edge of Enix City, much like The Negative District. It takes the appearance of an empty, abandoned, parking lot with inverted colors. Each "parking space" is reserved for a respective Fragmented, adorned with the name of the Fragmented at the bottom of the space, much like a normal reserved parking space would serve. The parking lot, in typical parking lot fashion, is emblazoned with arrows on the floor that point to the exit of the area, thus leading the group of teens directly to the first district and into the game.
District 1:
The first revealed District to the Fragmented, at a birds eye view of the entire city, this would be the lower left corner. Directly following the exit of the parking lot, this district begins to show signs of being a city, the buildings begin to become taller, and streets more narrow. However, every building is not important and there are buildings everywhere. Notable areas in this district include The Enix Hotel, located at the direct center of the city and Arcade Arcane, located directly to the right side of the city and Enix Museum of Space and Technology to the far left.
District 2
The second revealed District to the Fragments would be directly adjacent to District 1, taking place next just beyond the Enix Hotel.[/FONT][FONT=century gothic]This part of Enix City is at an extreme of technological advancement and acute experimentation using static. Like D1 there are buildings everywhere only this time they are futuristic and often there are odd apparatuses such as monorail like transport devices in between them, mainly because large distances often are in between this district. A form of liquid naught unlike cold water bubbles below and in between both buildings, the streets and even from the sky itself. Then there are the rampaging static that are twice as deadly than in district one.
Icee Top Transit
The monorail station that is the fastest method of travel to and from many areas in district two, various hover trains that zip off at extreme speeds to various areas of the second district. The frosty blue color of the monorails often change colors mid ride and at times, static also attack the monorails because they are attracted to the energy such transportation apparatuses give off.
Kenbrodo Sticker Factory
An alarming place if there was one, the sticker factory is a place that houses enslaved fragments that have been turned into static. Normally static are unaware and non sentient but these static are plagued with the memories of their failure, forever forced to work in the factory to work the machines that produce the stickers to be used by future fragments. The inside of the factory is a complex one, apparatuses and the like are everywhere, some of the machines even amplify or inversely cause reductions in sticker abilities. It should be noted that static guard the factory.
Zelkonis Laboratory
A secret lab that is run by unknown means, apparently this contains a massive testing facility that involves the fusion and processing of one type of static into another and also other questionable activities. The lab is even more foreboding due to the forcefield that surrounds it so that nobody can gain entry to this floating fortress of enigma. Turrets line the outside of the lab and in past games, it is rumored that even powerful fragments were killed by a single blast from the turrets.
Guruge Graveyard
An area of the second district where data runs rampant, swells of black static rampage through this area. There are mass graves of broken down fragments and other randomized data thatcxcdefdcvd
010101011111111000001111100001110011101Do not access this zone.
The Fragmented
You have been stripped of your right to remember anything straight. However, you guys are the Yang to the Collector’s Ying, get it? The Collectors collectively grow stronger as they aquire more memories from you guys, but once one of you Collects a memory ALL of you gain a memory as well. There are different types of you guys, just to mess around with your heads.
Blanks- You are the people who have awoken and just remembered nothing but your name and age. Basic stuff right?
Jiggsaws - You have all your memories...well most of them anyway. But they are all out of order. You remember things before and after another and it's all out of whack. Can you piece it together?
Headphones - So if you can't see things...hearing them is just as good right? I mean you can't tell which is which, or whose voice is who, or see the exit or the way to leave...but...at least you can hear things? Right?
LQ's or Pixels- Well you have them...you think. You really can't make out the pictures. You can see them, but everything is so fuzzy, and maybe even pixelated, you can barely make out what it is. Like someone tried to censor out your memories...not cool.
Fingerprints- You know how when you have a fingerprint on a CD and it makes the disk skip, or replay, or even repeat? Now imagine that, but way more frustrating and intense, on your memories. Yea, you can remember some things, but when you do, they'll freeze at the best part, or even skip the best parts to other more boring parts or even skip backwards! It can also replay something you've already seen.
Jack in the Boxes- Well it's like an actually Jack in the box, you’re going and going and going and BAM! It hits you! Same thing here. They come at the worst moments, at the worst times. You could be fighting off some Static, then memories hit you. In front of a car, same thing.
Static
These are little annoying things arent they? Ranging from small fries to humongous creatures, the Static are a force to be reckoned with. Well some at least, others are nuisances.In a nutshell: they interfere with memories. And as all Static do when you are trying to get a clear picture, it interferes, making things unhearable, unclear and un-everything. The biggest mystery is what exactry these creatures are, some say they are experiments from the Collectors, whilst others say they are Fragmented who never got their memories back. While some are small usually in the Districts there is one VERY LARGE one that has something special about it. These usually contain a memory, signaled by something glowing on it. It would be best to take out these things. You can always tell they're near. Just listen for the Static.
The Collectors
Well, that wasn't always their name. They were formerly known as Harbringers, but teens started calling them Collectors, just because of what they do. They travel along the city, bringing the Static with them and take back any memories the Fragmented have gained back or prevent the Fragmented from doing the same to them. Or at least they try to. It is very rare that they fail. They then deliver the memories ot their leader who is unknown even to them and who also gives them limited information regarding as to why exactly they are doing this. This might lead to suspicion within this faction, but it is rare when someone actually asks why, especially when you are bestowed with immortality in exchange for ensuring some kids don’t get their memories back. They only know that for some reason, while this is going on, no one else in the city can see them except those involved, and their leader goes by REM. They are the incentive to get Fragmented to participate as opposed to sitting around and allowing everyone else to collect memories for them. By collecting memories, they get stronger. They all usually work as a whole and get more powerful as a whole. Meaning if one person loses thier memory, all of them get stronger. The Collectors can summon Static at will and can turn memories into physical objects, absorbed upon touch. They are responsible for distributing and verifying where each memory is placed before the Fragmented are forced to go find them, like a twisted Easter Egg Hunt. Though taking memories from them is a whole other story. The other person MUST be unconcious, deceased, or VERY relaxed and still, that way the mind is clear for the Collectors to...well collect. Taking memories is a process…with rules. When you see these guys…it’s best you run. Very fast.
Abilities and Fighting
You didn't really think you were helpless did you? Somehow in this strangely unfamiliar town, you can do things...you never imagined you could do before. Or after. Or period. Depending on your preference and predetermined memories, you are bestowed with a simple sticker matching your personality type when you enter the town, put the sticker anywhere and it will sink into your skin. Whenever you touch that point and focus and your weapon or ability is summoned to you, in its lowest form of course. (So for example, if your weapon is oh I dunno let’s go ahead and do something crazy like give you a sword, its going to start off as possibly a dagger or small sword and evolve into something greater.) Along with that you are able to collect and utilize other stickers as you collect memories to help you fight and battle. For the Collectors however, they pretty much have everything down, their stickers are permanent tattoos that display their heightened abilities, the more tattoos, the more times The Fragmented know that they have won these little…treasure hunts.
Stickers are categorized into the following criteria:
Weapon Pair - A Single-Weapon with an extraordinary ability.
Weapon Solo - Specific kind of weapon with no extraordinary ability in particular.
Ability Solo - Sticker that just grants a very generalized ability.
Ability Pair - A sticker where the user can generate multiple renditions of a select or series of weapons possessing maybe one other trait.
Memories
As the intention is to take or re-take memories, when the memories are taken from a Fragmented by a Collector, they are sent into a comatose like state, and at the end of the game, they are effectively turned into Static and wander the district they were defeated in. The only way to bring that Fragmented back to conciousness is if they find and retake the memory from the Collector who took it. Once it is back in the possesion of a Fragmented, as per the ability of Fragmented, they are able to absorb the memory, thus resuscitating their fallen comrade.
It is also entirely possible to kill an opponent if one so desires. If an opponent is killed as opposed to being defeated, the slain will BECOME a memory.(Which in a way, is kind of like death) The body will whither away, thus regaining the memory will do nothing for the person who was killed. The memory usually evaporates within seconds of it's appearance, however it can be touched to experience the memories of the fallen before fading away, most likely to REM. Experiencing memories other than your own is a very dangerous, painful, and possibly scarring process, due to it being an unnatural occurance and the fact that whoever's memories you have experienced will become part of your memories now.
Memories in this world take the shape of a polygonal, crystalline substance about the size of a tennis ball, with the rapid playing of the experiences of a person going on inside the transparent crystal. Collectors have been imbued with the power to take the raw experiences themselves, almost as if they can bend time, and give them form in the shape of the crystal the memories are in. Thus due to their connection with memories, they are able to willingly control and manipulate the Static to their will. Fragmented are essentially the opposite being able to release memories from their crystalline state and experience them.
Memories take three forms:
Game Memories: These are the memories that are essentially the ones that the Fragmented are after. These memories are blank in appearance, but one gained, it regains a memory for all the Fragmented.
Genuine Memories: These memories are the singular memories of a person. These are the memories crafted when a Collector takes memories.
Life Memories: These are the memories that are crafted when someone dies and are the most powerful memories. These are memories in their purest state, consisting of the entire life force of someone's existence and all of their experiences. The most powerful form of memories.
Got it Memorized?
This is Enix City. The Fragmented live in Enix City, they have lived here their entire lives. They just don’t remember that they used to. The Collectors live here as well as their leader. Everything takes place here. However, here memories are power. Memories are everything. Because who are you without your memories? You must craft a whole new personality without anything to base it off of. Will you like what you find you used to be as you gather pieces of your memoires? Do you even know why you are doing this? Why can you do physically impossible things and no one can even see you do it? Who exactly is REM?
In conclusion: Memories are power here. A group of people were specifically chosen to participate in this and their memories are stripped from them. However the longer they are without all their memories, the more they are incomplete, the more incomplete they are the more they start to become Static. The Collectors’ job is to make sure they become Static and their memories are delivered to REM. The only way to prevent this is if The Fragmented go to each districts specific destination, wherein lies a memory, signified by an object of the past, and a Static guarding it.
Don't Forget This: The Rules
No Powerplay [Unless given permission.]
DEFINITELY NO GODMODDING
No Powerkill [Also, unless given permission.]
Romance is allowed, but keep it to something you'd show your grandmother.
Be Literate [No LOL's, no why r u mad's none of that.]
Try to stay Active and post regularly [I'm not talking gatling gun posts but if you havent posted in a while, please do so.]
Be creative [It's okay to present ideas to me and bring things to me. Let's hope it get's in though. >:D Also you can be creative with weapons and abilities too]
There is no limit to characters but keep it to where you can keep up with them.
If you are going to be a Fragmented put "I can't seem to remember..." Somewhere in your temp.
For Collectors it's "Here, let me jog your memory."
PM me if you wish to be REM, the leader of the Collectors. Also I will be PMing Collectors for things.
[i]Do You Remember your Name?
For Fragmented
Name:
Age:
Gender:
Status:
Personality:
Appearance:
Abilities/Weapons:
Bio: (put a “...” because you don’t REMEMBER)
Other:
For Collector
Name:
Physical Age:
Gender:
Reason for becoming a Collector:
Personality:
Appearance:
Abilities/Weapons:
Bio:
Other:
[/i]
Participants:
Collectors: