Inspired by HP Lovecraft, World War Z, and a few other things. Based off of this post from alternate history forums [note that you'll have to register to read it, regrettably].
>>>>>>>OOC<<<<<<<
More than just Zombies go "bump" in the night...
The zombie apocalypse happened ten years ago. 99% of humanity is dead, but the species lives on. In enclaves and isolated spots, we survive. On mountain-tops and tropical islands, in arctic wastes and underground bunkers, we survive. And for the first time, there's a glimpse of hope. The hordes don't appear to be increasing in number. If we can hang on, we can reclaim the cities, spread back into fertile and easily-farmed lands, and rebuild. That is, if the other horrors lurking in the night don't beat us to it.
It came without warning. One day was normal, and the next featured all the dead rising from graves simultaneously. Millions died in that first wave of attacks, and then many of those millions joined their undead brethren. Humanity knows no cure. The recently dead are burned, and where fires are ill-advised, shot in the head. Oftentimes, both. Heavy sleepers have taken to wearing signs around their necks to avoid accidents. The internet is fragmented, and if you're lucky enough to have electricity, the only access to electronic information is from whatever happened to be stored on it at the time. Most places are cut off except for the brave or insane wandering traders and caravans full of the desperate.
As devastating as the apocalypse was to us, it seemed to have finally tipped the balance and unveiled the creatures of the night. Strange traders come from the far north, supernaturally strong and quick-witted, but awkward in gait and misshapen. Every village has rumors of creepy men and women that cursed this or that household, or rules the mind of a distant city's leader with malevolent purpose. A plague of anemia creeps across continents, and some whisper that entire villages have disappeared overnight. Strange flittering noises, as if from enormous rats, haunt underground bunkers, and pets disappear to the earth. Large monsters stalk the wilderness, assaulting unwary caravans and traders. And from Africa comes tale of strange cults in the desert sands.
This is a horror-based, classic "save the world" adventuring sort of RP. You'd start in the small human village of Losille (note that you don't have to play a human) at the foothills of the rockies in the southwestern United States.
Character Sheets:
Anyone up for it?
More than just Zombies go "bump" in the night...
The zombie apocalypse happened ten years ago. 99% of humanity is dead, but the species lives on. In enclaves and isolated spots, we survive. On mountain-tops and tropical islands, in arctic wastes and underground bunkers, we survive. And for the first time, there's a glimpse of hope. The hordes don't appear to be increasing in number. If we can hang on, we can reclaim the cities, spread back into fertile and easily-farmed lands, and rebuild. That is, if the other horrors lurking in the night don't beat us to it.
It came without warning. One day was normal, and the next featured all the dead rising from graves simultaneously. Millions died in that first wave of attacks, and then many of those millions joined their undead brethren. Humanity knows no cure. The recently dead are burned, and where fires are ill-advised, shot in the head. Oftentimes, both. Heavy sleepers have taken to wearing signs around their necks to avoid accidents. The internet is fragmented, and if you're lucky enough to have electricity, the only access to electronic information is from whatever happened to be stored on it at the time. Most places are cut off except for the brave or insane wandering traders and caravans full of the desperate.
As devastating as the apocalypse was to us, it seemed to have finally tipped the balance and unveiled the creatures of the night. Strange traders come from the far north, supernaturally strong and quick-witted, but awkward in gait and misshapen. Every village has rumors of creepy men and women that cursed this or that household, or rules the mind of a distant city's leader with malevolent purpose. A plague of anemia creeps across continents, and some whisper that entire villages have disappeared overnight. Strange flittering noises, as if from enormous rats, haunt underground bunkers, and pets disappear to the earth. Large monsters stalk the wilderness, assaulting unwary caravans and traders. And from Africa comes tale of strange cults in the desert sands.
This is a horror-based, classic "save the world" adventuring sort of RP. You'd start in the small human village of Losille (note that you don't have to play a human) at the foothills of the rockies in the southwestern United States.
Character Sheets:
Anyone up for it?