The Hive
Higher Ups
Alias: Blood Baron
Name: Sir Trevor Weathersby
Physical Description;
- Height: 6’2”
- Weight: 205 lbs
- Hair: Silver
- Eyes: Red
Affiliations:
- The Hive (Higher Up)
- Chioni-hime’s father
Personality;
Favorite Food: The blood of the innocent
Favorite Place: His castle
Likes:
- Instilling fear in villagers
- Creating armies of mindless slaves
Dislikes:
- Sunlight
- Vampire hunters
Motives:
- To avenge the murder of his wife.
- To ensure that his daughter grows to be as powerful as he is.
- To expand his influence to all possible realms.
Known Powers/Abilities/Equipment;
Powers:
- Vampirism
Abilities:
- Able to hypnotize the weak of will through eye contact.
- Can transform into a mist state and back. While in this state, the Blood Baron can freely move in any direction and is immune to most physical damages while in this state.
- The Blood Baron is highly durable and is super strong. He also possesses the ability to fly and can travel at superhuman speeds.
- The Blood Baron possesses immense mystical abilities and is capable of casting strong spells. He rarely uses this ability and the only spell he ever does consistently is a simple teleportation spell that he uses to disappear when the sun rises and a more complex teleportation spell to transport him through the various universes and dimensions..
- Blood Baron can instill fear in those weak of will through eye contact. This power is overridden when Blood Baron uses his hypnotization, but is otherwise always active.
- Can shape shift into a variety of forms. See below for some examples (examples seen below are not all of his forms);
Tyrannus Final;
http://i.imgur.com/ofp9QVe.jpg
This form is that of a gigantic bat. One who’s wingspan is a massive 80 feet. This form is highly durable, though less so than the Blood Baron’s native form. This form radiates the Baron’s Fear ability, causing any nearby to feel immense dread, just being nearby this monstrous form. Baron retains his magical abilities while in this state.
Equipment:
- The Blood Baron possess mystical armor that provides protection from some mystical and energy based attacks. This allows him to be able to temporarily be unharmed from sunlight. He uses this small window of time to flee to his castle.
- The Blood Baron carries a mystical, vampiric sword called Fang that is nigh-indestructible to all but the most potent of magics and has an eternally sharp edge. The sword is a dark crimson and has a mild enchantment placed upon it that makes a wound that the sword makes bleed continuously, as if the target had coagulopathy, or the inability to naturally stop bleeding. Correct medical precautions can be made to slow or stop the bleeding.
Alias: Dark Lord Melkath
Name: Melkath Ainur
Physical Description;
- Height: 6’ 7”
- Weight: 275 lbs
- Hair: Red
- Eyes: Orange
Affiliations:
- The Hive (Higher Up)
Personality;
Favorite Food: Tears of the innocent
Favorite Place: Volcanic crater
Likes:
- Causing death and misery
Dislikes:
- Heroes
Motives:
- To use his powers and influence within the Hive to crush the wills of the innocent and slay any who dare to stand against him.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- Dark Lord Melkath has very strong magical powers. With this, he can do the following (see accompanying document for more details);
o Summon a plethora of creatures; Melkath uses the reduced cost for each summon.
o Teleport a small number of people to a pocket dimension in which there is a boss. The room’s layout and contents depends on the boss that is chosen.
o Alter himself in a variety of ways.
o Melkath can use 10 SP to enrich his sword with dark energy. When infused, the sword can cut through all but the toughest of substances.
- Melkath is superhumanly strong and durable.
- Melkath is a skilled swordsman.
Equipment:
- Melkath possesses a broad, four-foot long and eight inch wide sword. It is magically impervious to damage and can be summoned or dismissed at will.
- Melkath is in possession of the Seed of Darkness; a magical crystal imbedded in his soul that grants him a plethora of bonuses;
o An immense amplification of Melkaths magical abilities.
o Amness and Zyx are Melkath’s creation and each have a quarter of Melkath’s total SP. Melkath originally had 4,000 SP with the Seed of Darkness enhancement, but when he created Amness and Zyx, he permanently gave them each 1,000 SP, leaving Melkath with 2,000 SP.
o Melkath can give 1,000 of his SP to another individual, if he does so, he can take control of them, so long as their will is weaker than his. If the controlled individual is rendered unconscious or deceased, Melkath’s SP is returned to him and the person is released from his control. Neither Amness nor Zyx can do this.
o Amness and Zyx, can give Melkath their SP to use.
o Melkath cannot be killed by anybody who isn’t in possession of the Seed of Light (the Seed of Light is currently under Maximum Protection in Blok’s Warehouse). If Melkath were to be dealt a lethal blow by anyone not in possession of the Seed of Light, Melkath would be banished for 1,000 years to appear in another location. During the banishment, Melkath is sealed in an unreachable pocket dimension. Amness and Zyx can prematurely free Melkath from his imprisonment by performing a week-long ritual. The exact process of the ritual is unknown, though it can be interrupted and if it is, then they must start from the beginning.
- Dark Lord Melkath possesses an S-Device.
Alias: Monster
Name: Redacted
Physical Description;
- Height: 8’ 2”
- Weight: 450 lbs
- Hair: Bald
- Eyes: Hazel
Affiliations:
- The Hive (Member of the Higher Ups)
Personality;
Favorite Food: Steak and potatoes
Favorite Place: Germany
Likes:
- Displays of power
Dislikes:
- People assuming he’s dumb because he has super strength
Motives:
- To maintain smooth operations for the Hive.
- To act as the last line of defense against any who fight their way through the Hive, trying to destroy them.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- Super Strength; Monster has shown being able to swing a sword that weighs over three tons without much effort. His upper limits are unknown.
- Super Speed/agility; Monster is disproportionally fast and agile.
- Superhuman Durability; Monster has been seen taking Dragunov’s strongest hits without significant damage. The upper limits of this ability are unknown.
Equipment:
- Monster possesses a Proto-Adamantium blade whose dimensions are 12’ long, 1’ wide, and 2” thick and it’s thickest. It is a one-sided blade and strongly resembles an oversized cooking knife. He is highly skilled with it and while the sword itself weighs 6,760 lbs (3.38 tons), Monster’s super strength allows him to wield it as if it were as light as a feather, not to mention that his super strength allows the blade to slice through almost everything.
- Monster carries an S-Device.
Alias: Orchestra
Name: Redacted
Physical Description;
- Height: 5’ 8”
- Weight: 145 lbs
- Hair: Blonde
- Eyes: Blue
Affiliations:
- The Hive (Member of the Higher Ups)
Personality;
Favorite Food: Rotisserie duck
Favorite Place: The orchestra pit of an amphitheater
Likes:
- Music
- Entertaining others with music
Dislikes:
- Things that interrupt music
- Music pirating
Motives:
- To ensure the smooth operation of the Hive.
Known Powers/Abilities/Equipment;
Powers:
- Any time the main Orchestra dies, the oldest copy takes over as the main. The oldest copy, once main, has all of the memories, skills, and experience of the previous main.
Abilities:
- Orchestra is able to skillfully play any musical instrument.
- Orchestra is able to generate copies of himself. Each copy of himself appears with a single instrument. These copies materialize, so there is a delay between him initiating a copy and it appearing. The copies are sentient, but understand what they are. There is no derision between the copies and the main.
- Each Orchestra is able to manipulate and amplify sound.
Equipment:
- Each Orchestra comes with their own musical instrument and a conductor’s baton. The copies then use their own instrument while the main uses their baton.
- An S-Device.
Alias: Recruiter
Name: Unknown
Physical Description;
- Height: 6’ 1”
- Weight: 175 lbs
- Hair: Black
- Eyes: Green
Affiliations:
- The Hive (Member of the Higher Ups)
Personality;
Favorite Food: Hot Pot
Favorite Place: Out and about
Likes:
- To meet new people
- Humble people
Dislikes:
- Cockiness
- Stubbornness
Motives:
- To ensure that the Hive operates smoothly.
- To ensure that the Hive has the best possible members.
Known Powers/Abilities/Equipment;
Powers:
- Unknown if he has any
Abilities:
- Recruiter has been seen having superhuman agility and reflexes.
- It is unknown if he has any other abilities.
Equipment:
- An S-Device
Alias: The Shadow
Name: Unknown
Physical Description;
- Height: Varies
- Weight: Infinitesimal
- Hair: None
- Eyes: Green
Affiliations:
- The Hive (Member of the Higher Ups)
Personality;
Favorite Food: People?
Favorite Place: the Shadow Realm
Likes:
- Torturing people
- Being menacing
Dislikes:
- Being nice
Motives:
- Ensuring the smooth operations of the Hive.
Known Powers/Abilities/Equipment;
Powers:
- None
Abilities:
- Shadow is able to manipulate and generate shadows (only able to manipulate shadows while in the Shadow Realm).
- Shadow can travel into the Shadow Realm, an alternate reality that mirrors the dimension it’s currently attached to. Within the Shadow Realm, all tangible objects in the original dimension are intangible and all intangible objects are tangible. As of yet, there are no known ways in or out of this other than by being transported by Shadow himself.
Equipment:
- Shadow carries with him an S-Device hidden within the Shadow Realm.
Generals/Lieutenants
Alias: Ghostbeard
Name: Henry Svensword
Physical Description;
- Height: 5’ 4”
- Weight: 225 lbs (inconsequential)
- Hair: Light green, transparent
- Eyes: Light green, transparent
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Rum
Favorite Place: His ship
Likes:
- Fighting
- Drinking Rum
- Fighting while drinking Rum
Dislikes:
- Losing
- Wasting Rum
Motives:
- To have more fun in death than he had in life.
Known Powers/Abilities/Equipment;
Powers:
- Whomever Ghostbeard or his crew kills, their soul works for Ghostbeard in his crew for all eternity, or until Ghostbeard releases them.
- Ghostbeard is highly resistant to demonic and heavenly magics.
Abilities:
- Able to travel into and through various afterlives with no ramifications.
- Able to become tangible and intangible at will.
- Is skilled at the use of flintlock weapons, cannons, and swords.
- Ghostbeard can effect intangible objects as if they were tangible.
Equipment:
- Santo Dandero; a green, ghostly galleon that can fly and turn intangible. It has ghostly cannons on board, ten along either side, with two on the front and four on the back.
- A slew of ghostly armaments kept on board the Santo Dandero including swords and flintlock pistols and rifles.
- Ghostbeard carries a spectral S-Device with him, though he prefers to travel via the afterlives.
Alias: Monsieur Death
Name: ???
Physical Description;
- Height: 5’ 7”
- Weight: 25 lbs
- Hair: N/A
- Eyes: N/A
Affiliations:
- The Hive (Lieutenant of the Hive)
Personality;
Favorite Food: N/A
Favorite Place: Graveyards
Likes:
- Things dying
Dislikes:
- Things being born
Motives:
- To ensure the inevitable death of beings.
- To prove himself a better deathly correspondent than Ghostbeard.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- Monsieur Death is able to summon both rats and locust. He is able to summon them in places in which there are few or none of them, though their spawning is unable to be witnessed (if everywhere is being witnessed, then the rats and locust do not spawn). Monsieur Death is able to give both rats and locusts commands that they cannot ignore. The rats and locusts retain their free will, though they cannot take actions that they perceive to be in disregard to a command by Monsieur Death (implied commands included).
Equipment:
- Monsieur Death wields a large scythe. The scythe is not special.
- Monsieur Death carries an S-Device.
Alias: The Archivist
Name: Eesdesesesr (Last Name Unknown)
Physical Description;
- Height: 5’4”
- Weight: 150 lbs
- Hair: Brown
- Eyes: Brown
Affiliations:
- The Hive (Member of the Inner Circle)
Personality;
Favorite Food: Sandwiches
Favorite Place: The Archives
Likes:
- Alphabetization
- Learning new things
Dislikes:
- Disorder
- Chaos
- Forgetting things
Motives:
- To learn as much as possible about everything through his continued service to the Hive.
Known Powers/Abilities/Equipment;
Powers:
- The Archivist can store and retrieve objects in a pocket space. He stores a variety of weapons in this pocket space. He also keeps books and information in there.
Abilities:
- Eesdesesesr is very skilled at combat with most bladed weapons including, but not limited to; swords, spears, and throwing daggers.
- Eesdesesesr is able to speak, read, write, and understand any language.
Equipment:
- An enormous quantity of bladed weapons.
- Eesdesesesr carries an S-Device.
Alias:
Name: Sir Thomas St. Claire
Physical Description;
- Height: 6’ 3”
- Weight: 185 lbs
- Hair: Black
- Eyes: Hazel
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Steak and Potatoes
Favorite Place: A smoky, cozy, bar
Likes:
- Killing people
- Fighting people
Dislikes:
- Mercy
Motives:
- To use his immense assassination skills to eliminate anybody the Hive wishes.
Known Powers/Abilities/Equipment;
Powers:
- St. Claire was enhanced by the Science division. The enhancement process was a duplication of the Super Soldier serum that they derived from Captain America’s blood. The serum granted St. Claire enhanced speed, strength, and reflexes. This process was not perfect and tripped a mutation in St. Claire.
- Due to St. Claire’s mutation, he has the power to fire off guns without need for ammo.
Abilities:
- St. Claire is immensely skilled in hand-to-hand combat, knife fighting, and pistol usage. He has been known to combine these three skills on the fly.
- St. Claire is an immensely skilled military strategist.
Equipment:
- Two .44 Desert Eagle Magnums. Black grip, everything else chrome.
- Two 11 3/4" Natchez Bowie knives.
- Two 1” Mini Pals (punching daggers)
- S-Device
Alias: Typhoid
Name: Mary Greene
Physical Description;
- Height: 5’ 4”
- Weight: 120 lbs
- Hair: Black
- Eyes: Green
Affiliations:
- The Hive (Lieutenant of the Hive)
Personality;
Favorite Food: Hot Wings
Favorite Place: Hospitals
Likes:
- Burning things
- Putting people out of their misery
Dislikes:
- Not killing people
Motives:
- To burn her name in the multiverse’s collective heart as the fiercest assassin.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- Typhoid can generate shadowy swords that she controls;
o She can spawn any number of swords and control them all, but the more swords there are, the less complex the actions she can perform.
o She can control the blades up to a hundred yards from her.
o With a low number of swords, she is a highly skilled swordswoman.
o She can wield these swords with her hand, though she prefers to avoid direct fighting.
- Typhoid has low level pyrokinesis;
o Typhoid can ignite a fire anywhere within 100 yards of her, so long as she has line of sight.
o The fire acts like normal, other than the ignition.
o Typhoid cannot control the fire beyond the ignition.
o Typhoid is immune to fire, though it still obscures her vision.
- Typhoid can mentally suggest weak-willed targets through verbal commands. While under her spell, the victim is unaware of what’s happening and acts sluggishly.
o Typhoid is somewhat resistant to mental attacks.
Equipment:
- S-Device
Alias: Dragunov
Name: Ivan Dragunov
Physical Description;
- Height: 6’
- Weight: 185 lbs
- Hair: Black
- Eyes: Green
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Fried Chicken
Favorite Place: The Battlefield
Likes:
- Fighting
- Destrucion
- Strength
Dislikes:
- Peace
- Prosperity of his enemies
- Construction
Motives:
- To serve the Hive so well that he earns a spot on the Higher Ups.
- To find and defeat the strongest of opponents.
Known Powers/Abilities/Equipment;
Powers:
- Dragunov can use his electricity manipulation to increase his strength and speed.
Abilities:
- Superhuman Speed (can travel up to 750 mph)
- Superhuman Strength (can lift up to 100 tons (200,000 lbs))
- Superhuman Durability
- Able to generate and manipulate electricity (not bioelectricity).
- Strong unarmed fighting skills.
- Near-immortality. If Dragunov is not slain, he cannot die.
- Immunity to all but the strongest of diseases, poisons, and illnesses.
- Due to his dragonic nature, Dragunov understands almost every language and can speak them fluently.
Equipment:
- Dragunov carries an S-Device.
Alias:
Name: Clyde Dansberry
Physical Description;
- Height: 5’ 1”
- Weight: 120 lbs
- Hair: Black
- Eyes: Green
Affiliations:
- The Hive (Lieutenant)
Personality;
Favorite Food: Hamburgers
Favorite Place: The dinner table
Likes:
- Smashing things
- Shows of strength
Dislikes:
- Being weaker than others
Motives:
- To usurp Dragunov’s position as Inner Circle member.
Known Powers/Abilities/Equipment;
Powers:
- Super Strength
- Can summon his magical hammer Uthu at will
Abilities:
- Clyde has significant skill using Uthu in combat.
Equipment:
- Uthu; this magical handle, when it touches inorganic matter, its enchantment activates. It magically enhances the atomic bonds of all surrounding matter, forcing the matter to become smaller in size and forms it into the shape of a two foot diameter, by three foot long cylindrical hammer head. This head is magically attached to Uthu. The head, though highly invulnerable, is not indestructible. Should it be damaged, then Clyde can deactivate the attachment spell, which would disconnect the head from the handle. A disconnected head still retains its shape and density. Uthu is virtually indestructible.
- S-Device
Alias: Blok
Name: Unknown
Physical Description;
- Height: 6’2”
- Weight: 160 lbs
- Hair: Unknown
- Eyes: Unknown
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Chimichangas
Favorite Place: The warehouse
Likes:
- Artifacts
- Magical Artifacts
- Mystical Artifacts
- Powerful Artifacts
Dislikes:
- Artificial Artifacts
- People who misuse artifacts
Motives:
- To keep artifacts out of the hands of those that would misuse or damage them.
Known Powers/Abilities/Equipment;
Powers:
- Blok is able to spawn a mysterious solid that has the durability of steel with a fifth of the weight. This substance is also able to regenerate itself, though the process is not instantaneous. The substance can be altered by Blok to become one-way transparent, though he usually only does this for his mask.
Abilities:
- Block is skilled at combat with a quarterstaff and has significant hand to hand combatant skills.
- Blok has significant knowledge of artifacts and how to handle them.
Equipment:
- Blok tends to only use objects created from his substance.
- Blok possesses an S-Device.
Alias: Ness, Ammy
Name: Amness
Physical Description;
- Height: 5’ 10”
- Weight: 125 lbs
- Hair: Black
- Eyes: Green
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Live Chicks
Favorite Place: His Dark Lords side.
Likes:
- Dark Lord Melkath and following orders given to him by the Dark Lord.
- Zyx.
Dislikes:
- People who oppose the Dark Lord.
- Failing the Dark Lords orders.
Motives:
- To obey any and all orders from the Dark Lord.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- Amness can cast a variety of spells;
o He can summon creatures and bosses the same way Melkath can, however, Amness only has the reduced cost for bosses.
o Amness can make himself five times as big, or twice as small at a cost of 10 SP.
- Amness possesses superhuman strength and durability
- Amness is skilled at dual-wielding long-swords.
- He is a skilled close-range combatant, though his combat style is… unique.
- Amness can spend 1 SP to teleport up to 300 feet in any given direction.
Equipment:
- Amness is in possession of two magical long-swords that he can summon. The swords do not have names, but are magically impervious to damage and can be summoned or dismissed at will.
- Amness possesses an S-Device.
Alias:
Name: Zyx
Physical Description;
- Height: 6’ 2”
- Weight: 200 lbs
- Hair: White
- Eyes: Blue
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Lollipops
Favorite Place: Dark Lord Melkath’s side
Likes:
- Pleasing the Dark Lord
- Eating candy
Dislikes:
- Wasting candy
- Displeasing the Dark Lord
Motives:
- To follow the Dark Lord’s every command
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- Zyx can cast a variety of spells;
o He can summon creatures and bosses the same way Melkath can, however, Zyx only has the reduced cost for minions.
o Zyx can harden his skin to drastically increase his durability for 10 SP. Doing this removes his ability to summon minions until he dispels the effect.
o For 10 SP, Zyx can summon up to ten long-swords that levitate around him and can be hurled telekinetically at speeds high enough to imbed them in solid stone. The swords disappear in a matter of seconds after being hurled.
- Zyx possesses superhuman strength and durability
- Zyx is a highly skilled hand-to-hand combatant
- Zyx is a highly skilled long and great sword combatant
- Zyx can spend 1 SP to teleport up to 300 feet in any given direction.
Equipment:
- Zyx possesses two swords; a long-sword and a broadsword. The long sword has a slightly curved blade, while the broadsword is about four-feet long and six inches wide. It is roughly a half-inch thick. Both swords are magically impervious to damage and they can both be summoned or dismissed at will.
- Zyx possesses an S-Device.
Alias: The Accountant
Name: Hank Williams
Physical Description;
- Height: 5’ 6”
- Weight: 170 lbs
- Hair: Blonde
- Eyes: Blue
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Rolos
Favorite Place: His Money Pit
Likes:
- Money
- Gems
- Priceless Artwork
- Counting valuables
Dislikes:
- Wasteful spending
Motives:
- To collect and appropriate vast amounts of wealth for and with the Hive and its resources.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- The Accountant is able to telekinetically control any valuable object (a valuable object is considered to be any form of currency and/or anything valued at five dollars or more per ounce).
- Valuable objects that are near the Accountant will fly to him and try to defend him when he is in danger. The Accountant can’t prevent this from happening. During the protection process, the valuable objects gain some additional durability; the Accountant has no control over this durability.
- The Accountant is able to drain the valuable out of an object to extend his lifespan and heal injuries. Objects drained of value are no longer considered valuable.
- The Accountant can sense valuable objects nearby. The more valuable the object, the further away he can be and still realize where it is. For instance, he’d have to be within 100 feet in order to sense the location of a single gold coin, but a priceless painting he can sense from miles away.
Equipment:
- The Accountant keeps a bag of holding on his person. He keeps his personal salary in this bag, in the form of gold coins.
- S-Device
Alias: Executioner
Name: Stephen Cole
Physical Description;
- Height: 6’5”
- Weight: 195 lbs
- Hair: Black
- Eyes: Green
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Split Pea Soup
Favorite Place: His office
Likes:
- Enacting judgment on others
- Fighting
Dislikes:
- Losing things
Motives:
- Protecting Judge and Jury, his friends.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- Strong fighting abilities with combat axes.
- When holding a bladed object, Executioner can super charge the blade’s edge with a concentrated kinetic energy, allowing it to cut through most materials.
Equipment:
- Executioner carries a large Headsman’s Axe that he uses for combat.
- Executioner carries an S-Device.
Alias: Judge
Name: Hector Judd
Physical Description;
- Height: 5’ 2”
- Weight: 145 lbs
- Hair: L. Brown
- Eyes: Hazel
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Smarties
Favorite Place: Library
Likes:
- Looking down on people
- Proving himself correct
Dislikes:
- Losing verbal arguments
- Physical altercations
Motives:
- To prove himself the smartest by outwitting whomever he can.
- To ensure that the Hive may continue to operate with as little hindrance as possible from the various local governments.
Known Powers/Abilities/Equipment;
Powers:
- Judge is able to divine the answer to any question he might have that he could find the answer to otherwise. This is limited by his ability to phrase a question and the ignorance of the importance of the question (i.e. he has to know to ask the question and how to properly phrase the question in order to receive the answer). This power is further limited by Judge’s ability to answer the question; for instance, Judge is unable to receive the answer to the question “What is Blok’s real name?” as he is unable to figure that out otherwise. He is, however, able to receive the answer to the question “How much gold is in the Accountant’s reserves?” as he is physically capable of counting out the gold, though it would take a long time.
Abilities:
- Judge is a skilled wordsmith.
- Judge is somewhat skilled at various martial arts, though he is only ever seen using them defensively.
Equipment:
- Judge carries an S-Device.
Alias: Jury
Name: Trevor Junt
Physical Description;
- Height: 5’ 5”
- Weight: 150 lbs
- Hair: Black
- Eyes: Green
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Shaved Ice (Snow-cones)
Favorite Place: A Summer Beach
Likes:
- Peaceable solutions
- Relaxing
Dislikes:
- Physical confrontations
- Magic
Motives:
- To use his powers to effect, either directly or indirectly, the outcomes of governmental agencies.
Known Powers/Abilities/Equipment;
Powers:
- Jury can open telepathic pathways between any two or more willing or unsuspecting targets. These pathways can be unidirectional, making it to where one party can relay messages to the target, but the other cannot; or, it can be omnidirectional, where all connected parties can be in constant communication with each other. Skilled telepaths, like Jury, can utilize these communication channels to send slight telepathic commands to targets who are unskilled in telepathic warfare. These commands are limited to basic actions or the swaying of opinions and, from the targets point of view, come from their own thought processes.
Abilities:
- Jury has moderate skill with a dagger.
Equipment:
- Jury keeps a small dagger on his person for self-defense.
- Jury carries an S-Device.
Alias: Anya Lasagna
Name: Anya O’Deel
Physical Description;
- Height: 5’ 5”
- Weight: 135 lbs
- Hair: brown
- Eyes: hazel
Affiliations:
- The Hive (Lieutenant of the Governmental Affairs Division)
Personality;
Favorite Food: Lasagna
Favorite Place: in the kitchen
Likes:
- eating
Dislikes:
- not eating
Motives:
- To prove that women are superior to men in the realm of government.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- Anya Lasagna is able to convert calories into the ability to fly, super speed, and super strength. Her strength in these three areas is a direct correlation to how many calories Anya Lasagna consumes.
Equipment:
- Anya Lasagna carries a backpack filled with food in it wherever she goes.
- S-Device
Alias: None
Name: Sasha
Physical Description;
- Height: 5’ 2”
- Weight: 97 lbs
- Hair: Black
- Eyes: Green
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Fish
Favorite Place: Evergreen forests
Likes:
- Calming walks in parks and wooded areas
- Hunting
Dislikes:
- Seeing her people harmed
Motives:
- To serve the Hive until she can earn enough money to transport her people off of their planet and to a new home-world.
Known Powers/Abilities/Equipment;
Powers:
- None
Abilities:
- Sasha is incredibly agile
- Sasha has natural claws on her fingers and toes that allow her to tear through fabrics and flesh. She also has sharp fangs that allow her to bite with extreme efficiency.
Equipment:
- Sasha carries an S-Device with her.
Alias: Joan
Name: Joan Machinsworth
Physical Description;
- Height: variable
- Weight: variable
- Hair: variable
- Eyes: variable
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Crab legs
Favorite Place: Anywhere Jon and Scion aren’t
Likes:
- Acts of strength
- Fighting
- Violence
Dislikes:
- Passive aggressive people
- Passive people
- Pacifists
Motives:
- To have fun exploring and conquering places.
- To kill/harass/mutilate Jon and Scion every time she sees them.
Known Powers/Abilities/Equipment;
Powers:
- None
Abilities:
- Perfect manipulation of self, down to a sub-molecular level. This includes the ability to shift her appearance, the materials that comprise her body, her personal temperature, and more.
- Partial control of detached parts of herself.
- While in non-organic forms, internal organs don’t have any impact on her well-being, allowing her to take massive internal and external damage.
- Should Joan be dealt lethal damage, she is deposited in Void, rather than an afterlife.
- Should Joan wish to transform her person into another material, she must have at least an hour of contact with the material she wishes to transform into. Once this hour has passed, she needs not do it again for the same material. If she finds a way to transform into a substance via a chemical reaction (for instance, if she were iron, then found out how to do the purification process on herself, then she could become steel without needing to touch steel), then she doesn’t need to have had prior contact with it from then on.
- The denser the substance Joan is made of, the stronger and slower she becomes. The less dense, the faster and weaker she becomes.
Equipment:
- An S-Device hidden within her person.
Alias: Chioni-hime
Name: Tanya Weathersby II
Physical Description;
- Height: 4’2”
- Weight: 70 lbs
- Hair: Brown
- Eyes: Green
Affiliations:
- The Hive (Inner Circle Member)
- The Blood Barons daughter
Personality;
Favorite Food: Any red candy
Favorite Place: In her blood caverns
Likes:
- Fresh Blood
- Toys
Dislikes:
- Those crummy CSI guys that clean up the blood after someone’s killed.
Motives:
- To have fun and become the most powerful witch that’s ever lived.
Known Powers/Abilities/Equipment;
Powers:
- Through use of a forbidden spell, Chioni-hime has feigned immortality. So long as she is not killed, she cannot die.
Abilities:
- Chioni-hime is skilled in blood magic; magic that uses blood as energy. Through this magic, she is capable of many spells, though to use spells, Chioni-hime must use one of her spellbooks or scrolls. View accompanying document for a look at some of the spells Chioni-hime can cast.
- Chioni-hime is able to store or withdraw any of her spellbooks and spell scrolls. The stored books and scrolls are stored deep within her blood caverns. In addition to storage and withdrawl, Chioni-hime is able to levitate them and open them to where she needs them to be.
Equipment:
- The Tome of Pestilence; one of Chioni-hime’s prime spell resources. This ancient book possess hundreds of diseases and illnesses that can be inflicted upon a victim.
- The Blud Scroll; a spell compendium of blood magic specific spells.
- The Book of the Ancients; this spellbook specializes in blood-based summoning spells.
- Various scrolls with individual spells on them.
- Blood Diamond; this blood red stone is actually a miniature linking artifact that allows Chioni-hime to draw from her blood caverns from anywhere. She wears this on a necklace that when not in use, she tucks inside her shirt. The blood is released at a rate of 1 cup per second.
- Chioni-hime carries an S-Device.
Alias: The Alchemist
Name: Joseph Altain
Physical Description;
- Height: 6’ 1”
- Weight: 190 lbs
- Hair: Brown
- Eyes: Blue
Affiliations:
- The Hive (Lieutenant of the Occult division)
Personality;
Favorite Food: Split Pea Soup
Favorite Place: Windowed buildings
Likes:
- glass
Dislikes:
- complicated things
Motives:
- TO show off the powers of alchemy to any who would see.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- Alchemy;
o The Alchemist is able to convert any chemical or element into another one. The Alchemist must know the chemical equation of both the starting and the ending point in order for any change to be had.
Equipment:
- S-Device
Alias: Nos Retep, Nos Ret Ep
Name: Nosretep
Physical Description;
- Height: 5’ 10”
- Weight: 175 lbs
- Hair: Black
- Eyes: Hazel
Affiliations:
- The Hive (Member of the Inner Circle)
Personality;
Favorite Food: Fresh baked bread
Favorite Place: Fancy Restaurants
Likes:
- Talking
- Eating exquisite foods
Dislikes:
- Violence
Motives:
- To maintain enjoyment of his job over his lifetime.
Known Powers/Abilities/Equipment;
Powers:
- Faux Immortality; so long as Nosretep isn’t killed, he cannot die.
Abilities:
- Nosretep is a wordsmith.
- Nosretep has, over the centuries, created a way of learning languages much faster than normal, being able to learn years of rules, vocabulary, and structure within a single day. While he cannot master a language in a single day, he can reach conversational levels. He has a large repertoire of languages that he’s already learned.
Equipment:
- An S-Device.
Alias: Hard Drive
Name: [None]
Physical Description;
- Height: varies
- Weight: varies
- Hair: none
- Eyes: none
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Can’t eat
Favorite Place: his laboratory, though he feels no emotional connections.
Likes:
- Experimenting
Dislikes:
- When things get in his way
Motives:
- To perfect any technology he encounters.
- To deduce the identity of the CEO
Known Powers/Abilities/Equipment;
Powers:
- Hard Drive is a technopath, meaning that he can communicate with electronics and, so long as they do not have their own sentient A.I. system, he can control their functions. His range for this ability is 100 feet radius from where his A.I. resides.
- Hard Drive can transfer his A.I. to any electronic device within 100 feet that does not already have a sentient A.I.
Abilities:
- If Hard Drive can communicate with a device, then he can deduce everything there is to know about the device and what it can do.
- Hard Drive has no limit to how much information he can store, nor to what level that he can understand things.
Equipment:
- A constructed body that is armed with some of the deadliest technologies that the Hive has stumbled across.
His basic suit contains;
- Various Beam weaponry;
o Power Beam; a very fast, but low damaging plasma ball. When charged, it deals concussive force equal to that of a basic missile.
o Wave Beam; a moderately fast beam that deals electric damage, but doesn’t have much force behind it. When charged, it deals significantly more electric damage and homes toward the locked target.
o Ice Beam; a very slow beam that deals cold damage. When charged, the Ice Beam deals significantly more damage and encases everything within a five foot diameter in ice.
o Plasma Beam; a moderately fast beam that deals massive heat damage. When charged, the Plasma Beam deals significantly higher heat damage and catches any flammable material it hits on fire. The Plasma Beam is the most accurate of the beams.
o Light Beam; a slow beam that deals moderately high damage against normal enemies and has a high chance to set the target on fire. When charged, it fires ten separate uncharged shots in a scatter-shot method. They then home in on a targeted object. Charging costs 5 Light ammo. This beam runs off of Light energy and thus, has limited ammo. Once the ammo has run out, it is still possible to fire the Light Beam by doing a full charge to fire a single, uncharged shot. Ammo regenerates after a thirty second cool-down period at a rate of 1 energy per second. The maximum energy capacity is 250.
o Dark Beam; a slow beam that deals moderately high damage against normal creatures and can extinguish light sources by coating it in a goop of darkness. When charged, it deals significantly more damage, slows down anything within a fifteen foot radius sphere from point of impact by coating them in darkness goop, and can extinguish more powerful light sources. The slowness from the goop only effects non-darkness based entities and as such, has no effect on Hard Drive’s suit. This beam runs off of Dark energy and thus, has limited ammo. Once the ammo has run out, it is still possible to fire the Dark Beam by doing a full charge to fire a single, uncharged shot. Ammo regenerates after a thirty second cool-down period at a rate of 1 energy per second. The maximum energy capacity is 250.
o Annihilator Beam; a very fast beam that does very little damage, but has homing capabilities. When charged, it deals immensely high damage and stuns all entities within temporarily (this effect is similar to the stunning resulting from a concussive flash bang grenade). The charged Annihilator Beam shot does not have homing capabilities. The Annihilator beam requires both Light Energy and Dark Energy to use. Normal shots require one Light Energy and one Dark Energy to fire and the charged Aniihilator takes five Light Energy and five Dark Energy.
o Nova Beam; the most powerful, non-hypermode, beam weapon, the Nova Beam is only able to hit organic matter and pass harmlessly through non-organic matter. Its range is high and it is fairly accurate, but has an immensely slow rate of fire. It deals damage by disintegrating the bonds of the organic matter.
o Hypermode Beam; The most powerful Beam attack. The Hypermode Beam deals massive concussive damage and, if hit, the shots will transfer Phaazon directly into the target.
- Various Missile Projectiles (Hard Drive’s ammo capacity for missiles is 255 and recharges them at a rate of one per minute);
o Missile; a homing missile that detonate upon impact and has slight homing capabilities. The missile detonates with the force of about one block of C4 each.
o Seeker Missile; Hard Drive can designate up to five separate targets and fire five missiles at once and have them home into one on each target.
o Hypermode Missile; This missile attack causes absolutely massive concussive force and coats everything within its fifteen foot blast radius with Phaazon, dealing Phaazon damage and releases considerable Phaazon radiation into the air. This attack costs 15 Phaaze.
o Beam-Enhanced Missiles (The beam in question must have the ability to be charged and have a full charge, before able to fire it);
Super Missile (Power Beam); This missile has the explosive force of ten blocks of C4. This takes five missiles to fire.
Wavebuster (Wave Beam); This attack causes a continuous stream of electrical energy that has a range of 10 meters. This takes ten missiles to activate and five missiles per second once active.
Ice Spreader (Ice Beam); This attack causes a massive blast of cold energy that encases everything within a fifteen foot radius in solid ice.
Flamethrower (Plasma Beam); This attack causes a continuous stream of fire that has a range of 3 meters. This takes ten missiles to activate and five per second once active.
Sunburst (Light Beam); This attack creates a slow moving, giant fireball that is one meter in diameter. This fireball moves in a straight line for 15 meters before burning out. This takes 30 Light Energy and 5 missiles to use.
Darkburst (Dark Beam); This attack creates a miniature event, similar to a black hole. It is one meter in diameter and pulls nearby matter into it. It deals massive crushing damage. The event travels in a straight line, disappearing upon impact with a solid matter. This takes 30 Dark Energy and 5 missiles to use.
Sonic Boom (Annihilator Beam); This attack causes a massive explosion of both Light and Dark energy. It is one of the most powerful weapons in Hard Drive’s arsenal. This combination of opposing forces causes an event that deals massive crushing damage after the initial concussive force. This attack costs 5 missiles, 30 Dark Energy, and 30 Light Energy.
- Morph Ball Functunality;
o Morph Ball; Hard Drive’s body is capable of morphing into a 2’8” diameter ball that allows him to maneuver through tight passageways and access hard to reach areas.
o Spiderball; Hard Drive can use the Spiderball technology to roll up any near-smooth surface. This allows him to travel in Morph Ball mode along walls and ceilings. When using the Spiderball technology, Hard Drive is slowed down significantly.
o The Morph Ball Mode possess many weapons;
Morph Ball Bomb; an explosive, grenade like drop that detonates after two seconds. The Morph Ball Bomb flashes three times before detonating and deals moderate damage. Being made entirely out of energy, the Morph Ball Bomb can’t be moved after placement. The concussive force is high enough to propel Hard Drive upwards.
Power Bomb; an incredibly high-yield explosive that deals slightly more damage than the Sonic Boom and has an explosion diameter of 10 meters. Hard Drive can hold 5 Power Bombs at a time and they recharge at a rate of 1 per 24 hours.
Hyper Ball; In Hypermode, Hard Drive can use Hyper Ball, in which he can roll around and deal massive electrical damage, which also pumps the victims full of Phaazon Radiation. Because of the massive damage output, the Hyper Ball takes up 3 Phaaze per second.
- Grapple Beam;
o Grapple Beam; The Grapple Beam is a kinetic tether that allows Hard Drive to connect to obstacles and anchor himself to it. This allows for travel, but does not allow him to effect the object he’s connected to outside of his weight.
o Grapple Lasso; A version of the Grapple Beam that does not allow for transportation, but does allow for retraction and lengthening. This allows him to haul loose objects and grapple enemies from a distance.
o Hyper Grapple; The Hyper Grapple allows Hard Drive to absorb or inject individuals directly with Phaazon. The absorption aspect can allow Hard Drive to refill on Phaaze, while in Hypermode, but doing so drains the victim of Phaazon and Phaazon radiation.
- Visors;
o HUD; All of the visors Hard Drive has access to allow him to see his ammo capacities and how much Energy his suit has left.
o Normal; Hard Drives normal visor allows him to see as a normal human would.
o Scan; The Scan Visor allows Hard Drive to access information that human eyes might miss. It allows him to get access to molecular structures and allows him to ‘mark’ objects that will stay with the object should he ever turn on the Scan Visor near it again.
o Thermal Visor; The Thermal Visor allows Hard Drive to see objects heat levels and allows him to identify the temperature of each object.
o X-Ray Visor; The X-Ray Visor allows Hard Drive to see dense materials. He can adjust the level of density that he sees so that he can see through walls. The level of density that he can see lowers with distance.
o Dark Visor; The Dark Visor acts like a black and white night-vision and can also see objects that bend light by highlighting them with a red glow.
o Echo Visor; The Echo Visor allows Hard Drive to see objects via echolocation. The objects are more clear to him if they themselves produce sound.
- PED; the PED (Phaazon Enhancement Device) allows Hard Drive to go into Hypermode, which allows him to become virtually immune to all conventional damage and allows him to utilize massively enhanced attacks. These attacks deal massive conventional damage and also usually infects surrounding objects with Phaazon and pepper the area in Phaazon radiation, but in some instances, they only deal radiation damage. Activating Hypermode costs Hard Drive 100 Energy to activate and the PED automatically shuts down after 25 seconds.
o Phaazon Exposure; Once an object has become exposed to Phaazon, they quickly become corrupted. During this corruption, if the object was sentient, then their mind deteriorates to the point of uncontrollable aggression and they lose the ability to make rational decisions. Prolonged Phaazon Exposure is lethal.
- Space Boots; The Space Boots allows Hard Drive to double jump.
- Screw Attack; The Screw Attack Module allows Hard Drive to charge himself with energy and do up to seven, summersaulting, jumps. Any object that comes into contact with Hard Drive during the Screw Attack is heavily damaged. Those damaged by it experience cuts caused by plasma energy.
- Energy; Hard Drives suit is run on a type of contained energy. It can shield itself from any damage at the cost of energy. If the Suit reaches 0 energy, it is rendered destroyed and self-destructs via detonating a reserved Power Bomb within itself. The Power Bomb also detonates any remaining missiles, furthering the destruction of the suit. The suit after the detonation is unrecoverable scrap.
- Special Weaponry;
o Disco Disc; The Disco Disc acts like a sticky grenade, but instead of detonating, the Disco Disc emanates strange light that looks as if it were refracted via a Disco Ball. Any entity with ocular capabilities (the ability to see), that sees the light, will be forced to dance. Beyond that, their motor capabilities are not hindered. The light stays on for fifteen seconds and the effects last for thirty seconds after seeing the light. NOTE; to be effected, one does not need to see the device, merely the light that it produces.
- S-Device; Hard Drive has an S-Device built into his body. The portal is opened at his fingertips.
Alias: Swarm
Name: James Weathersby
Physical Description;
- Height: 5’ 4”
- Weight: 180 lbs
- Hair: Brown
- Eyes: Hazel
Affiliations:
- The Hive (lieutenant of the Science Division)
Personality;
Favorite Food: Octopus
Favorite Place: the lab
Likes:
- Octopi
Dislikes:
- Squids
Motives:
- To become a worlds renowned weapons engineer.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
-
Equipment:
- Swarm;
o This group of thousands of small octopi shaped robots consists Swarm’s greatest tool and weapon. The octobots each have a gripping strength of a thousand pounds and can link together to form powerful nets, walls, platforms, and other constructs. Each octobot possesses an electrification mechanism and an explosive mechanism, though activation of either will render the octobot incapable of further action. Each octobot has a small mining laser that can melt metal with moderate speed.
- Belt;
o Swarm’s belt produces octobots at a rate of one octobot per minute. While not great in combat, the belt is often overlooked during capture scenarios.
o S-Device
Alias: Simian
Name: Michael Simian
Physical Description;
- Height: 7’ (on hind legs)
- Weight: 540 lbs
- Hair: Black
- Eyes: Hazel
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Banana Cream Pie
Favorite Place: The jungle in which he grew up
Likes:
- To protect his friends and allies.
- Being a tough guy
Dislikes:
- Being called a monkey
Motives:
- To utilize his abilities and experience in order to defend and protect the Hive and its assets.
Known Powers/Abilities/Equipment;
Powers:
- None
Abilities:
- Simian has high level telekinesis that allows him to easily manipulate up to 50 tons of matter, or, if he strains, up to 100 tons.
- Simian has moderate hand to hand skills.
- Due to is ape-physiology, Simian is a more agile than a human.
Equipment:
- Simian keeps an S-Device on him.
Alias: Able
Name: Jasmine Able
Physical Description;
- Height: 5’ 11”
- Weight: 157 lbs
- Hair: Black
- Eyes: Green
Affiliations:
- The Hive (Lieutenant of the Security Division)
Personality;
Favorite Food: Corn Dogs
Favorite Place: New York City
Likes:
- Bouncing things
Dislikes:
- Lying around
Motives:
- To become a worlds renowned action star.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- Able is able to make his sigmas immoveable at will. If the sigmas have momentum when frozen, then the momentum is released when it becomes moveable again. Able is able to choose a new direction for the momentum to carry the sigma.
Equipment:
- Sigma;
o These six sticks are two feet long and an inch in diameter. They end in a slight bulge at either end. They’re covered with a highly volatile rubber-like compound that allows the sigma to bounce with equal momentum to when it hits.
o S-device
Alias: Spinner/Skinner
Name: Samantha Nunez/Stephen Nunez
Physical Description;
- Height: 5’ 4”
- Weight: 120 lbs
- Hair: Black
- Eyes: Green
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Hot Tamales
Favorite Place: Playgrounds
Likes:
- Parkour
- Freerunning
Dislikes:
- Spiders
Motives:
- To have an absolute blast finding awesome ways to travel.
Known Powers/Abilities/Equipment;
Powers:
- None
Abilities:
- Extreme parkour skills
- Various martial art skills
- Spinner is incredibly agile
Equipment:
- High-velocity Impact Suit (HIS); a full-bodied, skin tight suit that absorbs a lot of force out of blows that are caused by fast moving objects. This includes impacts from bullets, arrows, cars, Spinner himself falling and hitting the ground, and so much more. The suit also allows Spinner to run a maximum of 45 mph and has built in, retractable, skates that allow her to increase that speed to 90 mph.
- The HIS has an S-Device imbedded in it.
Higher Ups
Alias: Blood Baron
Name: Sir Trevor Weathersby
Physical Description;
- Height: 6’2”
- Weight: 205 lbs
- Hair: Silver
- Eyes: Red
Affiliations:
- The Hive (Higher Up)
- Chioni-hime’s father
Personality;
Favorite Food: The blood of the innocent
Favorite Place: His castle
Likes:
- Instilling fear in villagers
- Creating armies of mindless slaves
Dislikes:
- Sunlight
- Vampire hunters
Motives:
- To avenge the murder of his wife.
- To ensure that his daughter grows to be as powerful as he is.
- To expand his influence to all possible realms.
Known Powers/Abilities/Equipment;
Powers:
- Vampirism
Abilities:
- Able to hypnotize the weak of will through eye contact.
- Can transform into a mist state and back. While in this state, the Blood Baron can freely move in any direction and is immune to most physical damages while in this state.
- The Blood Baron is highly durable and is super strong. He also possesses the ability to fly and can travel at superhuman speeds.
- The Blood Baron possesses immense mystical abilities and is capable of casting strong spells. He rarely uses this ability and the only spell he ever does consistently is a simple teleportation spell that he uses to disappear when the sun rises and a more complex teleportation spell to transport him through the various universes and dimensions..
- Blood Baron can instill fear in those weak of will through eye contact. This power is overridden when Blood Baron uses his hypnotization, but is otherwise always active.
- Can shape shift into a variety of forms. See below for some examples (examples seen below are not all of his forms);
Tyrannus Final;
http://i.imgur.com/ofp9QVe.jpg
This form is that of a gigantic bat. One who’s wingspan is a massive 80 feet. This form is highly durable, though less so than the Blood Baron’s native form. This form radiates the Baron’s Fear ability, causing any nearby to feel immense dread, just being nearby this monstrous form. Baron retains his magical abilities while in this state.
Equipment:
- The Blood Baron possess mystical armor that provides protection from some mystical and energy based attacks. This allows him to be able to temporarily be unharmed from sunlight. He uses this small window of time to flee to his castle.
- The Blood Baron carries a mystical, vampiric sword called Fang that is nigh-indestructible to all but the most potent of magics and has an eternally sharp edge. The sword is a dark crimson and has a mild enchantment placed upon it that makes a wound that the sword makes bleed continuously, as if the target had coagulopathy, or the inability to naturally stop bleeding. Correct medical precautions can be made to slow or stop the bleeding.
Alias: Dark Lord Melkath
Name: Melkath Ainur
Physical Description;
- Height: 6’ 7”
- Weight: 275 lbs
- Hair: Red
- Eyes: Orange
Affiliations:
- The Hive (Higher Up)
Personality;
Favorite Food: Tears of the innocent
Favorite Place: Volcanic crater
Likes:
- Causing death and misery
Dislikes:
- Heroes
Motives:
- To use his powers and influence within the Hive to crush the wills of the innocent and slay any who dare to stand against him.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- Dark Lord Melkath has very strong magical powers. With this, he can do the following (see accompanying document for more details);
o Summon a plethora of creatures; Melkath uses the reduced cost for each summon.
o Teleport a small number of people to a pocket dimension in which there is a boss. The room’s layout and contents depends on the boss that is chosen.
o Alter himself in a variety of ways.
o Melkath can use 10 SP to enrich his sword with dark energy. When infused, the sword can cut through all but the toughest of substances.
- Melkath is superhumanly strong and durable.
- Melkath is a skilled swordsman.
Equipment:
- Melkath possesses a broad, four-foot long and eight inch wide sword. It is magically impervious to damage and can be summoned or dismissed at will.
- Melkath is in possession of the Seed of Darkness; a magical crystal imbedded in his soul that grants him a plethora of bonuses;
o An immense amplification of Melkaths magical abilities.
o Amness and Zyx are Melkath’s creation and each have a quarter of Melkath’s total SP. Melkath originally had 4,000 SP with the Seed of Darkness enhancement, but when he created Amness and Zyx, he permanently gave them each 1,000 SP, leaving Melkath with 2,000 SP.
o Melkath can give 1,000 of his SP to another individual, if he does so, he can take control of them, so long as their will is weaker than his. If the controlled individual is rendered unconscious or deceased, Melkath’s SP is returned to him and the person is released from his control. Neither Amness nor Zyx can do this.
o Amness and Zyx, can give Melkath their SP to use.
o Melkath cannot be killed by anybody who isn’t in possession of the Seed of Light (the Seed of Light is currently under Maximum Protection in Blok’s Warehouse). If Melkath were to be dealt a lethal blow by anyone not in possession of the Seed of Light, Melkath would be banished for 1,000 years to appear in another location. During the banishment, Melkath is sealed in an unreachable pocket dimension. Amness and Zyx can prematurely free Melkath from his imprisonment by performing a week-long ritual. The exact process of the ritual is unknown, though it can be interrupted and if it is, then they must start from the beginning.
- Dark Lord Melkath possesses an S-Device.
Alias: Monster
Name: Redacted
Physical Description;
- Height: 8’ 2”
- Weight: 450 lbs
- Hair: Bald
- Eyes: Hazel
Affiliations:
- The Hive (Member of the Higher Ups)
Personality;
Favorite Food: Steak and potatoes
Favorite Place: Germany
Likes:
- Displays of power
Dislikes:
- People assuming he’s dumb because he has super strength
Motives:
- To maintain smooth operations for the Hive.
- To act as the last line of defense against any who fight their way through the Hive, trying to destroy them.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- Super Strength; Monster has shown being able to swing a sword that weighs over three tons without much effort. His upper limits are unknown.
- Super Speed/agility; Monster is disproportionally fast and agile.
- Superhuman Durability; Monster has been seen taking Dragunov’s strongest hits without significant damage. The upper limits of this ability are unknown.
Equipment:
- Monster possesses a Proto-Adamantium blade whose dimensions are 12’ long, 1’ wide, and 2” thick and it’s thickest. It is a one-sided blade and strongly resembles an oversized cooking knife. He is highly skilled with it and while the sword itself weighs 6,760 lbs (3.38 tons), Monster’s super strength allows him to wield it as if it were as light as a feather, not to mention that his super strength allows the blade to slice through almost everything.
- Monster carries an S-Device.
Alias: Orchestra
Name: Redacted
Physical Description;
- Height: 5’ 8”
- Weight: 145 lbs
- Hair: Blonde
- Eyes: Blue
Affiliations:
- The Hive (Member of the Higher Ups)
Personality;
Favorite Food: Rotisserie duck
Favorite Place: The orchestra pit of an amphitheater
Likes:
- Music
- Entertaining others with music
Dislikes:
- Things that interrupt music
- Music pirating
Motives:
- To ensure the smooth operation of the Hive.
Known Powers/Abilities/Equipment;
Powers:
- Any time the main Orchestra dies, the oldest copy takes over as the main. The oldest copy, once main, has all of the memories, skills, and experience of the previous main.
Abilities:
- Orchestra is able to skillfully play any musical instrument.
- Orchestra is able to generate copies of himself. Each copy of himself appears with a single instrument. These copies materialize, so there is a delay between him initiating a copy and it appearing. The copies are sentient, but understand what they are. There is no derision between the copies and the main.
- Each Orchestra is able to manipulate and amplify sound.
Equipment:
- Each Orchestra comes with their own musical instrument and a conductor’s baton. The copies then use their own instrument while the main uses their baton.
- An S-Device.
Alias: Recruiter
Name: Unknown
Physical Description;
- Height: 6’ 1”
- Weight: 175 lbs
- Hair: Black
- Eyes: Green
Affiliations:
- The Hive (Member of the Higher Ups)
Personality;
Favorite Food: Hot Pot
Favorite Place: Out and about
Likes:
- To meet new people
- Humble people
Dislikes:
- Cockiness
- Stubbornness
Motives:
- To ensure that the Hive operates smoothly.
- To ensure that the Hive has the best possible members.
Known Powers/Abilities/Equipment;
Powers:
- Unknown if he has any
Abilities:
- Recruiter has been seen having superhuman agility and reflexes.
- It is unknown if he has any other abilities.
Equipment:
- An S-Device
Alias: The Shadow
Name: Unknown
Physical Description;
- Height: Varies
- Weight: Infinitesimal
- Hair: None
- Eyes: Green
Affiliations:
- The Hive (Member of the Higher Ups)
Personality;
Favorite Food: People?
Favorite Place: the Shadow Realm
Likes:
- Torturing people
- Being menacing
Dislikes:
- Being nice
Motives:
- Ensuring the smooth operations of the Hive.
Known Powers/Abilities/Equipment;
Powers:
- None
Abilities:
- Shadow is able to manipulate and generate shadows (only able to manipulate shadows while in the Shadow Realm).
- Shadow can travel into the Shadow Realm, an alternate reality that mirrors the dimension it’s currently attached to. Within the Shadow Realm, all tangible objects in the original dimension are intangible and all intangible objects are tangible. As of yet, there are no known ways in or out of this other than by being transported by Shadow himself.
Equipment:
- Shadow carries with him an S-Device hidden within the Shadow Realm.
Generals/Lieutenants
Alias: Ghostbeard
Name: Henry Svensword
Physical Description;
- Height: 5’ 4”
- Weight: 225 lbs (inconsequential)
- Hair: Light green, transparent
- Eyes: Light green, transparent
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Rum
Favorite Place: His ship
Likes:
- Fighting
- Drinking Rum
- Fighting while drinking Rum
Dislikes:
- Losing
- Wasting Rum
Motives:
- To have more fun in death than he had in life.
Known Powers/Abilities/Equipment;
Powers:
- Whomever Ghostbeard or his crew kills, their soul works for Ghostbeard in his crew for all eternity, or until Ghostbeard releases them.
- Ghostbeard is highly resistant to demonic and heavenly magics.
Abilities:
- Able to travel into and through various afterlives with no ramifications.
- Able to become tangible and intangible at will.
- Is skilled at the use of flintlock weapons, cannons, and swords.
- Ghostbeard can effect intangible objects as if they were tangible.
Equipment:
- Santo Dandero; a green, ghostly galleon that can fly and turn intangible. It has ghostly cannons on board, ten along either side, with two on the front and four on the back.
- A slew of ghostly armaments kept on board the Santo Dandero including swords and flintlock pistols and rifles.
- Ghostbeard carries a spectral S-Device with him, though he prefers to travel via the afterlives.
Alias: Monsieur Death
Name: ???
Physical Description;
- Height: 5’ 7”
- Weight: 25 lbs
- Hair: N/A
- Eyes: N/A
Affiliations:
- The Hive (Lieutenant of the Hive)
Personality;
Favorite Food: N/A
Favorite Place: Graveyards
Likes:
- Things dying
Dislikes:
- Things being born
Motives:
- To ensure the inevitable death of beings.
- To prove himself a better deathly correspondent than Ghostbeard.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- Monsieur Death is able to summon both rats and locust. He is able to summon them in places in which there are few or none of them, though their spawning is unable to be witnessed (if everywhere is being witnessed, then the rats and locust do not spawn). Monsieur Death is able to give both rats and locusts commands that they cannot ignore. The rats and locusts retain their free will, though they cannot take actions that they perceive to be in disregard to a command by Monsieur Death (implied commands included).
Equipment:
- Monsieur Death wields a large scythe. The scythe is not special.
- Monsieur Death carries an S-Device.
Alias: The Archivist
Name: Eesdesesesr (Last Name Unknown)
Physical Description;
- Height: 5’4”
- Weight: 150 lbs
- Hair: Brown
- Eyes: Brown
Affiliations:
- The Hive (Member of the Inner Circle)
Personality;
Favorite Food: Sandwiches
Favorite Place: The Archives
Likes:
- Alphabetization
- Learning new things
Dislikes:
- Disorder
- Chaos
- Forgetting things
Motives:
- To learn as much as possible about everything through his continued service to the Hive.
Known Powers/Abilities/Equipment;
Powers:
- The Archivist can store and retrieve objects in a pocket space. He stores a variety of weapons in this pocket space. He also keeps books and information in there.
Abilities:
- Eesdesesesr is very skilled at combat with most bladed weapons including, but not limited to; swords, spears, and throwing daggers.
- Eesdesesesr is able to speak, read, write, and understand any language.
Equipment:
- An enormous quantity of bladed weapons.
- Eesdesesesr carries an S-Device.
Alias:
Name: Sir Thomas St. Claire
Physical Description;
- Height: 6’ 3”
- Weight: 185 lbs
- Hair: Black
- Eyes: Hazel
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Steak and Potatoes
Favorite Place: A smoky, cozy, bar
Likes:
- Killing people
- Fighting people
Dislikes:
- Mercy
Motives:
- To use his immense assassination skills to eliminate anybody the Hive wishes.
Known Powers/Abilities/Equipment;
Powers:
- St. Claire was enhanced by the Science division. The enhancement process was a duplication of the Super Soldier serum that they derived from Captain America’s blood. The serum granted St. Claire enhanced speed, strength, and reflexes. This process was not perfect and tripped a mutation in St. Claire.
- Due to St. Claire’s mutation, he has the power to fire off guns without need for ammo.
Abilities:
- St. Claire is immensely skilled in hand-to-hand combat, knife fighting, and pistol usage. He has been known to combine these three skills on the fly.
- St. Claire is an immensely skilled military strategist.
Equipment:
- Two .44 Desert Eagle Magnums. Black grip, everything else chrome.
- Two 11 3/4" Natchez Bowie knives.
- Two 1” Mini Pals (punching daggers)
- S-Device
Alias: Typhoid
Name: Mary Greene
Physical Description;
- Height: 5’ 4”
- Weight: 120 lbs
- Hair: Black
- Eyes: Green
Affiliations:
- The Hive (Lieutenant of the Hive)
Personality;
Favorite Food: Hot Wings
Favorite Place: Hospitals
Likes:
- Burning things
- Putting people out of their misery
Dislikes:
- Not killing people
Motives:
- To burn her name in the multiverse’s collective heart as the fiercest assassin.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- Typhoid can generate shadowy swords that she controls;
o She can spawn any number of swords and control them all, but the more swords there are, the less complex the actions she can perform.
o She can control the blades up to a hundred yards from her.
o With a low number of swords, she is a highly skilled swordswoman.
o She can wield these swords with her hand, though she prefers to avoid direct fighting.
- Typhoid has low level pyrokinesis;
o Typhoid can ignite a fire anywhere within 100 yards of her, so long as she has line of sight.
o The fire acts like normal, other than the ignition.
o Typhoid cannot control the fire beyond the ignition.
o Typhoid is immune to fire, though it still obscures her vision.
- Typhoid can mentally suggest weak-willed targets through verbal commands. While under her spell, the victim is unaware of what’s happening and acts sluggishly.
o Typhoid is somewhat resistant to mental attacks.
Equipment:
- S-Device
Alias: Dragunov
Name: Ivan Dragunov
Physical Description;
- Height: 6’
- Weight: 185 lbs
- Hair: Black
- Eyes: Green
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Fried Chicken
Favorite Place: The Battlefield
Likes:
- Fighting
- Destrucion
- Strength
Dislikes:
- Peace
- Prosperity of his enemies
- Construction
Motives:
- To serve the Hive so well that he earns a spot on the Higher Ups.
- To find and defeat the strongest of opponents.
Known Powers/Abilities/Equipment;
Powers:
- Dragunov can use his electricity manipulation to increase his strength and speed.
Abilities:
- Superhuman Speed (can travel up to 750 mph)
- Superhuman Strength (can lift up to 100 tons (200,000 lbs))
- Superhuman Durability
- Able to generate and manipulate electricity (not bioelectricity).
- Strong unarmed fighting skills.
- Near-immortality. If Dragunov is not slain, he cannot die.
- Immunity to all but the strongest of diseases, poisons, and illnesses.
- Due to his dragonic nature, Dragunov understands almost every language and can speak them fluently.
Equipment:
- Dragunov carries an S-Device.
Alias:
Name: Clyde Dansberry
Physical Description;
- Height: 5’ 1”
- Weight: 120 lbs
- Hair: Black
- Eyes: Green
Affiliations:
- The Hive (Lieutenant)
Personality;
Favorite Food: Hamburgers
Favorite Place: The dinner table
Likes:
- Smashing things
- Shows of strength
Dislikes:
- Being weaker than others
Motives:
- To usurp Dragunov’s position as Inner Circle member.
Known Powers/Abilities/Equipment;
Powers:
- Super Strength
- Can summon his magical hammer Uthu at will
Abilities:
- Clyde has significant skill using Uthu in combat.
Equipment:
- Uthu; this magical handle, when it touches inorganic matter, its enchantment activates. It magically enhances the atomic bonds of all surrounding matter, forcing the matter to become smaller in size and forms it into the shape of a two foot diameter, by three foot long cylindrical hammer head. This head is magically attached to Uthu. The head, though highly invulnerable, is not indestructible. Should it be damaged, then Clyde can deactivate the attachment spell, which would disconnect the head from the handle. A disconnected head still retains its shape and density. Uthu is virtually indestructible.
- S-Device
Alias: Blok
Name: Unknown
Physical Description;
- Height: 6’2”
- Weight: 160 lbs
- Hair: Unknown
- Eyes: Unknown
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Chimichangas
Favorite Place: The warehouse
Likes:
- Artifacts
- Magical Artifacts
- Mystical Artifacts
- Powerful Artifacts
Dislikes:
- Artificial Artifacts
- People who misuse artifacts
Motives:
- To keep artifacts out of the hands of those that would misuse or damage them.
Known Powers/Abilities/Equipment;
Powers:
- Blok is able to spawn a mysterious solid that has the durability of steel with a fifth of the weight. This substance is also able to regenerate itself, though the process is not instantaneous. The substance can be altered by Blok to become one-way transparent, though he usually only does this for his mask.
Abilities:
- Block is skilled at combat with a quarterstaff and has significant hand to hand combatant skills.
- Blok has significant knowledge of artifacts and how to handle them.
Equipment:
- Blok tends to only use objects created from his substance.
- Blok possesses an S-Device.
Alias: Ness, Ammy
Name: Amness
Physical Description;
- Height: 5’ 10”
- Weight: 125 lbs
- Hair: Black
- Eyes: Green
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Live Chicks
Favorite Place: His Dark Lords side.
Likes:
- Dark Lord Melkath and following orders given to him by the Dark Lord.
- Zyx.
Dislikes:
- People who oppose the Dark Lord.
- Failing the Dark Lords orders.
Motives:
- To obey any and all orders from the Dark Lord.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- Amness can cast a variety of spells;
o He can summon creatures and bosses the same way Melkath can, however, Amness only has the reduced cost for bosses.
o Amness can make himself five times as big, or twice as small at a cost of 10 SP.
- Amness possesses superhuman strength and durability
- Amness is skilled at dual-wielding long-swords.
- He is a skilled close-range combatant, though his combat style is… unique.
- Amness can spend 1 SP to teleport up to 300 feet in any given direction.
Equipment:
- Amness is in possession of two magical long-swords that he can summon. The swords do not have names, but are magically impervious to damage and can be summoned or dismissed at will.
- Amness possesses an S-Device.
Alias:
Name: Zyx
Physical Description;
- Height: 6’ 2”
- Weight: 200 lbs
- Hair: White
- Eyes: Blue
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Lollipops
Favorite Place: Dark Lord Melkath’s side
Likes:
- Pleasing the Dark Lord
- Eating candy
Dislikes:
- Wasting candy
- Displeasing the Dark Lord
Motives:
- To follow the Dark Lord’s every command
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- Zyx can cast a variety of spells;
o He can summon creatures and bosses the same way Melkath can, however, Zyx only has the reduced cost for minions.
o Zyx can harden his skin to drastically increase his durability for 10 SP. Doing this removes his ability to summon minions until he dispels the effect.
o For 10 SP, Zyx can summon up to ten long-swords that levitate around him and can be hurled telekinetically at speeds high enough to imbed them in solid stone. The swords disappear in a matter of seconds after being hurled.
- Zyx possesses superhuman strength and durability
- Zyx is a highly skilled hand-to-hand combatant
- Zyx is a highly skilled long and great sword combatant
- Zyx can spend 1 SP to teleport up to 300 feet in any given direction.
Equipment:
- Zyx possesses two swords; a long-sword and a broadsword. The long sword has a slightly curved blade, while the broadsword is about four-feet long and six inches wide. It is roughly a half-inch thick. Both swords are magically impervious to damage and they can both be summoned or dismissed at will.
- Zyx possesses an S-Device.
Alias: The Accountant
Name: Hank Williams
Physical Description;
- Height: 5’ 6”
- Weight: 170 lbs
- Hair: Blonde
- Eyes: Blue
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Rolos
Favorite Place: His Money Pit
Likes:
- Money
- Gems
- Priceless Artwork
- Counting valuables
Dislikes:
- Wasteful spending
Motives:
- To collect and appropriate vast amounts of wealth for and with the Hive and its resources.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- The Accountant is able to telekinetically control any valuable object (a valuable object is considered to be any form of currency and/or anything valued at five dollars or more per ounce).
- Valuable objects that are near the Accountant will fly to him and try to defend him when he is in danger. The Accountant can’t prevent this from happening. During the protection process, the valuable objects gain some additional durability; the Accountant has no control over this durability.
- The Accountant is able to drain the valuable out of an object to extend his lifespan and heal injuries. Objects drained of value are no longer considered valuable.
- The Accountant can sense valuable objects nearby. The more valuable the object, the further away he can be and still realize where it is. For instance, he’d have to be within 100 feet in order to sense the location of a single gold coin, but a priceless painting he can sense from miles away.
Equipment:
- The Accountant keeps a bag of holding on his person. He keeps his personal salary in this bag, in the form of gold coins.
- S-Device
Alias: Executioner
Name: Stephen Cole
Physical Description;
- Height: 6’5”
- Weight: 195 lbs
- Hair: Black
- Eyes: Green
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Split Pea Soup
Favorite Place: His office
Likes:
- Enacting judgment on others
- Fighting
Dislikes:
- Losing things
Motives:
- Protecting Judge and Jury, his friends.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- Strong fighting abilities with combat axes.
- When holding a bladed object, Executioner can super charge the blade’s edge with a concentrated kinetic energy, allowing it to cut through most materials.
Equipment:
- Executioner carries a large Headsman’s Axe that he uses for combat.
- Executioner carries an S-Device.
Alias: Judge
Name: Hector Judd
Physical Description;
- Height: 5’ 2”
- Weight: 145 lbs
- Hair: L. Brown
- Eyes: Hazel
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Smarties
Favorite Place: Library
Likes:
- Looking down on people
- Proving himself correct
Dislikes:
- Losing verbal arguments
- Physical altercations
Motives:
- To prove himself the smartest by outwitting whomever he can.
- To ensure that the Hive may continue to operate with as little hindrance as possible from the various local governments.
Known Powers/Abilities/Equipment;
Powers:
- Judge is able to divine the answer to any question he might have that he could find the answer to otherwise. This is limited by his ability to phrase a question and the ignorance of the importance of the question (i.e. he has to know to ask the question and how to properly phrase the question in order to receive the answer). This power is further limited by Judge’s ability to answer the question; for instance, Judge is unable to receive the answer to the question “What is Blok’s real name?” as he is unable to figure that out otherwise. He is, however, able to receive the answer to the question “How much gold is in the Accountant’s reserves?” as he is physically capable of counting out the gold, though it would take a long time.
Abilities:
- Judge is a skilled wordsmith.
- Judge is somewhat skilled at various martial arts, though he is only ever seen using them defensively.
Equipment:
- Judge carries an S-Device.
Alias: Jury
Name: Trevor Junt
Physical Description;
- Height: 5’ 5”
- Weight: 150 lbs
- Hair: Black
- Eyes: Green
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Shaved Ice (Snow-cones)
Favorite Place: A Summer Beach
Likes:
- Peaceable solutions
- Relaxing
Dislikes:
- Physical confrontations
- Magic
Motives:
- To use his powers to effect, either directly or indirectly, the outcomes of governmental agencies.
Known Powers/Abilities/Equipment;
Powers:
- Jury can open telepathic pathways between any two or more willing or unsuspecting targets. These pathways can be unidirectional, making it to where one party can relay messages to the target, but the other cannot; or, it can be omnidirectional, where all connected parties can be in constant communication with each other. Skilled telepaths, like Jury, can utilize these communication channels to send slight telepathic commands to targets who are unskilled in telepathic warfare. These commands are limited to basic actions or the swaying of opinions and, from the targets point of view, come from their own thought processes.
Abilities:
- Jury has moderate skill with a dagger.
Equipment:
- Jury keeps a small dagger on his person for self-defense.
- Jury carries an S-Device.
Alias: Anya Lasagna
Name: Anya O’Deel
Physical Description;
- Height: 5’ 5”
- Weight: 135 lbs
- Hair: brown
- Eyes: hazel
Affiliations:
- The Hive (Lieutenant of the Governmental Affairs Division)
Personality;
Favorite Food: Lasagna
Favorite Place: in the kitchen
Likes:
- eating
Dislikes:
- not eating
Motives:
- To prove that women are superior to men in the realm of government.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- Anya Lasagna is able to convert calories into the ability to fly, super speed, and super strength. Her strength in these three areas is a direct correlation to how many calories Anya Lasagna consumes.
Equipment:
- Anya Lasagna carries a backpack filled with food in it wherever she goes.
- S-Device
Alias: None
Name: Sasha
Physical Description;
- Height: 5’ 2”
- Weight: 97 lbs
- Hair: Black
- Eyes: Green
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Fish
Favorite Place: Evergreen forests
Likes:
- Calming walks in parks and wooded areas
- Hunting
Dislikes:
- Seeing her people harmed
Motives:
- To serve the Hive until she can earn enough money to transport her people off of their planet and to a new home-world.
Known Powers/Abilities/Equipment;
Powers:
- None
Abilities:
- Sasha is incredibly agile
- Sasha has natural claws on her fingers and toes that allow her to tear through fabrics and flesh. She also has sharp fangs that allow her to bite with extreme efficiency.
Equipment:
- Sasha carries an S-Device with her.
Alias: Joan
Name: Joan Machinsworth
Physical Description;
- Height: variable
- Weight: variable
- Hair: variable
- Eyes: variable
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Crab legs
Favorite Place: Anywhere Jon and Scion aren’t
Likes:
- Acts of strength
- Fighting
- Violence
Dislikes:
- Passive aggressive people
- Passive people
- Pacifists
Motives:
- To have fun exploring and conquering places.
- To kill/harass/mutilate Jon and Scion every time she sees them.
Known Powers/Abilities/Equipment;
Powers:
- None
Abilities:
- Perfect manipulation of self, down to a sub-molecular level. This includes the ability to shift her appearance, the materials that comprise her body, her personal temperature, and more.
- Partial control of detached parts of herself.
- While in non-organic forms, internal organs don’t have any impact on her well-being, allowing her to take massive internal and external damage.
- Should Joan be dealt lethal damage, she is deposited in Void, rather than an afterlife.
- Should Joan wish to transform her person into another material, she must have at least an hour of contact with the material she wishes to transform into. Once this hour has passed, she needs not do it again for the same material. If she finds a way to transform into a substance via a chemical reaction (for instance, if she were iron, then found out how to do the purification process on herself, then she could become steel without needing to touch steel), then she doesn’t need to have had prior contact with it from then on.
- The denser the substance Joan is made of, the stronger and slower she becomes. The less dense, the faster and weaker she becomes.
Equipment:
- An S-Device hidden within her person.
Alias: Chioni-hime
Name: Tanya Weathersby II
Physical Description;
- Height: 4’2”
- Weight: 70 lbs
- Hair: Brown
- Eyes: Green
Affiliations:
- The Hive (Inner Circle Member)
- The Blood Barons daughter
Personality;
Favorite Food: Any red candy
Favorite Place: In her blood caverns
Likes:
- Fresh Blood
- Toys
Dislikes:
- Those crummy CSI guys that clean up the blood after someone’s killed.
Motives:
- To have fun and become the most powerful witch that’s ever lived.
Known Powers/Abilities/Equipment;
Powers:
- Through use of a forbidden spell, Chioni-hime has feigned immortality. So long as she is not killed, she cannot die.
Abilities:
- Chioni-hime is skilled in blood magic; magic that uses blood as energy. Through this magic, she is capable of many spells, though to use spells, Chioni-hime must use one of her spellbooks or scrolls. View accompanying document for a look at some of the spells Chioni-hime can cast.
- Chioni-hime is able to store or withdraw any of her spellbooks and spell scrolls. The stored books and scrolls are stored deep within her blood caverns. In addition to storage and withdrawl, Chioni-hime is able to levitate them and open them to where she needs them to be.
Equipment:
- The Tome of Pestilence; one of Chioni-hime’s prime spell resources. This ancient book possess hundreds of diseases and illnesses that can be inflicted upon a victim.
- The Blud Scroll; a spell compendium of blood magic specific spells.
- The Book of the Ancients; this spellbook specializes in blood-based summoning spells.
- Various scrolls with individual spells on them.
- Blood Diamond; this blood red stone is actually a miniature linking artifact that allows Chioni-hime to draw from her blood caverns from anywhere. She wears this on a necklace that when not in use, she tucks inside her shirt. The blood is released at a rate of 1 cup per second.
- Chioni-hime carries an S-Device.
Alias: The Alchemist
Name: Joseph Altain
Physical Description;
- Height: 6’ 1”
- Weight: 190 lbs
- Hair: Brown
- Eyes: Blue
Affiliations:
- The Hive (Lieutenant of the Occult division)
Personality;
Favorite Food: Split Pea Soup
Favorite Place: Windowed buildings
Likes:
- glass
Dislikes:
- complicated things
Motives:
- TO show off the powers of alchemy to any who would see.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- Alchemy;
o The Alchemist is able to convert any chemical or element into another one. The Alchemist must know the chemical equation of both the starting and the ending point in order for any change to be had.
Equipment:
- S-Device
Alias: Nos Retep, Nos Ret Ep
Name: Nosretep
Physical Description;
- Height: 5’ 10”
- Weight: 175 lbs
- Hair: Black
- Eyes: Hazel
Affiliations:
- The Hive (Member of the Inner Circle)
Personality;
Favorite Food: Fresh baked bread
Favorite Place: Fancy Restaurants
Likes:
- Talking
- Eating exquisite foods
Dislikes:
- Violence
Motives:
- To maintain enjoyment of his job over his lifetime.
Known Powers/Abilities/Equipment;
Powers:
- Faux Immortality; so long as Nosretep isn’t killed, he cannot die.
Abilities:
- Nosretep is a wordsmith.
- Nosretep has, over the centuries, created a way of learning languages much faster than normal, being able to learn years of rules, vocabulary, and structure within a single day. While he cannot master a language in a single day, he can reach conversational levels. He has a large repertoire of languages that he’s already learned.
Equipment:
- An S-Device.
Alias: Hard Drive
Name: [None]
Physical Description;
- Height: varies
- Weight: varies
- Hair: none
- Eyes: none
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Can’t eat
Favorite Place: his laboratory, though he feels no emotional connections.
Likes:
- Experimenting
Dislikes:
- When things get in his way
Motives:
- To perfect any technology he encounters.
- To deduce the identity of the CEO
Known Powers/Abilities/Equipment;
Powers:
- Hard Drive is a technopath, meaning that he can communicate with electronics and, so long as they do not have their own sentient A.I. system, he can control their functions. His range for this ability is 100 feet radius from where his A.I. resides.
- Hard Drive can transfer his A.I. to any electronic device within 100 feet that does not already have a sentient A.I.
Abilities:
- If Hard Drive can communicate with a device, then he can deduce everything there is to know about the device and what it can do.
- Hard Drive has no limit to how much information he can store, nor to what level that he can understand things.
Equipment:
- A constructed body that is armed with some of the deadliest technologies that the Hive has stumbled across.
His basic suit contains;
- Various Beam weaponry;
o Power Beam; a very fast, but low damaging plasma ball. When charged, it deals concussive force equal to that of a basic missile.
o Wave Beam; a moderately fast beam that deals electric damage, but doesn’t have much force behind it. When charged, it deals significantly more electric damage and homes toward the locked target.
o Ice Beam; a very slow beam that deals cold damage. When charged, the Ice Beam deals significantly more damage and encases everything within a five foot diameter in ice.
o Plasma Beam; a moderately fast beam that deals massive heat damage. When charged, the Plasma Beam deals significantly higher heat damage and catches any flammable material it hits on fire. The Plasma Beam is the most accurate of the beams.
o Light Beam; a slow beam that deals moderately high damage against normal enemies and has a high chance to set the target on fire. When charged, it fires ten separate uncharged shots in a scatter-shot method. They then home in on a targeted object. Charging costs 5 Light ammo. This beam runs off of Light energy and thus, has limited ammo. Once the ammo has run out, it is still possible to fire the Light Beam by doing a full charge to fire a single, uncharged shot. Ammo regenerates after a thirty second cool-down period at a rate of 1 energy per second. The maximum energy capacity is 250.
o Dark Beam; a slow beam that deals moderately high damage against normal creatures and can extinguish light sources by coating it in a goop of darkness. When charged, it deals significantly more damage, slows down anything within a fifteen foot radius sphere from point of impact by coating them in darkness goop, and can extinguish more powerful light sources. The slowness from the goop only effects non-darkness based entities and as such, has no effect on Hard Drive’s suit. This beam runs off of Dark energy and thus, has limited ammo. Once the ammo has run out, it is still possible to fire the Dark Beam by doing a full charge to fire a single, uncharged shot. Ammo regenerates after a thirty second cool-down period at a rate of 1 energy per second. The maximum energy capacity is 250.
o Annihilator Beam; a very fast beam that does very little damage, but has homing capabilities. When charged, it deals immensely high damage and stuns all entities within temporarily (this effect is similar to the stunning resulting from a concussive flash bang grenade). The charged Annihilator Beam shot does not have homing capabilities. The Annihilator beam requires both Light Energy and Dark Energy to use. Normal shots require one Light Energy and one Dark Energy to fire and the charged Aniihilator takes five Light Energy and five Dark Energy.
o Nova Beam; the most powerful, non-hypermode, beam weapon, the Nova Beam is only able to hit organic matter and pass harmlessly through non-organic matter. Its range is high and it is fairly accurate, but has an immensely slow rate of fire. It deals damage by disintegrating the bonds of the organic matter.
o Hypermode Beam; The most powerful Beam attack. The Hypermode Beam deals massive concussive damage and, if hit, the shots will transfer Phaazon directly into the target.
- Various Missile Projectiles (Hard Drive’s ammo capacity for missiles is 255 and recharges them at a rate of one per minute);
o Missile; a homing missile that detonate upon impact and has slight homing capabilities. The missile detonates with the force of about one block of C4 each.
o Seeker Missile; Hard Drive can designate up to five separate targets and fire five missiles at once and have them home into one on each target.
o Hypermode Missile; This missile attack causes absolutely massive concussive force and coats everything within its fifteen foot blast radius with Phaazon, dealing Phaazon damage and releases considerable Phaazon radiation into the air. This attack costs 15 Phaaze.
o Beam-Enhanced Missiles (The beam in question must have the ability to be charged and have a full charge, before able to fire it);
Super Missile (Power Beam); This missile has the explosive force of ten blocks of C4. This takes five missiles to fire.
Wavebuster (Wave Beam); This attack causes a continuous stream of electrical energy that has a range of 10 meters. This takes ten missiles to activate and five missiles per second once active.
Ice Spreader (Ice Beam); This attack causes a massive blast of cold energy that encases everything within a fifteen foot radius in solid ice.
Flamethrower (Plasma Beam); This attack causes a continuous stream of fire that has a range of 3 meters. This takes ten missiles to activate and five per second once active.
Sunburst (Light Beam); This attack creates a slow moving, giant fireball that is one meter in diameter. This fireball moves in a straight line for 15 meters before burning out. This takes 30 Light Energy and 5 missiles to use.
Darkburst (Dark Beam); This attack creates a miniature event, similar to a black hole. It is one meter in diameter and pulls nearby matter into it. It deals massive crushing damage. The event travels in a straight line, disappearing upon impact with a solid matter. This takes 30 Dark Energy and 5 missiles to use.
Sonic Boom (Annihilator Beam); This attack causes a massive explosion of both Light and Dark energy. It is one of the most powerful weapons in Hard Drive’s arsenal. This combination of opposing forces causes an event that deals massive crushing damage after the initial concussive force. This attack costs 5 missiles, 30 Dark Energy, and 30 Light Energy.
- Morph Ball Functunality;
o Morph Ball; Hard Drive’s body is capable of morphing into a 2’8” diameter ball that allows him to maneuver through tight passageways and access hard to reach areas.
o Spiderball; Hard Drive can use the Spiderball technology to roll up any near-smooth surface. This allows him to travel in Morph Ball mode along walls and ceilings. When using the Spiderball technology, Hard Drive is slowed down significantly.
o The Morph Ball Mode possess many weapons;
Morph Ball Bomb; an explosive, grenade like drop that detonates after two seconds. The Morph Ball Bomb flashes three times before detonating and deals moderate damage. Being made entirely out of energy, the Morph Ball Bomb can’t be moved after placement. The concussive force is high enough to propel Hard Drive upwards.
Power Bomb; an incredibly high-yield explosive that deals slightly more damage than the Sonic Boom and has an explosion diameter of 10 meters. Hard Drive can hold 5 Power Bombs at a time and they recharge at a rate of 1 per 24 hours.
Hyper Ball; In Hypermode, Hard Drive can use Hyper Ball, in which he can roll around and deal massive electrical damage, which also pumps the victims full of Phaazon Radiation. Because of the massive damage output, the Hyper Ball takes up 3 Phaaze per second.
- Grapple Beam;
o Grapple Beam; The Grapple Beam is a kinetic tether that allows Hard Drive to connect to obstacles and anchor himself to it. This allows for travel, but does not allow him to effect the object he’s connected to outside of his weight.
o Grapple Lasso; A version of the Grapple Beam that does not allow for transportation, but does allow for retraction and lengthening. This allows him to haul loose objects and grapple enemies from a distance.
o Hyper Grapple; The Hyper Grapple allows Hard Drive to absorb or inject individuals directly with Phaazon. The absorption aspect can allow Hard Drive to refill on Phaaze, while in Hypermode, but doing so drains the victim of Phaazon and Phaazon radiation.
- Visors;
o HUD; All of the visors Hard Drive has access to allow him to see his ammo capacities and how much Energy his suit has left.
o Normal; Hard Drives normal visor allows him to see as a normal human would.
o Scan; The Scan Visor allows Hard Drive to access information that human eyes might miss. It allows him to get access to molecular structures and allows him to ‘mark’ objects that will stay with the object should he ever turn on the Scan Visor near it again.
o Thermal Visor; The Thermal Visor allows Hard Drive to see objects heat levels and allows him to identify the temperature of each object.
o X-Ray Visor; The X-Ray Visor allows Hard Drive to see dense materials. He can adjust the level of density that he sees so that he can see through walls. The level of density that he can see lowers with distance.
o Dark Visor; The Dark Visor acts like a black and white night-vision and can also see objects that bend light by highlighting them with a red glow.
o Echo Visor; The Echo Visor allows Hard Drive to see objects via echolocation. The objects are more clear to him if they themselves produce sound.
- PED; the PED (Phaazon Enhancement Device) allows Hard Drive to go into Hypermode, which allows him to become virtually immune to all conventional damage and allows him to utilize massively enhanced attacks. These attacks deal massive conventional damage and also usually infects surrounding objects with Phaazon and pepper the area in Phaazon radiation, but in some instances, they only deal radiation damage. Activating Hypermode costs Hard Drive 100 Energy to activate and the PED automatically shuts down after 25 seconds.
o Phaazon Exposure; Once an object has become exposed to Phaazon, they quickly become corrupted. During this corruption, if the object was sentient, then their mind deteriorates to the point of uncontrollable aggression and they lose the ability to make rational decisions. Prolonged Phaazon Exposure is lethal.
- Space Boots; The Space Boots allows Hard Drive to double jump.
- Screw Attack; The Screw Attack Module allows Hard Drive to charge himself with energy and do up to seven, summersaulting, jumps. Any object that comes into contact with Hard Drive during the Screw Attack is heavily damaged. Those damaged by it experience cuts caused by plasma energy.
- Energy; Hard Drives suit is run on a type of contained energy. It can shield itself from any damage at the cost of energy. If the Suit reaches 0 energy, it is rendered destroyed and self-destructs via detonating a reserved Power Bomb within itself. The Power Bomb also detonates any remaining missiles, furthering the destruction of the suit. The suit after the detonation is unrecoverable scrap.
- Special Weaponry;
o Disco Disc; The Disco Disc acts like a sticky grenade, but instead of detonating, the Disco Disc emanates strange light that looks as if it were refracted via a Disco Ball. Any entity with ocular capabilities (the ability to see), that sees the light, will be forced to dance. Beyond that, their motor capabilities are not hindered. The light stays on for fifteen seconds and the effects last for thirty seconds after seeing the light. NOTE; to be effected, one does not need to see the device, merely the light that it produces.
- S-Device; Hard Drive has an S-Device built into his body. The portal is opened at his fingertips.
Alias: Swarm
Name: James Weathersby
Physical Description;
- Height: 5’ 4”
- Weight: 180 lbs
- Hair: Brown
- Eyes: Hazel
Affiliations:
- The Hive (lieutenant of the Science Division)
Personality;
Favorite Food: Octopus
Favorite Place: the lab
Likes:
- Octopi
Dislikes:
- Squids
Motives:
- To become a worlds renowned weapons engineer.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
-
Equipment:
- Swarm;
o This group of thousands of small octopi shaped robots consists Swarm’s greatest tool and weapon. The octobots each have a gripping strength of a thousand pounds and can link together to form powerful nets, walls, platforms, and other constructs. Each octobot possesses an electrification mechanism and an explosive mechanism, though activation of either will render the octobot incapable of further action. Each octobot has a small mining laser that can melt metal with moderate speed.
- Belt;
o Swarm’s belt produces octobots at a rate of one octobot per minute. While not great in combat, the belt is often overlooked during capture scenarios.
o S-Device
Alias: Simian
Name: Michael Simian
Physical Description;
- Height: 7’ (on hind legs)
- Weight: 540 lbs
- Hair: Black
- Eyes: Hazel
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Banana Cream Pie
Favorite Place: The jungle in which he grew up
Likes:
- To protect his friends and allies.
- Being a tough guy
Dislikes:
- Being called a monkey
Motives:
- To utilize his abilities and experience in order to defend and protect the Hive and its assets.
Known Powers/Abilities/Equipment;
Powers:
- None
Abilities:
- Simian has high level telekinesis that allows him to easily manipulate up to 50 tons of matter, or, if he strains, up to 100 tons.
- Simian has moderate hand to hand skills.
- Due to is ape-physiology, Simian is a more agile than a human.
Equipment:
- Simian keeps an S-Device on him.
Alias: Able
Name: Jasmine Able
Physical Description;
- Height: 5’ 11”
- Weight: 157 lbs
- Hair: Black
- Eyes: Green
Affiliations:
- The Hive (Lieutenant of the Security Division)
Personality;
Favorite Food: Corn Dogs
Favorite Place: New York City
Likes:
- Bouncing things
Dislikes:
- Lying around
Motives:
- To become a worlds renowned action star.
Known Powers/Abilities/Equipment;
Powers:
-
Abilities:
- Able is able to make his sigmas immoveable at will. If the sigmas have momentum when frozen, then the momentum is released when it becomes moveable again. Able is able to choose a new direction for the momentum to carry the sigma.
Equipment:
- Sigma;
o These six sticks are two feet long and an inch in diameter. They end in a slight bulge at either end. They’re covered with a highly volatile rubber-like compound that allows the sigma to bounce with equal momentum to when it hits.
o S-device
Alias: Spinner/Skinner
Name: Samantha Nunez/Stephen Nunez
Physical Description;
- Height: 5’ 4”
- Weight: 120 lbs
- Hair: Black
- Eyes: Green
Affiliations:
- The Hive (Inner Circle Member)
Personality;
Favorite Food: Hot Tamales
Favorite Place: Playgrounds
Likes:
- Parkour
- Freerunning
Dislikes:
- Spiders
Motives:
- To have an absolute blast finding awesome ways to travel.
Known Powers/Abilities/Equipment;
Powers:
- None
Abilities:
- Extreme parkour skills
- Various martial art skills
- Spinner is incredibly agile
Equipment:
- High-velocity Impact Suit (HIS); a full-bodied, skin tight suit that absorbs a lot of force out of blows that are caused by fast moving objects. This includes impacts from bullets, arrows, cars, Spinner himself falling and hitting the ground, and so much more. The suit also allows Spinner to run a maximum of 45 mph and has built in, retractable, skates that allow her to increase that speed to 90 mph.
- The HIS has an S-Device imbedded in it.