Hidden 10 yrs ago 10 yrs ago Post by DAWNSTAR
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DAWNSTAR A literal Type 0 Super Luminous Star

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Formatting a Character Sheet Formatting a character sheet might seem tedious or unnecessary but, if a player has taken time to format a sheet so that it looks nice is displayed in such a form that is appeasing to the reader then most of the time that player will come off as devoted. Some people don't like to format a character sheet simple because it is going to take a while no matter what code you are using. But, it can actually be really simple. So, let's cut the chatter and get to the meat of this.
Organization
Organization is key to designing a well flowing character sheet. Say we are given this character sheet here:
It looks a bit lackluster, yes? It's organization is a bit poor and if left like this the sheet just seems boring. So, let's organize it into three sections. These sections don't need specific names but it is important to have them. Each section can contain anything relating to the character so long as they are organized correctly. The below is how the above sheet should be organized.
Seen, it is displayed in an easier format for a reader to find what they need to. But, it is still lackluster in design and just bland to look at.
Using Bold, Italics and Underline
This is where I believe most people get deterred from formatting a sheet. Using the BIUs is often a lot of work, especially if you have quite a few sections to use them in. But before we go into formatting the sheet, let's cover when it is proper to use either B, I, or U. Most of the times you can use B and U together but I would not suggest using I with B in the same format. Often times it leads to a Bold and Italicized words which isn't that great looking. Bold, or B as I shall be calling it, is properly used for each separate section. Let's say you have just a bland Name: section and you want to spice it up. Adding bold to Name: will create Name: which is more pleasing to the eyes and nicer to read. But, bold can also be used in other sections. Let's say that you lumped Name and age together to make Name, Age. If you were John Doe, 23 it just seems weird to have it all in bold. Instead, placing 23 in bold separates it and identifies that this is indeed separate from the name. Italics, or I as it shall be called, is properly used when a character is speaking to her/himself, using a quote or stating a nickname. For example, if your character is named John Doe and he has a nickname like Scrapper, lumping them together and stating John 'Scrapper' Doe just isn't appealing to the eyes. Instead, I prefer to place Nicknames at the end and use I to form it into John Doe Scrapper. See, isn't it more appealing to the eyes that way? Anyway, time to move on to Underline. Underline, or U as it shall be called, is properly used with B in making sections appear more appealing. For example, a simple B Name: section seems a little bland while using both B and U makes it into something nicer([b][u]Name:[/b][/u]). It can also be used to note specific information in the character sheet that you want the GM to look at. With all that over and done with we can get to the finished product. With the editions of B, I and U we have made the below. Finished Product: Appearance: Name/Nickname:John Doe Scrapper, 23 Quote: insert witty quote here Gender: Personality: History: Inventory: Money: Other: For copying and pasting: [ b][ u]Appearance:[/u][/b] [ b][ u]Name/Nickname:[/u][/b]John Doe [ i]Scrapper[/i], [ b] 23[/b] [ b][ u]Quote:[/u][/b] [ i]insert witty quote here[/i] [ b][ u]Gender:[/u][/b] [ b][ u]Personality:[/u][/b] [ b][ u]History:[/u][/b] [ b][ u]Inventory:[/u][/b] [ b][ u]Money:[/u][/b] [ b][ u]Other:[/u][/b] And thus we have a nice looking format that is pleasing to the eyes. But we aren't done yet.
Using Alignments and more organization
Alignments are nice but some times people can over use them. An entire post shouldn't be aligned to the center or right. Things that should be aligned is Name, Appearance, Quote and Gender. But this doesn't look nice when you do so entirely. So what I like to do is remove the Title of Appearance and instead place it above everything else. Then, I combine Name and Gender together so that it simply would state Name Nickname, Age, Gender and would flow nicely when centered. But what about the quote you ask? Well, that is simply, place it below the picture and above the new section. And, in order to make this look nice I often leave the Name untouched and Italicize the Nickname while using bold on the Age and Gender. Thus, when applied this makes the below product.
The rest of the Sheet should remain untouched so as to not over use the alignments. And with that, we have designed what is a nice looking character sheet, which is displayed in full below.
Witty Quote
John Doe Scrapper, 23, Male
Personality: History: Inventory: Money: Other: For Copying and Pasting: [ center][ img]insert image here[/img][/center] [ center][ i]Witty Quote[/i][/center] [ center]John Doe [ i]Scrapper[/i], [ b]23[/b], [ b]Male[/b][/center] [ b][ u]Personality:[/u][/b] [ b][ u]History:[/u][/b] [ b][ u]Inventory:[/u][/b] [ b][ u]Money:[/u][/b] [ b][ u]Other:[/u][/b] Note from the Author(myself): If you wish to use any portion of this formatted sheet for your own you are welcome to. In order to properly use the formatting, remove the space before the bracket and first letter of the formatting.
Hidden 10 yrs ago Post by DAWNSTAR
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**Nobodies** >![enter image description here](http://fc04.deviantart.net/fs26/f/2008/141/0/e/KH___Nobody_in_the_sky_by_ColdDoT.jpg "enter image title here") >Nobodies are a paradox. They are beings which both exist and don't exist. A Nobody is formed when a being's heart gives in to the darkness or is eaten by a heartless. This leaves behind the body and thus a Nobody is created if the body has a strong enough will. In most cases, this creates the beings known as Dusks. Yet, if the will is even stronger than that, the Nobody can take a human form quite like one would expect to see in Organization XIII. Often times, a Nobody will keep memories from their past life but the occasional Nobody will indeed have memory loss(though it comes back over time). Most Nobodies have no emotions and instead use their memories from their past life to learn how to react, though some Nobodies such has Roxas have actual emotions. > >Nobodies are, as I like to say, a part of a Whole. Nobodies are what's left behind when a heart is eaten by a heartless, but this does not mean that they can't become a Whole again. For a Nobody to become a Whole, one must find their heart by killing the Heartless which has it. The released heart would then join with the Nobody and form a Whole once more. Though, this act is rare to find considering how many heartless there are. **Heartless** >![enter image description here](http://th09.deviantart.net/fs71/PRE/f/2012/024/3/e/kingdom_hearts_heartless_wallpaper_by_wingedwarrior7-d4ni7xk.jpg "enter image title here") >Heartless are beings created from darkness. A Heartless is created when a person's heart gives in to the darkness. When a Heartless consumes the heart of a being it leaves behind the body which can then become a Nobody. Heartless act and pure instinct, the instinct to consume more hearts. As a Heartless consumes more hearts, it becomes more powerful. Heartless are found in two forms; Pureblood and Emblem. A pureblood heartless is formed from the darkness itself while an Emblem heartless is created. Heartless aren't known to attack Nobodies unless directed by a singular entity. Yet, Heartless are hard to control and thus any being controlling them would have to powerful, quite like maleficent or Heartless Ansem. **Wholes** >A whole is any being that exists in the Realms of Light. Unlike a Nobody, a Whole has emotions and actually exists. Also, unlike a Heartless, a Whole is capable of thinking on their own. A Whole exists when a Nobody gets its heart back but also exists normally. A Whole becomes a Heartless when they give in to the darkness or a Nobody when their heart is taken by a Heartless. Heartless will seek out any and all Wholes they can find so that they could consume more Hearts. **Nobody Weapons** >Nobodies are capable of forming weapons from completely nothing. Their weapons can take any form but often relate to something about the Nobody's past life. A Nobody weapon can damage a Heartless despite following the same paradox a Nobody does. Often times a Nobody's weapon will represent an Aspect. These Aspects can add special effects to the weapons of a Nobody, quite like how Axel's chakrams were capable of forming fire. The characters in our story will be capable to **earn** one of twelve aspects through out the story. **Memories** >The characters of our story lack any memory of their past life other than that of their Weapons. This lack of memory should be startling to the characters considering this would feel as if one had woken up with amnesia after a car wreck to face an unfamiliar life. Yet, the characters can regain their memory over time. As I said **can**, does not mean your characters will regain all their memories. It is your decisions which will lead to regaining your memories and I will set up situations where you can regain your memories. **The World That Never Was** >The World That Never Was has existed for as long the End of the World has. They are opposites but both are required to exist. For as long Heartless have existed so has the End of the World and for as long Nobodies have existed(?) so has the World That Never Was. This World runs parallel to Nobodies and represents them in all their existence(?). Just like how a Nobody is capable of sentient thought, the World That Never Was is displayed as a city sort of like one would find in our world. > >The Nobodies who live in this world are often dusks who simply move about the city while those who have human bodies seem to gather in a singular apartment building known as the End. This apartment building's first floor is completely empty except for a black desk and stairs which contrast the pure white background. When a tenant moves into a room, the room will fit itself to the tenant. The room will form into what the tenant wants it to be and will be as large as the tenant wants.
Hidden 10 yrs ago 10 yrs ago Post by DAWNSTAR
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**Roleplays I have made:** [Memories of a Nobody](http://www.roleplayerguild.com/topics/75367/posts/ooc#post-2328010) A Quote from my Roleplaying Mentor: >**"It is not the goal of a roleplay to tell a story and just end but to leave the player/reader wanting more."**
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