(Moved Panmundia to Casual interests, as I might have set my first RP series to high. Ignore the one in Advanced. Admins, if you don't mind, please delete that one)
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**PANMUNDIA**
![Map Of Panmundia](http://th09.deviantart.net/fs70/PRE/f/2013/181/d/f/monster_hunter_map_by_azophel-d6bdtlj.png "enter image title here")
Welcome to Panmundia! The forgotten parallel world to our own earth, lost to both space and time. It is a place of wonder and dreams, of adventures and danger, and of both enemies and friends. To where both humans and extinct animals coexist side by side. To take the step into Panmundia is to take a step into another realm, and a realm where you will be gladly welcomed by the numerous inhabitants of this great land. Are you ready to take the plunge?
Panmundia is a parallel world from Earth located in mirroring dimension. It is very similar to Earth, being roughly the same size, has a habitable atmosphere, and ecosystems similar to our own. Unlike Earth, the oxygen levels are a lot higher on Panmundia, and the world is mostly dominated by a giant continent called Midgard. Midgard takes up more than half of all the land on the planet, and is home to a huge variety of ecosystems. The remaining land is divided among the remaining continents, Acra, Metape, Beteyubatom, and Aya, as well as many smaller islands throughout the world.
Having a link with Earth allows for portals, or rifts, to form between the two worlds. These rifts allow for microorganisms, plants, and animals from Earth to travel to Panmundia, which unlike Earth, is never thought to have been inhabited by its own evolutionary life forms, and thus has acted as a guardian world, keeping extinct creatures from Earth safe from going extinct. The portals, however, appear to be one-way, as objects attempting to enter from Panmundia's side fail to cross back to Earth. No one knows why this happens, nor even how or why rifts form, but they appear more frequently during polar shifts, suggesting to Panmundian scholars that they are magnetic in nature. They have yet to be discovered by Earth scientists, as they're incredibly hard to witness, forming at what seems to be complete random and disappearing quickly afterwards. However, rifts may explain such phenomenon as UFOs and mysterious disappearances on Earth.
The extinct creatures that have crossed over into Panmundia from Earth over the many past hundreds of millions of years include virtually every species of extinct animal known, and even some which had evolved and diversified in this new land to form new species (see below). However, upon crossing over, Amniotes which had enter Panmundia gained a strange gift: intelligence. Mere days after crossing into this world, higher-level land vertebrates that are part of the Amniote group gain a surprisingly high level of intelligence at least comparable to humans. Why this happens is still unknown, and one of the biggest mysteries plaguing Panmondium scholars, leading to countless debates. The current leading hypothesis is that this boost in intelligence might have something to do with Panmundia's energy field which surrounds the planet, but the exact reason this field exists and how it effects the brain of amniotes is still unknown.
Many of these early creatures engaged in all-out wars against each other, looking at differences and trying to survive in a world with their overall low populations. However, over millions of years of senseless fighting among clans, towns, countries, and empires, nearly wiping out many of the last of their species, a policy for peace was made, and the world has since been described as a utopia by some. Instead of seeing only differences, they started to see how they could best live with one another, and found a way to live in peaceful interconnectedness. Over hundreds of millions of more years, more creatures which evolved on Earth crossed into Panmundia via constantly-opening rifts. Only a few species, notably a few tribes of carnivorous animals, have been problematic, forming gangs which attack Panmundians that enter their territories in the Wilds. Only recently, members of genus Homo, began coming through to Panmundia, and have been a big influence on Panmundian life in general with their great engineering abilities, making Panmundia what it is today.
The current regime of Panmundia is a monarchy, ruled by the monarch King Shaug. However, he does not hold most of the power in the government, instead being controlled mostly by the High Council, similar to a nations congress. Council members are voted into the Council every three years and can only serve two terms, and are responsible for keeping peace, as well as having control over the military and task of supervising Guilds. Most of the economy is regulated through trading between businesses. Coin money is employed, used in monetary units called Scales.
As said above, Panmundia in a diverse world with just as many, if not more, ecosystems than on Earth. Geological landmarks include the Panmundia's tallest mountain, the Thousand Blade Mountain, which is located in the Himeroon Mountains and rises over 6 miles into the sky. However, it is situated in a warm tropical air front, and thus snow rarely falls even at the peak. Instead it faces constant showers and thunderstorms, which eat away at the faces of the mountain at its sides and produce high cliff faces with sharp blade-like rocks judging out, giving the mountain it's name. On the southwestern side of Midgard is the Great Desert and Sandy Plains, which are the largest open expanses of open habitat in Panmundia, and are constantly being crossed by merchants, traders, and sandships to exchange goods in Loc Lac. Midgard is also home to a huge volcanic belt which spans a large peninsula in the middle of the continent, called the Latio Volcanic Belt. These volcanoes are highly active, but are also sources of rich mining and metal resources, and thus are constantly exploited. Indeed, the mining is so good that a small underground village called Naguri was set up here, and is home to some of Panmundia's best blacksmiths, capable of building nearly anything.
Native Panmundians include every known type of Amniote, including (but not limited to) synapsids, snakes, dinosaurs, and plesiosaurs, and even modern animals like housecats and dogs which have recently passed through. All upon entering this world gain a high level of intelligence comparable to humans, and are treated as equals in Panmundian culture. Many roam and live in the cities, towns, and villages spread throughout the land, but most actually live out in the wilderness, known to Panmundians simply as the Wilds. Those which do are known as Hermits, and are typically looked up to in Panmundian culture because of their great knowledge of nature.
The relatively stable conditions on Panmundia have kept many of its species from changing even after such a long time, but some rare groups have actually morphed into new niches in this world. Such examples include the Giants, which are bizarrely, a type of herbivorous Carcharodontosaur with keratinous horns and leaf-like teeth. They use their huge mouths to crush and bulk-feed on the bark and leaves of huge trees in Panmundia, and reach sizes comparable to the largest known theropods. Giants are a very rare species on Panmundia, only really found in the wilds of a few areas like the Misty Peaks. Other races include Goblins, which are small Thrinaxodonts with the ability to rear up, similar to a Meerkat. They have black markings on their faces and are notorious for being mischievous in nature. Humans have also changed in this world, and descendants of the first humans to have arrived on Panmundia are distinguished from newcomers mostly by their pointed, elf-like ears.
Non-amniotic animals have also evolved in this world, notably a species of Anamolocarid known as a Skyfish. They are small, only a foot long, but have large wing-like fin plates along its sides which it uses to glide long distances over water, which is used as a defense method. They are considered a delicacy to many Nobels in Panmundia, but taste downright offal to most inexperienced tasters. Some non-amniotic animals have also been domesticated by Panmundians, most famous of which is the Bogrog, a type of land-living Labyrinthodont related to Seymouria, with dry skin and the ability to live on land for extended periods. They are highly popular as pets, and numerous breeds are kept by people all over Panmundia.
Plants in Panmundia have changed too, and numerous forms of them have changed Panmundian life. The most influential of these plants is a type of herb known as Purple Bellroot, or Uronis longevis. The flowers of this plant are used for healing wounds, while the root is used in a variety of things such as tea. When consumed, the root has been said to rejuvenate the body, and thus allows one to extend one's lifespan anywhere between two and four times over, depending on the species and one's own lifestyle. However, the plant seems to promote neonatal traits to develop in creatures if it is consumed before skeletal maturity, and thus, children are not allowed to consume the plant until they reach such as form and are clarified by a doctor to do so. Other unique plants include Tulapodium chenoca, which is a type of grain widely used in place of wheat; Gloamgrass, which is a medicinal herb that can cure virtually any illness; and Choracenis rechi, which produces a bizarre type of fruit which mimics the consistency and taste of steak. In the case of the latter, as can be expected, most herbivores dislike consuming C. rechi, but carnivorous animals love it.
Language in Panmundia is a mixture of different dialects, and typically differs on the animals' taxonomic family level. As a result, language classes of all kinds are taught in virtually all Panmundian schools, and inter-species ambassadors are almost never out of work, often having to escort and speak with numerous species throughout their travels, each with their own dialect. Human language is dominated mostly by old English, but it has slowly been dying in the presence of so many species dialects.
The capital and largest city in Panmundia is Loc Lac, located on the southwestern peninsula of Midgard, and home of the High King Shaug and High Council. It is about 3,056 square kilometers and has population of 12,970,300 people, and is home to the most diverse number of non-aquatic animal groups. The next two largest cities are Mezeporta and Jio Wandoreo, but are much smaller than Loc Lac in both size and populous even when combined.
Panmundia's military consists of the Panmundia Army, Panmundia Navy, and Panmundia Air Force, all of which are controlled by the Council. The armed force’s primary objectives are to defend Panmundia against threats, such as terrorism and Dark Guilds, and to contribute to overall regional security. However, the army is mostly reserved for truly disastrous scenarios. Guilds are employed to protect Panmundia against more minor threats, as well as to interact and defend individual civilians and the general populous.
The primary form of transportation in Panmundia is by ship. Not typical ocean-going ships such as boats; but by Airship. Airships are large, boat-like aircraft that are supported in the sky by hydrogen-filled balloons surrounded by a flame-retardant rubber. They can take grounded animals up to amazing new heights, and allow for easy and fast transportation via global trade winds. They are by far the fastest and most efficient of transportation methods, but have a weight limit, and thus, large animals over a two tons often can't ride on them. Luckily, most of those species have ancestors which are migratory, so they are fine with walking anyway. Grounded transportation includes Sauropod Shuttles, which take smaller creatures across vast distances in a couple of weeks, and although in their infancy, some railways have also opened up to take people via train. There is also a postal service, run mostly by small birds, pterosaurs, and bats which carry mail across the world.
Unique to the dry deserts in the Southwest corner of Midgard is a unique form of transportation called Sandships, which sail across the fine desert sands in the high winds. These ships are essential to the nomadic desert life of many tribes living there, and allow for traders and merchants to spread their goods over long distances.
Agriculture contributes to the largest section of the tradable economy in Panmundia, as the largest population is herbivores, which need to be fed. After that is the fishing industry, headed by spinosaurs, unlagiines, and ornithocheirid pterosaurs, which provide fish for the less-common carnivores. Livestock farming is less common in Panmundia, mostly because typical animals you would farm on Earth are your equals in this world. Nevertheless, invertebrates, like cockroach, beetle, ant, termite, and even Arthropleura are farmed for their meat, as well as slightly less common fish and amphibian farms.
Quickly following farming in the tradable economy is blacksmithing, as the need for clothes, homes, jewelry, and commodities among the hundreds of thousands of different species across the world means that blacksmiths have to take in numerous requests from different sized and shaped species and fashion what that customer wants exactly. It's hard work, but is a booming industry, and Guild often hire specially trained blacksmiths to provide their members with weapons for dangerous jobs. Blacksmiths then customize the weapon to exactly their liking and ease. Some famous examples of these weapons include Dunkle-Jaws (based off the design of a Dunkleosteus' jaw), which are axes which fit to the underside of a theropod's upper jaw when attacking, and Hunting Staffs, which is a tall staff with a blade at one end and club at the other to be used by small mainiraptors and simians.
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This Roleplay is massive and it will be a lot of fun! Just to let you guys know, this was not originally my roleplay. It was created by a friend of mines, who had scrapped this version in place of a Version 2 he is currently working on. With permission, I had put this version of the Roleplay here and added things here and there with a few tweaks. Think of it like a Dinotopia and Fairy Tail Roleplay combined! More information will be added soon if it kickstarts.
Magic will be similar to that of Fairy Tail, but probably not as extreme. Dragons will also be included as well, but they will be rare, so don't make too many of them. And please, don't make them gigantic. They should be the size of large theropods.