Special thanks and creative credit goes to a friend of mine from a different RPG site. :3
Even though the art can be mastered by anyone, it is kept a secret from the general populace. Those who do know the art, time travelers by name, are free to use it for their own desires. It is what the traveler does with the time they are given that truly defines them. If they use it for selfish desires - for harm instead of helping, they will most likely become targets to the authorities. Then again, they could always find acceptance in the ranks of those who want change. In this day and age, the time-travelling world is full of war and revolution. The things that were wrong before are now considered right. It all depends on perspective, and whoever comes out on top.
However, none of this could come to be if not for the devices that make it all happen. Every person who has the right to call themselves a time-traveler is equipped with a charm: a magical object that allows the user to teleport themselves back into the past. ( And only the past. Travelling into the future has not been made possible yet.) Charms come in all different shapes and sizes. They can be anything. The most common charms, however, are usually accessories, such as pocket watches and wristwatches, necklaces, bracelets, rings, and even belts.
A charm is only as good as the bond it shares with its user. Bonds are formed through hard work, usage, and practice. The greater the bond, the more abilities a charm will possess. For example, a decent bond will not only allow the time-traveler to go back in time, but also teleport them to the place in the past where they want to go. It will also let them teleport in the present as well. A good bond lets the traveler use a function called 'locking', where the time they are currently in is blocked so that people in the future are unable to automatically go back to the place they are in. The function is usually used for private matters. Great bonds perform extra features - such as giving the user clothes from the time period they are in, (so that they fade in with their surroundings) or showing the traveler the names of people or places once they pass by. However, despite how strong a bond is, charms do have their limitations. A time-traveler can only determine the date and year they go back to - the time corresponds with the one shown in the present. (For example, if you want to go back to August 1st, 1978 while it is 10:30 am in the present, you will end up in August 1st, 1978, at 10:30 am that day.) When a charm is broken, it dissolves into tiny glistening particles. The particles are simply known as charm dust. Time-travelers stay away from charm dust, as it is believed to be poisonous. However, although it cannot be touched, it can be used to make new time-traveling devices.
Now that the basics are explained, our story can be told. In the United Kingdom, there are four powerful groups. Containing members who are all time-travelers themselves, the groups all have different goals and purposes. Some are just and authorative, while others demonstrate cunning and stealth. It is because of their differences that these groups clash on a daily basis. Although the four organizations have been able to keep themselves at a good distance from one another, boundaries and patience may be broken due to the death of an influential leader in the time-traveling community...
Who will live? Who will die? And most importantly, what will change?...
Even though the art can be mastered by anyone, it is kept a secret from the general populace. Those who do know the art, time travelers by name, are free to use it for their own desires. It is what the traveler does with the time they are given that truly defines them. If they use it for selfish desires - for harm instead of helping, they will most likely become targets to the authorities. Then again, they could always find acceptance in the ranks of those who want change. In this day and age, the time-travelling world is full of war and revolution. The things that were wrong before are now considered right. It all depends on perspective, and whoever comes out on top.
However, none of this could come to be if not for the devices that make it all happen. Every person who has the right to call themselves a time-traveler is equipped with a charm: a magical object that allows the user to teleport themselves back into the past. ( And only the past. Travelling into the future has not been made possible yet.) Charms come in all different shapes and sizes. They can be anything. The most common charms, however, are usually accessories, such as pocket watches and wristwatches, necklaces, bracelets, rings, and even belts.
A charm is only as good as the bond it shares with its user. Bonds are formed through hard work, usage, and practice. The greater the bond, the more abilities a charm will possess. For example, a decent bond will not only allow the time-traveler to go back in time, but also teleport them to the place in the past where they want to go. It will also let them teleport in the present as well. A good bond lets the traveler use a function called 'locking', where the time they are currently in is blocked so that people in the future are unable to automatically go back to the place they are in. The function is usually used for private matters. Great bonds perform extra features - such as giving the user clothes from the time period they are in, (so that they fade in with their surroundings) or showing the traveler the names of people or places once they pass by. However, despite how strong a bond is, charms do have their limitations. A time-traveler can only determine the date and year they go back to - the time corresponds with the one shown in the present. (For example, if you want to go back to August 1st, 1978 while it is 10:30 am in the present, you will end up in August 1st, 1978, at 10:30 am that day.) When a charm is broken, it dissolves into tiny glistening particles. The particles are simply known as charm dust. Time-travelers stay away from charm dust, as it is believed to be poisonous. However, although it cannot be touched, it can be used to make new time-traveling devices.
Now that the basics are explained, our story can be told. In the United Kingdom, there are four powerful groups. Containing members who are all time-travelers themselves, the groups all have different goals and purposes. Some are just and authorative, while others demonstrate cunning and stealth. It is because of their differences that these groups clash on a daily basis. Although the four organizations have been able to keep themselves at a good distance from one another, boundaries and patience may be broken due to the death of an influential leader in the time-traveling community...
Who will live? Who will die? And most importantly, what will change?...