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A compilation of various nations and characters. If you like one, think I could improve in an area, or have questions, please post and PM. I am not posting these in chronological, order, and some these I must say, looking back, are terrible rush-work CS/NSs. However, I do enjoy fabricating some of the better ones.
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Die Vereinigten Konföderierten von Rheinland Gemeinschaft

The United confederations of the Rheinland Commonwealth


Culture and Society

They are a modernized German Empire, and are living in the wastes of the Rheinland. Worms is their only remaining city. They are stout and battle hardened people, and all able persons must serve a 6-year term in the military. Being that they are entirely focused on taking back Berlin, few people have time for art and culture. What remains of their culture is mostly modern German elements, with quite a few callbacks to pre-WW1 German Empire.
Location


Old World Connection

Germany, most notably culture specific to the Rheinland in 1850-1950. They do have modernized weapons and tech, but are of course struggling to secure their weapons from rival Germanic tribes.
Population

maɪnts: 75,000 within the city, 30,000 military.
Northern countryside: 8000, 2000 military.
Soulthern countryside: 7,000, 1,500 military.
Government

Ruled an autocratic 'Emperor'; Kaiser Nikolaus Jäger. He allows a free market, but considers political opposition treasonous.
Language

Most common language is Deutsch, but some English and French are spoken.
Economic System

Free market, practically all people who are not in the military are gun, food, or simple clothing merchants.
Exports
Fine rifles, the fine gunmaking business has sprung as nearly the only art form within the Rheinland.
Imports
Wood, brick, and other building materials.
Food/Water sources
Lake Constance is their primary water source, and various countryside farms assure that they at least won't starve.
Strengths

Defendable position
The city of Worms has 30 ft deep trenches on all sides of it. Various tram systems can carry the farmers to the countryside if need be.
Wiling Populace
The population burns with rage at the Fourth Reich, a Neo-Nazi terrorist group that has taken over Berlin. They swear that they will conquer them, and even civilians proudly curse in their name.
Weaknesses

Resource Trapped
The citizens of Rheinland know their fate, that is to take over Berlin, or starve. Farms are already beginning to wield less and less produce, and metal supplies are dangerously low.
Insurgents
Fourth Reich insurgents believe it is their duty to conquer Mainz. They utilize suicide bombers, grenade launchers, bomber planes, and have even tried to utilize a stolen nuke. These attacks have crippled the Rheinland.
History
After breaking away from a Neo-Nazi Germany, they have established a capital at Worms in 2070. They are now sworn enemies of the Fourth Reich. They are also in a resource-life-death-grapple with them for the last of Germany's resources. In 2080, 10m trenches were dug around Worms and almost all resources were moved there.

The Germanic regions are fairly mutant free as most have migrated to Moscow. When a mutant slips past Berlin, it is usually native to Moscow. Occasionally, the Fourth Reich will use them as bio-weapons, but they are very uncontrollable.
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Kaiser Nikkolaus Jäger of Die Vereinigten Konföderierten von Rheinland Gemeinschaft

As a brilliant young revolutionary, Nikkolaus or 'Nikki' was by no means a military man, until the apocalypse. When the Fourth Riech took over Berlin, he retreated to his homeland of Worms to lead the counter revolution, especially on the domestic front. When the war ended, he was made Kaiser of Rheinland. He immediately ordered that Worms be entrenched and the trams reactivated. He also decreed emergency rule, and that political opposition is treasonous.
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Ultim


Map:

Government


Ultim's government is a true democracy. All citizens vote on a Dolori Remire (Trusted citizen) that can enact executive actions as he pleases for 10 years. This extraordinary power is kept in check by the Remirez Egatez Re Codon (Supreme Council of Citizenry Delegates). The council has the ability to impeach the Dolori Remire with a majority vote (The council is composed of 144 delegates and the Dolori Remire, who receives 1 vote.), there are no term limits. If any law is thought to be violating the Jedin Re Remirez (Literal translation is 'Grand Rights of Citizens', it is essentially a constitution and bill of rights mushed together), then the Codon Re Jediste (Supreme Council of Justice) may veto an act if the delegates vote that is violating. The act goes into effect during a delegate vote, but if it reaches the Codon Re Jediste, then the act is stopped until they vote. The Jediste Egate (Justice delegates) number 13 and are elected according to population every 6 years. The Citizens vote on their Egate Re Codon (Supreme Council Delegate) every 3 years. They are also elected per population.

Cities

Jidon. Population: 633,300. A seaside port city with all types of wares. Resources pour in from Idona, and are shipped away to other nations. Jidon houses the Ultim embassies of nearly all nations. Not particularly large, but many people per km2.
Idona. Population: 1,187,500. The resource producing heart of Ultim. They run a large canal to Jidon, where merchants sell the wares of the heartland. The largest city in Ultim as far as km2. The city is mostly farmland, but many inventors come to sell the latest farming tech.
Thyon. Population: 783,000. Home of technological innovations throughout the world. Thousands of engineers flock to the city. The oil lamp, cotton gin, and firecrackers were all invented here. The city houses nearly all of the universities of the nation, most notably the prestigious Ryron Academy.
Ilion. Population: 450,000. Home to the mansions of the wealthy and the dreams of the poor. Many wealthy aristocrats keep residences here assumer houses and villas. The ordinary folk live in the northern slums and work as servants for the rich.
Capital: Rejiste. Population: 1,662,500. Built around natural harbors and beaches, the city houses monuments on every corner. Luxurious townhouses line the streets, decorated with the banners and insignias of Ultim. Market Row houses over 1,000 shops selling various wares. The Ultim Garrison, the largest military naval fortification in the region, lies in the east. The Hero's Park houses the graves and statues of Ultim's heroic Revolutionaries and Leaders. In the center of the city, a testament to Ultim ingenuity and power, lies a 5dkm deep recessed fountain with a diameter of 3dkm. 4 1dkm wide and 5dkm on canals flow from the statues of the 4 founders down to the underwater mound, which houses the founder's swords, the blades used to build Ultim. Legend says an amulet containing a melted Yeron blade is buried beneath the mound. Regardless, the 3dkm statues of the founders and magnificent fountain leave visitors and natives alike awestruck.

Description

Language: Ultimi and Common/Tradetounge, which share a common writing system.
Population: Population: 4,716,300
Area: 18,210 km2.
Motto: Heroes are not alone.
Anthem:
Oh above the world,
On the pedestal of hero
We place the founders that whirled
Away the blockade of justice and Yero
For from tyrrany he imposed
Heres from all Ultim came
And thus our founders rose
Of our oppressors, we made our hunting game
Thus on this day and age
I say we must combat
Tyrrany and injustice
In Founders name I pray.
Dierigo Syancheria (Translation from Ultimi)

Important Characters


Current

Remidion Dolori (Supreme Commander) Redin Jyning: A tall man with the dark hair and fair skin befitting a born Ultimian. Blue eyes glare from his his rather handsome face. He is said to win battles with charm rather than force. In truth, he manages to win some of the most challenging battles through logistics, strategy, and leadership. He is well liked among the upper spheres of Ultim, and seen as a people's hero. He has little drive to be a politician, but if he ran, he would be near unanimously elected. He deals very little with land campaigns, but has oversaw the revolution of naval warfare in Ultim.

Dolori Remire Jaminio Vyromo: The most brilliant man in Ultim. he was raised by intellectuals and attended the best schooling. He speaks 6 languages and has degrees in theorems of all sorts. He also has the approval of his friend and Remidion Dolori Redin Jyning (and thus most of Ultim). Why is he timid about leading the nation of Ultim? He is 25 years old, and was admitted to be Dolori Remire only by a special delegation vote. He leads expertly, but his confidence is low.

Rectarum Re (Supreme Secretary) Lyana Vix: A wise, if somewhat young, woman. She hails from Idona, and keeps the heart of the common folk. Jaminio would be driven mad without her. They work fairly well together, though they generally retreat to their respective wings of the Supreme House. She has midnight black hair and brown-black eyes. She is fairly short, but she commands a sense of authority when she walks into a room.

Founders

Jader Gyrom: The inventor of the naval cannon was an extreme asset to the Righteous Revolution. His company, Daevor Krakid, donated over 1,000 fully armed vessels to the cause. They sailed to the capital of the Nomarian splinter kingdom, on the south shores of the mainland. The kingdom of Lidide and most specifically the autocrat, or Lidinvo Jirod. He blockaded the city for 5 weeks, forcing them to stop sending out troops. Without him, the war would have fallen to the simple brute force of the Kingdom of Yero.

Myditha Jezize: A passionate woman who would charge head on with her generals into battle. She is known to have given the mark on every single cannon shot made in her battles and to rally her troops as supreme commander on the front lines, waving banners of freedom to taunt the enemy. She was brilliant strategist, and knew that the heart of the people lied Idona, and as such set about surrounding it. The inner rebels were inspired, and pushed the military to the outskirts where Jezize ambushed them. This secured the resources that would prove vital in the war.

Ikano Orivio: The only Yeron founder, he felt sympathetic to the cause of Ultim and spied in the capital as well as Rejiste. He gave the revolution access to secret tunnels and open passages as so they could take the city. During the battle, he led a small diversion crew to the point where the Yeron Army was going to ambush. The diversion crew bravely surrendered as POWs, but because the revolutionaries had sunk in through one such tunnel, they avoided painful torture-interrogation. Without Rejiste, millions would have died due to a planned 'purge' of Ultimians.

Ithitha Ryreta: The boldest of the founders, she was a flame of justice. Her parents and older sister were tortured and killed by the Yeron, and she sought bloody revenge. When Ultim rebelled, she volunteered her life for the chance to kill every Yeron who got in the way of Ultim. Leading the charge on Jidon, Ryreta boldly lead the armies herself. When a diversion was needed to keep the army away from the main keep, Ryreta offered herself as a high-value target. Many said she should lead the charge, but she insisted she would be more valuable as a diversion. They finally agreed. She managed to kill 300 Yeron with assorted bombs, acrobatic stunts, and ambush, but she fell to the surging army. Jidon was taken, be so was she. She is the only founder to die in the war, and without her Jidon wad be turned to bloodbath and ruin.

Traits

Army

11,000 Pikemen
2,500 Longbowmen
10,000 Crossbowmen

The actual land army is mostly for show, although they partake in police work and such.
Small Army: Your nation maintains a relatively small number of troops, when fielded in battle against another nation your forces are almost always outnumbered. +2
What is (Land) Gunpowder?: Your nation lacks land muskets, and is stuck using old crossbows and bows. +4
Never been out of the village: Your men have almost all never been outside their own borders. Other countries lands and environments are almost alien, especially those on another continent. They will suffer from not being able to deal with weather and being unable to forage as well. +1
Navy

5 Ships of Line
4 Frigates
8 Barques
5 Brigs
7 Galleys

New Age Ship Construction: New ways of shaping the wood and newly discovered types of wood has led to advances in how ships perform. However these come at a cost, making ships more expensive than usual. +/-0
Ships of Line: The largest ships to sail the sea’s are expensive and vast undertakings however your nation has viewed this as a needed expense. Your fleets have a number of these ships. -2
King of the Seas: Your nation has a glorious Maritime history and a navy that matches, many grand ships fill your docks and sailors are viewed as hero’s in the eye of the public. -3
Economy

GDP: †35,250,874,667 ($74,000,000,000) (Very Wealthy)
Hub of the World: Your nation overflows with gold in the coffers, goods from lands far and wide arriving through your ports. Every merchant will take large detours to even just be able to shortly dock in your ports, and you have many a merchant and trader. You control most of the local trade routes in your area, and are wealthy beyond measure for it. -6 (S)
Other

Stability: Slightly Stable
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Name: Supremi Arkkenruld Aemijisti Rekana-Volon

Race: Artidian (Satyr-Elf)

Appearance:
A Hibrid Artidian, polished black hooves on the legs of satyr with combed, black horse hair. He wears the traditional loose shirt-robe on his fair chest, a perfect white to match his legs. It is a shame Artidians do not produce sexually. His long, pitch black hair flows to his heart's length in perfect lines. Ears pointed at the perfect angle signify his highborn role of leader. His nails are crystal clear, and his eyes blue and piercing. He wears a brown-leather satchel across his shoulder, with a gold button. Other than that, he keeps a cutlass and revolver on his leather and gold-buckle belt. He sports a goatee.

Personality:
Somewhat brash and arrogant, but he makes up for it in experience and noble graces. Years in the artisan aristocracy have thought him well of ruling a city-state, and now he uses it to dominate the courts. He is a boldest strategic military commander, and one of the most intelligent people in his domain at a young age.

Backstory:
Rekana grew up in the city state of Crythim in the noble family. He was trained in the aristocratic arts, including language, science, history, arcana, swordplay, dueling, arithmetic and the performing arts. He blossomed in these intellectual pursuits, and was the leader of the Crythim Enlightenment. He faced his greatest challenge when marauding Itauri (Minotaurs) invaded his city state, killing of his kin. He swore vengeance, and vowed to place the head of the Chieftain that oversaw the execution on a metal pike and freeze it in the arcane for display. He did not kill the chieftain, but he lead the resistance to reclaim Crythim. He revolutionary work saved him the accusation of being too young, but in reality it may be partially true. regardless, he is here now, so Crythim mine as well make the best of it.

Strengths:
Noble Mannerisms–Skilled in flaterry, persuasion, and even deception. He can usually get what he wants from most non-hostiles.
Skilled Dueler–Masterful at dueling with both guns and cutlasses, he has the agility of a panther and the bite of a lion.
Alchemical Artisan–He is good at potion-making, and has constructed one or two bombs. He can tend to flesh wounds and apply good ointments.
Intellegent–He is overall a very astute and knowledgable person, and is easily capable of learning.

Weaknesses
Young–The pressure of ruling and acting as military commander of a city state is very grueling, especially for a young prince.
Arrogant–He is reluctant to listen to advice, preferring to try, test, and note-take regardless of the risk or situation.
Greedy–With Crythim in ruins, gold solves many things. Gold buys happiness. Fuck the jets. What do they know about money?
Micromanager–He likes to control everything in the military, and has a habit of ignoring his generals. Even if he is not an expert, he considers himself one if he read the book.

Fighting Style
Rekana has trained for many years to seamlessly alternate between pistol and cutlass, choosing the better one for the situation. He prefers agility to strength, and uses the immense power in his legs to make unbelievable jumps. He is known to jump constantly, remaining in motion, whenever there is a gunfight. in melee, he likes to jump behind the target to backstab. When dealing with a mage, he uses a jump-hot alchemical bomb of his own design to neutralize most magics. Through it all, he keep his commander's hat on.

Equipment
Jamsnuk Pistol Class XIII–An arcane-crafted wood revolver with gold plating on the trigger and barrel. Serpents are engraved on either side of the barrel, and the arcane wood pours he energy from Rekana's mana reserve to craft the 'bullet'.
Arcanika Cutlass–A gold hilt and handle with golden cords strung around it, and a curved silvered blade. Mana also flows through this weapon, adding potency to the attack.
Lydwev Belt–A brown-leather belt with a gold buckle and dragon embroidery. 3 satchel pockets with coin and other pocket goods are attached, as well as holdings for his pistol and cutlass.
Lydwev Satchel of Alchemical Goods–A brown-leather satchel with a single golden button, decorated with dragon embroidery on the leather and engravings on the button. Various potions and bombs are kept inside the satchel, and can be reached easily.
Teriwev Ribez–A loose, white silky shirt with exactly 13 gold buttons along the side. He keeps the top button undone.
Tricorner Cap–A admiral's hat, exactly three corners made of black leather and a single crimson plume. Few know, but it is actually attached to his head through magic to keep it from falling off in battle.

Enemies:
Singularly, the Itauri clan that killed his family. He is wise enough not to hate much else.

Allies:
The city-state of Crythim. He is too young to make any more.

Magic:
Arcane energies flow through his equipment and person, aiding him in many tasks. He is skill in alchemy, but he does not use very much direct magic other than stable ones implanted by various mages at his command.
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Name: Raeligo

Government: Every 8 years, a supreme leader is elected and may be impeached by a council of delegates. He must also not violate the constitution, unless it is amended by 3/5 of the council. The leader does not have to approve amendments. The government is very centralized and the state house lies atop a hill in the capital.

Model Civilization: Rome

Military: Entirely defensive. They usually hire out-of-state mercenaries, and consider military service beneath them. Thier lone 'base' on Andazaro is a mercenary hub looked down upon by most worldwide military leaders and societal elites alike.

Culture: They have an extremely rich culture and are home to many intellectuals. This is the area that they are by far the most proud of. Their architecture style is large white stereotypically "Panthenon" columns and styles with hints of violet and gold. Thier art is expressionist and in the theme and style of 'St. George and the dragon'

Wealth: They are traders by nature, and are no strangers to outsiders. Their far spread culture is the greatest contributor to their wealth. Thier major export is paper. Almost all foodstuffs are imported, save thier world famous wines.

Technology: They have a good stock of inventors, and their base of thinkers is strong due to their high culture. They are known for the invention of the Ykrya paper (similar to strengthend papyrus).

History: Founded as part of the original Goethraelian City States, Raeligo sits on an island with an artificial bridge to the mainland. The bridge is the greatest of their engineering marvels. Their proximity to many natural harbors has led to overall prosperity. This 'Golden Age' lastedfor many years, until a tyrant by the name of Goschuev Iridikan overthrew the old council. He and the Iridikian dynasty ruled for a century. His iron fist failed to stifle the island's rich culture, which led to the downfall of Zueldimo Iridikian (now banished to island of Andazaro). Revolutions against the old regime and into the placement of the current government. Their wealth and technology are recovering, as their old tyranny placed many law-enforced superstitions and wasted a good amount of money on unneeded naval fleets. They are a diplomatic nation, and have disbanded most of their military. The current generation sees themselves as 'enlightened' and is very liberalistic by our standards.

Leader: High Senator Aerigim the Regal

Major cities: Their colonies include the islands of Novadine (A flourishing city with a high youth population, but often breaks out in violent protest/riots), Omikida (An ancient city that they have a longstanding truce with, they would later join nations and revolt together against the Iridikians. Of great cultural importance to the Raeligo), and Andazaro (A remote desert colony with various irrigated villas of scientists and elderly, wishing for peace. Also home to their lone naval base). Their capital is the city of Raegix, home to the societal elite.

Geography: Mostly flat islands. They are known as a tourist trap due to their long beaches and seas, until the old regime. Nevertheless, the beauty remains. They also have a plethora of flora and fauna. The capital house rests atop thier pride and joy, Mt. Raevig, thier city's founder. Andazaro is mostly long beaches with rivers and a dangerous inner jungle with various odd fauna, including the famed 'Indigo Fawn'

Religion: Mostly atheistic, they keep a good amount of cultural custom adapted from their colonies. A few such customs are:
•They always a wear a small amount of purple for good luck, and it is considered the color of royalty
•All persons (male and female) wear a gemstone circlet of whatever value they can possibly afford
•They believe that knowledge is the one true path to greatness

Other:
Currency: Jaekin Note

Symbol: A sword entwined is laurels and olive branches

Flag:
Map: (coming soon)

Strengths:
Value in knowledge: the reason that the old regime failed is because they locked up the greatest minds and made farmers out of artists. They may be seen as disproportionate snobs, but they have proven that they will fight for thier expression.
Friendly: they are diplomatic by nature and thier only major war was with themselves. Thier nation is overall well-liked and as the phrase goes: "Any friend of Raeligo is a friend of Goethrael, so you had better be a Raeligo to be our diplomat."

Weaknesses:
Entirely dependent on outside military forces: Obvious implications. If the mercenary scene is seller's market, they are a ripe fruit for the taking.
Not yet stabilized: it has only been 5 years since the war of rising. Many fragments of the old regime remain, along with a mysterious order called "Sewvuk Knights" that is set on reinstating the old regime.

Major factions:

Trial masters: these individuals are responsible for administering the trial of knowledge, which determines a person's societal standing. Here is a list of IQs and thier correlations:
0-90: Slave. Unlike other cultures, slavery is not hereditary by default, but IQ sometimes is.
91-110: Commonfolk. Eligible for the council of delegates, but not High Senator. Usually serve as library attendants, as slaves are not allowed in places of higher learning.
111-120: Artisan. Your average craftsman, given higher learning in the field of his choice.
121-134: Scholar. Well respected member of society. Given access to many institutes of higher learning. Eligible to be Trialmaster.
135+: Aristocrat. As a rule of thumb, this is the class of nearly all High Senators. Are entitled to scholarships for life at any institute of learning.

Guild Union: Nearly all artisans and laborers practice in guilds. They are given seats on various political functions to represent the needs of merchants.

Aestrom University: By far the most prestigious school in Raeligo, and most likely the world. They teach on nearly all subjects. The Universiyy itself is a very large space, four walls form the center with dorms and classes within, bordered by courtyards. There are 4 wings that stretch from the center, where a marvelous stained glass dome is located. On the top of the dome is national crest, set in gold.

Peacekeepers: The police force of Raeligo. Not particularly strong, but viligant. They are not nearly enough to qualify as military, and most are on loan from the Imperium. Punishments are usually in the form of farm labor, as no self-respecting Rarligo describes himself as a farmer (even winemakers go by "Cultivator").

Sewvuk Knights: These are the last vanguard of the old regime. They believe that totalitarianism is the only way, and have tried to free the Iridikians countless times.
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Odonica Imperial Republic

Location

Odon
Capital of Odonica. Large metropolis divided into various unofficial ethnic sectors. Founded 63 AF. Population: 1 million. Area: 65,000 km2. Ruled Entirely by the Imperial Parliament.
Lower Oderim
Farming estates owned by three noble houses: the Donics, the Jameths, and the Gaiths. These are some of the strongest political houses in Odonica, and have intense rivalries. Founded 100 AF. Population: 500,000. Area: 75,000 km2.
Upper Oderim
"Land of one hundred castles"; ruled by exactly 100 nobles with small, pleasant manor-houses dotting it's hills. Various universities have also sprung up, most notably the Oderim University of Chemiks. Founded 150 AF. Population: 450,000. Area: 60,000 km2.
Isovar
A mostly military island, home to some of the world's best instructors and military academies. Famous ones include the Isodar Military Academy of Martial Arts, the Odo Institute of Weapons Training, and the Odek War Academy. Also populated by general's villas, a few manor houses, and some forests. Founded 210 AF. Population: 450,000. Area: 60,000 km2.
Revik
An experimental prison colony with the prisoners as peasants, and various recently appointed nobles as wardens and feudal chiefs. Cities created by the prisoner's sons and daughters are beginning to spring up. Founded 310 AF. Population: 300,000. Area: 30,000 km2.
Population: 3,150,000
Government
Imperial Republic, only Odonican citizens can vote. Parliament appoints a Director to lead on a 10-year term. Parliament members have terms of 12 years. 51 members serve on parliament, 10 from each province, and 1 Director. The Director may veto and override bills, but may be impeached by a majority vote of parliament. Odonica was founded on this system, as it broke away from the monarchial Axphirmian empire. Woman, Men, and sons and daughters of couples that have one citizen parent can vote at the age of 15 cycles.
Economy

Exports
Granim (wheat), fibis (cotton), Northern cannons, and artisan items.
Imports
Rithmiar, Kion (titanium, used in place of iron), and tonov (White, cement-like liquid stone. Primary building material)
Foreign Relations

Allied Nations

Enemy Nations

History
0-100 AF
The Odonican isles were at first explored by both Axphrimian and Gulshav Explorers. The Gulshav disliked that there was little room for their cavalry, and decided it ould best be used to send dishonorable chiefs to throw themselves at the Axphirmians. The Axphirmians were highly superior at naval combat, and managed to carve out the most precious lands, middle Oderim (Odon) for themselves. The people of Odon were cultural revolutionaries, and clashed with the traditionalist monarchy. In 63 AF, a coalition of revolutionary thinkers native to the Odonican Isles broke away from the Axphrimian Monarchy. Exiled Gulshav chiefs still ruled the area, but through a long war of naval blockades and eventually cannons they finally conquered the Lower Oderim.
101-200 AF
Odon was beginning to form two governments: a Parliament and a Nobility. Through this century, Parliament gained more and more power while the nobility became rich figureheads. Upper Oderim was taken in 150 AF, and they finally had dominion of Oderim. Odon grew into a sprawling metropolis, home and refuge to high-minded thinkers and revolutionaries.
201-300 AF
The 3rd century after the fall saw the conquering of Isodar, and a major buildup of the Odonican Navy. Isodar would serve as a major naval base. Odonica declared war on various northern islands and looted them, then force them into serfdom. This century oversaw the military buildup of Odonica.
301-325 AF
New styles of clothing have come about, and the province of Revik was founded. New styles include colored togas (The Director's wife now wears a violet toga on state holidays) and the black suitcoat. Pocket watches are now fashionable. Revik is the first mainland continental colony in Odonican history. It is kept going only by threats of extreme naval warfare.
Religion/Customs
They pray for favors from Atem, which is essentially fate. Atem struggles constantly against his comic reflection, Meta. They pray that Atem will choose to shield them from Meta rather than shield their enemies. Their customs include always wearing one clothing article of violet and wearing circlets of the highest quality they can afford. It is a sign of respect to remove your circlet to someone. Men typically dress like Christopher Columbus, but women dress in roman togas. Suitcoats are a new fashion, and woman are beginning to wear colored togas.
Military
One of the first nations in the world to outfit their ships with cannons, they usually with go to the coastline of a warring country, bombard the costal cities, then plunder and make slaves of the residents. This is how they typically get their Rimthiar. They have one of the best navies in the world, thanks to their expert gun-crafters and reinforced ship armor/sails. Rumor has it they will unleash alchemical cannons and muskets that can blow up even bigger things, or put a city in stasis so they can loot it then run away. Unfortunately, they suck majorly at land battles. That is why it took them a century to conquer their own continent from savages.
Technology
They invented the Northern cannon, an upgrade from the old Eastern cannon (of Avtarian design). The eastern cannon worked by putting two cannonballs in and exploding the first one inside of the cannon (coated in expensive kion and Rithmiar), thus propelling the second toward the enemy, where if it hit a certain point on the ball it would explode. The northern cannon worked by putting a singular aerodynamic piece of explosive ammo inside the cannon, closing it, then simultaneously igniting the ammo and pushing it out at 330 kmph. They also invented ship armor and a miniature version of the northern cannon, the Northern musket.
Strengths

Naval Geniuses
Their military academies train only the most top-notch naval commanders. They tend not to conquer anything other than islands, but they gain more than enough bounty by forcing tribal coast cities into serfdom.
Culturally Adaptive
It is part of their constitution not to persecute citizens based on their ideas. As such, they have one of the youngest voting ages (the equivalent of 16 years), a thriving culture, and a large entrepreneurial community.
Weaknesses

Slow to act
They are known to be a somewhat slow-moving government, as with 6 parties and the Director having to not piss more than 50% of Parliament off, domestic acts are usually hard to pass.
Land Losers
They are terrible at conquering and keeping landmasses, especially ones not near a coast. Revik is nearly impossible to maintain, and has survived only because of the threat of naval takeover. Their cannons are of some help, but not much against well trained armies marching toward their mainland outposts.
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Name: United States of America
Flag:
Government: Democracy
Leader: President James Goodwall
Traits:
Powerful: The USA has probobaly the single greatest military, and has advanced rapidly still. They are becoming more and more barbaric, and believes it is thier right to conquer non-democracies.
Innovative: for the last 150 years, the USA has been leading the advancement in nearly all technological fields. They are known as over-achievers.
Secular: Over the years, the U.S. has become more and more secular, and most now view religion as dangerous.
History: The US has been mostly untouched by the wars, and always seems to come out ahead. They are pioneers in the field of robotics, have conquered genetic disease and cancer, and are super duper star-spangled awesome. Thier new territories include: Cuba, Mexico, Canada (we all knew that would happen), and a variety of small South American autocracies. They plan to cure the disease, then colonize almost all of Asia, Africa, and Russia.
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Name: Subterra Ultima
Government: Emergency rule; President Jaoko son Seatilburn
Land: Southern Japan, most specifically the ruins of Tokyo
Old nationality: American
Society: American survivors sailed from San Francisco and Seattle to Tokyo, where they met with 5,000 Japanese survivors. 15,000 was just enough to secure Tokyo. Numbering 15,000 (10,000 Americans), they are on the brink. Makeshift markets selling 'Old Tech' have been set up. Culture has taken on some interesting twists:
Naming: Jacob+Lao=Jaoko, 'son' always follows, Seattleborn>Seatilburn
Cuisine: Sushi is inconceivably popular and has been adapted for fast food. Many crafty dishes have been made in underground fish farms and sealed-off hidden agriculture.
Art: This remains the main time-passer in a bleak society, anime is the main format, although a style known as "Watercolor-Anime' Has arisen, combining sharp outlines with blending colors.
Technology: Whatever could be salvaged is now used in military works. Civilian tech is renaissance at best, although a few basic services such as plumbing have remained. However, they have perfected the art of unmaking and have seeker rifles to one-shot fungi-humans.
Industries: Gunmaking, cuisine, and art. A few corporations with solar air-transport can ship items to Korea. Corporations large enough to do this would be the Amerishima Firearms Enterprise, the Derimana Food Corp, and the Hydrolinim Aartists coalitions.
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Nation Name: Greater Spanish-British Commonwealth
Nation Flag:
Nation Anthem:
O freedmen, O can ye see
Past the oceans of yonder
The domain of you and me.
The lands to freely ponder
And speak with liberty.
O ye has no need to wonder,
For here ye is surely free.
Nation Demographics:
35% Indian, 15% Native Americans (South and North), 5% African natives, 2.5% Danish, 5% Portuguese, 2.5% Netherlands, 25% British, 20% Spanish.
35% Atheist (Darwinism became very popular), 30% Hindu, 15% Protestant (various sects), 10% Catholic (Mostly Spanish), 10% Other.
Nation Leader Name: Prime Minister James Adderman

Type of Government: Parliamentary Republic
Land Owned:
Diplomacy (Is Peace or War Preferred): Peace if they can help it, they usually take over colonies by freeing them from tyrants and placing them under the Spanish/British Democracy. They maintain embassies in most nations.
Militaristic Description: Very good at naval battles, the largest navy in the world by far. Their land forces are highly trained, especially for colonial warfare, but they are fairly small and have no draft system.
History: All British and Spanish history is the same until 1763. From there, the following edits are made:
The Seven Year's War gave Britain control over the South Louisiana territory and Eastern Canada. The proclamation of 1763 states that colonists will not be protected past the Appalachians.
1 month before the planned ratifying of the 'Declaration of Independence', King George was dethroned in Britain. A purely parliamentary government was set up. The colonies gained representation, and stayed under the control of the British Parliamentary Commonwealth.
In 1789, the French Revolution, inspired by the British, takes place. Napoleon is later put into power, but the British help the fence dethrone the tyrant and put in place a model parliamentary government.
In 1812, the First Colonial War takes place. The Netherlands go against Britain and France over the issue of British claims to South Africa. It was a fairly short war, and at the end of it Britain had annexed the two countries and South Africa.
In 1821, the Spainish Revolution asked for aid from Great Britain in exchange for Spain joining the commonwealth. The British accepted, and within 6 weeks, the Greater Spanish-Brutish Commonwealth was formed.
In 1833, the Second Colonial War was fought. Portugal and Denmark attempted to invade France through Spain due to contested claims in Southeast Asia. The war was fought until 1840, and was one of the most gruesome wars the world had seen. As a condition of surrender, both nations were annexed to the Commonwealth and France gained control over Southeast Asia.
Other: Due to the Commonwealth selling off many colonies at the end of the war, the Commonwealth has become very rich. It's GDP is estimated at 350% of the global average, and many people within the commonwealth are rather happy about this development. They are currently researching the nuke, and fear war with Russia and Germany.
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Assimilatory Domains of Synkoto

They live! They live! the complex bio-machines of the Synkicorp had been completed. We knew not their fate, but they were to be the final state of perfection. All humanity watched in anticipation. How little we knew of them. We knew not the full extent of their sentience, nor their rue purpose. we simply knew they were to assemble where no human could set foot, and become the force of civilization.


Government

The Synkoto Central Assimilition Office is the leading force of the nation. At it's head is the 'Synkifed', a mysterious leader that takes the sensory input of all Biprocids (Biological Processors) and calculates the best decision for all Synkons connected to the 'Synkinet', a network connecting the consciousness of all Synkon.
Systems

Myhono

Myhonosol (Star), Kreith (Capital Planet).

Capital system of the Synkon. Cymonik in Kreith houses the Synkifed. A complex elliptical orbit means that half of the planet, is in perpetual darkness and blizzards, while the other is a superheated desert. The livable middle is a giant expanse of salt water. Ordinary lifeforms would be fazed, but the Synkon are not of flesh.
Agroj

Agrojsol (Star), Lythekian (Lush World), Iseki (Moon of Lythekian) Tyridik (Colony Planet)

Lythekian is the home of the Centrius Synkilab, a select group of supercomputers hooked up to the Synkifed. They test stimuli independently in various environments to create new technology. They are responsible for the Hypernius Beam, a solar transportation network. It transports matter instantly between planets in the same system.
Azur

Azursol (Star), Blutherion (Gas World).

A complex system of vapor rings and stellar void comprises Azur. The cloud-cities of Blutherion are the only developed structures in the system. from the vapor and exhaust of the Assembly Machines coms the Ebulon Rays, a solar object comprised of a complex chemical structure known to glow bright blue.
Military

As the Synkicorp knew the threats and dangers of the Universe, all Synkon are equipped with material disassemblers (devices that re-organize atomic structures into smoking vapors), as well as energy blades with grapplers. A few specified Synkon are equipped with heavier weapons such as Stellarcalls, devices capable of harnessing the energy of the nearest star into a device capable of melting asteroids. A few stations are armed with a larger version of this weapon, capable of destroying systems. Of course, very few exist and are far to large to be carried by any Synkon. Being they require no oxygen, Synkon are known to sail in giant Star-Barges.
History

The Synkon as a model of a perfect civilization so humanity could follow. They created one master Synkon to be leader, and from there sent the race to the desert world of Myhono in their home system of Kreith. They adapted quickly, but communications were cut buy a mysterious source after 100 years of the project. They continued developing, and created many new weapons and armors. They also created SynkCode, a deeper level of adaptation commands and files. After 500 years of Project Synkoto, the Synkifed remains.
Technology

They use a web of warp loops to get between systems. Although most 2 Dimensional depictions of the web would make the geography distorted due to the loops all being depicted as the same length when in reality they vary greatly in that metric, by that map their systems are connected by one warp 'loop'. they use perfected alloys mixed with BluVapor from Azur to create substance immune to atomic scrambling, and conventional weapons due to it's density.
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Édouard Fortier
Nation of Origin: France
Nation of Citizenship: France
Union of Citizenship: EU
Rank (Standard EU): Captain
Age: 26
Specialties: His proficiencies include basic command, cruiser piloting, and weapons specialist. He was trained at DuPont Academy for Stellar Arms (DuPASA) from the age of 18, following his leave of EU Officer Point, one of the most prestigious military academies. He graduated at 22, and has climbed through the ranks to Captain.
(Going to ask about cruiser command)
Equipment: Fortier carries an ATSCLP Pistol (armes tactique système de ciblage au laser de point pistolet, Tactical Arms Laser Targeting System Pistol), as well as a carefully polished military uniform.
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Terrami Jenix
Born: Meta
Currently: Atem
Male
His cosmological equal is the fallen Atemmortal Midixa Araoma. Created as an Atemmortal, she fell into the grasp of Meta. Now sworn against her creator, she will fight to a bitter end.
He has two black horns with gold coating at the top, made from the blood of the Metamortals he has slain. Terrami has white markings of his new home, the Terraverse of Ede, and in black the markings of his old home, Yim. His skin is a solid, muscular grey. His eyes are entirely consumed in a glowing grey, but turn to white in times of berzerker-like rage. Throughout his body are runes that he uses for his incantations.
Inventory: Jenix carries a long blade made of pure and glowing white. He caries basic survival tools, as well as a destroyer amulet from which he collects the adobes that he conquers.
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